gtk2/gdk/gdkdisplaymanager.c

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/* GDK - The GIMP Drawing Kit
* Copyright (C) 2000 Red Hat, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* Modified by the GTK+ Team and others 1997-2000. See the AUTHORS
* file for a list of people on the GTK+ Team. See the ChangeLog
* files for a list of changes. These files are distributed with
* GTK+ at ftp://ftp.gtk.org/pub/gtk/.
*/
#include "config.h"
#include "gdkconfig.h"
#include "gdkdisplaymanagerprivate.h"
#include "gdkdisplayprivate.h"
#include "gdkinternals.h"
#include "gdkkeysprivate.h"
#include "gdkintl.h"
#ifdef GDK_WINDOWING_X11
#include "x11/gdkx.h"
#include "x11/gdkprivate-x11.h"
#endif
#ifdef GDK_WINDOWING_QUARTZ
/* When the gdk_quartz_display_open function is removed We can
* immediately include gdkquartzdisplaymanager.h here instead of
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* gdkprivate-quartz.h so that we wont have to enable -xobjective-c
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* for the generic GDK source code.
* #include "quartz/gdkquartzdisplaymanager.h"
*/
#include "quartz/gdkprivate-quartz.h"
#endif
#ifdef GDK_WINDOWING_BROADWAY
#include "broadway/gdkprivate-broadway.h"
#endif
macos: prototype new GDK backend for macOS This is fairly substantial rewrite of the GDK backend for quartz and renamed to macOS to allow for a greenfield implementation. Many things have come across from the quartz implementation fairly intact such as the eventloop integration design and discovery of event windows from the NSEvent. However much has been changed to fit in with the new GDK design and how removal of child GdkWindow have been completely eliminated. Furthermore, the new GdkPopup allows for regular NSWindow to be used to provide popovers unlike the previous implementation. The object design more closely follows the ideal for a GDK backend. Views have been broken out into subclasses so that we can support multiple GSK renderer paths such as GL and Cairo (and Metal in the future). However mixed mode GL and Cairo will not be supported. Currently only the Cairo renderer has been implemented. A new frame clock implementation using CVDisplayLink provides more accurate information about when to draw drawing the next frame. Some testing will need to be done here to understand the power implications of this. This implementation has also gained edge snapping for CSD windows. Some work was also done to ensure that CSD windows have opaque regions registered with the display server. ** This is still very much a work-in-progress ** Some outstanding work that needs to be done: - Finish a GL context for macOS and alternate NSView for GL rendering (possibly using speciailized CALayer for OpenGL). - Input rework to ensure that we don't loose remapping of keys that was dropped from GDK during GTK 4 development. - Make sure input methods continue to work. - Drag-n-Drop is still very much a work in progress - High resolution input scrolling needs various work in GDK to land first before we can plumb that to NSEvent. - gtk/ has a number of things based on GDK_WINDOWING_QUARTZ that need to be updated to use the macOS backend. But this is good enough to start playing with and breaking things which is what I'd like to see.
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#ifdef GDK_WINDOWING_MACOS
#include "macos/gdkmacosdisplay-private.h"
#endif
#ifdef GDK_WINDOWING_WIN32
#include "win32/gdkwin32.h"
#include "win32/gdkprivate-win32.h"
#endif
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#ifdef GDK_WINDOWING_WAYLAND
#include "wayland/gdkprivate-wayland.h"
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#endif
/**
* SECTION:gdkdisplaymanager
* @Short_description: Maintains a list of all open GdkDisplays
* @Title: GdkDisplayManager
*
* The purpose of the #GdkDisplayManager singleton object is to offer
* notification when displays appear or disappear or the default display
* changes.
*
* You can use gdk_display_manager_get() to obtain the #GdkDisplayManager
* singleton, but that should be rarely necessary. Typically, initializing
* GTK opens a display that you can work with without ever accessing the
* #GdkDisplayManager.
*
* The GDK library can be built with support for multiple backends.
* The #GdkDisplayManager object determines which backend is used
* at runtime.
