gtk2/demos/gtk-demo/paintable_animated.c

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/* Paintable/An animated paintable
*
* GdkPaintable also allows paintables to change.
*
* This demo code gives an example of how this could work. It builds
* on the previous simple example.
*
* Paintables can also change their size, this works similarly, but
* we will not demonstrate this here as our icon does not have any size.
*/
#include <gtk/gtk.h>
#include "paintable.h"
static GtkWidget *window = NULL;
/* First, add the boilerplate for the object itself.
* This part would normally go in the header.
*/
#define GTK_TYPE_NUCLEAR_ANIMATION (gtk_nuclear_animation_get_type ())
G_DECLARE_FINAL_TYPE (GtkNuclearAnimation, gtk_nuclear_animation, GTK, NUCLEAR_ANIMATION, GObject)
/* Do a full rotation in 5 seconds.
* We will register the timeout for doing a single step to
* be executed every 10ms, which means after 1000 steps
* 10s will have elapsed.
*/
#define MAX_PROGRESS 500
/* Declare the struct. */
struct _GtkNuclearAnimation
{
GObject parent_instance;
/* This variable stores the progress of our animation.
* We just count upwards until we hit MAX_PROGRESS and
* then start from scratch.
*/
int progress;
/* This variable holds the ID of the timer that updates
* our progress variable.
* We need to keep track of it so that we can remove it
* again.
*/
guint source_id;
};
struct _GtkNuclearAnimationClass
{
GObjectClass parent_class;
};
/* Again, we implement the functionality required by the GdkPaintable interface */
static void
gtk_nuclear_animation_snapshot (GdkPaintable *paintable,
GdkSnapshot *snapshot,
double width,
double height)
{
GtkNuclearAnimation *nuclear = GTK_NUCLEAR_ANIMATION (paintable);
/* We call the function from the previous example here. */
gtk_nuclear_snapshot (snapshot,
width, height,
2 * G_PI * nuclear->progress / MAX_PROGRESS);
}
static GdkPaintable *
gtk_nuclear_animation_get_current_image (GdkPaintable *paintable)
{
GtkNuclearAnimation *nuclear = GTK_NUCLEAR_ANIMATION (paintable);
/* For non-static paintables, this function needs to be implemented.
* It must return a static paintable with the same contents
* as this one currently has.
*
* Luckily we added the rotation property to the nuclear icon
* object previously, so we can just return an instance of that one.
*/
return gtk_nuclear_icon_new (2 * G_PI * nuclear->progress / MAX_PROGRESS);
}
static GdkPaintableFlags
gtk_nuclear_animation_get_flags (GdkPaintable *paintable)
{
/* This time, we cannot set the static contents flag because our animation
* changes the contents.
* However, our size still doesn't change, so report that flag.
*/
return GDK_PAINTABLE_STATIC_SIZE;
}
static void
gtk_nuclear_animation_paintable_init (GdkPaintableInterface *iface)
{
iface->snapshot = gtk_nuclear_animation_snapshot;
iface->get_current_image = gtk_nuclear_animation_get_current_image;
iface->get_flags = gtk_nuclear_animation_get_flags;
}
/* When defining the GType, we need to implement the GdkPaintable interface */
G_DEFINE_TYPE_WITH_CODE (GtkNuclearAnimation, gtk_nuclear_animation, G_TYPE_OBJECT,
G_IMPLEMENT_INTERFACE (GDK_TYPE_PAINTABLE,
gtk_nuclear_animation_paintable_init))
/* This time, we need to implement the finalize function,
*/
static void
gtk_nuclear_animation_finalize (GObject *object)
{
GtkNuclearAnimation *nuclear = GTK_NUCLEAR_ANIMATION (object);
/* Remove the timeout we registered when constructing
* the object.
*/
g_source_remove (nuclear->source_id);
/* Don't forget to chain up to the parent class' implementation
* of the finalize function.
*/
G_OBJECT_CLASS (gtk_nuclear_animation_parent_class)->finalize (object);
}
/* In the class declaration, we need to add our finalize function.
*/
static void
gtk_nuclear_animation_class_init (GtkNuclearAnimationClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
gobject_class->finalize = gtk_nuclear_animation_finalize;
}
static gboolean
gtk_nuclear_animation_step (gpointer data)
{
GtkNuclearAnimation *nuclear = data;
/* Add 1 to the progress and reset it when we've reached
* the maximum value.
* The animation will rotate by 360 degrees at MAX_PROGRESS
* so it will be identical to the original unrotated one.
*/
nuclear->progress = (nuclear->progress + 1) % MAX_PROGRESS;
/* Now we need to tell all listeners that we've changed out contents
* so that they can redraw this paintable.
*/
gdk_paintable_invalidate_contents (GDK_PAINTABLE (nuclear));
/* We want this timeout function to be called repeatedly,
* so we return this value here.
* If this was a single-shot timeout, we could also
* return G_SOURCE_REMOVE here to get rid of it.
*/
return G_SOURCE_CONTINUE;
}
static void
gtk_nuclear_animation_init (GtkNuclearAnimation *nuclear)
{
/* Add a timer here that constantly updates our animations.
* We want to update it often enough to guarantee a smooth animation.
*
* Ideally, we'd attach to the frame clock, but because we do
* not have it available here, we just use a regular timeout
* that hopefully triggers often enough to be smooth.
*/
nuclear->source_id = g_timeout_add (10,
gtk_nuclear_animation_step,
nuclear);
}
/* And finally, we add the simple constructor we declared in the header. */
GdkPaintable *
gtk_nuclear_animation_new (void)
{
return g_object_new (GTK_TYPE_NUCLEAR_ANIMATION, NULL);
}
GtkWidget *
do_paintable_animated (GtkWidget *do_widget)
{
GdkPaintable *nuclear;
GtkWidget *image;
if (!window)
{
window = gtk_window_new (GTK_WINDOW_TOPLEVEL);
gtk_window_set_display (GTK_WINDOW (window),
gtk_widget_get_display (do_widget));
gtk_window_set_title (GTK_WINDOW (window), "Nuclear Animation");
gtk_window_set_default_size (GTK_WINDOW (window), 300, 200);
nuclear = gtk_nuclear_animation_new ();
image = gtk_image_new_from_paintable (nuclear);
gtk_container_add (GTK_CONTAINER (window), image);
g_object_unref (nuclear);
}
if (!gtk_widget_get_visible (window))
gtk_widget_show (window);
else
gtk_widget_destroy (window);
return window;
}