gtk2/gsk/gskrenderer.c

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/* GSK - The GTK Scene Kit
*
* Copyright 2016 Endless
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* GskRenderer:
*
* `GskRenderer` is a class that renders a scene graph defined via a
* tree of [class@Gsk.RenderNode] instances.
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*
* Typically you will use a `GskRenderer` instance to repeatedly call
* [method@Gsk.Renderer.render] to update the contents of its associated
* [class@Gdk.Surface].
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*
* It is necessary to realize a `GskRenderer` instance using
* [method@Gsk.Renderer.realize] before calling [method@Gsk.Renderer.render],
* in order to create the appropriate windowing system resources needed
* to render the scene.
*/
#include "config.h"
#include "gskrendererprivate.h"
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#include "gskcairorenderer.h"
#include "gskdebugprivate.h"
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#include "gl/gskglrenderer.h"
gsk: add OpenGL based GskNglRenderer The primary goal here was to cleanup the current GL renderer to make maintenance easier going forward. Furthermore, it tracks state to allow us to implement more advanced renderer features going forward. Reordering This renderer will reorder batches by render target to reduce the number of times render targets are changed. In the future, we could also reorder by program within the render target if we can determine that vertices do not overlap. Uniform Snapshots To allow for reordering of batches all uniforms need to be tracked for the programs. This allows us to create the full uniform state when the batch has been moved into a new position. Some care was taken as it can be performance sensitive. Attachment Snapshots Similar to uniform snapshots, we need to know all of the texture attachments so that we can rebind them when necessary. Render Jobs To help isolate the process of creating GL commands from the renderer abstraction a render job abstraction was added. This could be extended in the future if we decided to do tiling. Command Queue Render jobs create batches using the command queue. The command queue will snapshot uniform and attachment state so that it can reorder batches right before executing them. Currently, the only reordering done is to ensure that we only visit each render target once. We could extend this by tracking vertices, attachments, and others. This code currently uses an inline array helper to reduce overhead from GArray which was showing up on profiles. It could be changed to use GdkArray without too much work, but had roughly double the instructions. Cycle counts have not yet been determined. GLSL Programs This was simplified to use XMACROS so that we can just extend one file (gskglprograms.defs) instead of multiple places. The programs are added as fields in the driver for easy access. Driver The driver manages textures, render targets, access to atlases, programs, and more. There is one driver per display, by using the shared GL context. Some work could be done here to batch uploads so that we make fewer calls to upload when sending icon theme data to the GPU. We'd need to keep a copy of the atlas data for such purposes.
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#include "ngl/gsknglrenderer.h"
#include "gskprofilerprivate.h"
#include "gskrendernodeprivate.h"
#include "gskenumtypes.h"
#include <graphene-gobject.h>
#include <cairo-gobject.h>
#include <gdk/gdk.h>
#ifdef GDK_WINDOWING_X11
#include <gdk/x11/gdkx.h>
#endif
#ifdef GDK_WINDOWING_WAYLAND
#include <gdk/wayland/gdkwayland.h>
#endif
#ifdef GDK_WINDOWING_BROADWAY
#include "broadway/gskbroadwayrenderer.h"
#endif
#ifdef GDK_RENDERING_VULKAN
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#include "vulkan/gskvulkanrenderer.h"
#endif
macos: prototype new GDK backend for macOS This is fairly substantial rewrite of the GDK backend for quartz and renamed to macOS to allow for a greenfield implementation. Many things have come across from the quartz implementation fairly intact such as the eventloop integration design and discovery of event windows from the NSEvent. However much has been changed to fit in with the new GDK design and how removal of child GdkWindow have been completely eliminated. Furthermore, the new GdkPopup allows for regular NSWindow to be used to provide popovers unlike the previous implementation. The object design more closely follows the ideal for a GDK backend. Views have been broken out into subclasses so that we can support multiple GSK renderer paths such as GL and Cairo (and Metal in the future). However mixed mode GL and Cairo will not be supported. Currently only the Cairo renderer has been implemented. A new frame clock implementation using CVDisplayLink provides more accurate information about when to draw drawing the next frame. Some testing will need to be done here to understand the power implications of this. This implementation has also gained edge snapping for CSD windows. Some work was also done to ensure that CSD windows have opaque regions registered with the display server. ** This is still very much a work-in-progress ** Some outstanding work that needs to be done: - Finish a GL context for macOS and alternate NSView for GL rendering (possibly using speciailized CALayer for OpenGL). - Input rework to ensure that we don't loose remapping of keys that was dropped from GDK during GTK 4 development. - Make sure input methods continue to work. - Drag-n-Drop is still very much a work in progress - High resolution input scrolling needs various work in GDK to land first before we can plumb that to NSEvent. - gtk/ has a number of things based on GDK_WINDOWING_QUARTZ that need to be updated to use the macOS backend. But this is good enough to start playing with and breaking things which is what I'd like to see.
