gtk2/gdk/macos/gdkmacosseat.c

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macos: prototype new GDK backend for macOS This is fairly substantial rewrite of the GDK backend for quartz and renamed to macOS to allow for a greenfield implementation. Many things have come across from the quartz implementation fairly intact such as the eventloop integration design and discovery of event windows from the NSEvent. However much has been changed to fit in with the new GDK design and how removal of child GdkWindow have been completely eliminated. Furthermore, the new GdkPopup allows for regular NSWindow to be used to provide popovers unlike the previous implementation. The object design more closely follows the ideal for a GDK backend. Views have been broken out into subclasses so that we can support multiple GSK renderer paths such as GL and Cairo (and Metal in the future). However mixed mode GL and Cairo will not be supported. Currently only the Cairo renderer has been implemented. A new frame clock implementation using CVDisplayLink provides more accurate information about when to draw drawing the next frame. Some testing will need to be done here to understand the power implications of this. This implementation has also gained edge snapping for CSD windows. Some work was also done to ensure that CSD windows have opaque regions registered with the display server. ** This is still very much a work-in-progress ** Some outstanding work that needs to be done: - Finish a GL context for macOS and alternate NSView for GL rendering (possibly using speciailized CALayer for OpenGL). - Input rework to ensure that we don't loose remapping of keys that was dropped from GDK during GTK 4 development. - Make sure input methods continue to work. - Drag-n-Drop is still very much a work in progress - High resolution input scrolling needs various work in GDK to land first before we can plumb that to NSEvent. - gtk/ has a number of things based on GDK_WINDOWING_QUARTZ that need to be updated to use the macOS backend. But this is good enough to start playing with and breaking things which is what I'd like to see.
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/*
* Copyright © 2020 Red Hat, Inc.
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* Copyright © 2021 Amazon.com, Inc. and its affiliates. All Rights Reserved.
macos: prototype new GDK backend for macOS This is fairly substantial rewrite of the GDK backend for quartz and renamed to macOS to allow for a greenfield implementation. Many things have come across from the quartz implementation fairly intact such as the eventloop integration design and discovery of event windows from the NSEvent. However much has been changed to fit in with the new GDK design and how removal of child GdkWindow have been completely eliminated. Furthermore, the new GdkPopup allows for regular NSWindow to be used to provide popovers unlike the previous implementation. The object design more closely follows the ideal for a GDK backend. Views have been broken out into subclasses so that we can support multiple GSK renderer paths such as GL and Cairo (and Metal in the future). However mixed mode GL and Cairo will not be supported. Currently only the Cairo renderer has been implemented. A new frame clock implementation using CVDisplayLink provides more accurate information about when to draw drawing the next frame. Some testing will need to be done here to understand the power implications of this. This implementation has also gained edge snapping for CSD windows. Some work was also done to ensure that CSD windows have opaque regions registered with the display server. ** This is still very much a work-in-progress ** Some outstanding work that needs to be done: - Finish a GL context for macOS and alternate NSView for GL rendering (possibly using speciailized CALayer for OpenGL). - Input rework to ensure that we don't loose remapping of keys that was dropped from GDK during GTK 4 development. - Make sure input methods continue to work. - Drag-n-Drop is still very much a work in progress - High resolution input scrolling needs various work in GDK to land first before we can plumb that to NSEvent. - gtk/ has a number of things based on GDK_WINDOWING_QUARTZ that need to be updated to use the macOS backend. But this is good enough to start playing with and breaking things which is what I'd like to see.
2020-04-23 23:36:46 +00:00
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* SPDX-License-Identifier: LGPL-2.1-or-later
*/
#include "config.h"
#include <gdk/gdk.h>
#include "gdkdeviceprivate.h"
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#include "gdkdevicetoolprivate.h"
macos: prototype new GDK backend for macOS This is fairly substantial rewrite of the GDK backend for quartz and renamed to macOS to allow for a greenfield implementation. Many things have come across from the quartz implementation fairly intact such as the eventloop integration design and discovery of event windows from the NSEvent. However much has been changed to fit in with the new GDK design and how removal of child GdkWindow have been completely eliminated. Furthermore, the new GdkPopup allows for regular NSWindow to be used to provide popovers unlike the previous implementation. The object design more closely follows the ideal for a GDK backend. Views have been broken out into subclasses so that we can support multiple GSK renderer paths such as GL and Cairo (and Metal in the future). However mixed mode GL and Cairo will not be supported. Currently only the Cairo renderer has been implemented. A new frame clock implementation using CVDisplayLink provides more accurate information about when to draw drawing the next frame. Some testing will need to be done here to understand the power implications of this. This implementation has also gained edge snapping for CSD windows. Some work was also done to ensure that CSD windows have opaque regions registered with the display server. ** This is still very much a work-in-progress ** Some outstanding work that needs to be done: - Finish a GL context for macOS and alternate NSView for GL rendering (possibly using speciailized CALayer for OpenGL). - Input rework to ensure that we don't loose remapping of keys that was dropped from GDK during GTK 4 development. - Make sure input methods continue to work. - Drag-n-Drop is still very much a work in progress - High resolution input scrolling needs various work in GDK to land first before we can plumb that to NSEvent. - gtk/ has a number of things based on GDK_WINDOWING_QUARTZ that need to be updated to use the macOS backend. But this is good enough to start playing with and breaking things which is what I'd like to see.
