gtk2/gdk/gdkglcontextprivate.h

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gdk: Add support for OpenGL This adds the new type GdkGLContext that wraps an OpenGL context for a particular native window. It also adds support for the gdk paint machinery to use OpenGL to draw everything. As soon as anyone creates a GL context for a native window we create a "paint context" for that GdkWindow and switch to using GL for painting it. This commit contains only an implementation for X11 (using GLX). The way painting works is that all client gl contexts draw into offscreen buffers rather than directly to the back buffer, and the way something gets onto the window is by using gdk_cairo_draw_from_gl() to draw part of that buffer onto the draw cairo context. As a fallback (if we're doing redirected drawing or some effect like a cairo_push_group()) we read back the gl buffer into memory and composite using cairo. This means that GL rendering works in all cases, including rendering to a PDF. However, this is not particularly fast. In the *typical* case, where we're drawing directly to the window in the regular paint loop we hit the fast path. The fast path uses opengl to draw the buffer to the window back buffer, either by blitting or texturing. Then we track the region that was drawn, and when the draw ends we paint the normal cairo surface to the window (using texture-from-pixmap in the X11 case, or texture from cairo image otherwise) in the regions where there is no gl painted. There are some complexities wrt layering of gl and cairo areas though: * We track via gdk_window_mark_paint_from_clip() whenever gtk is painting over a region we previously rendered with opengl (flushed_region). This area (needs_blend_region) is blended rather than copied at the end of the frame. * If we're drawing a gl texture with alpha we first copy the current cairo_surface inside the target region to the back buffer before we blend over it. These two operations allow us full stacking of transparent gl and cairo regions.
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/* GDK - The GIMP Drawing Kit
*
* gdkglcontextprivate.h: GL context abstraction
*
gdk: Add support for OpenGL This adds the new type GdkGLContext that wraps an OpenGL context for a particular native window. It also adds support for the gdk paint machinery to use OpenGL to draw everything. As soon as anyone creates a GL context for a native window we create a "paint context" for that GdkWindow and switch to using GL for painting it. This commit contains only an implementation for X11 (using GLX). The way painting works is that all client gl contexts draw into offscreen buffers rather than directly to the back buffer, and the way something gets onto the window is by using gdk_cairo_draw_from_gl() to draw part of that buffer onto the draw cairo context. As a fallback (if we're doing redirected drawing or some effect like a cairo_push_group()) we read back the gl buffer into memory and composite using cairo. This means that GL rendering works in all cases, including rendering to a PDF. However, this is not particularly fast. In the *typical* case, where we're drawing directly to the window in the regular paint loop we hit the fast path. The fast path uses opengl to draw the buffer to the window back buffer, either by blitting or texturing. Then we track the region that was drawn, and when the draw ends we paint the normal cairo surface to the window (using texture-from-pixmap in the X11 case, or texture from cairo image otherwise) in the regions where there is no gl painted. There are some complexities wrt layering of gl and cairo areas though: * We track via gdk_window_mark_paint_from_clip() whenever gtk is painting over a region we previously rendered with opengl (flushed_region). This area (needs_blend_region) is blended rather than copied at the end of the frame. * If we're drawing a gl texture with alpha we first copy the current cairo_surface inside the target region to the back buffer before we blend over it. These two operations allow us full stacking of transparent gl and cairo regions.
