gtk2/gdk/win32/gdkglobals-win32.c

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/* GDK - The GIMP Drawing Kit
* Copyright (C) 1995-1997 Peter Mattis, Spencer Kimball and Josh MacDonald
Massive changes. Too many to list here, but I'll try a summary: 2002-02-17 Tor Lillqvist <tml@iki.fi> * gdk/win32/*.c: Massive changes. Too many to list here, but I'll try a summary: 1) Unify GdkPixmap and GdkImage implementation: For each GdkPixmap, allocate a GdkImage, and vice versa. GdkPixmapImplWin32Data has a pointer to the GdkImage. GdkImage::windowing_data is a pointer to the GdkPixmap. This simplifies many pixmap and image related functions a lot, and reduces duplicated code snippets. For instance, there is only one place in gdk/win32 where CreateDIBSection() is called, in the function _gdk_win32_new_pixmap(). Converting a bitmap (GdkPixmap) to a Windows region is almost trivial, with the bitmap bits being readily accessible in the associated GdkImage. All blitting between GdkPixmaps, GdkWindows and GdkImages goes through handled the _gdk_win32_blit() function, which calls different functions to handle the cases of blitting from pixmaps, inside windows (scrolling), or from windows, which all require somewhat different handling. 2) Support 256-color mode. This has long been very broken, now it works more or less OK. Keep the logical palette for each colormap as small as possible while allocating and freeing colors. Select and realize the logical palette associated with a GdkColormap into a DC before drawing or blitting. When the display is in 256-color mode, make it possible for the user to override the size of the palette(s) used with either the GDK_WIN32_MAX_COLORS environment variable, or a -max-colors command line option. It is possible to reduce the palette size all the way down to using just the 16 static colors (which causes the system visual to be of type GDK_VISUAL_STATIC_COLOR. This could possibly be useful if one desperately wants to avoid color flashing. (Note that in order for this to work properly, an as of yet not commited fix to gdkrgb.c is needed.) Handle the palette messages. On WM_PALETTECHANGED, call UpdateColors() for the given window hierarchy. Do this only if a window in some other top-level window hierarchy caused the palette change (realized a palette). Do this max five times in a row (an arbitrarily chosen limit), though, otherwise redraw by generating expose events. On WM_QUERYNEWPALETTE, cause a redraw of the whole window hierarchy by generating GDK_EXPOSE events. 3) Code cleanup in general. For instance, remove the "emulated" X11 structs ColormapStruct, Visual and XStandardColormap. Use the new GDK_DEBUG_* flags for debugging output in the relevant source files. Remove the unused colormap hash table in gdkcolor-win32.c 4) Plug some resource leaks. 2002-02-14 Tor Lillqvist <tml@iki.fi> * gdk/win32/gdkdnd-win32.c (gdk_dropfiles_filter): Use g_filename_to_uri() to actually create legal URIs in the text/uri-list data.
2002-02-17 00:25:05 +00:00
* Copyright (C) 1998-2002 Tor Lillqvist
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
/*
* Modified by the GTK+ Team and others 1997-2000. See the AUTHORS
* file for a list of people on the GTK+ Team. See the ChangeLog
* files for a list of changes. These files are distributed with
* GTK+ at ftp://ftp.gtk.org/pub/gtk/.
