gtk2/gtk/gtktestutils.c

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/* Gtk+ testing utilities
* Copyright (C) 2007 Imendio AB
* Authors: Tim Janik
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#include "config.h"
#include "gtkspinbutton.h"
#include "gtkmain.h"
#include "gtkbox.h"
#include "gtklabel.h"
#include "gtkbutton.h"
#include "gtktextview.h"
#include "gtkrange.h"
#include <locale.h>
#include <string.h>
#include <math.h>
/* This is a hack.
* We want to include the same headers as gtktypefuncs.c but we are not
* allowed to include gtkx.h directly during GTK compilation.
* So....
*/
#undef GTK_COMPILATION
#include <gtk/gtk.h>
#define GTK_COMPILATION
#include <gsk/gl/gskglrenderer.h>
gsk: add OpenGL based GskNglRenderer The primary goal here was to cleanup the current GL renderer to make maintenance easier going forward. Furthermore, it tracks state to allow us to implement more advanced renderer features going forward. Reordering This renderer will reorder batches by render target to reduce the number of times render targets are changed. In the future, we could also reorder by program within the render target if we can determine that vertices do not overlap. Uniform Snapshots To allow for reordering of batches all uniforms need to be tracked for the programs. This allows us to create the full uniform state when the batch has been moved into a new position. Some care was taken as it can be performance sensitive. Attachment Snapshots Similar to uniform snapshots, we need to know all of the texture attachments so that we can rebind them when necessary. Render Jobs To help isolate the process of creating GL commands from the renderer abstraction a render job abstraction was added. This could be extended in the future if we decided to do tiling. Command Queue Render jobs create batches using the command queue. The command queue will snapshot uniform and attachment state so that it can reorder batches right before executing them. Currently, the only reordering done is to ensure that we only visit each render target once. We could extend this by tracking vertices, attachments, and others. This code currently uses an inline array helper to reduce overhead from GArray which was showing up on profiles. It could be changed to use GdkArray without too much work, but had roughly double the instructions. Cycle counts have not yet been determined. GLSL Programs This was simplified to use XMACROS so that we can just extend one file (gskglprograms.defs) instead of multiple places. The programs are added as fields in the driver for easy access. Driver The driver manages textures, render targets, access to atlases, programs, and more. There is one driver per display, by using the shared GL context. Some work could be done here to batch uploads so that we make fewer calls to upload when sending icon theme data to the GPU. We'd need to keep a copy of the atlas data for such purposes.
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#include <gsk/ngl/gsknglrenderer.h>
#ifdef GDK_WINDOWING_BROADWAY
#include <gsk/broadway/gskbroadwayrenderer.h>
#endif
#ifdef GDK_RENDERING_VULKAN
#include <gsk/vulkan/gskvulkanrenderer.h>
#endif
#ifdef GDK_WINDOWING_X11
#include <gdk/x11/gdkx.h>
#endif
/**
* gtk_test_init:
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* @argcp: Address of the `argc` parameter of the
* main() function. Changed if any arguments were handled.
* @argvp: (inout) (array length=argcp): Address of the `argv`
* parameter of main(). Any parameters understood by g_test_init()
* or gtk_init() are stripped before return.
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* @...: currently unused
*
* This function is used to initialize a GTK test program.
*
* It will in turn call g_test_init() and gtk_init() to properly
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* initialize the testing framework and graphical toolkit. Itll
* also set the programs locale to C. This is done to make test
* program environments as deterministic as possible.
*
* Like gtk_init() and g_test_init(), any known arguments will be
* processed and stripped from @argc and @argv.
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*/
void
gtk_test_init (int *argcp,
char ***argvp,
...)
{
/* g_test_init is defined as a macro that aborts if assertions
* are disabled. We don't want that, so we call the function.
*/
(g_test_init) (argcp, argvp, NULL);
gtk_disable_setlocale();
setlocale (LC_ALL, "en_US.UTF-8");
gtk_init ();
}
static gboolean
quit_main_loop_callback (GtkWidget *widget,
GdkFrameClock *frame_clock,
gpointer user_data)
{
gboolean *done = user_data;
*done = TRUE;
g_main_context_wakeup (NULL);
return G_SOURCE_REMOVE;
}
/**
* gtk_test_widget_wait_for_draw:
* @widget: the widget to wait for
*
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* Enters the main loop and waits for @widget to be drawn.
*
* In this context that means it waits for the frame clock of
* @widget to have run a full styling, layout and drawing cycle.
*
* This function is intended to be used for syncing with actions that
* depend on @widget relayouting or on interaction with the display
* server.
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*/
void
gtk_test_widget_wait_for_draw (GtkWidget *widget)
{
g_return_if_fail (GTK_IS_WIDGET (widget));
gboolean done = FALSE;
/* We can do this here because the whole tick procedure does not
* reenter the main loop. Otherwise we'd need to manually get the
* frame clock and connect to the after-paint signal.
*/
gtk_widget_add_tick_callback (widget,
quit_main_loop_callback,
&done,
NULL);
while (!done)
g_main_context_iteration (NULL, TRUE);
}
static GType *all_registered_types = NULL;
static guint n_all_registered_types = 0;
/**
* gtk_test_list_all_types:
* @n_types: location to store number of types
*
* Return the type ids that have been registered after
* calling gtk_test_register_all_types().
*
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* Returns: (array length=n_types zero-terminated=1) (transfer none):
* 0-terminated array of type ids
*/
const GType*
gtk_test_list_all_types (guint *n_types)
{
if (n_types)
*n_types = n_all_registered_types;
return all_registered_types;
}
/**
* gtk_test_register_all_types:
*
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* Force registration of all core GTK object types.
*
* This allowes to refer to any of those object types via
* g_type_from_name() after calling this function.
**/
void
gtk_test_register_all_types (void)
{
if (!all_registered_types)
{
const guint max_gtk_types = 999;
GType *tp;
all_registered_types = g_new0 (GType, max_gtk_types);
tp = all_registered_types;
#include <gtktypefuncs.inc>
n_all_registered_types = tp - all_registered_types;
g_assert (n_all_registered_types + 1 < max_gtk_types);
*tp = 0;
}
}