gtk2/gdk/macos/gdkmacospopupsurface.c

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macos: prototype new GDK backend for macOS This is fairly substantial rewrite of the GDK backend for quartz and renamed to macOS to allow for a greenfield implementation. Many things have come across from the quartz implementation fairly intact such as the eventloop integration design and discovery of event windows from the NSEvent. However much has been changed to fit in with the new GDK design and how removal of child GdkWindow have been completely eliminated. Furthermore, the new GdkPopup allows for regular NSWindow to be used to provide popovers unlike the previous implementation. The object design more closely follows the ideal for a GDK backend. Views have been broken out into subclasses so that we can support multiple GSK renderer paths such as GL and Cairo (and Metal in the future). However mixed mode GL and Cairo will not be supported. Currently only the Cairo renderer has been implemented. A new frame clock implementation using CVDisplayLink provides more accurate information about when to draw drawing the next frame. Some testing will need to be done here to understand the power implications of this. This implementation has also gained edge snapping for CSD windows. Some work was also done to ensure that CSD windows have opaque regions registered with the display server. ** This is still very much a work-in-progress ** Some outstanding work that needs to be done: - Finish a GL context for macOS and alternate NSView for GL rendering (possibly using speciailized CALayer for OpenGL). - Input rework to ensure that we don't loose remapping of keys that was dropped from GDK during GTK 4 development. - Make sure input methods continue to work. - Drag-n-Drop is still very much a work in progress - High resolution input scrolling needs various work in GDK to land first before we can plumb that to NSEvent. - gtk/ has a number of things based on GDK_WINDOWING_QUARTZ that need to be updated to use the macOS backend. But this is good enough to start playing with and breaking things which is what I'd like to see.
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/*
* Copyright © 2020 Red Hat, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* SPDX-License-Identifier: LGPL-2.1-or-later
*/
#include "config.h"
#import "GdkMacosWindow.h"
#include "gdkinternals.h"
#include "gdkpopupprivate.h"
#include "gdkmacosdisplay-private.h"
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#include "gdkmacosmonitor.h"
macos: prototype new GDK backend for macOS This is fairly substantial rewrite of the GDK backend for quartz and renamed to macOS to allow for a greenfield implementation. Many things have come across from the quartz implementation fairly intact such as the eventloop integration design and discovery of event windows from the NSEvent. However much has been changed to fit in with the new GDK design and how removal of child GdkWindow have been completely eliminated. Furthermore, the new GdkPopup allows for regular NSWindow to be used to provide popovers unlike the previous implementation. The object design more closely follows the ideal for a GDK backend. Views have been broken out into subclasses so that we can support multiple GSK renderer paths such as GL and Cairo (and Metal in the future). However mixed mode GL and Cairo will not be supported. Currently only the Cairo renderer has been implemented. A new frame clock implementation using CVDisplayLink provides more accurate information about when to draw drawing the next frame. Some testing will need to be done here to understand the power implications of this. This implementation has also gained edge snapping for CSD windows. Some work was also done to ensure that CSD windows have opaque regions registered with the display server. ** This is still very much a work-in-progress ** Some outstanding work that needs to be done: - Finish a GL context for macOS and alternate NSView for GL rendering (possibly using speciailized CALayer for OpenGL). - Input rework to ensure that we don't loose remapping of keys that was dropped from GDK during GTK 4 development. - Make sure input methods continue to work. - Drag-n-Drop is still very much a work in progress - High resolution input scrolling needs various work in GDK to land first before we can plumb that to NSEvent. - gtk/ has a number of things based on GDK_WINDOWING_QUARTZ that need to be updated to use the macOS backend. But this is good enough to start playing with and breaking things which is what I'd like to see.