*/
#include "gdktypes.h"
#include "gdkprivate-win32.h"
HWND gdk_root_window = NULL;
HDC gdk_display_hdc;
HINSTANCE gdk_dll_hinstance;
HINSTANCE gdk_app_hmodule;
Apply the same fixes and improvements as to the gtk-1-3-win32-production 2002-01-10 Tor Lillqvist <tml@iki.fi> Apply the same fixes and improvements as to the gtk-1-3-win32-production branch: Bug fixes and cleanup of selection and DND functionality. Still doesn't work as well as the win32-production branch, though, but getting closer. After this, need to add Archaeopteryx Software's OLE2 DND support. * gdk/win32/gdkselection-win32.c (gdk_selection_owner_set, gdk_selection_send_notify, generate_selection_notify): Don't use SendMessage() to generate events for the same app, instead use gdk_event_put(). * gdk/win32/gdkprivate-win32.h * gdk/win32/gdkglobals-win32.c * gdk/win32/gdkmain-win32.c * gdk/win32/gdkevents-win32.c: Thus, remove declaration, definition, initialisation and handling of gdk_selection_notify_msg, gdk_selection_request_msg and gdk_selection_clear_msg. * gdk/win32/gdkselection-win32.c (gdk_text_property_to_text_list, gdk_free_text_list, gdk_string_to_compound_text, gdk_free_compound_text): Implement trivially, witrh a text_list always having a single element, and a compound text always consisting of just a single (UTF-8!) string. Let's see how well this works. * gdk/win32/gdkselection-win32.c (gdk_selection_convert): Fix non-ASCII paste from the clipboard: Try getting the same formats from the Windows clipboard that gdk_property_change() puts there: CF_UNICODETEXT, UTF8_STRING or CF_TEXT+CF_LOCALE. * gdk/win32/gdkproperty-win32.c (gdk_property_change): When storing text on the clipboard, handle non-ASCII text correctly. The logic is as follows: If we have only ASCII characters, use CF_TEXT. Else, if we are on NT, use CF_UNICODETEXT. Else (we are on Win9x), if all the characters are present in the code page of some installed locale, use CF_TEXT and also set CF_LOCALE to that locale. Else (still on Win9x) store as RTF. We use a very simple RTF string, just the text, no fonts or other crap, with the non-ASCII characters as Unicode \uN keywords. Additionally, also store the UTF-8 string as such, under the format "UTF8_STRING", so that GDK can also paste from the Clipboard what it has copied there. (Thus no need to implement any RTF parser.) (find_common_locale): New function, implements the search for a locale for case 3 above. * gdk/win32/gdkglobals-win32.c: New global variables compound_text, text_uri_list, utf8_string, cf_rtf and cf_utf8_string. * gdk/win32/gdkim-win32.c (_gdk_ucs2_to_utf8): New function, converts from a wchar_t string to UTF-8. (_gdk_utf8_to_ucs2): Rename from _gdk_win32_nmbstowchar_ts. (_gdk_utf8_to_wcs): Rename from gdk_nmbstowchar_ts. * gdk/win32/gdkevents-win32.c (build_keypress_event): Use _gdk_ucs2_to_utf8(). * gdk/win32/gdkselection-win32.c: Remove some unnecessary logging. * gdk/win32/gdkdnd-win32.c: Plug memory leaks, the gdk_drag_context_ref() was called unnecessarily in a couple of places, meaning drag contexts were never freed. The same memory leaks seem to be present in gdk/linux-fb/gdkselection-fb.c, BTW. (gdk_drop_reply): For WIN32_DROPFILES drops, free the temporarily stored file list. * gdk/win32/gdkselection-win32.c: Clarify the use of the sel_prop_table. Now it is used only for storing the GDK_SELECTION "properties". The file names dropped with WM_DROPFILES -style DND is stored temporarily (between the drop and the target picking them up) in a separate place. Have a separate hash table to map selection atoms to owner windows. This used to be quite mixed up. (_gdk_dropfiles_store): New function, to store the dropped file list for the drop target to possibly fetch, and clear it afterwards, from gdk_drop_reply(). (gdk_selection_owner_get): Much simplified now.