*
* When writing backend-specific code that is supposed to work with
* multiple GDK backends, you have to consider both compile time and
* runtime. At compile time, use the #GDK_WINDOWING_X11, #GDK_WINDOWING_WIN32
* macros, etc. to find out which backends are present in the GDK library
* you are building your application against. At runtime, use type-check
* macros like GDK_IS_X11_DISPLAY() to find out which backend is in use:
*
* ## Backend-specific code ## {#backend-specific}
*
* |[<!-- language="C" -->
* #ifdef GDK_WINDOWING_X11
* if (GDK_IS_X11_DISPLAY (display))
* {
* // make X11-specific calls here
* }
* else
* #endif
* #ifdef GDK_WINDOWING_QUARTZ
* if (GDK_IS_QUARTZ_DISPLAY (display))
* {
* // make Quartz-specific calls here
* }
* else
* #endif
* g_error ("Unsupported GDK backend");
* ]|
*/
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/**
* GdkDisplayManager:
*
* The GdkDisplayManager struct contains only private fields and
* should not be accessed directly.
*/
enum {
PROP_0,
PROP_DEFAULT_DISPLAY
};
enum {
DISPLAY_OPENED,
LAST_SIGNAL
};
static void gdk_display_manager_set_property (GObject *object,
guint prop_id,
const GValue *value,
GParamSpec *pspec);
static void gdk_display_manager_get_property (GObject *object,
guint prop_id,
GValue *value,
GParamSpec *pspec);
static guint signals[LAST_SIGNAL] = { 0 };
G_DEFINE_TYPE (GdkDisplayManager, gdk_display_manager, G_TYPE_OBJECT)
static void
gdk_display_manager_class_init (GdkDisplayManagerClass *klass)
{
GObjectClass *object_class = G_OBJECT_CLASS (klass);
object_class->set_property = gdk_display_manager_set_property;
object_class->get_property = gdk_display_manager_get_property;
/**
* GdkDisplayManager::display-opened:
* @manager: the object on which the signal is emitted
* @display: the opened display
*
* The ::display-opened signal is emitted when a display is opened.
*/
signals[DISPLAY_OPENED] =
g_signal_new (g_intern_static_string ("display-opened"),
G_OBJECT_CLASS_TYPE (object_class),
G_SIGNAL_RUN_LAST,
G_STRUCT_OFFSET (GdkDisplayManagerClass, display_opened),
NULL, NULL,
NULL,
G_TYPE_NONE,
1,
GDK_TYPE_DISPLAY);
g_object_class_install_property (object_class,
PROP_DEFAULT_DISPLAY,
g_param_spec_object ("default-display",
P_("Default Display"),
P_("The default display for GDK"),
GDK_TYPE_DISPLAY,
G_PARAM_READWRITE|G_PARAM_STATIC_STRINGS));
}
static void
gdk_display_manager_init (GdkDisplayManager *manager)
{
}
static void
gdk_display_manager_set_property (GObject *object,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
switch (prop_id)
{
case PROP_DEFAULT_DISPLAY:
gdk_display_manager_set_default_display (GDK_DISPLAY_MANAGER (object),
g_value_get_object (value));
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
gdk_display_manager_get_property (GObject *object,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
switch (prop_id)
{
case PROP_DEFAULT_DISPLAY:
g_value_set_object (value,
gdk_display_manager_get_default_display (GDK_DISPLAY_MANAGER (object)));
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
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static const char *allowed_backends;
/**
* gdk_set_allowed_backends:
* @backends: a comma-separated list of backends
*
* Sets a list of backends that GDK should try to use.
*
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* This can be useful if your application does not
* work with certain GDK backends.
*
* By default, GDK tries all included backends.
*
* For example,
* |[<!-- language="C" -->
* gdk_set_allowed_backends ("wayland,quartz,*");
* ]|
* instructs GDK to try the Wayland backend first,
* followed by the Quartz backend, and then all
* others.
*
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* If the `GDK_BACKEND` environment variable
* is set, it determines what backends are tried in what
* order, while still respecting the set of allowed backends
* that are specified by this function.