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#include "gdkmacospopupsurface-private.h"
#include "gdkmacosutils-private.h"
struct _GdkMacosPopupSurface
{
GdkMacosSurface parent_instance;
GdkPopupLayout *layout;
};
struct _GdkMacosPopupSurfaceClass
{
GdkMacosSurfaceClass parent_class;
};
static void
gdk_macos_popup_surface_layout (GdkMacosPopupSurface *self,
int width,
int height,
GdkPopupLayout *layout)
{
GdkMonitor *monitor;
GdkRectangle bounds;
macos: prototype new GDK backend for macOS This is fairly substantial rewrite of the GDK backend for quartz and renamed to macOS to allow for a greenfield implementation. Many things have come across from the quartz implementation fairly intact such as the eventloop integration design and discovery of event windows from the NSEvent. However much has been changed to fit in with the new GDK design and how removal of child GdkWindow have been completely eliminated. Furthermore, the new GdkPopup allows for regular NSWindow to be used to provide popovers unlike the previous implementation. The object design more closely follows the ideal for a GDK backend. Views have been broken out into subclasses so that we can support multiple GSK renderer paths such as GL and Cairo (and Metal in the future). However mixed mode GL and Cairo will not be supported. Currently only the Cairo renderer has been implemented. A new frame clock implementation using CVDisplayLink provides more accurate information about when to draw drawing the next frame. Some testing will need to be done here to understand the power implications of this. This implementation has also gained edge snapping for CSD windows. Some work was also done to ensure that CSD windows have opaque regions registered with the display server. ** This is still very much a work-in-progress ** Some outstanding work that needs to be done: - Finish a GL context for macOS and alternate NSView for GL rendering (possibly using speciailized CALayer for OpenGL). - Input rework to ensure that we don't loose remapping of keys that was dropped from GDK during GTK 4 development. - Make sure input methods continue to work. - Drag-n-Drop is still very much a work in progress - High resolution input scrolling needs various work in GDK to land first before we can plumb that to NSEvent. - gtk/ has a number of things based on GDK_WINDOWING_QUARTZ that need to be updated to use the macOS backend. But this is good enough to start playing with and breaking things which is what I'd like to see.
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GdkRectangle final_rect;
int x, y;
g_assert (GDK_IS_MACOS_POPUP_SURFACE (self));
g_assert (layout != NULL);
g_assert (GDK_SURFACE (self)->parent);
gdk_popup_layout_ref (layout);
g_clear_pointer (&self->layout, gdk_popup_layout_unref);
self->layout = layout;
macos: prototype new GDK backend for macOS This is fairly substantial rewrite of the GDK backend for quartz and renamed to macOS to allow for a greenfield implementation. Many things have come across from the quartz implementation fairly intact such as the eventloop integration design and discovery of event windows from the NSEvent. However much has been changed to fit in with the new GDK design and how removal of child GdkWindow have been completely eliminated. Furthermore, the new GdkPopup allows for regular NSWindow to be used to provide popovers unlike the previous implementation. The object design more closely follows the ideal for a GDK backend. Views have been broken out into subclasses so that we can support multiple GSK renderer paths such as GL and Cairo (and Metal in the future). However mixed mode GL and Cairo will not be supported. Currently only the Cairo renderer has been implemented. A new frame clock implementation using CVDisplayLink provides more accurate information about when to draw drawing the next frame. Some testing will need to be done here to understand the power implications of this. This implementation has also gained edge snapping for CSD windows. Some work was also done to ensure that CSD windows have opaque regions registered with the display server. ** This is still very much a work-in-progress ** Some outstanding work that needs to be done: - Finish a GL context for macOS and alternate NSView for GL rendering (possibly using speciailized CALayer for OpenGL). - Input rework to ensure that we don't loose remapping of keys that was dropped from GDK during GTK 4 development. - Make sure input methods continue to work. - Drag-n-Drop is still very much a work in progress - High resolution input scrolling needs various work in GDK to land first before we can plumb that to NSEvent. - gtk/ has a number of things based on GDK_WINDOWING_QUARTZ that need to be updated to use the macOS backend. But this is good enough to start playing with and breaking things which is what I'd like to see.
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monitor = gdk_surface_get_layout_monitor (GDK_SURFACE (self),
self->layout,
gdk_macos_monitor_get_workarea);
if (monitor == NULL)
monitor = _gdk_macos_surface_get_best_monitor (GDK_MACOS_SURFACE (self));
gdk_macos_monitor_get_workarea (monitor, &bounds);
macos: prototype new GDK backend for macOS This is fairly substantial rewrite of the GDK backend for quartz and renamed to macOS to allow for a greenfield implementation. Many things have come across from the quartz implementation fairly intact such as the eventloop integration design and discovery of event windows from the NSEvent. However much has been changed to fit in with the new GDK design and how removal of child GdkWindow have been completely eliminated. Furthermore, the new GdkPopup allows for regular NSWindow to be used to provide popovers unlike the previous implementation. The object design more closely follows the ideal for a GDK backend. Views have been broken out into subclasses so that we can support multiple GSK renderer paths such as GL and Cairo (and Metal in the future). However mixed mode GL and Cairo will not be supported. Currently only the Cairo renderer has been implemented. A new frame clock implementation using CVDisplayLink provides more accurate information about when to draw drawing the next frame. Some testing will need to be done here to understand the power implications of this. This implementation has also gained edge snapping for CSD windows. Some work was also done to ensure that CSD windows have opaque regions registered with the display server. ** This is still very much a work-in-progress ** Some outstanding work that needs to be done: - Finish a GL context for macOS and alternate NSView for GL rendering (possibly using speciailized CALayer for OpenGL). - Input rework to ensure that we don't loose remapping of keys that was dropped from GDK during GTK 4 development. - Make sure input methods continue to work. - Drag-n-Drop is still very much a work in progress - High resolution input scrolling needs various work in GDK to land first before we can plumb that to NSEvent. - gtk/ has a number of things based on GDK_WINDOWING_QUARTZ that need to be updated to use the macOS backend. But this is good enough to start playing with and breaking things which is what I'd like to see.
