gtk2/gdk/macos/GdkMacosCairoView.c

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macos: prototype new GDK backend for macOS This is fairly substantial rewrite of the GDK backend for quartz and renamed to macOS to allow for a greenfield implementation. Many things have come across from the quartz implementation fairly intact such as the eventloop integration design and discovery of event windows from the NSEvent. However much has been changed to fit in with the new GDK design and how removal of child GdkWindow have been completely eliminated. Furthermore, the new GdkPopup allows for regular NSWindow to be used to provide popovers unlike the previous implementation. The object design more closely follows the ideal for a GDK backend. Views have been broken out into subclasses so that we can support multiple GSK renderer paths such as GL and Cairo (and Metal in the future). However mixed mode GL and Cairo will not be supported. Currently only the Cairo renderer has been implemented. A new frame clock implementation using CVDisplayLink provides more accurate information about when to draw drawing the next frame. Some testing will need to be done here to understand the power implications of this. This implementation has also gained edge snapping for CSD windows. Some work was also done to ensure that CSD windows have opaque regions registered with the display server. ** This is still very much a work-in-progress ** Some outstanding work that needs to be done: - Finish a GL context for macOS and alternate NSView for GL rendering (possibly using speciailized CALayer for OpenGL). - Input rework to ensure that we don't loose remapping of keys that was dropped from GDK during GTK 4 development. - Make sure input methods continue to work. - Drag-n-Drop is still very much a work in progress - High resolution input scrolling needs various work in GDK to land first before we can plumb that to NSEvent. - gtk/ has a number of things based on GDK_WINDOWING_QUARTZ that need to be updated to use the macOS backend. But this is good enough to start playing with and breaking things which is what I'd like to see.
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/* GdkMacosCairoView.c
*
* Copyright © 2020 Red Hat, Inc.
* Copyright © 2005-2007 Imendio AB
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* SPDX-License-Identifier: LGPL-2.1-or-later
*/
#include "config.h"
#include <CoreGraphics/CoreGraphics.h>
#include <cairo-quartz.h>
#include "gdkinternals.h"
#import "GdkMacosCairoView.h"
#import "GdkMacosCairoSubview.h"
#include "gdkmacossurface-private.h"
@implementation GdkMacosCairoView
-(void)dealloc
{
g_clear_pointer (&self->opaque, g_ptr_array_unref);
self->transparent = NULL;
[super dealloc];
}
-(BOOL)isOpaque
{
if ([self window])
return [[self window] isOpaque];
return YES;
}
-(BOOL)isFlipped
{
return YES;
}
-(void)setNeedsDisplay:(BOOL)needsDisplay
{
for (id child in [self subviews])
[child setNeedsDisplay:needsDisplay];
}
macos: prototype new GDK backend for macOS This is fairly substantial rewrite of the GDK backend for quartz and renamed to macOS to allow for a greenfield implementation. Many things have come across from the quartz implementation fairly intact such as the eventloop integration design and discovery of event windows from the NSEvent. However much has been changed to fit in with the new GDK design and how removal of child GdkWindow have been completely eliminated. Furthermore, the new GdkPopup allows for regular NSWindow to be used to provide popovers unlike the previous implementation. The object design more closely follows the ideal for a GDK backend. Views have been broken out into subclasses so that we can support multiple GSK renderer paths such as GL and Cairo (and Metal in the future). However mixed mode GL and Cairo will not be supported. Currently only the Cairo renderer has been implemented. A new frame clock implementation using CVDisplayLink provides more accurate information about when to draw drawing the next frame. Some testing will need to be done here to understand the power implications of this. This implementation has also gained edge snapping for CSD windows. Some work was also done to ensure that CSD windows have opaque regions registered with the display server. ** This is still very much a work-in-progress ** Some outstanding work that needs to be done: - Finish a GL context for macOS and alternate NSView for GL rendering (possibly using speciailized CALayer for OpenGL). - Input rework to ensure that we don't loose remapping of keys that was dropped from GDK during GTK 4 development. - Make sure input methods continue to work. - Drag-n-Drop is still very much a work in progress - High resolution input scrolling needs various work in GDK to land first before we can plumb that to NSEvent. - gtk/ has a number of things based on GDK_WINDOWING_QUARTZ that need to be updated to use the macOS backend. But this is good enough to start playing with and breaking things which is what I'd like to see.
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-(void)setCairoSurface:(cairo_surface_t *)cairoSurface
withDamage:(cairo_region_t *)cairoRegion
{
for (id view in [self subviews])
[(GdkMacosCairoSubview *)view setCairoSurface:cairoSurface
withDamage:cairoRegion];
}
-(void)removeOpaqueChildren
{
[[self->transparent subviews]
makeObjectsPerformSelector:@selector(removeFromSuperview)];
if (self->opaque->len)
g_ptr_array_remove_range (self->opaque, 0, self->opaque->len);
}
-(void)setOpaqueRegion:(cairo_region_t *)region
{
cairo_region_t *transparent_clip;
macos: prototype new GDK backend for macOS This is fairly substantial rewrite of the GDK backend for quartz and renamed to macOS to allow for a greenfield implementation. Many things have come across from the quartz implementation fairly intact such as the eventloop integration design and discovery of event windows from the NSEvent. However much has been changed to fit in with the new GDK design and how removal of child GdkWindow have been completely eliminated. Furthermore, the new GdkPopup allows for regular NSWindow to be used to provide popovers unlike the previous implementation. The object design more closely follows the ideal for a GDK backend. Views have been broken out into subclasses so that we can support multiple GSK renderer paths such as GL and Cairo (and Metal in the future). However mixed mode GL and Cairo will not be supported. Currently only the Cairo renderer has been implemented. A new frame clock implementation using CVDisplayLink provides more accurate information about when to draw drawing the next frame. Some testing will need to be done here to understand the power implications of this. This implementation has also gained edge snapping for CSD windows. Some work was also done to ensure that CSD windows have opaque regions registered with the display server. ** This is still very much a work-in-progress ** Some outstanding work that needs to be done: - Finish a GL context for macOS and alternate NSView for GL rendering (possibly using speciailized CALayer for OpenGL). - Input rework to ensure that we don't loose remapping of keys that was dropped from GDK during GTK 4 development. - Make sure input methods continue to work. - Drag-n-Drop is still very much a work in progress - High resolution input scrolling needs various work in GDK to land first before we can plumb that to NSEvent. - gtk/ has a number of things based on GDK_WINDOWING_QUARTZ that need to be updated to use the macOS backend. But this is good enough to start playing with and breaking things which is what I'd like to see.