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#ifdef GDK_WINDOWING_MACOS
#include <gdk/macos/gdkmacos.h>
#endif
#ifdef GDK_WINDOWING_WIN32
#include <gdk/win32/gdkwin32.h>
/* Remove these lines when OpenGL/ES 2.0 shader is ready */
#include "win32/gdkprivate-win32.h"
#include "win32/gdkdisplay-win32.h"
#endif
typedef struct
{
GObject parent_instance;
GdkSurface *surface;
GskRenderNode *prev_node;
GskRenderNode *root_node;
GskProfiler *profiler;
GskDebugFlags debug_flags;
gboolean is_realized : 1;
} GskRendererPrivate;
G_DEFINE_ABSTRACT_TYPE_WITH_PRIVATE (GskRenderer, gsk_renderer, G_TYPE_OBJECT)
enum {
PROP_0,
PROP_REALIZED,
PROP_SURFACE,
N_PROPS
};
static GParamSpec *gsk_renderer_properties[N_PROPS];
#define GSK_RENDERER_WARN_NOT_IMPLEMENTED_METHOD(obj,method) \
g_critical ("Renderer of type '%s' does not implement GskRenderer::" # method, G_OBJECT_TYPE_NAME (obj))
static gboolean
gsk_renderer_real_realize (GskRenderer *self,
GdkSurface *surface,
GError **error)
{
GSK_RENDERER_WARN_NOT_IMPLEMENTED_METHOD (self, realize);
return FALSE;
}
static void
gsk_renderer_real_unrealize (GskRenderer *self)
{
GSK_RENDERER_WARN_NOT_IMPLEMENTED_METHOD (self, unrealize);
}
static GdkTexture *
gsk_renderer_real_render_texture (GskRenderer *self,
GskRenderNode *root,
const graphene_rect_t *viewport)
{
GSK_RENDERER_WARN_NOT_IMPLEMENTED_METHOD (self, render_texture);
return NULL;
}
static void
gsk_renderer_real_render (GskRenderer *self,
GskRenderNode *root,
const cairo_region_t *region)
{
GSK_RENDERER_WARN_NOT_IMPLEMENTED_METHOD (self, render);
}
static void
gsk_renderer_dispose (GObject *gobject)
{
GskRenderer *self = GSK_RENDERER (gobject);
GskRendererPrivate *priv = gsk_renderer_get_instance_private (self);
/* We can't just unrealize here because superclasses have already run dispose.