*
* The possible backend names are x11, win32, quartz,
* broadway, wayland. You can also include a * in the
* list to try all remaining backends.
*
* This call must happen prior to gdk_display_open(),
* gtk_init(), or gtk_init_check()
* in order to take effect.
*/
void
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gdk_set_allowed_backends (const char *backends)
{
allowed_backends = g_strdup (backends);
}
typedef struct _GdkBackend GdkBackend;
struct _GdkBackend {
const char *name;
GdkDisplay * (* open_display) (const char *name);
};
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static GdkBackend gdk_backends[] = {
#ifdef GDK_WINDOWING_QUARTZ
{ "quartz", _gdk_quartz_display_open },
#endif
macos: prototype new GDK backend for macOS This is fairly substantial rewrite of the GDK backend for quartz and renamed to macOS to allow for a greenfield implementation. Many things have come across from the quartz implementation fairly intact such as the eventloop integration design and discovery of event windows from the NSEvent. However much has been changed to fit in with the new GDK design and how removal of child GdkWindow have been completely eliminated. Furthermore, the new GdkPopup allows for regular NSWindow to be used to provide popovers unlike the previous implementation. The object design more closely follows the ideal for a GDK backend. Views have been broken out into subclasses so that we can support multiple GSK renderer paths such as GL and Cairo (and Metal in the future). However mixed mode GL and Cairo will not be supported. Currently only the Cairo renderer has been implemented. A new frame clock implementation using CVDisplayLink provides more accurate information about when to draw drawing the next frame. Some testing will need to be done here to understand the power implications of this. This implementation has also gained edge snapping for CSD windows. Some work was also done to ensure that CSD windows have opaque regions registered with the display server. ** This is still very much a work-in-progress ** Some outstanding work that needs to be done: - Finish a GL context for macOS and alternate NSView for GL rendering (possibly using speciailized CALayer for OpenGL). - Input rework to ensure that we don't loose remapping of keys that was dropped from GDK during GTK 4 development. - Make sure input methods continue to work. - Drag-n-Drop is still very much a work in progress - High resolution input scrolling needs various work in GDK to land first before we can plumb that to NSEvent. - gtk/ has a number of things based on GDK_WINDOWING_QUARTZ that need to be updated to use the macOS backend. But this is good enough to start playing with and breaking things which is what I'd like to see.
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#ifdef GDK_WINDOWING_MACOS
{ "macos", _gdk_macos_display_open },
#endif
#ifdef GDK_WINDOWING_WIN32
{ "win32", _gdk_win32_display_open },
#endif
#ifdef GDK_WINDOWING_WAYLAND
{ "wayland", _gdk_wayland_display_open },
#endif
#ifdef GDK_WINDOWING_X11
{ "x11", gdk_x11_display_open },
#endif
#ifdef GDK_WINDOWING_BROADWAY
{ "broadway", _gdk_broadway_display_open },
#endif
/* NULL-terminating this array so we can use commas above */
{ NULL, NULL }
};
/**
* gdk_display_manager_get:
*
* Gets the singleton #GdkDisplayManager object.
*
* When called for the first time, this function consults the
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* `GDK_BACKEND` environment variable to find out which
* of the supported GDK backends to use (in case GDK has been compiled
* with multiple backends). Applications can use gdk_set_allowed_backends()
* to limit what backends can be used.
*
* Returns: (transfer none): The global #GdkDisplayManager singleton
**/
GdkDisplayManager*
gdk_display_manager_get (void)
{
static GdkDisplayManager *manager = NULL;
if (manager == NULL)
manager = g_object_new (GDK_TYPE_DISPLAY_MANAGER, NULL);
return manager;
}
/**
* gdk_display_manager_get_default_display:
* @manager: a #GdkDisplayManager
*
* Gets the default #GdkDisplay.
*
* Returns: (nullable) (transfer none): a #GdkDisplay, or %NULL if
* there is no default display.
