gtk2/gdk/resources/glsl/gl3-texture-2d.vs.glsl

12 lines
126 B
Plaintext
Raw Normal View History

#version 150
in vec2 position;
in vec2 uv;
out vec2 vUv;
void main() {
gl_Position = vec4(position, 0, 1);
vUv = uv;
}