2002-01-10 00:53:39 +00:00
Implement the functions that until now just were non-functional stubs. For 2002-02-26 Tor Lillqvist <tml@iki.fi> * gdk/win32/gdkkeys-win32.c: Implement the functions that until now just were non-functional stubs. For "hardware keycodes", we use Windows virtual keycodes. Not scancodes, although that at first might seem more low-level and a better match to X11 keycodes. The Windows API is really mixed up and confused with respect to scancodes and virtual keycodes. (Surprised?) Some scancodes are generated by two keys on the keyboard (!), and although the keyboard messages do have a flag to indicate which key the user pressed, other API that take a scan code as input don't let you specify which actual key you mean. (update_keymap): Function to build a X11-like representation of the keyboard. Each key has four keysyms: two levels (nonshifted and shifted) and two groups (normal and with AltGr). (gdk_keymap_get_direction): Use the codepage corresponding to the thread's input locale, not the system codepage. * gdk/win32/gdkglobals-win32.c * gdk/win32/gdkmain-win32.c * gdk/win32/gdkprivate-win32.h * gdk/win32/gdkwindow-win32.h * gdk/win32/gdkwindow-win32.c: Remove the input_locale and charset_info fields from GdkWindowImplWin32. Input locale is per-thread in Windows, and as GDK on Windows really only works when the GDI interaction all happens in just one thread anyway, this state can be global. Use globals _gdk_input_locale and _gdk_input_codepage instead. Set these based on the thread's input locale (keyboard layout, or which IME is active). * gdk/win32/gdkevents-win32.c: Set the group and hardware_keycode fields in GDK key events. On input locale change messages, set the global state variables, and inform update_keymap() that it has to rebuild the keymap.
2002-02-26 01:18:27 +00:00
HKL _gdk_input_locale;
UINT _gdk_input_codepage;
Apply the same fixes and improvements as to the gtk-1-3-win32-production 2002-01-10 Tor Lillqvist <tml@iki.fi> Apply the same fixes and improvements as to the gtk-1-3-win32-production branch: Bug fixes and cleanup of selection and DND functionality. Still doesn't work as well as the win32-production branch, though, but getting closer. After this, need to add Archaeopteryx Software's OLE2 DND support. * gdk/win32/gdkselection-win32.c (gdk_selection_owner_set, gdk_selection_send_notify, generate_selection_notify): Don't use SendMessage() to generate events for the same app, instead use gdk_event_put(). * gdk/win32/gdkprivate-win32.h * gdk/win32/gdkglobals-win32.c * gdk/win32/gdkmain-win32.c * gdk/win32/gdkevents-win32.c: Thus, remove declaration, definition, initialisation and handling of gdk_selection_notify_msg, gdk_selection_request_msg and gdk_selection_clear_msg. * gdk/win32/gdkselection-win32.c (gdk_text_property_to_text_list, gdk_free_text_list, gdk_string_to_compound_text, gdk_free_compound_text): Implement trivially, witrh a text_list always having a single element, and a compound text always consisting of just a single (UTF-8!) string. Let's see how well this works. * gdk/win32/gdkselection-win32.c (gdk_selection_convert): Fix non-ASCII paste from the clipboard: Try getting the same formats from the Windows clipboard that gdk_property_change() puts there: CF_UNICODETEXT, UTF8_STRING or CF_TEXT+CF_LOCALE. * gdk/win32/gdkproperty-win32.c (gdk_property_change): When storing text on the clipboard, handle non-ASCII text correctly. The logic is as follows: If we have only ASCII characters, use CF_TEXT. Else, if we are on NT, use CF_UNICODETEXT. Else (we are on Win9x), if all the characters are present in the code page of some installed locale, use CF_TEXT and also set CF_LOCALE to that locale. Else (still on Win9x) store as RTF. We use a very simple RTF string, just the text, no fonts or other crap, with the non-ASCII characters as Unicode \uN keywords. Additionally, also store the UTF-8 string as such, under the format "UTF8_STRING", so that GDK can also paste from the Clipboard what it has copied there. (Thus no need to implement any RTF parser.) (find_common_locale): New