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* Copyright © 2014 Emmanuele Bassi
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __GDK_GL_CONTEXT_PRIVATE_H__
#define __GDK_GL_CONTEXT_PRIVATE_H__
#include "gdkglcontext.h"
#include "gdkdrawcontextprivate.h"
#include "gdkmemorytexture.h"
gdk: Add support for OpenGL This adds the new type GdkGLContext that wraps an OpenGL context for a particular native window. It also adds support for the gdk paint machinery to use OpenGL to draw everything. As soon as anyone creates a GL context for a native window we create a "paint context" for that GdkWindow and switch to using GL for painting it. This commit contains only an implementation for X11 (using GLX). The way painting works is that all client gl contexts draw into offscreen buffers rather than directly to the back buffer, and the way something gets onto the window is by using gdk_cairo_draw_from_gl() to draw part of that buffer onto the draw cairo context. As a fallback (if we're doing redirected drawing or some effect like a cairo_push_group()) we read back the gl buffer into memory and composite using cairo. This means that GL rendering works in all cases, including rendering to a PDF. However, this is not particularly fast. In the *typical* case, where we're drawing directly to the window in the regular paint loop we hit the fast path. The fast path uses opengl to draw the buffer to the window back buffer, either by blitting or texturing. Then we track the region that was drawn, and when the draw ends we paint the normal cairo surface to the window (using texture-from-pixmap in the X11 case, or texture from cairo image otherwise) in the regions where there is no gl painted. There are some complexities wrt layering of gl and cairo areas though: * We track via gdk_window_mark_paint_from_clip() whenever gtk is painting over a region we previously rendered with opengl (flushed_region). This area (needs_blend_region) is blended rather than copied at the end of the frame. * If we're drawing a gl texture with alpha we first copy the current cairo_surface inside the target region to the back buffer before we blend over it. These two operations allow us full stacking of transparent gl and cairo regions.
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G_BEGIN_DECLS
/* Version requirements for EGL contexts.
*
* If you add support for EGL to your backend, please require this.
*/
#define GDK_EGL_MIN_VERSION_MAJOR (1)
#define GDK_EGL_MIN_VERSION_MINOR (4)
typedef enum {
GDK_GL_NONE = 0,
GDK_GL_EGL,
GDK_GL_GLX,
GDK_GL_WGL,
GDK_GL_CGL
} GdkGLBackend;
gdk: Add support for OpenGL This adds the new type GdkGLContext that wraps an OpenGL context for a particular native window. It also adds support for the gdk paint machinery to use OpenGL to draw everything. As soon as anyone creates a GL context for a native window we create a "paint context" for that GdkWindow and switch to using GL for painting it. This commit contains only an implementation for X11 (using GLX). The way painting works is that all client gl contexts draw into offscreen buffers rather than directly to the back buffer, and the way something gets onto the window is by using gdk_cairo_draw_from_gl() to draw part of that buffer onto the draw cairo context. As a fallback (if we're doing redirected drawing or some effect like a cairo_push_group()) we read back the gl buffer into memory and composite using cairo. This means that GL rendering works in all cases, including rendering to a PDF. However, this is not particularly fast. In the *typical* case, where we're drawing directly to the window in the regular paint loop we hit the fast path. The fast path uses opengl to draw the buffer to the window back buffer, either by blitting or texturing. Then we track the region that was drawn, and when the draw ends we paint the normal cairo surface to the window (using texture-from-pixmap in the X11 case, or texture from cairo image otherwise) in the regions where there is no gl painted. There are some complexities wrt layering of gl and cairo areas though: * We track via gdk_window_mark_paint_from_clip() whenever gtk is painting over a region we previously rendered with opengl (flushed_region). This area (needs_blend_region) is blended rather than copied at the end of the frame. * If we're drawing a gl texture with alpha we first copy the current cairo_surface inside the target region to the back buffer before we blend over it. These two operations allow us full stacking of transparent gl and cairo regions.