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#include "gdkmacosdevice.h"
#include "gdkmacosseat-private.h"
#include "gdk-private.h"
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typedef struct
{
NSUInteger device_id;
char *name;
GdkDevice *logical_device;
GdkDevice *stylus_device;
GdkSeat *seat;
GdkDeviceTool *current_tool;
int axis_indices[GDK_AXIS_LAST];
double axes[GDK_AXIS_LAST];
} GdkMacosTabletData;
struct _GdkMacosSeat
{
GdkSeat parent_instance;
GdkMacosDisplay *display;
GdkDevice *logical_pointer;
GdkDevice *logical_keyboard;
GdkMacosTabletData *current_tablet;
GPtrArray *tablets;
GPtrArray *tools;
};
struct _GdkMacosSeatClass
{
GdkSeatClass parent_class;
};
G_DEFINE_TYPE (GdkMacosSeat, gdk_macos_seat, GDK_TYPE_SEAT)
#define KEYBOARD_EVENTS (GDK_KEY_PRESS_MASK | GDK_KEY_RELEASE_MASK | \
GDK_FOCUS_CHANGE_MASK)
#define TOUCH_EVENTS (GDK_TOUCH_MASK)
#define POINTER_EVENTS (GDK_POINTER_MOTION_MASK | \
GDK_BUTTON_PRESS_MASK | \
GDK_BUTTON_RELEASE_MASK | \
GDK_SCROLL_MASK | GDK_SMOOTH_SCROLL_MASK | \
GDK_ENTER_NOTIFY_MASK | \
GDK_LEAVE_NOTIFY_MASK | \
GDK_PROXIMITY_IN_MASK | \
GDK_PROXIMITY_OUT_MASK)
static void
gdk_macos_tablet_data_free (gpointer user_data)
{
GdkMacosTabletData *tablet = user_data;
gdk_seat_device_removed (GDK_SEAT (tablet->seat), tablet->stylus_device);
gdk_seat_device_removed (GDK_SEAT (tablet->seat), tablet->logical_device);
_gdk_device_set_associated_device (tablet->logical_device, NULL);
_gdk_device_set_associated_device (tablet->stylus_device, NULL);
g_object_unref (tablet->logical_device);
g_object_unref (tablet->stylus_device);
g_free (tablet->name);
g_free (tablet);
}
static void
gdk_macos_seat_dispose (GObject *object)
{
GdkMacosSeat *self = GDK_MACOS_SEAT (object);
if (self->logical_pointer)
{
gdk_seat_device_removed (GDK_SEAT (self), self->logical_pointer);
g_clear_object (&self->logical_pointer);
}
if (self->logical_keyboard)
{
gdk_seat_device_removed (GDK_SEAT (self), self->logical_keyboard);
g_clear_object (&self->logical_pointer);
}
g_clear_pointer (&self->tablets, g_ptr_array_unref);
g_clear_pointer (&self->tools, g_ptr_array_unref);
G_OBJECT_CLASS (gdk_macos_seat_parent_class)->dispose (object);
}
static GdkSeatCapabilities
gdk_macos_seat_get_capabilities (GdkSeat *seat)
{
GdkMacosSeat *self = GDK_MACOS_SEAT (seat);
GdkSeatCapabilities caps = 0;
if (self->logical_pointer)
caps |= GDK_SEAT_CAPABILITY_POINTER;
if (self->logical_keyboard)
caps |= GDK_SEAT_CAPABILITY_KEYBOARD;
return caps;
}
static GdkGrabStatus
gdk_macos_seat_grab (GdkSeat *seat,
GdkSurface *surface,
GdkSeatCapabilities capabilities,
gboolean owner_events,
GdkCursor *cursor,
GdkEvent *event,
GdkSeatGrabPrepareFunc prepare_func,
gpointer prepare_func_data)
{
GdkMacosSeat *self = GDK_MACOS_SEAT (seat);
guint32 evtime = event ? gdk_event_get_time (event) : GDK_CURRENT_TIME;
GdkGrabStatus status = GDK_GRAB_SUCCESS;
gboolean was_visible;
was_visible = gdk_surface_get_mapped (surface);
if (prepare_func)
(prepare_func) (seat, surface, prepare_func_data);
if (!gdk_surface_get_mapped (surface))
{
g_critical ("Surface %p has not been mapped in GdkSeatGrabPrepareFunc",
surface);
return GDK_GRAB_NOT_VIEWABLE;
}
G_GNUC_BEGIN_IGNORE_DEPRECATIONS;
if (capabilities & GDK_SEAT_CAPABILITY_ALL_POINTING)
{
/* ALL_POINTING spans 3 capabilities; get the mask for the ones we have */
GdkEventMask pointer_evmask = 0;
/* We let tablet styli take over the pointer cursor */
if (capabilities & (GDK_SEAT_CAPABILITY_POINTER |
GDK_SEAT_CAPABILITY_TABLET_STYLUS))
{
pointer_evmask |= POINTER_EVENTS;
}
if (capabilities & GDK_SEAT_CAPABILITY_TOUCH)
pointer_evmask |= TOUCH_EVENTS;
status = gdk_device_grab (self->logical_pointer, surface,
owner_events,
pointer_evmask, cursor,
evtime);
}
if (status == GDK_GRAB_SUCCESS &&
capabilities & GDK_SEAT_CAPABILITY_KEYBOARD)
{
status = gdk_device_grab (self->logical_keyboard, surface,
owner_events,
KEYBOARD_EVENTS, cursor,
evtime);