function, implements the search for a locale for case 3 above. * gdk/win32/gdkglobals-win32.c: New global variables compound_text, text_uri_list, utf8_string, cf_rtf and cf_utf8_string. * gdk/win32/gdkim-win32.c (_gdk_ucs2_to_utf8): New function, converts from a wchar_t string to UTF-8. (_gdk_utf8_to_ucs2): Rename from _gdk_win32_nmbstowchar_ts. (_gdk_utf8_to_wcs): Rename from gdk_nmbstowchar_ts. * gdk/win32/gdkevents-win32.c (build_keypress_event): Use _gdk_ucs2_to_utf8(). * gdk/win32/gdkselection-win32.c: Remove some unnecessary logging. * gdk/win32/gdkdnd-win32.c: Plug memory leaks, the gdk_drag_context_ref() was called unnecessarily in a couple of places, meaning drag contexts were never freed. The same memory leaks seem to be present in gdk/linux-fb/gdkselection-fb.c, BTW. (gdk_drop_reply): For WIN32_DROPFILES drops, free the temporarily stored file list. * gdk/win32/gdkselection-win32.c: Clarify the use of the sel_prop_table. Now it is used only for storing the GDK_SELECTION "properties". The file names dropped with WM_DROPFILES -style DND is stored temporarily (between the drop and the target picking them up) in a separate place. Have a separate hash table to map selection atoms to owner windows. This used to be quite mixed up. (_gdk_dropfiles_store): New function, to store the dropped file list for the drop target to possibly fetch, and clear it afterwards, from gdk_drop_reply(). (gdk_selection_owner_get): Much simplified now.
2002-01-10 00:53:39 +00:00
WORD cf_rtf;
WORD cf_utf8_string;
GdkAtom utf8_string;
GdkAtom compound_text;
GdkAtom text_uri_list;
GdkAtom local_dnd;
GdkAtom gdk_win32_dropfiles;
GdkAtom gdk_ole2_dnd;
GdkAtom _gdk_selection_property;
Apply the same fixes and improvements as to the gtk-1-3-win32-production 2002-01-10 Tor Lillqvist <tml@iki.fi> Apply the same fixes and improvements as to the gtk-1-3-win32-production branch: Bug fixes and cleanup of selection and DND functionality. Still doesn't work as well as the win32-production branch, though, but getting closer. After this, need to add Archaeopteryx Software's OLE2 DND support. * gdk/win32/gdkselection-win32.c (gdk_selection_owner_set, gdk_selection_send_notify, generate_selection_notify): Don't use SendMessage() to generate events for the same app, instead use gdk_event_put(). * gdk/win32/gdkprivate-win32.h * gdk/win32/gdkglobals-win32.c * gdk/win32/gdkmain-win32.c * gdk/win32/gdkevents-win32.c: Thus, remove declaration, definition, initialisation and handling of gdk_selection_notify_msg, gdk_selection_request_msg and gdk_selection_clear_msg. * gdk/win32/gdkselection-win32.c (gdk_text_property_to_text_list, gdk_free_text_list, gdk_string_to_compound_text, gdk_free_compound_text): Implement trivially, witrh a text_list always having a single element, and a compound text always consisting of just a single (UTF-8!) string. Let's see how well this works. * gdk/win32/gdkselection-win32.c (gdk_selection_convert): Fix non-ASCII paste from the clipboard: Try getting the same formats from the Windows clipboard that gdk_property_change() puts there: CF_UNICODETEXT, UTF8_STRING or CF_TEXT+CF_LOCALE. * gdk/win32/gdkproperty-win32.c (gdk_property_change): When storing text on the clipboard, handle non-ASCII text correctly. The logic is as follows: If we have only ASCII characters, use CF_TEXT. Else, if we are on NT, use CF_UNICODETEXT. Else (we are on Win9x), if all the characters are present in the code page of some installed locale, use CF_TEXT and also set CF_LOCALE to that locale. Else (still on Win9x) store as RTF. We use a very simple RTF string, just the text, no fonts or other crap, with the non-ASCII characters as Unicode \uN keywords. Additionally, also store the UTF-8 string as such, under the format "UTF8_STRING", so that GDK can also paste from the Clipboard what it has copied there. (Thus no need to implement any RTF parser.) (find_common_locale): New function, implements the search for a locale for case 3 above. * gdk/win32/gdkglobals-win32.c: New global variables compound_text, text_uri_list, utf8_string, cf_rtf and