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#define GDK_GL_CONTEXT_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), GDK_TYPE_GL_CONTEXT, GdkGLContextClass))
#define GDK_IS_GL_CONTEXT_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), GDK_TYPE_GL_CONTEXT))
#define GDK_GL_CONTEXT_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), GDK_TYPE_GL_CONTEXT, GdkGLContextClass))
typedef struct _GdkGLContextClass GdkGLContextClass;
struct _GdkGLContext
{
GdkDrawContext parent_instance;
/* We store the old drawn areas to support buffer-age optimizations */
cairo_region_t *old_updated_area[2];
gdk: Add support for OpenGL This adds the new type GdkGLContext that wraps an OpenGL context for a particular native window. It also adds support for the gdk paint machinery to use OpenGL to draw everything. As soon as anyone creates a GL context for a native window we create a "paint context" for that GdkWindow and switch to using GL for painting it. This commit contains only an implementation for X11 (using GLX). The way painting works is that all client gl contexts draw into offscreen buffers rather than directly to the back buffer, and the way something gets onto the window is by using gdk_cairo_draw_from_gl() to draw part of that buffer onto the draw cairo context. As a fallback (if we're doing redirected drawing or some effect like a cairo_push_group()) we read back the gl buffer into memory and composite using cairo. This means that GL rendering works in all cases, including rendering to a PDF. However, this is not particularly fast. In the *typical* case, where we're drawing directly to the window in the regular paint loop we hit the fast path. The fast path uses opengl to draw the buffer to the window back buffer, either by blitting or texturing. Then we track the region that was drawn, and when the draw ends we paint the normal cairo surface to the window (using texture-from-pixmap in the X11 case, or texture from cairo image otherwise) in the regions where there is no gl painted. There are some complexities wrt layering of gl and cairo areas though: * We track via gdk_window_mark_paint_from_clip() whenever gtk is painting over a region we previously rendered with opengl (flushed_region). This area (needs_blend_region) is blended rather than copied at the end of the frame. * If we're drawing a gl texture with alpha we first copy the current cairo_surface inside the target region to the back buffer before we blend over it. These two operations allow us full stacking of transparent gl and cairo regions.
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};
struct _GdkGLContextClass
{
GdkDrawContextClass parent_class;
gdk: Add support for OpenGL This adds the new type GdkGLContext that wraps an OpenGL context for a particular native window. It also adds support for the gdk paint machinery to use OpenGL to draw everything. As soon as anyone creates a GL context for a native window we create a "paint context" for that GdkWindow and switch to using GL for painting it. This commit contains only an implementation for X11 (using GLX). The way painting works is that all client gl contexts draw into offscreen buffers rather than directly to the back buffer, and the way something gets onto the window is by using gdk_cairo_draw_from_gl() to draw part of that buffer onto the draw cairo context. As a fallback (if we're doing redirected drawing or some effect like a cairo_push_group()) we read back the gl buffer into memory and composite using cairo. This means that GL rendering works in all cases, including rendering to a PDF. However, this is not particularly fast. In the *typical* case, where we're drawing directly to the window in the regular paint loop we hit the fast path. The fast path uses opengl to draw the buffer to the window back buffer, either by blitting or texturing. Then we track the region that was drawn, and when the draw ends we paint the normal cairo surface to the window (using texture-from-pixmap in the X11 case, or texture from cairo image otherwise) in the regions where there is no gl painted. There are some complexities wrt layering of gl and cairo areas though: * We track via gdk_window_mark_paint_from_clip() whenever gtk is painting over a region we previously rendered with opengl (flushed_region). This area (needs_blend_region) is blended rather than copied at the end of the frame. * If we're drawing a gl texture with alpha we first copy the current cairo_surface inside the target region to the back buffer before we blend over it. These two operations allow us full stacking of transparent gl and cairo regions.
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GdkGLBackend backend_type;
gboolean (* realize) (GdkGLContext *context,
GError **error);
gboolean (* make_current) (GdkGLContext *context,
gboolean surfaceless);
gboolean (* clear_current) (GdkGLContext *context);
cairo_region_t * (* get_damage) (GdkGLContext *context);
gboolean (* is_shared) (GdkGLContext *self,
GdkGLContext *other);
gdk: Add support for OpenGL This adds the new type GdkGLContext that wraps an OpenGL context for a particular native window. It also adds support for the gdk paint machinery to use OpenGL to draw everything. As soon as anyone creates a GL context for a native window we create a "paint context" for that GdkWindow and switch to using GL for painting it. This commit contains only an implementation for X11 (using GLX). The way painting works is that all client gl contexts draw into offscreen buffers rather than directly to the back buffer, and the way something gets onto the window is by using gdk_cairo_draw_from_gl() to draw part of that buffer onto the draw cairo context. As a fallback (if we're doing redirected drawing or some effect like a cairo_push_group()) we read back the gl buffer into memory and composite using cairo. This means that GL rendering works in all cases, including rendering to a PDF. However, this is not particularly fast. In the *typical* case, where we're drawing directly to the window in the regular paint loop we hit the fast path. The fast path uses opengl to draw the buffer to the window back buffer, either by blitting or texturing. Then we track the region that was drawn, and when the draw ends we paint the normal cairo surface to the window (using texture-from-pixmap in the X11 case, or texture from cairo image otherwise) in the regions where there is no gl painted. There are some complexities wrt layering of gl and cairo areas though: * We track via gdk_window_mark_paint_from_clip() whenever gtk is painting over a region we previously rendered with opengl (flushed_region). This area (needs_blend_region) is blended rather than copied at the end of the frame. * If we're drawing a gl texture with alpha we first copy the current cairo_surface inside the target region to the back buffer before we blend over it. These two operations allow us full stacking of transparent gl and cairo regions.