if (status != GDK_GRAB_SUCCESS)
{
if (capabilities & ~GDK_SEAT_CAPABILITY_KEYBOARD)
gdk_device_ungrab (self->logical_pointer, evtime);
}
}
if (status != GDK_GRAB_SUCCESS && !was_visible)
gdk_surface_hide (surface);
G_GNUC_END_IGNORE_DEPRECATIONS;
return status;
}
static void
gdk_macos_seat_ungrab (GdkSeat *seat)
{
GdkMacosSeat *self = GDK_MACOS_SEAT (seat);
G_GNUC_BEGIN_IGNORE_DEPRECATIONS;
gdk_device_ungrab (self->logical_pointer, GDK_CURRENT_TIME);
gdk_device_ungrab (self->logical_keyboard, GDK_CURRENT_TIME);
G_GNUC_END_IGNORE_DEPRECATIONS;
}
static GdkDevice *
gdk_macos_seat_get_logical_device (GdkSeat *seat,
GdkSeatCapabilities capability)
{
GdkMacosSeat *self = GDK_MACOS_SEAT (seat);
/* There must be only one flag set */
switch ((guint) capability)
{
case GDK_SEAT_CAPABILITY_POINTER:
case GDK_SEAT_CAPABILITY_TOUCH:
return self->logical_pointer;
case GDK_SEAT_CAPABILITY_KEYBOARD:
return self->logical_keyboard;
default:
g_warning ("Unhandled capability %x", capability);
break;
}
return NULL;
}
static GList *
gdk_macos_seat_get_devices (GdkSeat *seat,
GdkSeatCapabilities capabilities)
{
GdkMacosSeat *self = GDK_MACOS_SEAT (seat);
GList *physical_devices = NULL;
if (self->logical_pointer && (capabilities & GDK_SEAT_CAPABILITY_POINTER))
physical_devices = g_list_prepend (physical_devices, self->logical_pointer);
if (self->logical_keyboard && (capabilities & GDK_SEAT_CAPABILITY_KEYBOARD))
physical_devices = g_list_prepend (physical_devices, self->logical_keyboard);
if (capabilities & GDK_SEAT_CAPABILITY_TABLET_STYLUS)
{
for (guint i = 0; i < self->tablets->len; i++)
{
GdkMacosTabletData *tablet = g_ptr_array_index (self->tablets, i);
physical_devices = g_list_prepend (physical_devices, tablet->stylus_device);
}
}
return physical_devices;
}
static GList *
gdk_macos_seat_get_tools (GdkSeat *seat)
{
GdkMacosSeat *self = GDK_MACOS_SEAT (seat);
GdkDeviceTool *tool;
GList *tools = NULL;
for (guint i = 0; i < self->tools->len; i++)
{
tool = g_ptr_array_index (self->tools, i);
tools = g_list_prepend (tools, tool);
}
return tools;
}
static void
gdk_macos_seat_class_init (GdkMacosSeatClass *klass)
{
GObjectClass *object_class = G_OBJECT_CLASS (klass);
GdkSeatClass *seat_class = GDK_SEAT_CLASS (klass);
object_class->dispose = gdk_macos_seat_dispose;
seat_class->get_capabilities = gdk_macos_seat_get_capabilities;
seat_class->grab = gdk_macos_seat_grab;
seat_class->ungrab = gdk_macos_seat_ungrab;
seat_class->get_logical_device = gdk_macos_seat_get_logical_device;
seat_class->get_devices = gdk_macos_seat_get_devices;
seat_class->get_tools = gdk_macos_seat_get_tools;
}
static void
gdk_macos_seat_init (GdkMacosSeat *self)
{
self->tablets = g_ptr_array_new_with_free_func (gdk_macos_tablet_data_free);
self->tools = g_ptr_array_new_with_free_func ((GDestroyNotify) g_object_unref);
}
static void
init_devices (GdkMacosSeat *self)
{
/* pointer */
self->logical_pointer = g_object_new (GDK_TYPE_MACOS_DEVICE,
"name", "Core Pointer",
"source", GDK_SOURCE_MOUSE,
"has-cursor", TRUE,
"display", self->display,
"seat", self,
NULL);
/* keyboard */
self->logical_keyboard = g_object_new (GDK_TYPE_MACOS_DEVICE,
"name", "Core Keyboard",
"source", GDK_SOURCE_KEYBOARD,
"has-cursor", FALSE,
"display", self->display,
"seat", self,
NULL);
/* link both */
_gdk_device_set_associated_device (self->logical_pointer, self->logical_keyboard);
_gdk_device_set_associated_device (self->logical_keyboard, self->logical_pointer);
gdk_seat_device_added (GDK_SEAT (self), self->logical_pointer);
gdk_seat_device_added (GDK_SEAT (self), self->logical_keyboard);
}