cf_utf8_string. * gdk/win32/gdkim-win32.c (_gdk_ucs2_to_utf8): New function, converts from a wchar_t string to UTF-8. (_gdk_utf8_to_ucs2): Rename from _gdk_win32_nmbstowchar_ts. (_gdk_utf8_to_wcs): Rename from gdk_nmbstowchar_ts. * gdk/win32/gdkevents-win32.c (build_keypress_event): Use _gdk_ucs2_to_utf8(). * gdk/win32/gdkselection-win32.c: Remove some unnecessary logging. * gdk/win32/gdkdnd-win32.c: Plug memory leaks, the gdk_drag_context_ref() was called unnecessarily in a couple of places, meaning drag contexts were never freed. The same memory leaks seem to be present in gdk/linux-fb/gdkselection-fb.c, BTW. (gdk_drop_reply): For WIN32_DROPFILES drops, free the temporarily stored file list. * gdk/win32/gdkselection-win32.c: Clarify the use of the sel_prop_table. Now it is used only for storing the GDK_SELECTION "properties". The file names dropped with WM_DROPFILES -style DND is stored temporarily (between the drop and the target picking them up) in a separate place. Have a separate hash table to map selection atoms to owner windows. This used to be quite mixed up. (_gdk_dropfiles_store): New function, to store the dropped file list for the drop target to possibly fetch, and clear it afterwards, from gdk_drop_reply(). (gdk_selection_owner_get): Much simplified now.
2002-01-10 00:53:39 +00:00
Massive changes. Too many to list here, but I'll try a summary: 2002-02-17 Tor Lillqvist <tml@iki.fi> * gdk/win32/*.c: Massive changes. Too many to list here, but I'll try a summary: 1) Unify GdkPixmap and GdkImage implementation: For each GdkPixmap, allocate a GdkImage, and vice versa. GdkPixmapImplWin32Data has a pointer to the GdkImage. GdkImage::windowing_data is a pointer to the GdkPixmap. This simplifies many pixmap and image related functions a lot, and reduces duplicated code snippets. For instance, there is only one place in gdk/win32 where CreateDIBSection() is called, in the function _gdk_win32_new_pixmap(). Converting a bitmap (GdkPixmap) to a Windows region is almost trivial, with the bitmap bits being readily accessible in the associated GdkImage. All blitting between GdkPixmaps, GdkWindows and GdkImages goes through handled the _gdk_win32_blit() function, which calls different functions to handle the cases of blitting from pixmaps, inside windows (scrolling), or from windows, which all require somewhat different handling. 2) Support 256-color mode. This has long been very broken, now it works more or less OK. Keep the logical palette for each colormap as small as possible while allocating and freeing colors. Select and realize the logical palette associated with a GdkColormap into a DC before drawing or blitting. When the display is in 256-color mode, make it possible for the user to override the size of the palette(s) used with either the GDK_WIN32_MAX_COLORS environment variable, or a -max-colors command line option. It is possible to reduce the palette size all the way down to using just the 16 static colors (which causes the system visual to be of type GDK_VISUAL_STATIC_COLOR. This could possibly be useful if one desperately wants to avoid color flashing. (Note that in order for this to work properly, an as of yet not commited fix to gdkrgb.c is needed.) Handle the palette messages. On WM_PALETTECHANGED, call UpdateColors() for the given window hierarchy. Do this only if a window in some other top-level window hierarchy caused the palette change (realized a palette). Do this max five times in a row (an arbitrarily chosen limit), though, otherwise redraw by generating expose events. On WM_QUERYNEWPALETTE, cause a redraw of the whole window hierarchy by generating GDK_EXPOSE events. 3) Code cleanup in general. For instance, remove the "emulated" X11 structs ColormapStruct, Visual and XStandardColormap. Use the new GDK_DEBUG_* flags for debugging output in the relevant source files. Remove the unused colormap hash table in gdkcolor-win32.c 4) Plug some resource leaks. 2002-02-14 Tor Lillqvist <tml@iki.fi> * gdk/win32/gdkdnd-win32.c (gdk_dropfiles_filter): Use g_filename_to_uri() to actually create legal URIs in the text/uri-list data.