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gdk_surface_layout_popup_helper (GDK_SURFACE (self),
width,
height,
self->parent_instance.shadow_left,
self->parent_instance.shadow_right,
self->parent_instance.shadow_top,
self->parent_instance.shadow_bottom,
monitor,
&bounds,
self->layout,
macos: prototype new GDK backend for macOS This is fairly substantial rewrite of the GDK backend for quartz and renamed to macOS to allow for a greenfield implementation. Many things have come across from the quartz implementation fairly intact such as the eventloop integration design and discovery of event windows from the NSEvent. However much has been changed to fit in with the new GDK design and how removal of child GdkWindow have been completely eliminated. Furthermore, the new GdkPopup allows for regular NSWindow to be used to provide popovers unlike the previous implementation. The object design more closely follows the ideal for a GDK backend. Views have been broken out into subclasses so that we can support multiple GSK renderer paths such as GL and Cairo (and Metal in the future). However mixed mode GL and Cairo will not be supported. Currently only the Cairo renderer has been implemented. A new frame clock implementation using CVDisplayLink provides more accurate information about when to draw drawing the next frame. Some testing will need to be done here to understand the power implications of this. This implementation has also gained edge snapping for CSD windows. Some work was also done to ensure that CSD windows have opaque regions registered with the display server. ** This is still very much a work-in-progress ** Some outstanding work that needs to be done: - Finish a GL context for macOS and alternate NSView for GL rendering (possibly using speciailized CALayer for OpenGL). - Input rework to ensure that we don't loose remapping of keys that was dropped from GDK during GTK 4 development. - Make sure input methods continue to work. - Drag-n-Drop is still very much a work in progress - High resolution input scrolling needs various work in GDK to land first before we can plumb that to NSEvent. - gtk/ has a number of things based on GDK_WINDOWING_QUARTZ that need to be updated to use the macOS backend. But this is good enough to start playing with and breaking things which is what I'd like to see.
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&final_rect);
gdk_surface_get_origin (GDK_SURFACE (self)->parent, &x, &y);
x += final_rect.x;
y += final_rect.y;
if (final_rect.width != GDK_SURFACE (self)->width ||
final_rect.height != GDK_SURFACE (self)->height)
_gdk_macos_surface_move_resize (GDK_MACOS_SURFACE (self),
x,
y,
final_rect.width,
final_rect.height);
else if (x != GDK_MACOS_SURFACE (self)->root_x ||
y != GDK_MACOS_SURFACE (self)->root_y)
_gdk_macos_surface_move (GDK_MACOS_SURFACE (self), x, y);
else
return;
gdk_surface_invalidate_rect (GDK_SURFACE (self), NULL);
}
static void
show_popup (GdkMacosPopupSurface *self)
{
_gdk_macos_surface_show (GDK_MACOS_SURFACE (self));
}
static void
show_grabbing_popup (GdkSeat *seat,
GdkSurface *surface,
gpointer user_data)
{
show_popup (GDK_MACOS_POPUP_SURFACE (surface));
}
static gboolean
gdk_macos_popup_surface_present (GdkPopup *popup,
int width,
int height,
GdkPopupLayout *layout)
{
GdkMacosPopupSurface *self = (GdkMacosPopupSurface *)popup;
g_assert (GDK_IS_MACOS_POPUP_SURFACE (self));
gdk_macos_popup_surface_layout (self, width, height, layout);
if (GDK_SURFACE_IS_MAPPED (GDK_SURFACE (self)))
return TRUE;
if (GDK_SURFACE (self)->autohide)
{
GdkDisplay *display = gdk_surface_get_display (GDK_SURFACE (popup));
GdkSeat *seat = gdk_display_get_default_seat (display);
gdk_seat_grab (seat,
GDK_SURFACE (self),
GDK_SEAT_CAPABILITY_ALL,
TRUE,
NULL, NULL,
show_grabbing_popup,
NULL);
}
else
{
show_popup (GDK_MACOS_POPUP_SURFACE (self));
}
GDK_MACOS_SURFACE (self)->did_initial_present = TRUE;