macos: prototype new GDK backend for macOS This is fairly substantial rewrite of the GDK backend for quartz and renamed to macOS to allow for a greenfield implementation. Many things have come across from the quartz implementation fairly intact such as the eventloop integration design and discovery of event windows from the NSEvent. However much has been changed to fit in with the new GDK design and how removal of child GdkWindow have been completely eliminated. Furthermore, the new GdkPopup allows for regular NSWindow to be used to provide popovers unlike the previous implementation. The object design more closely follows the ideal for a GDK backend. Views have been broken out into subclasses so that we can support multiple GSK renderer paths such as GL and Cairo (and Metal in the future). However mixed mode GL and Cairo will not be supported. Currently only the Cairo renderer has been implemented. A new frame clock implementation using CVDisplayLink provides more accurate information about when to draw drawing the next frame. Some testing will need to be done here to understand the power implications of this. This implementation has also gained edge snapping for CSD windows. Some work was also done to ensure that CSD windows have opaque regions registered with the display server. ** This is still very much a work-in-progress ** Some outstanding work that needs to be done: - Finish a GL context for macOS and alternate NSView for GL rendering (possibly using speciailized CALayer for OpenGL). - Input rework to ensure that we don't loose remapping of keys that was dropped from GDK during GTK 4 development. - Make sure input methods continue to work. - Drag-n-Drop is still very much a work in progress - High resolution input scrolling needs various work in GDK to land first before we can plumb that to NSEvent. - gtk/ has a number of things based on GDK_WINDOWING_QUARTZ that need to be updated to use the macOS backend. But this is good enough to start playing with and breaking things which is what I'd like to see.
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GdkSeat *
_gdk_macos_seat_new (GdkMacosDisplay *display)
{
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GdkMacosSeat *self;
macos: prototype new GDK backend for macOS This is fairly substantial rewrite of the GDK backend for quartz and renamed to macOS to allow for a greenfield implementation. Many things have come across from the quartz implementation fairly intact such as the eventloop integration design and discovery of event windows from the NSEvent. However much has been changed to fit in with the new GDK design and how removal of child GdkWindow have been completely eliminated. Furthermore, the new GdkPopup allows for regular NSWindow to be used to provide popovers unlike the previous implementation. The object design more closely follows the ideal for a GDK backend. Views have been broken out into subclasses so that we can support multiple GSK renderer paths such as GL and Cairo (and Metal in the future). However mixed mode GL and Cairo will not be supported. Currently only the Cairo renderer has been implemented. A new frame clock implementation using CVDisplayLink provides more accurate information about when to draw drawing the next frame. Some testing will need to be done here to understand the power implications of this. This implementation has also gained edge snapping for CSD windows. Some work was also done to ensure that CSD windows have opaque regions registered with the display server. ** This is still very much a work-in-progress ** Some outstanding work that needs to be done: - Finish a GL context for macOS and alternate NSView for GL rendering (possibly using speciailized CALayer for OpenGL). - Input rework to ensure that we don't loose remapping of keys that was dropped from GDK during GTK 4 development. - Make sure input methods continue to work. - Drag-n-Drop is still very much a work in progress - High resolution input scrolling needs various work in GDK to land first before we can plumb that to NSEvent. - gtk/ has a number of things based on GDK_WINDOWING_QUARTZ that need to be updated to use the macOS backend. But this is good enough to start playing with and breaking things which is what I'd like to see.