2002-02-17 00:25:05 +00:00
DWORD windows_version;
Apply the same fixes and improvements as to the gtk-1-3-win32-production 2002-01-10 Tor Lillqvist <tml@iki.fi> Apply the same fixes and improvements as to the gtk-1-3-win32-production branch: Bug fixes and cleanup of selection and DND functionality. Still doesn't work as well as the win32-production branch, though, but getting closer. After this, need to add Archaeopteryx Software's OLE2 DND support. * gdk/win32/gdkselection-win32.c (gdk_selection_owner_set, gdk_selection_send_notify, generate_selection_notify): Don't use SendMessage() to generate events for the same app, instead use gdk_event_put(). * gdk/win32/gdkprivate-win32.h * gdk/win32/gdkglobals-win32.c * gdk/win32/gdkmain-win32.c * gdk/win32/gdkevents-win32.c: Thus, remove declaration, definition, initialisation and handling of gdk_selection_notify_msg, gdk_selection_request_msg and gdk_selection_clear_msg. * gdk/win32/gdkselection-win32.c (gdk_text_property_to_text_list, gdk_free_text_list, gdk_string_to_compound_text, gdk_free_compound_text): Implement trivially, witrh a text_list always having a single element, and a compound text always consisting of just a single (UTF-8!) string. Let's see how well this works. * gdk/win32/gdkselection-win32.c (gdk_selection_convert): Fix non-ASCII paste from the clipboard: Try getting the same formats from the Windows clipboard that gdk_property_change() puts there: CF_UNICODETEXT, UTF8_STRING or CF_TEXT+CF_LOCALE. * gdk/win32/gdkproperty-win32.c (gdk_property_change): When storing text on the clipboard, handle non-ASCII text correctly. The logic is as follows: If we have only ASCII characters, use CF_TEXT. Else, if we are on NT, use CF_UNICODETEXT. Else (we are on Win9x), if all the characters are present in the code page of some installed locale, use CF_TEXT and also set CF_LOCALE to that locale. Else (still on Win9x) store as RTF. We use a very simple RTF string, just the text, no fonts or other crap, with the non-ASCII characters as Unicode \uN keywords. Additionally, also store the UTF-8 string as such, under the format "UTF8_STRING", so that GDK can also paste from the Clipboard what it has copied there. (Thus no need to implement any RTF parser.) (find_common_locale): New function, implements the search for a locale for case 3 above. * gdk/win32/gdkglobals-win32.c: New global variables compound_text, text_uri_list, utf8_string, cf_rtf and cf_utf8_string. * gdk/win32/gdkim-win32.c (_gdk_ucs2_to_utf8): New function, converts from a wchar_t string to UTF-8. (_gdk_utf8_to_ucs2): Rename from _gdk_win32_nmbstowchar_ts. (_gdk_utf8_to_wcs): Rename from gdk_nmbstowchar_ts. * gdk/win32/gdkevents-win32.c (build_keypress_event): Use _gdk_ucs2_to_utf8(). * gdk/win32/gdkselection-win32.c: Remove some unnecessary logging. * gdk/win32/gdkdnd-win32.c: Plug memory leaks, the gdk_drag_context_ref() was called unnecessarily in a couple of places, meaning drag contexts were never freed. The same memory leaks seem to be present in gdk/linux-fb/gdkselection-fb.c, BTW. (gdk_drop_reply): For WIN32_DROPFILES drops, free the temporarily stored file list. * gdk/win32/gdkselection-win32.c: Clarify the use of the sel_prop_table. Now it is used only for storing the GDK_SELECTION "properties". The file names dropped with WM_DROPFILES -style DND is stored temporarily (between the drop and the target picking them up) in a separate place. Have a separate hash table to map selection atoms to owner windows. This used to be quite mixed up. (_gdk_dropfiles_store): New function, to store the dropped file list for the drop target to possibly fetch, and clear it afterwards, from gdk_drop_reply(). (gdk_selection_owner_get): Much simplified now.