* So we insist that unrealize must be called before unreffing. */
g_assert (!priv->is_realized);
g_clear_object (&priv->profiler);
G_OBJECT_CLASS (gsk_renderer_parent_class)->dispose (gobject);
}
static void
gsk_renderer_get_property (GObject *gobject,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
GskRenderer *self = GSK_RENDERER (gobject);
GskRendererPrivate *priv = gsk_renderer_get_instance_private (self);
switch (prop_id)
{
case PROP_REALIZED:
g_value_set_boolean (value, priv->is_realized);
break;
case PROP_SURFACE:
g_value_set_object (value, priv->surface);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
break;
}
}
static void
gsk_renderer_class_init (GskRendererClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
klass->realize = gsk_renderer_real_realize;
klass->unrealize = gsk_renderer_real_unrealize;
klass->render = gsk_renderer_real_render;
klass->render_texture = gsk_renderer_real_render_texture;
gobject_class->get_property = gsk_renderer_get_property;
gobject_class->dispose = gsk_renderer_dispose;
/**
* GskRenderer:realized: (attributes org.gtk.Property.get=gsk_renderer_is_realized)
*
* Whether the renderer has been associated with a surface.
*/
gsk_renderer_properties[PROP_REALIZED] =
g_param_spec_boolean ("realized",
"Realized",
"The renderer has been associated with a surface",
FALSE,
G_PARAM_READABLE | G_PARAM_EXPLICIT_NOTIFY | G_PARAM_STATIC_STRINGS);
/**
* GskRenderer:surface: (attributes org.gtk.Property.get=gsk_renderer_get_surface)
*
* The surface associated with renderer.
*/
gsk_renderer_properties[PROP_SURFACE] =
g_param_spec_object ("surface",
"Surface",
"The surface associated to the renderer",
GdkWindow -> GdkSurface initial type rename This renames the GdkWindow class and related classes (impl, backend subclasses) to surface. Additionally it renames related types: GdkWindowAttr, GdkWindowPaint, GdkWindowWindowClass, GdkWindowType, GdkWindowTypeHint, GdkWindowHints, GdkWindowState, GdkWindowEdge This is an automatic conversion using the below commands: git sed -f g GdkWindowWindowClass GdkSurfaceSurfaceClass git sed -f g GdkWindow GdkSurface git sed -f g "gdk_window\([ _\(\),;]\|$\)" "gdk_surface\1" # Avoid hitting gdk_windowing git sed -f g "GDK_WINDOW\([ _\(]\|$\)" "GDK_SURFACE\1" # Avoid hitting GDK_WINDOWING git sed "GDK_\([A-Z]*\)IS_WINDOW\([_ (]\|$\)" "GDK_\1IS_SURFACE\2" git sed GDK_TYPE_WINDOW GDK_TYPE_SURFACE git sed -f g GdkPointerWindowInfo GdkPointerSurfaceInfo git sed -f g "BROADWAY_WINDOW" "BROADWAY_SURFACE" git sed -f g "broadway_window" "broadway_surface" git sed -f g "BroadwayWindow" "BroadwaySurface" git sed -f g "WAYLAND_WINDOW" "WAYLAND_SURFACE" git sed -f g "wayland_window" "wayland_surface" git sed -f g "WaylandWindow" "WaylandSurface" git sed -f g "X11_WINDOW" "X11_SURFACE" git sed -f g "x11_window" "x11_surface" git sed -f g "X11Window" "X11Surface" git sed -f g "WIN32_WINDOW" "WIN32_SURFACE" git sed -f g "win32_window" "win32_surface" git sed -f g "Win32Window" "Win32Surface" git sed -f g "QUARTZ_WINDOW" "QUARTZ_SURFACE" git sed -f g "quartz_window" "quartz_surface" git sed -f g "QuartzWindow" "QuartzSurface" git checkout NEWS* po-properties
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GDK_TYPE_SURFACE,
G_PARAM_READABLE | G_PARAM_EXPLICIT_NOTIFY | G_PARAM_STATIC_STRINGS);
g_object_class_install_properties (gobject_class, N_PROPS, gsk_renderer_properties);
}
static void
gsk_renderer_init (GskRenderer *self)
{
GskRendererPrivate *priv = gsk_renderer_get_instance_private (self);
priv->profiler = gsk_profiler_new ();
priv->debug_flags = gsk_get_debug_flags ();
}
/**
* gsk_renderer_get_surface: (attributes org.gtk.Method.get_property=surface)
* @renderer: a `GskRenderer`
*
* Retrieves the `GdkSurface` set using gsk_enderer_realize().