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};
typedef struct {
guint program;
guint position_location;
guint uv_location;
guint map_location;
guint flip_location;
} GdkGLContextProgram;
typedef struct {
guint vertex_array_object;
guint tmp_framebuffer;
guint tmp_vertex_buffer;
GdkGLContextProgram texture_2d_quad_program;
GdkGLContextProgram texture_rect_quad_program;
GdkGLContextProgram *current_program;
guint is_legacy : 1;
guint use_es : 1;
} GdkGLContextPaintData;
gboolean gdk_gl_backend_can_be_used (GdkGLBackend backend_type,
GError **error);
void gdk_gl_backend_use (GdkGLBackend backend_type);
GdkGLContext * gdk_gl_context_new_for_surface (GdkSurface *surface);
void gdk_gl_context_set_is_legacy (GdkGLContext *context,
gboolean is_legacy);
void gdk_gl_context_upload_texture (GdkGLContext *context,
const guchar *data,
int width,
int height,
int stride,
GdkMemoryFormat data_format,
guint texture_target);
gboolean gdk_gl_context_has_unpack_subimage (GdkGLContext *context);
void gdk_gl_context_push_debug_group (GdkGLContext *context,
const char *message);
void gdk_gl_context_push_debug_group_printf (GdkGLContext *context,
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const char *format,
...) G_GNUC_PRINTF (2, 3);
void gdk_gl_context_pop_debug_group (GdkGLContext *context);
void gdk_gl_context_label_object (GdkGLContext *context,
guint identifier,
guint name,
const char *label);
void gdk_gl_context_label_object_printf (GdkGLContext *context,
guint identifier,
guint name,
const char *format,
...) G_GNUC_PRINTF (4, 5);
gboolean gdk_gl_context_has_debug (GdkGLContext *self) G_GNUC_PURE;
gboolean gdk_gl_context_use_es_bgra (GdkGLContext *context);
gdk: Add support for OpenGL This adds the new type GdkGLContext that wraps an OpenGL context for a particular native window. It also adds support for the gdk paint machinery to use OpenGL to draw everything. As soon as anyone creates a GL context for a native window we create a "paint context" for that GdkWindow and switch to using GL for painting it. This commit contains only an implementation for X11 (using GLX). The way painting works is that all client gl contexts draw into offscreen buffers rather than directly to the back buffer, and the way something gets onto the window is by using gdk_cairo_draw_from_gl() to draw part of that buffer onto the draw cairo context. As a fallback (if we're doing redirected drawing or some effect like a cairo_push_group()) we read back the gl buffer into memory and composite using cairo. This means that GL rendering works in all cases, including rendering to a PDF. However, this is not particularly fast. In the *typical* case, where we're drawing directly to the window in the regular paint loop we hit the fast path. The fast path uses opengl to draw the buffer to the window back buffer, either by blitting or texturing. Then we track the region that was drawn, and when the draw ends we paint the normal cairo surface to the window (using texture-from-pixmap in the X11 case, or texture from cairo image otherwise) in the regions where there is no gl painted. There are some complexities wrt layering of gl and cairo areas though: * We track via gdk_window_mark_paint_from_clip() whenever gtk is painting over a region we previously rendered with opengl (flushed_region). This area (needs_blend_region) is blended rather than copied at the end of the frame. * If we're drawing a gl texture with alpha we first copy the current cairo_surface inside the target region to the back buffer before we blend over it. These two operations allow us full stacking of transparent gl and cairo regions.
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G_END_DECLS
#endif /* __GDK_GL_CONTEXT_PRIVATE_H__ */