gtk2/demos/gtk-demo/sliding_puzzle.c

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/* Sliding Puzzle
* #Keywords: GdkPaintable, GdkGesture, GtkShortcutController, game
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*
* This demo demonstrates how to use gestures and paintables to create a
* small sliding puzzle game.
*/
#include <gtk/gtk.h>
/* Include the header for the puzzle piece */
#include "puzzlepiece.h"
#include "paintable.h"
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static GtkWidget *window = NULL;
static GtkWidget *frame = NULL;
static GtkWidget *choices = NULL;
static GtkWidget *size_spin = NULL;
static GdkPaintable *puzzle = NULL;
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static gboolean solved = TRUE;
static guint width = 3;
static guint height = 3;
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static guint pos_x;
static guint pos_y;
static gboolean
move_puzzle (GtkWidget *grid,
int dx,
int dy)
{
GtkWidget *pos, *next;
GdkPaintable *piece;
guint next_x, next_y;
/* We don't move anything if the puzzle is solved */
if (solved)
return FALSE;
/* Return FALSE if we can't move to where the call
* wants us to move.
*/
if ((dx < 0 && pos_x < -dx) ||
dx + pos_x >= width ||
(dy < 0 && pos_y < -dy) ||
dy + pos_y >= height)
return FALSE;
/* Compute the new position */
next_x = pos_x + dx;
next_y = pos_y + dy;
/* Get the current and next image */
pos = gtk_grid_get_child_at (GTK_GRID (grid), pos_x, pos_y);
next = gtk_grid_get_child_at (GTK_GRID (grid), next_x, next_y);
/* Move the displayed piece. */
piece = gtk_picture_get_paintable (GTK_PICTURE (next));
gtk_picture_set_paintable (GTK_PICTURE (pos), piece);
gtk_picture_set_paintable (GTK_PICTURE (next), NULL);
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/* Update the current position */
pos_x = next_x;
pos_y = next_y;
/* Return TRUE because we successfully moved the piece */
return TRUE;
}
static void
shuffle_puzzle (GtkWidget *grid)
{
guint i, n_steps;
/* Do this many random moves */
n_steps = width * height * 50;
for (i = 0; i < n_steps; i++)
{
/* Get a random number for the direction to move in */
switch (g_random_int_range (0, 4))
{
case 0:
/* left */
move_puzzle (grid, -1, 0);
break;
case 1:
/* up */
move_puzzle (grid, 0, -1);
break;
case 2:
/* right */
move_puzzle (grid, 1, 0);
break;
case 3:
/* down */
move_puzzle (grid, 0, 1);
break;
default:
g_assert_not_reached ();
continue;
}
}
}
static gboolean
check_solved (GtkWidget *grid)
{
GtkWidget *picture;
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GdkPaintable *piece;
guint x, y;
/* Nothing to check if the puzzle is already solved */
if (solved)
return TRUE;
/* If the empty cell isn't in the bottom right,
* the puzzle is obviously not solved */
if (pos_x != width - 1 ||
pos_y != height - 1)
return FALSE;
/* Check that all pieces are in the right position */
for (y = 0; y < height; y++)
{
for (x = 0; x < width; x++)
{
picture = gtk_grid_get_child_at (GTK_GRID (grid), x, y);
piece = gtk_picture_get_paintable (GTK_PICTURE (picture));
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/* empty cell */
if (piece == NULL)
continue;
if (gtk_puzzle_piece_get_x (GTK_PUZZLE_PIECE (piece)) != x ||
gtk_puzzle_piece_get_y (GTK_PUZZLE_PIECE (piece)) != y)
return FALSE;
}
}
/* We solved the puzzle!
*/
solved = TRUE;
/* Fill the empty cell to show that we're done.