macos: prototype new GDK backend for macOS This is fairly substantial rewrite of the GDK backend for quartz and renamed to macOS to allow for a greenfield implementation. Many things have come across from the quartz implementation fairly intact such as the eventloop integration design and discovery of event windows from the NSEvent. However much has been changed to fit in with the new GDK design and how removal of child GdkWindow have been completely eliminated. Furthermore, the new GdkPopup allows for regular NSWindow to be used to provide popovers unlike the previous implementation. The object design more closely follows the ideal for a GDK backend. Views have been broken out into subclasses so that we can support multiple GSK renderer paths such as GL and Cairo (and Metal in the future). However mixed mode GL and Cairo will not be supported. Currently only the Cairo renderer has been implemented. A new frame clock implementation using CVDisplayLink provides more accurate information about when to draw drawing the next frame. Some testing will need to be done here to understand the power implications of this. This implementation has also gained edge snapping for CSD windows. Some work was also done to ensure that CSD windows have opaque regions registered with the display server. ** This is still very much a work-in-progress ** Some outstanding work that needs to be done: - Finish a GL context for macOS and alternate NSView for GL rendering (possibly using speciailized CALayer for OpenGL). - Input rework to ensure that we don't loose remapping of keys that was dropped from GDK during GTK 4 development. - Make sure input methods continue to work. - Drag-n-Drop is still very much a work in progress - High resolution input scrolling needs various work in GDK to land first before we can plumb that to NSEvent. - gtk/ has a number of things based on GDK_WINDOWING_QUARTZ that need to be updated to use the macOS backend. But this is good enough to start playing with and breaking things which is what I'd like to see.
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return GDK_SURFACE_IS_MAPPED (GDK_SURFACE (self));
}
static GdkGravity
gdk_macos_popup_surface_get_surface_anchor (GdkPopup *popup)
{
return GDK_SURFACE (popup)->popup.surface_anchor;
}
static GdkGravity
gdk_macos_popup_surface_get_rect_anchor (GdkPopup *popup)
{
return GDK_SURFACE (popup)->popup.rect_anchor;
}
static int
gdk_macos_popup_surface_get_position_x (GdkPopup *popup)
{
return GDK_SURFACE (popup)->x;
}
static int
gdk_macos_popup_surface_get_position_y (GdkPopup *popup)
{
return GDK_SURFACE (popup)->y;
}
static void
popup_interface_init (GdkPopupInterface *iface)
{
iface->present = gdk_macos_popup_surface_present;
iface->get_surface_anchor = gdk_macos_popup_surface_get_surface_anchor;
iface->get_rect_anchor = gdk_macos_popup_surface_get_rect_anchor;
iface->get_position_x = gdk_macos_popup_surface_get_position_x;
iface->get_position_y = gdk_macos_popup_surface_get_position_y;
}
G_DEFINE_TYPE_WITH_CODE (GdkMacosPopupSurface, _gdk_macos_popup_surface, GDK_TYPE_MACOS_SURFACE,
G_IMPLEMENT_INTERFACE (GDK_TYPE_POPUP, popup_interface_init))
enum {
PROP_0,
LAST_PROP,
};
static void
_gdk_macos_popup_surface_finalize (GObject *object)
{
GdkMacosPopupSurface *self = (GdkMacosPopupSurface *)object;
g_clear_object (&GDK_SURFACE (self)->parent);
g_clear_pointer (&self->layout, gdk_popup_layout_unref);
G_OBJECT_CLASS (_gdk_macos_popup_surface_parent_class)->finalize (object);
}
static void
_gdk_macos_popup_surface_get_property (GObject *object,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
GdkSurface *surface = GDK_SURFACE (object);
switch (prop_id)
{
case LAST_PROP + GDK_POPUP_PROP_PARENT:
g_value_set_object (value, surface->parent);
break;
case LAST_PROP + GDK_POPUP_PROP_AUTOHIDE:
g_value_set_boolean (value, surface->autohide);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
}
}
static void
_gdk_macos_popup_surface_set_property (GObject *object,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