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g_return_val_if_fail (GDK_IS_MACOS_DISPLAY (display), NULL);
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self = g_object_new (GDK_TYPE_MACOS_SEAT,
"display", display,
NULL);
self->display = display;
init_devices (self);
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return GDK_SEAT (g_steal_pointer (&self));
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}
static GdkDeviceToolType
get_device_tool_type_from_nsevent (NSEvent *nsevent)
{
GdkDeviceToolType tool_type;
switch ([nsevent pointingDeviceType])
{
case NSPointingDeviceTypePen:
tool_type = GDK_DEVICE_TOOL_TYPE_PEN;
break;
case NSPointingDeviceTypeEraser:
tool_type = GDK_DEVICE_TOOL_TYPE_ERASER;
break;
case NSPointingDeviceTypeCursor:
tool_type = GDK_DEVICE_TOOL_TYPE_MOUSE;
break;
case NSPointingDeviceTypeUnknown:
default:
tool_type = GDK_DEVICE_TOOL_TYPE_UNKNOWN;
}
return tool_type;
}
static GdkAxisFlags
get_device_tool_axes_from_nsevent (NSEvent *nsevent)
{
/* TODO: do we need to be smarter about the capabilities? */
return GDK_AXIS_FLAG_XTILT | GDK_AXIS_FLAG_YTILT | GDK_AXIS_FLAG_PRESSURE |
GDK_AXIS_FLAG_ROTATION;
}
static GdkMacosTabletData *
create_tablet_data_from_nsevent (GdkMacosSeat *self,
NSEvent *nsevent)
{
GdkMacosTabletData *tablet;
GdkDisplay *display = gdk_seat_get_display (GDK_SEAT (self));
GdkDevice *logical_device, *stylus_device;
char *logical_name;
char *vid, *pid;
tablet = g_new0 (GdkMacosTabletData, 1);
tablet->seat = GDK_SEAT (self);
tablet->device_id = [nsevent deviceID];
/* FIXME: find a better name */
tablet->name = g_strdup_printf ("Tablet %lu", [nsevent deviceID]);
vid = g_strdup_printf ("%.4lx", [nsevent vendorID]);
pid = g_strdup_printf ("%.4lx", [nsevent tabletID]);
logical_name = g_strdup_printf ("Logical pointer for %s", tablet->name);
logical_device = g_object_new (GDK_TYPE_MACOS_DEVICE,
"name", logical_name,
"source", GDK_SOURCE_MOUSE,
"has-cursor", TRUE,
"display", display,
"seat", self,
NULL);
stylus_device = g_object_new (GDK_TYPE_MACOS_DEVICE,
"name", tablet->name,
"source", GDK_SOURCE_PEN,
macos: prototype new GDK backend for macOS This is fairly substantial rewrite of the GDK backend for quartz and renamed to macOS to allow for a greenfield implementation. Many things have come across from the quartz implementation fairly intact such as the eventloop integration design and discovery of event windows from the NSEvent. However much has been changed to fit in with the new GDK design and how removal of child GdkWindow have been completely eliminated. Furthermore, the new GdkPopup allows for regular NSWindow to be used to provide popovers unlike the previous implementation. The object design more closely follows the ideal for a GDK backend. Views have been broken out into subclasses so that we can support multiple GSK renderer paths such as GL and Cairo (and Metal in the future). However mixed mode GL and Cairo will not be supported. Currently only the Cairo renderer has been implemented. A new frame clock implementation using CVDisplayLink provides more accurate information about when to draw drawing the next frame. Some testing will need to be done here to understand the power implications of this. This implementation has also gained edge snapping for CSD windows. Some work was also done to ensure that CSD windows have opaque regions registered with the display server. ** This is still very much a work-in-progress ** Some outstanding work that needs to be done: - Finish a GL context for macOS and alternate NSView for GL rendering (possibly using speciailized CALayer for OpenGL). - Input rework to ensure that we don't loose remapping of keys that was dropped from GDK during GTK 4 development. - Make sure input methods continue to work. - Drag-n-Drop is still very much a work in progress - High resolution input scrolling needs various work in GDK to land first before we can plumb that to NSEvent. - gtk/ has a number of things based on GDK_WINDOWING_QUARTZ that need to be updated to use the macOS backend. But this is good enough to start playing with and breaking things which is what I'd like to see.
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"has-cursor", FALSE,
"display", display,
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"seat", self,
"vendor-id", vid,
"product-id", pid,
macos: prototype new GDK backend for macOS This is fairly substantial rewrite of the GDK backend for quartz and renamed to macOS to allow for a greenfield implementation. Many things have come across from the quartz implementation fairly intact such as the eventloop integration design and discovery of event windows from the NSEvent. However much has been changed to fit in with the new GDK design and how removal of child GdkWindow have been completely eliminated. Furthermore, the new GdkPopup allows for regular NSWindow to be used to provide popovers unlike the previous implementation. The object design more closely follows the ideal for a GDK backend. Views have been broken out into subclasses so that we can support multiple GSK renderer paths such as GL and Cairo (and Metal in the future). However mixed mode GL and Cairo will not be supported. Currently only the Cairo renderer has been implemented. A new frame clock implementation using CVDisplayLink provides more accurate information about when to draw drawing the next frame. Some testing will need to be done here to understand the power implications of this. This implementation has also gained edge snapping for CSD windows. Some work was also done to ensure that CSD windows have opaque regions registered with the display server. ** This is still very much a work-in-progress ** Some outstanding work that needs to be done: - Finish a GL context for macOS and alternate NSView for GL rendering (possibly using speciailized CALayer for OpenGL). - Input rework to ensure that we don't loose remapping of keys that was dropped from GDK during GTK 4 development. - Make sure input methods continue to work. - Drag-n-Drop is still very much a work in progress - High resolution input scrolling needs various work in GDK to land first before we can plumb that to NSEvent. - gtk/ has a number of things based on GDK_WINDOWING_QUARTZ that need to be updated to use the macOS backend. But this is good enough to start playing with and breaking things which is what I'd like to see.