*/
picture = gtk_grid_get_child_at (GTK_GRID (grid), 0, 0);
piece = gtk_picture_get_paintable (GTK_PICTURE (picture));
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piece = gtk_puzzle_piece_new (gtk_puzzle_piece_get_puzzle (GTK_PUZZLE_PIECE (piece)),
pos_x, pos_y,
width, height);
picture = gtk_grid_get_child_at (GTK_GRID (grid), pos_x, pos_y);
gtk_picture_set_paintable (GTK_PICTURE (picture), piece);
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return TRUE;
}
static gboolean
puzzle_key_pressed (GtkWidget *grid,
GVariant *args,
gpointer unused)
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{
int dx, dy;
g_variant_get (args, "(ii)", &dx, &dy);
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if (!move_puzzle (grid, dx, dy))
{
/* Make the error sound and then return TRUE.
* We handled this key, even though we didn't
* do anything to the puzzle.
*/
gtk_widget_error_bell (grid);
return TRUE;
}
check_solved (grid);
return TRUE;
}
static void
puzzle_button_pressed (GtkGestureClick *gesture,
int n_press,
double x,
double y,
GtkWidget *grid)
{
GtkWidget *child;
int l, t, i;
int pos;
child = gtk_widget_pick (grid, x, y, GTK_PICK_DEFAULT);
if (!child)
{
gtk_widget_error_bell (grid);
return;
}
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gtk_grid_query_child (GTK_GRID (grid), child, &l, &t, NULL, NULL);
if (l == pos_x && t == pos_y)
{
gtk_widget_error_bell (grid);
}
else if (l == pos_x)
{
pos = pos_y;
for (i = t; i < pos; i++)
{
if (!move_puzzle (grid, 0, -1))
gtk_widget_error_bell (grid);
}
for (i = pos; i < t; i++)
{
if (!move_puzzle (grid, 0, 1))
gtk_widget_error_bell (grid);
}
}
else if (t == pos_y)
{
pos = pos_x;
for (i = l; i < pos; i++)
{
if (!move_puzzle (grid, -1, 0))
gtk_widget_error_bell (grid);
}
for (i = pos; i < l; i++)
{
if (!move_puzzle (grid, 1, 0))
gtk_widget_error_bell (grid);
}
}
else
{
gtk_widget_error_bell (grid);
}
check_solved (grid);
}
static void
add_move_binding (GtkShortcutController *controller,
guint keyval,
guint kp_keyval,
int dx,
int dy)
{
GtkShortcut *shortcut;
shortcut = gtk_shortcut_new_with_arguments (
gtk_alternative_trigger_new (gtk_keyval_trigger_new (keyval, 0),
gtk_keyval_trigger_new (kp_keyval, 0)),
gtk_callback_action_new (puzzle_key_pressed, NULL, NULL),
"(ii)", dx, dy);
gtk_shortcut_controller_add_shortcut (controller, shortcut);
}
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static void
start_puzzle (GdkPaintable *paintable)
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{
GtkWidget *picture, *grid;
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GtkEventController *controller;
guint x, y;
float aspect_ratio;
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/* Create a new grid */
grid = gtk_grid_new ();
gtk_widget_set_focusable (grid, TRUE);
gtk_aspect_frame_set_child (GTK_ASPECT_FRAME (frame), grid);
aspect_ratio = gdk_paintable_get_intrinsic_aspect_ratio (paintable);
if (aspect_ratio == 0.0)
aspect_ratio = 1.0;
gtk_aspect_frame_set_ratio (GTK_ASPECT_FRAME (frame), aspect_ratio);
gtk_aspect_frame_set_obey_child (GTK_ASPECT_FRAME (frame), FALSE);
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/* Add shortcuts so people can use the arrow
* keys to move the puzzle
*/
controller = gtk_shortcut_controller_new ();
gtk_shortcut_controller_set_scope (GTK_SHORTCUT_CONTROLLER (controller),