*/
GdkDisplay *
gdk_display_manager_get_default_display (GdkDisplayManager *manager)
{
return manager->default_display;
}
/**
* gdk_display_get_default:
*
* Gets the default #GdkDisplay. This is a convenience
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* function for:
* `gdk_display_manager_get_default_display (gdk_display_manager_get ())`.
*
* Returns: (nullable) (transfer none): a #GdkDisplay, or %NULL if
* there is no default display.
*/
GdkDisplay *
gdk_display_get_default (void)
{
return gdk_display_manager_get_default_display (gdk_display_manager_get ());
}
/**
* gdk_display_manager_set_default_display:
* @manager: a #GdkDisplayManager
* @display: a #GdkDisplay
*
* Sets @display as the default display.
**/
void
gdk_display_manager_set_default_display (GdkDisplayManager *manager,
GdkDisplay *display)
{
manager->default_display = display;
if (display)
GDK_DISPLAY_GET_CLASS (display)->make_default (display);
g_object_notify (G_OBJECT (manager), "default-display");
}
/**
* gdk_display_manager_list_displays:
* @manager: a #GdkDisplayManager
*
* List all currently open displays.
*
* Returns: (transfer container) (element-type GdkDisplay): a newly
* allocated #GSList of #GdkDisplay objects. Free with g_slist_free()
* when you are done with it.
**/
GSList *
gdk_display_manager_list_displays (GdkDisplayManager *manager)
{
return g_slist_copy (manager->displays);
}
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/**
* gdk_display_manager_open_display:
* @manager: a #GdkDisplayManager
* @name: the name of the display to open
*
* Opens a display.
*
* Returns: (nullable) (transfer none): a #GdkDisplay, or %NULL if the
* display could not be opened
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*/
GdkDisplay *
gdk_display_manager_open_display (GdkDisplayManager *manager,
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const char *name)
{
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const char *backend_list;
GdkDisplay *display;
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char **backends;
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int i, j;
gboolean allow_any;
if (allowed_backends == NULL)
allowed_backends = "*";
allow_any = strstr (allowed_backends, "*") != NULL;
backend_list = g_getenv ("GDK_BACKEND");
if (backend_list == NULL)
backend_list = allowed_backends;
else if (g_strcmp0 (backend_list, "help") == 0)
{
fprintf (stderr, "Supported GDK backends:");
for (i = 0; gdk_backends[i].name != NULL; i++)
fprintf (stderr, " %s", gdk_backends[i].name);
fprintf (stderr, "\n");
backend_list = allowed_backends;
}
backends = g_strsplit (backend_list, ",", 0);
display = NULL;
for (i = 0; display == NULL && backends[i] != NULL; i++)
{
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const char *backend = backends[i];
gboolean any = g_str_equal (backend, "*");
if (!allow_any && !any && !strstr (allowed_backends, backend))
continue;
for (j = 0; gdk_backends[j].name != NULL; j++)
{
if ((any && allow_any) ||
(any && strstr (allowed_backends, gdk_backends[j].name)) ||
g_str_equal (backend, gdk_backends[j].name))
{
GDK_NOTE (MISC, g_message ("Trying %s backend", gdk_backends[j].name));
display = gdk_backends[j].open_display (name);
if (display)
break;
}
}
}
g_strfreev (backends);
return display;
}
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void
_gdk_display_manager_add_display (GdkDisplayManager *manager,
GdkDisplay *display)
{
if (manager->displays == NULL)
gdk_display_manager_set_default_display (manager, display);
manager->displays = g_slist_prepend (manager->displays, display);
g_signal_emit (manager, signals[DISPLAY_OPENED], 0, display);
}
/* NB: This function can be called multiple times per display. */
void
_gdk_display_manager_remove_display (GdkDisplayManager *manager,
GdkDisplay *display)
{
manager->displays = g_slist_remove (manager->displays, display);
if (manager->default_display == display)
{
if (manager->displays)
gdk_display_manager_set_default_display (manager, manager->displays->data);
else
gdk_display_manager_set_default_display (manager, NULL);
}
}