#ifndef __GSK_GL_RENDERER_PRIVATE_H__
#define __GSK_GL_RENDERER_PRIVATE_H__
#include "gskglrenderer.h"
G_BEGIN_DECLS
gboolean gsk_gl_renderer_try_compile_gl_shader (GskGLRenderer *self,
GskGLShader *shader,
GError **error);
G_END_DECLS
#endif /* __GSK_GL_RENDERER_PRIVATE_H__ */