GTK_SHORTCUT_SCOPE_LOCAL);
add_move_binding (GTK_SHORTCUT_CONTROLLER (controller),
GDK_KEY_Left, GDK_KEY_KP_Left,
-1, 0);
add_move_binding (GTK_SHORTCUT_CONTROLLER (controller),
GDK_KEY_Right, GDK_KEY_KP_Right,
1, 0);
add_move_binding (GTK_SHORTCUT_CONTROLLER (controller),
GDK_KEY_Up, GDK_KEY_KP_Up,
0, -1);
add_move_binding (GTK_SHORTCUT_CONTROLLER (controller),
GDK_KEY_Down, GDK_KEY_KP_Down,
0, 1);
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gtk_widget_add_controller (GTK_WIDGET (grid), controller);
controller = GTK_EVENT_CONTROLLER (gtk_gesture_click_new ());
g_signal_connect (controller, "pressed",
G_CALLBACK (puzzle_button_pressed),
grid);
gtk_widget_add_controller (GTK_WIDGET (grid), controller);
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/* Make sure the cells have equal size */
gtk_grid_set_row_homogeneous (GTK_GRID (grid), TRUE);
gtk_grid_set_column_homogeneous (GTK_GRID (grid), TRUE);
/* Reset the variables */
solved = FALSE;
pos_x = width - 1;
pos_y = height - 1;
/* add a picture for every cell */
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for (y = 0; y < height; y++)
{
for (x = 0; x < width; x++)
{
GdkPaintable *piece;
/* Don't paint anything for the lsiding part of the video */
if (x == pos_x && y == pos_y)
piece = NULL;
else
piece = gtk_puzzle_piece_new (paintable,
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x, y,
width, height);
picture = gtk_picture_new_for_paintable (piece);
gtk_picture_set_keep_aspect_ratio (GTK_PICTURE (picture), FALSE);
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gtk_grid_attach (GTK_GRID (grid),
picture,
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x, y,
1, 1);
}
}
shuffle_puzzle (grid);
}
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static void
reshuffle (void)
{
GtkWidget *grid;
if (solved)
{
start_puzzle (puzzle);
grid = gtk_aspect_frame_get_child (GTK_ASPECT_FRAME (frame));
}
else
{
grid = gtk_aspect_frame_get_child (GTK_ASPECT_FRAME (frame));
shuffle_puzzle (grid);
}
gtk_widget_grab_focus (grid);
}
static void
reconfigure (void)
{
GtkWidget *popover;
GtkWidget *grid;
GtkWidget *child;
GtkWidget *image;
GList *selected;
width = height = gtk_spin_button_get_value_as_int (GTK_SPIN_BUTTON (size_spin));
selected = gtk_flow_box_get_selected_children (GTK_FLOW_BOX (choices));
if (selected == NULL)
child = gtk_widget_get_first_child (choices);
else
{
child = selected->data;
g_list_free (selected);
}
image = gtk_flow_box_child_get_child (GTK_FLOW_BOX_CHILD (child));
puzzle = gtk_image_get_paintable (GTK_IMAGE (image));
start_puzzle (puzzle);
popover = gtk_widget_get_ancestor (size_spin, GTK_TYPE_POPOVER);
gtk_popover_popdown (GTK_POPOVER (popover));
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grid = gtk_aspect_frame_get_child (GTK_ASPECT_FRAME (frame));
gtk_widget_grab_focus (grid);
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}
static void
add_choice (GtkWidget *container,
GdkPaintable *paintable)
{
GtkWidget *icon;
icon = gtk_image_new_from_paintable (paintable);
gtk_image_set_icon_size (GTK_IMAGE (icon), GTK_ICON_SIZE_LARGE);
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gtk_flow_box_insert (GTK_FLOW_BOX (container), icon, -1);
}
static void
widget_destroyed (gpointer data,
GObject *widget)
{
if (data)
*(gpointer *) data = NULL;
}