2020-04-23 23:36:46 +00:00
NULL);
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tablet->logical_device = logical_device;
tablet->stylus_device = stylus_device;
_gdk_device_set_associated_device (logical_device, self->logical_keyboard);
_gdk_device_set_associated_device (stylus_device, logical_device);
gdk_seat_device_added (GDK_SEAT (self), logical_device);
gdk_seat_device_added (GDK_SEAT (self), stylus_device);
g_free (logical_name);
g_free (vid);
g_free (pid);
return tablet;
}
static GdkMacosTabletData *
get_tablet_data_from_nsevent (GdkMacosSeat *self,
NSEvent *nsevent)
{
GdkMacosTabletData *tablet = NULL;
for (guint i = 0; i < self->tablets->len; i++)
{
GdkMacosTabletData *t = g_ptr_array_index (self->tablets, i);
if (t->device_id == [nsevent deviceID])
{
tablet = t;
break;
}
}
if (!tablet)
tablet = create_tablet_data_from_nsevent (self, nsevent);
return tablet;
}
static void
device_tablet_clone_tool_axes (GdkMacosTabletData *tablet,
GdkDeviceTool *tool)
{
int axis_pos;
g_object_freeze_notify (G_OBJECT (tablet->stylus_device));
_gdk_device_reset_axes (tablet->stylus_device);
_gdk_device_add_axis (tablet->stylus_device, GDK_AXIS_X, 0, 0, 0);
_gdk_device_add_axis (tablet->stylus_device, GDK_AXIS_Y, 0, 0, 0);
if (tool->tool_axes & (GDK_AXIS_FLAG_XTILT | GDK_AXIS_FLAG_YTILT))
{
axis_pos = _gdk_device_add_axis (tablet->stylus_device,
GDK_AXIS_XTILT, -1.0, 1.0, 0);
tablet->axis_indices[GDK_AXIS_XTILT] = axis_pos;
axis_pos = _gdk_device_add_axis (tablet->stylus_device,
GDK_AXIS_YTILT, -1.0, 1.0, 0);
tablet->axis_indices[GDK_AXIS_YTILT] = axis_pos;
}
if (tool->tool_axes & GDK_AXIS_FLAG_PRESSURE)
{
axis_pos = _gdk_device_add_axis (tablet->stylus_device,
GDK_AXIS_PRESSURE, 0.0, 1.0, 0);
tablet->axis_indices[GDK_AXIS_PRESSURE] = axis_pos;
}
if (tool->tool_axes & GDK_AXIS_FLAG_ROTATION)
{
axis_pos = _gdk_device_add_axis (tablet->stylus_device,
GDK_AXIS_ROTATION, 0.0, 1.0, 0);
tablet->axis_indices[GDK_AXIS_ROTATION] = axis_pos;
}
g_object_thaw_notify (G_OBJECT (tablet->stylus_device));
}
static void
mimic_device_axes (GdkDevice *logical,
GdkDevice *physical)
{
double axis_min, axis_max, axis_resolution;
GdkAxisUse axis_use;
int axis_count;
g_object_freeze_notify (G_OBJECT (logical));
_gdk_device_reset_axes (logical);
axis_count = gdk_device_get_n_axes (physical);
for (int i = 0; i < axis_count; i++)
{
_gdk_device_get_axis_info (physical, i, &axis_use, &axis_min,
&axis_max, &axis_resolution);
_gdk_device_add_axis (logical, axis_use, axis_min,
axis_max, axis_resolution);
}
g_object_thaw_notify (G_OBJECT (logical));
}
void
_gdk_macos_seat_handle_tablet_tool_event (GdkMacosSeat *seat,
NSEvent *nsevent)
{
GdkDeviceToolType tool_type;
GdkMacosTabletData *tablet;
GdkDeviceTool *tool;
g_return_if_fail (GDK_IS_MACOS_SEAT (seat));
g_return_if_fail (nsevent != NULL);
tablet = get_tablet_data_from_nsevent (seat, nsevent);
tool_type = get_device_tool_type_from_nsevent (nsevent);
if (tool_type == GDK_DEVICE_TOOL_TYPE_UNKNOWN)
{
g_warning ("Unknown device tool detected");
return;
}
tool = gdk_seat_get_tool (GDK_SEAT (seat), [nsevent tabletID], [nsevent deviceID], tool_type);
if ([nsevent isEnteringProximity])
{
if (!tool)
{
tool = gdk_device_tool_new ([nsevent tabletID], [nsevent vendorID], tool_type,
get_device_tool_axes_from_nsevent (nsevent));
g_ptr_array_add (seat->tools, tool);
}
gdk_device_update_tool (tablet->stylus_device, tool);
tablet->current_tool = tool;
device_tablet_clone_tool_axes (tablet, tool);
mimic_device_axes (tablet->logical_device, tablet->stylus_device);
seat->current_tablet = tablet;
}
else
{
gdk_device_update_tool (tablet->stylus_device, NULL);
tablet->current_tool = NULL;
seat->current_tablet = NULL;
}
}
gboolean
_gdk_macos_seat_get_tablet (GdkMacosSeat *seat,
GdkDevice **logical_device,
GdkDeviceTool **tool)
{
g_return_val_if_fail (GDK_IS_MACOS_SEAT (seat), FALSE);
if (!seat->current_tablet)
return FALSE;
*logical_device = seat->current_tablet->logical_device;
*tool = seat->current_tablet->current_tool;
return TRUE;
}
double *
_gdk_macos_seat_get_tablet_axes_from_nsevent (GdkMacosSeat *seat,
NSEvent *nsevent)
{
GdkMacosTabletData *tablet;
int axis_index;
g_return_val_if_fail (GDK_IS_MACOS_SEAT (seat), NULL);
g_return_val_if_fail (nsevent != NULL, NULL);
tablet = seat->current_tablet;
if (!tablet || !tablet->current_tool)
return NULL;
if (tablet->current_tool->tool_axes & (GDK_AXIS_FLAG_XTILT | GDK_AXIS_FLAG_YTILT))
{
axis_index = tablet->axis_indices[GDK_AXIS_XTILT];
_gdk_device_translate_axis (tablet->stylus_device, axis_index,
[nsevent tilt].x, &tablet->axes[GDK_AXIS_XTILT]);