GdkSurface *surface = GDK_SURFACE (object);
switch (prop_id)
{
case LAST_PROP + GDK_POPUP_PROP_PARENT:
surface->parent = g_value_dup_object (value);
if (surface->parent)
surface->parent->children = g_list_prepend (surface->parent->children, surface);
break;
case LAST_PROP + GDK_POPUP_PROP_AUTOHIDE:
surface->autohide = g_value_get_boolean (value);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
}
}
static void
_gdk_macos_popup_surface_class_init (GdkMacosPopupSurfaceClass *klass)
{
GObjectClass *object_class = G_OBJECT_CLASS (klass);
object_class->finalize = _gdk_macos_popup_surface_finalize;
object_class->get_property = _gdk_macos_popup_surface_get_property;
object_class->set_property = _gdk_macos_popup_surface_set_property;
gdk_popup_install_properties (object_class, 1);
}
static void
_gdk_macos_popup_surface_init (GdkMacosPopupSurface *self)
{
}
GdkMacosSurface *
_gdk_macos_popup_surface_new (GdkMacosDisplay *display,
GdkSurface *parent,
GdkFrameClock *frame_clock,
int x,
int y,
int width,
int height)
{
GDK_BEGIN_MACOS_ALLOC_POOL;
GdkMacosWindow *window;
GdkMacosSurface *self;
NSScreen *screen;
NSUInteger style_mask;
NSRect content_rect;
NSRect screen_rect;
int nx;
int ny;
g_return_val_if_fail (GDK_IS_MACOS_DISPLAY (display), NULL);
g_return_val_if_fail (!frame_clock || GDK_IS_FRAME_CLOCK (frame_clock), NULL);
g_return_val_if_fail (!parent || GDK_IS_MACOS_SURFACE (parent), NULL);
style_mask = NSWindowStyleMaskBorderless;
_gdk_macos_display_to_display_coords (display, x, y, &nx, &ny);
screen = _gdk_macos_display_get_screen_at_display_coords (display, nx, ny);
screen_rect = [screen frame];
nx -= screen_rect.origin.x;
ny -= screen_rect.origin.y;
content_rect = NSMakeRect (nx, ny - height, width, height);
window = [[GdkMacosWindow alloc] initWithContentRect:content_rect
styleMask:style_mask
backing:NSBackingStoreBuffered
defer:NO
screen:screen];
[window setOpaque:NO];
[window setBackgroundColor:[NSColor clearColor]];
[window setDecorated:NO];
#if 0
/* NOTE: We could set these to be popup level, but then
* [NSApp orderedWindows] would not give us the windows
* back with the stacking order applied.
*/
[window setLevel:NSPopUpMenuWindowLevel];
#endif
self = g_object_new (GDK_TYPE_MACOS_POPUP_SURFACE,
"display", display,
"frame-clock", frame_clock,
"native", window,
"parent", parent,
NULL);
GDK_END_MACOS_ALLOC_POOL;
return g_steal_pointer (&self);
}
void
_gdk_macos_popup_surface_attach_to_parent (GdkMacosPopupSurface *self)
{
GdkSurface *surface = (GdkSurface *)self;
g_return_if_fail (GDK_IS_MACOS_POPUP_SURFACE (self));
if (GDK_SURFACE_DESTROYED (surface))
return;
if (surface->parent != NULL && !GDK_SURFACE_DESTROYED (surface->parent))
{
NSWindow *parent = _gdk_macos_surface_get_native (GDK_MACOS_SURFACE (surface->parent));
NSWindow *window = _gdk_macos_surface_get_native (GDK_MACOS_SURFACE (self));
[parent addChildWindow:window ordered:NSWindowAbove];
_gdk_macos_display_clear_sorting (GDK_MACOS_DISPLAY (surface->display));
}
}
void
_gdk_macos_popup_surface_detach_from_parent (GdkMacosPopupSurface *self)
{
GdkSurface *surface = (GdkSurface *)self;
g_return_if_fail (GDK_IS_MACOS_POPUP_SURFACE (self));
if (GDK_SURFACE_DESTROYED (surface))
return;
if (surface->parent != NULL && !GDK_SURFACE_DESTROYED (surface->parent))
{
NSWindow *parent = _gdk_macos_surface_get_native (GDK_MACOS_SURFACE (surface->parent));
NSWindow *window = _gdk_macos_surface_get_native (GDK_MACOS_SURFACE (self));
[parent removeChildWindow:window];
_gdk_macos_display_clear_sorting (GDK_MACOS_DISPLAY (surface->display));
}
}
void
_gdk_macos_popup_surface_reposition (GdkMacosPopupSurface *self)
{
g_return_if_fail (GDK_IS_MACOS_POPUP_SURFACE (self));
if (self->layout == NULL ||
!gdk_surface_get_mapped (GDK_SURFACE (self)) ||
GDK_SURFACE (self)->parent == NULL)
return;
gdk_macos_popup_surface_layout (self,
GDK_SURFACE (self)->width,
GDK_SURFACE (self)->height,
self->layout);
}