2002-01-10 00:53:39 +00:00
gint gdk_input_ignore_wintab = FALSE;
Apply the same fixes and improvements as to the gtk-1-3-win32-production 2002-01-10 Tor Lillqvist <tml@iki.fi> Apply the same fixes and improvements as to the gtk-1-3-win32-production branch: Bug fixes and cleanup of selection and DND functionality. Still doesn't work as well as the win32-production branch, though, but getting closer. After this, need to add Archaeopteryx Software's OLE2 DND support. * gdk/win32/gdkselection-win32.c (gdk_selection_owner_set, gdk_selection_send_notify, generate_selection_notify): Don't use SendMessage() to generate events for the same app, instead use gdk_event_put(). * gdk/win32/gdkprivate-win32.h * gdk/win32/gdkglobals-win32.c * gdk/win32/gdkmain-win32.c * gdk/win32/gdkevents-win32.c: Thus, remove declaration, definition, initialisation and handling of gdk_selection_notify_msg, gdk_selection_request_msg and gdk_selection_clear_msg. * gdk/win32/gdkselection-win32.c (gdk_text_property_to_text_list, gdk_free_text_list, gdk_string_to_compound_text, gdk_free_compound_text): Implement trivially, witrh a text_list always having a single element, and a compound text always consisting of just a single (UTF-8!) string. Let's see how well this works. * gdk/win32/gdkselection-win32.c (gdk_selection_convert): Fix non-ASCII paste from the clipboard: Try getting the same formats from the Windows clipboard that gdk_property_change() puts there: CF_UNICODETEXT, UTF8_STRING or CF_TEXT+CF_LOCALE. * gdk/win32/gdkproperty-win32.c (gdk_property_change): When storing text on the clipboard, handle non-ASCII text correctly. The logic is as follows: If we have only ASCII characters, use CF_TEXT. Else, if we are on NT, use CF_UNICODETEXT. Else (we are on Win9x), if all the characters are present in the code page of some installed locale, use CF_TEXT and also set CF_LOCALE to that locale. Else (still on Win9x) store as RTF. We use a very simple RTF string, just the text, no fonts or other crap, with the non-ASCII characters as Unicode \uN keywords. Additionally, also store the UTF-8 string as such, under the format "UTF8_STRING", so that GDK can also paste from the Clipboard what it has copied there. (Thus no need to implement any RTF parser.) (find_common_locale): New function, implements the search for a locale for case 3 above. * gdk/win32/gdkglobals-win32.c: New global variables compound_text, text_uri_list, utf8_string, cf_rtf and cf_utf8_string. * gdk/win32/gdkim-win32.c (_gdk_ucs2_to_utf8): New function, converts from a wchar_t string to UTF-8. (_gdk_utf8_to_ucs2): Rename from _gdk_win32_nmbstowchar_ts. (_gdk_utf8_to_wcs): Rename from gdk_nmbstowchar_ts. * gdk/win32/gdkevents-win32.c (build_keypress_event): Use _gdk_ucs2_to_utf8(). * gdk/win32/gdkselection-win32.c: Remove some unnecessary logging. * gdk/win32/gdkdnd-win32.c: Plug memory leaks, the gdk_drag_context_ref() was called unnecessarily in a couple of places, meaning drag contexts were never freed. The same memory leaks seem to be present in gdk/linux-fb/gdkselection-fb.c, BTW. (gdk_drop_reply): For WIN32_DROPFILES drops, free the temporarily stored file list. * gdk/win32/gdkselection-win32.c: Clarify the use of the sel_prop_table. Now it is used only for storing the GDK_SELECTION "properties". The file names dropped with WM_DROPFILES -style DND is stored temporarily (between the drop and the target picking them up) in a separate place. Have a separate hash table to map selection atoms to owner windows. This used to be quite mixed up. (_gdk_dropfiles_store): New function, to store the dropped file list for the drop target to possibly fetch, and clear it afterwards, from gdk_drop_reply(). (gdk_selection_owner_get): Much simplified now.