axis_index = tablet->axis_indices[GDK_AXIS_YTILT];
_gdk_device_translate_axis (tablet->stylus_device, axis_index,
[nsevent tilt].y, &tablet->axes[GDK_AXIS_YTILT]);
}
macos: prototype new GDK backend for macOS This is fairly substantial rewrite of the GDK backend for quartz and renamed to macOS to allow for a greenfield implementation. Many things have come across from the quartz implementation fairly intact such as the eventloop integration design and discovery of event windows from the NSEvent. However much has been changed to fit in with the new GDK design and how removal of child GdkWindow have been completely eliminated. Furthermore, the new GdkPopup allows for regular NSWindow to be used to provide popovers unlike the previous implementation. The object design more closely follows the ideal for a GDK backend. Views have been broken out into subclasses so that we can support multiple GSK renderer paths such as GL and Cairo (and Metal in the future). However mixed mode GL and Cairo will not be supported. Currently only the Cairo renderer has been implemented. A new frame clock implementation using CVDisplayLink provides more accurate information about when to draw drawing the next frame. Some testing will need to be done here to understand the power implications of this. This implementation has also gained edge snapping for CSD windows. Some work was also done to ensure that CSD windows have opaque regions registered with the display server. ** This is still very much a work-in-progress ** Some outstanding work that needs to be done: - Finish a GL context for macOS and alternate NSView for GL rendering (possibly using speciailized CALayer for OpenGL). - Input rework to ensure that we don't loose remapping of keys that was dropped from GDK during GTK 4 development. - Make sure input methods continue to work. - Drag-n-Drop is still very much a work in progress - High resolution input scrolling needs various work in GDK to land first before we can plumb that to NSEvent. - gtk/ has a number of things based on GDK_WINDOWING_QUARTZ that need to be updated to use the macOS backend. But this is good enough to start playing with and breaking things which is what I'd like to see.
2020-04-23 23:36:46 +00:00
2021-01-07 12:40:12 +00:00
if (tablet->current_tool->tool_axes & GDK_AXIS_FLAG_PRESSURE)
{
axis_index = tablet->axis_indices[GDK_AXIS_PRESSURE];
_gdk_device_translate_axis (tablet->stylus_device, axis_index,
[nsevent pressure], &tablet->axes[GDK_AXIS_PRESSURE]);
}
macos: prototype new GDK backend for macOS This is fairly substantial rewrite of the GDK backend for quartz and renamed to macOS to allow for a greenfield implementation. Many things have come across from the quartz implementation fairly intact such as the eventloop integration design and discovery of event windows from the NSEvent. However much has been changed to fit in with the new GDK design and how removal of child GdkWindow have been completely eliminated. Furthermore, the new GdkPopup allows for regular NSWindow to be used to provide popovers unlike the previous implementation. The object design more closely follows the ideal for a GDK backend. Views have been broken out into subclasses so that we can support multiple GSK renderer paths such as GL and Cairo (and Metal in the future). However mixed mode GL and Cairo will not be supported. Currently only the Cairo renderer has been implemented. A new frame clock implementation using CVDisplayLink provides more accurate information about when to draw drawing the next frame. Some testing will need to be done here to understand the power implications of this. This implementation has also gained edge snapping for CSD windows. Some work was also done to ensure that CSD windows have opaque regions registered with the display server. ** This is still very much a work-in-progress ** Some outstanding work that needs to be done: - Finish a GL context for macOS and alternate NSView for GL rendering (possibly using speciailized CALayer for OpenGL). - Input rework to ensure that we don't loose remapping of keys that was dropped from GDK during GTK 4 development. - Make sure input methods continue to work. - Drag-n-Drop is still very much a work in progress - High resolution input scrolling needs various work in GDK to land first before we can plumb that to NSEvent. - gtk/ has a number of things based on GDK_WINDOWING_QUARTZ that need to be updated to use the macOS backend. But this is good enough to start playing with and breaking things which is what I'd like to see.
