2016-12-05 01:50:06 +00:00
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#include "config.h"
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#include "gskvulkanpipelineprivate.h"
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#include "gskvulkanshaderprivate.h"
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struct _GskVulkanPipeline
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{
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GObject parent_instance;
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GdkVulkanContext *vulkan;
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VkPipeline pipeline;
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VkPipelineLayout pipeline_layout;
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GskVulkanShader *vertex_shader;
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GskVulkanShader *fragment_shader;
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};
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G_DEFINE_TYPE (GskVulkanPipeline, gsk_vulkan_pipeline, G_TYPE_OBJECT)
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static void
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gsk_vulkan_pipeline_finalize (GObject *gobject)
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{
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GskVulkanPipeline *self = GSK_VULKAN_PIPELINE (gobject);
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VkDevice device = gdk_vulkan_context_get_device (self->vulkan);
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vkDestroyPipeline (device,
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self->pipeline,
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NULL);
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g_clear_pointer (&self->fragment_shader, gsk_vulkan_shader_free);
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g_clear_pointer (&self->vertex_shader, gsk_vulkan_shader_free);
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vkDestroyPipelineLayout (device,
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self->pipeline_layout,
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NULL);
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g_clear_object (&self->vulkan);
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G_OBJECT_CLASS (gsk_vulkan_pipeline_parent_class)->finalize (gobject);
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}
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static void
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gsk_vulkan_pipeline_class_init (GskVulkanPipelineClass *klass)
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{
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G_OBJECT_CLASS (klass)->finalize = gsk_vulkan_pipeline_finalize;
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}
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static void
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gsk_vulkan_pipeline_init (GskVulkanPipeline *self)
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{
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}
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GskVulkanPipeline *
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gsk_vulkan_pipeline_new (GdkVulkanContext *context,
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VkRenderPass render_pass)
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{
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GskVulkanPipeline *self;
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VkDevice device;
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g_return_val_if_fail (GDK_IS_VULKAN_CONTEXT (context), NULL);
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g_return_val_if_fail (render_pass != VK_NULL_HANDLE, NULL);
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device = gdk_vulkan_context_get_device (context);
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self = g_object_new (GSK_TYPE_VULKAN_PIPELINE, NULL);
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self->vulkan = g_object_ref (context);
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GSK_VK_CHECK (vkCreatePipelineLayout, device,
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&(VkPipelineLayoutCreateInfo) {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
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.setLayoutCount = 0,
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},
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NULL,
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&self->pipeline_layout);
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self->vertex_shader = gsk_vulkan_shader_new_from_resource (context, GSK_VULKAN_SHADER_VERTEX, "blit", NULL);
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self->fragment_shader = gsk_vulkan_shader_new_from_resource (context, GSK_VULKAN_SHADER_FRAGMENT, "blit", NULL);
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GSK_VK_CHECK (vkCreateGraphicsPipelines, device,
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VK_NULL_HANDLE,
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1,
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&(VkGraphicsPipelineCreateInfo) {
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.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
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.stageCount = 2,
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.pStages = (VkPipelineShaderStageCreateInfo[2]) {
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GST_VULKAN_SHADER_STAGE_CREATE_INFO (self->vertex_shader),
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GST_VULKAN_SHADER_STAGE_CREATE_INFO (self->fragment_shader)
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},
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.pVertexInputState = &(VkPipelineVertexInputStateCreateInfo) {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
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.vertexBindingDescriptionCount = 1,
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.pVertexBindingDescriptions = (VkVertexInputBindingDescription[]) {
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{
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.binding = 0,
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2016-12-05 22:07:56 +00:00
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.stride = 4 * sizeof (float),
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2016-12-05 01:50:06 +00:00
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.inputRate = VK_VERTEX_INPUT_RATE_VERTEX
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}
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},
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2016-12-05 22:07:56 +00:00
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.vertexAttributeDescriptionCount = 2,
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2016-12-05 01:50:06 +00:00
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.pVertexAttributeDescriptions = (VkVertexInputAttributeDescription[]) {
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{
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.location = 0,
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.binding = 0,
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.format = VK_FORMAT_R32G32_SFLOAT,
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.offset = 0,
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2016-12-05 22:07:56 +00:00
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},
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{
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.location = 1,
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.binding = 0,
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.format = VK_FORMAT_R32G32_SFLOAT,
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.offset = 2 * sizeof (float),
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2016-12-05 01:50:06 +00:00
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}
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}
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},
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.pInputAssemblyState = &(VkPipelineInputAssemblyStateCreateInfo) {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
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.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
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.primitiveRestartEnable = VK_FALSE,
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},
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.pTessellationState = NULL,
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.pViewportState = &(VkPipelineViewportStateCreateInfo) {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
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.viewportCount = 1,
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.scissorCount = 1
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},
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.pRasterizationState = &(VkPipelineRasterizationStateCreateInfo) {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
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.depthClampEnable = VK_FALSE,
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.rasterizerDiscardEnable = VK_FALSE,
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.polygonMode = VK_POLYGON_MODE_FILL,
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.cullMode = VK_CULL_MODE_BACK_BIT,
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.frontFace = VK_FRONT_FACE_CLOCKWISE,
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.lineWidth = 1.0f,
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},
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.pMultisampleState = &(VkPipelineMultisampleStateCreateInfo) {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
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.rasterizationSamples = 1,
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},
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.pDepthStencilState = &(VkPipelineDepthStencilStateCreateInfo) {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO
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},
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.pColorBlendState = &(VkPipelineColorBlendStateCreateInfo) {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
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.attachmentCount = 1,
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.pAttachments = (VkPipelineColorBlendAttachmentState []) {
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{ .colorWriteMask = VK_COLOR_COMPONENT_A_BIT |
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VK_COLOR_COMPONENT_R_BIT |
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VK_COLOR_COMPONENT_G_BIT |
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VK_COLOR_COMPONENT_B_BIT },
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}
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},
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.pDynamicState = &(VkPipelineDynamicStateCreateInfo) {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
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.dynamicStateCount = 2,
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.pDynamicStates = (VkDynamicState[2]) {
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VK_DYNAMIC_STATE_VIEWPORT,
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VK_DYNAMIC_STATE_SCISSOR
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},
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},
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.layout = self->pipeline_layout,
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.renderPass = render_pass,
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.subpass = 0,
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.basePipelineHandle = VK_NULL_HANDLE,
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.basePipelineIndex = -1,
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},
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NULL,
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&self->pipeline);
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return self;
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}
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VkPipeline
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gsk_vulkan_pipeline_get_pipeline (GskVulkanPipeline *self)
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{
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return self->pipeline;
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}
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