2002-01-10 00:53:39 +00:00
gint gdk_event_func_from_window_proc = FALSE;
Massive changes. Too many to list here, but I'll try a summary: 2002-02-17 Tor Lillqvist <tml@iki.fi> * gdk/win32/*.c: Massive changes. Too many to list here, but I'll try a summary: 1) Unify GdkPixmap and GdkImage implementation: For each GdkPixmap, allocate a GdkImage, and vice versa. GdkPixmapImplWin32Data has a pointer to the GdkImage. GdkImage::windowing_data is a pointer to the GdkPixmap. This simplifies many pixmap and image related functions a lot, and reduces duplicated code snippets. For instance, there is only one place in gdk/win32 where CreateDIBSection() is called, in the function _gdk_win32_new_pixmap(). Converting a bitmap (GdkPixmap) to a Windows region is almost trivial, with the bitmap bits being readily accessible in the associated GdkImage. All blitting between GdkPixmaps, GdkWindows and GdkImages goes through handled the _gdk_win32_blit() function, which calls different functions to handle the cases of blitting from pixmaps, inside windows (scrolling), or from windows, which all require somewhat different handling. 2) Support 256-color mode. This has long been very broken, now it works more or less OK. Keep the logical palette for each colormap as small as possible while allocating and freeing colors. Select and realize the logical palette associated with a GdkColormap into a DC before drawing or blitting. When the display is in 256-color mode, make it possible for the user to override the size of the palette(s) used with either the GDK_WIN32_MAX_COLORS environment variable, or a -max-colors command line option. It is possible to reduce the palette size all the way down to using just the 16 static colors (which causes the system visual to be of type GDK_VISUAL_STATIC_COLOR. This could possibly be useful if one desperately wants to avoid color flashing. (Note that in order for this to work properly, an as of yet not commited fix to gdkrgb.c is needed.) Handle the palette messages. On WM_PALETTECHANGED, call UpdateColors() for the given window hierarchy. Do this only if a window in some other top-level window hierarchy caused the palette change (realized a palette). Do this max five times in a row (an arbitrarily chosen limit), though, otherwise redraw by generating expose events. On WM_QUERYNEWPALETTE, cause a redraw of the whole window hierarchy by generating GDK_EXPOSE events. 3) Code cleanup in general. For instance, remove the "emulated" X11 structs ColormapStruct, Visual and XStandardColormap. Use the new GDK_DEBUG_* flags for debugging output in the relevant source files. Remove the unused colormap hash table in gdkcolor-win32.c 4) Plug some resource leaks. 2002-02-14 Tor Lillqvist <tml@iki.fi> * gdk/win32/gdkdnd-win32.c (gdk_dropfiles_filter): Use g_filename_to_uri() to actually create legal URIs in the text/uri-list data.
2002-02-17 00:25:05 +00:00
gint gdk_max_colors = 0;