2020-04-23 23:36:46 +00:00
2021-01-07 12:40:12 +00:00
if (tablet->current_tool->tool_axes & GDK_AXIS_FLAG_ROTATION)
{
axis_index = tablet->axis_indices[GDK_AXIS_ROTATION];
_gdk_device_translate_axis (tablet->stylus_device, axis_index,
[nsevent rotation], &tablet->axes[GDK_AXIS_ROTATION]);
}
macos: prototype new GDK backend for macOS This is fairly substantial rewrite of the GDK backend for quartz and renamed to macOS to allow for a greenfield implementation. Many things have come across from the quartz implementation fairly intact such as the eventloop integration design and discovery of event windows from the NSEvent. However much has been changed to fit in with the new GDK design and how removal of child GdkWindow have been completely eliminated. Furthermore, the new GdkPopup allows for regular NSWindow to be used to provide popovers unlike the previous implementation. The object design more closely follows the ideal for a GDK backend. Views have been broken out into subclasses so that we can support multiple GSK renderer paths such as GL and Cairo (and Metal in the future). However mixed mode GL and Cairo will not be supported. Currently only the Cairo renderer has been implemented. A new frame clock implementation using CVDisplayLink provides more accurate information about when to draw drawing the next frame. Some testing will need to be done here to understand the power implications of this. This implementation has also gained edge snapping for CSD windows. Some work was also done to ensure that CSD windows have opaque regions registered with the display server. ** This is still very much a work-in-progress ** Some outstanding work that needs to be done: - Finish a GL context for macOS and alternate NSView for GL rendering (possibly using speciailized CALayer for OpenGL). - Input rework to ensure that we don't loose remapping of keys that was dropped from GDK during GTK 4 development. - Make sure input methods continue to work. - Drag-n-Drop is still very much a work in progress - High resolution input scrolling needs various work in GDK to land first before we can plumb that to NSEvent. - gtk/ has a number of things based on GDK_WINDOWING_QUARTZ that need to be updated to use the macOS backend. But this is good enough to start playing with and breaking things which is what I'd like to see.
2020-04-23 23:36:46 +00:00
return g_memdup2 (tablet->axes, sizeof (double) * GDK_AXIS_LAST);
macos: prototype new GDK backend for macOS This is fairly substantial rewrite of the GDK backend for quartz and renamed to macOS to allow for a greenfield implementation. Many things have come across from the quartz implementation fairly intact such as the eventloop integration design and discovery of event windows from the NSEvent. However much has been changed to fit in with the new GDK design and how removal of child GdkWindow have been completely eliminated. Furthermore, the new GdkPopup allows for regular NSWindow to be used to provide popovers unlike the previous implementation. The object design more closely follows the ideal for a GDK backend. Views have been broken out into subclasses so that we can support multiple GSK renderer paths such as GL and Cairo (and Metal in the future). However mixed mode GL and Cairo will not be supported. Currently only the Cairo renderer has been implemented. A new frame clock implementation using CVDisplayLink provides more accurate information about when to draw drawing the next frame. Some testing will need to be done here to understand the power implications of this. This implementation has also gained edge snapping for CSD windows. Some work was also done to ensure that CSD windows have opaque regions registered with the display server. ** This is still very much a work-in-progress ** Some outstanding work that needs to be done: - Finish a GL context for macOS and alternate NSView for GL rendering (possibly using speciailized CALayer for OpenGL). - Input rework to ensure that we don't loose remapping of keys that was dropped from GDK during GTK 4 development. - Make sure input methods continue to work. - Drag-n-Drop is still very much a work in progress - High resolution input scrolling needs various work in GDK to land first before we can plumb that to NSEvent. - gtk/ has a number of things based on GDK_WINDOWING_QUARTZ that need to be updated to use the macOS backend. But this is good enough to start playing with and breaking things which is what I'd like to see.
2020-04-23 23:36:46 +00:00
}