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GtkWidget *
do_sliding_puzzle (GtkWidget *do_widget)
{
if (!window)
{
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GtkWidget *header;
GtkWidget *restart;
GtkWidget *tweak;
GtkWidget *popover;
GtkWidget *tweaks;
GtkWidget *apply;
GtkWidget *label;
GtkWidget *sw;
GtkMediaStream *media;
puzzle = GDK_PAINTABLE (gdk_texture_new_from_resource ("/sliding_puzzle/portland-rose.jpg"));
tweaks = gtk_grid_new ();
gtk_grid_set_row_spacing (GTK_GRID (tweaks), 10);
gtk_grid_set_column_spacing (GTK_GRID (tweaks), 10);
gtk_widget_set_margin_start (tweaks, 10);
gtk_widget_set_margin_end (tweaks, 10);
gtk_widget_set_margin_top (tweaks, 10);
gtk_widget_set_margin_bottom (tweaks, 10);
choices = gtk_flow_box_new ();
gtk_widget_add_css_class (choices, "view");
add_choice (choices, puzzle);
add_choice (choices, gtk_nuclear_animation_new (TRUE));
media = gtk_media_file_new_for_resource ("/images/gtk-logo.webm");
gtk_media_stream_set_loop (media, TRUE);
gtk_media_stream_set_muted (media, TRUE);
gtk_media_stream_play (media);
add_choice (choices, GDK_PAINTABLE (media));
sw = gtk_scrolled_window_new ();
gtk_scrolled_window_set_child (GTK_SCROLLED_WINDOW (sw), choices);
gtk_grid_attach (GTK_GRID (tweaks), sw, 0, 0, 2, 1);
label = gtk_label_new ("Size");
gtk_label_set_xalign (GTK_LABEL (label), 0.0);
gtk_grid_attach (GTK_GRID (tweaks), label, 0, 1, 1, 1);
size_spin = gtk_spin_button_new_with_range (2, 10, 1);
gtk_spin_button_set_value (GTK_SPIN_BUTTON (size_spin), width);
gtk_grid_attach (GTK_GRID (tweaks), size_spin, 1, 1, 1, 1);
apply = gtk_button_new_with_label ("Apply");
gtk_widget_set_halign (apply, GTK_ALIGN_END);
gtk_grid_attach (GTK_GRID (tweaks), apply, 1, 2, 1, 1);
g_signal_connect (apply, "clicked", G_CALLBACK (reconfigure), NULL);
popover = gtk_popover_new ();
gtk_popover_set_child (GTK_POPOVER (popover), tweaks);
tweak = gtk_menu_button_new ();
gtk_menu_button_set_popover (GTK_MENU_BUTTON (tweak), popover);
gtk_menu_button_set_icon_name (GTK_MENU_BUTTON (tweak), "emblem-system-symbolic");
restart = gtk_button_new_from_icon_name ("view-refresh-symbolic");
g_signal_connect (restart, "clicked", G_CALLBACK (reshuffle), NULL);
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header = gtk_header_bar_new ();
gtk_header_bar_pack_start (GTK_HEADER_BAR (header), restart);
gtk_header_bar_pack_end (GTK_HEADER_BAR (header), tweak);
window = gtk_window_new ();
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gtk_window_set_display (GTK_WINDOW (window),
gtk_widget_get_display (do_widget));
gtk_window_set_title (GTK_WINDOW (window), "Sliding Puzzle");
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gtk_window_set_titlebar (GTK_WINDOW (window), header);
gtk_window_set_default_size (GTK_WINDOW (window), 400, 300);
g_object_weak_ref (G_OBJECT (window), widget_destroyed, &window);
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frame = gtk_aspect_frame_new (0.5, 0.5, (float) gdk_paintable_get_intrinsic_aspect_ratio (puzzle), FALSE);
gtk_window_set_child (GTK_WINDOW (window), frame);
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start_puzzle (puzzle);
}
if (!gtk_widget_get_visible (window))
gtk_widget_show (window);
else
gtk_window_destroy (GTK_WINDOW (window));
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return window;
}