gtk2/gsk/resources/glsl/blur.vs.glsl

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2017-11-25 07:56:50 +00:00
out vec2 size;
void main() {
gl_Position = uProjection * uModelview * vec4(aPosition, 0.0, 1.0);
vUv = vec2(aUv.x, aUv.y);
/*size = vec2(aPosition.z - aPosition.z, aPosition.y - aPosition.w);*/
}