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NSRect abs_bounds;
guint n_rects;
if (region == NULL)
return;
abs_bounds = [self convertRect:[self bounds] toView:nil];
n_rects = cairo_region_num_rectangles (region);
/* First, we create a clip region for the transparent region to use so that
* we dont end up exposing too much other than the corners on CSD.
*/
transparent_clip = cairo_region_create_rectangle (&(cairo_rectangle_int_t) {
abs_bounds.origin.x, abs_bounds.origin.y,
abs_bounds.size.width, abs_bounds.size.height
});
cairo_region_subtract (transparent_clip, region);
[(GdkMacosCairoSubview *)self->transparent setClip:transparent_clip];
cairo_region_destroy (transparent_clip);
macos: prototype new GDK backend for macOS This is fairly substantial rewrite of the GDK backend for quartz and renamed to macOS to allow for a greenfield implementation. Many things have come across from the quartz implementation fairly intact such as the eventloop integration design and discovery of event windows from the NSEvent. However much has been changed to fit in with the new GDK design and how removal of child GdkWindow have been completely eliminated. Furthermore, the new GdkPopup allows for regular NSWindow to be used to provide popovers unlike the previous implementation. The object design more closely follows the ideal for a GDK backend. Views have been broken out into subclasses so that we can support multiple GSK renderer paths such as GL and Cairo (and Metal in the future). However mixed mode GL and Cairo will not be supported. Currently only the Cairo renderer has been implemented. A new frame clock implementation using CVDisplayLink provides more accurate information about when to draw drawing the next frame. Some testing will need to be done here to understand the power implications of this. This implementation has also gained edge snapping for CSD windows. Some work was also done to ensure that CSD windows have opaque regions registered with the display server. ** This is still very much a work-in-progress ** Some outstanding work that needs to be done: - Finish a GL context for macOS and alternate NSView for GL rendering (possibly using speciailized CALayer for OpenGL). - Input rework to ensure that we don't loose remapping of keys that was dropped from GDK during GTK 4 development. - Make sure input methods continue to work. - Drag-n-Drop is still very much a work in progress - High resolution input scrolling needs various work in GDK to land first before we can plumb that to NSEvent. - gtk/ has a number of things based on GDK_WINDOWING_QUARTZ that need to be updated to use the macOS backend. But this is good enough to start playing with and breaking things which is what I'd like to see.
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/* The common case (at least for opaque windows and CSD) is that we will
* have either one or two opaque rectangles. If we detect that the same
* number of them are available as the previous, we can just resize the
* previous ones to avoid adding/removing views at a fast rate while
* resizing.
*/
if (n_rects == self->opaque->len)
{
for (guint i = 0; i < n_rects; i++)
{
GdkMacosCairoSubview *child;
cairo_rectangle_int_t rect;
child = g_ptr_array_index (self->opaque, i);
cairo_region_get_rectangle (region, i, &rect);
[child setFrame:NSMakeRect (rect.x - abs_bounds.origin.x,
rect.y - abs_bounds.origin.y,
rect.width,
rect.height)];
}
return;
}
[self removeOpaqueChildren];
for (guint i = 0; i < n_rects; i++)
{
GdkMacosCairoSubview *child;
cairo_rectangle_int_t rect;
NSRect nsrect;
cairo_region_get_rectangle (region, i, &rect);
nsrect = NSMakeRect (rect.x - abs_bounds.origin.x,
rect.y - abs_bounds.origin.y,
rect.width,
rect.height);
child = [[GdkMacosCairoSubview alloc] initWithFrame:nsrect];
[child setOpaque:YES];
[child setWantsLayer:YES];
[self->transparent addSubview:child];
g_ptr_array_add (self->opaque, child);
}
}
-(NSView *)initWithFrame:(NSRect)frame
{
if ((self = [super initWithFrame:frame]))
{
/* An array to track all the opaque children placed into
* the child self->transparent. This allows us to reuse them
* when we receive a new opaque area instead of discarding
* them on each draw.
*/
self->opaque = g_ptr_array_new ();
/* Setup our primary subview which will render all content that is not
* within an opaque region (such as shadows for CSD windows). For opaque
* windows, this will all be obscurred by other views, so it doesn't
* matter much to have it here.
*/
self->transparent = [[GdkMacosCairoSubview alloc] initWithFrame:frame];
[self addSubview:self->transparent];
}
return self;
}
-(void)setFrame:(NSRect)rect
{
[super setFrame:rect];
[self->transparent setFrame:NSMakeRect (0, 0, rect.size.width, rect.size.height)];
}
-(BOOL)acceptsFirstMouse
{
return YES;
}
-(BOOL)mouseDownCanMoveWindow
{
return NO;
}
@end