*
* If the renderer has not been realized yet, %NULL will be returned.
*
* Returns: (transfer none) (nullable): a `GdkSurface`
*/
GdkWindow -> GdkSurface initial type rename This renames the GdkWindow class and related classes (impl, backend subclasses) to surface. Additionally it renames related types: GdkWindowAttr, GdkWindowPaint, GdkWindowWindowClass, GdkWindowType, GdkWindowTypeHint, GdkWindowHints, GdkWindowState, GdkWindowEdge This is an automatic conversion using the below commands: git sed -f g GdkWindowWindowClass GdkSurfaceSurfaceClass git sed -f g GdkWindow GdkSurface git sed -f g "gdk_window\([ _\(\),;]\|$\)" "gdk_surface\1" # Avoid hitting gdk_windowing git sed -f g "GDK_WINDOW\([ _\(]\|$\)" "GDK_SURFACE\1" # Avoid hitting GDK_WINDOWING git sed "GDK_\([A-Z]*\)IS_WINDOW\([_ (]\|$\)" "GDK_\1IS_SURFACE\2" git sed GDK_TYPE_WINDOW GDK_TYPE_SURFACE git sed -f g GdkPointerWindowInfo GdkPointerSurfaceInfo git sed -f g "BROADWAY_WINDOW" "BROADWAY_SURFACE" git sed -f g "broadway_window" "broadway_surface" git sed -f g "BroadwayWindow" "BroadwaySurface" git sed -f g "WAYLAND_WINDOW" "WAYLAND_SURFACE" git sed -f g "wayland_window" "wayland_surface" git sed -f g "WaylandWindow" "WaylandSurface" git sed -f g "X11_WINDOW" "X11_SURFACE" git sed -f g "x11_window" "x11_surface" git sed -f g "X11Window" "X11Surface" git sed -f g "WIN32_WINDOW" "WIN32_SURFACE" git sed -f g "win32_window" "win32_surface" git sed -f g "Win32Window" "Win32Surface" git sed -f g "QUARTZ_WINDOW" "QUARTZ_SURFACE" git sed -f g "quartz_window" "quartz_surface" git sed -f g "QuartzWindow" "QuartzSurface" git checkout NEWS* po-properties
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GdkSurface *
GdkSurface: Rename various functions and variables This is an automatic rename of various things related to the window->surface rename. Public symbols changed by this is: GDK_MODE_WINDOW gdk_device_get_window_at_position gdk_device_get_window_at_position_double gdk_device_get_last_event_window gdk_display_get_monitor_at_window gdk_drag_context_get_source_window gdk_drag_context_get_dest_window gdk_drag_context_get_drag_window gdk_draw_context_get_window gdk_drawing_context_get_window gdk_gl_context_get_window gdk_synthesize_window_state gdk_surface_get_window_type gdk_x11_display_set_window_scale gsk_renderer_new_for_window gsk_renderer_get_window gtk_text_view_buffer_to_window_coords gtk_tree_view_convert_widget_to_bin_window_coords gtk_tree_view_convert_tree_to_bin_window_coords The commands that generated this are: git sed -f g "GDK window" "GDK surface" git sed -f g window_impl surface_impl (cd gdk; git sed -f g impl_window impl_surface) git sed -f g WINDOW_IMPL SURFACE_IMPL git sed -f g GDK_MODE_WINDOW GDK_MODE_SURFACE git sed -f g gdk_draw_context_get_window gdk_draw_context_get_surface git sed -f g gdk_drawing_context_get_window gdk_drawing_context_get_surface git sed -f g gdk_gl_context_get_window gdk_gl_context_get_surface git sed -f g gsk_renderer_get_window gsk_renderer_get_surface git sed -f g gsk_renderer_new_for_window gsk_renderer_new_for_surface (cd gdk; git sed -f g window_type surface_type) git sed -f g gdk_surface_get_window_type gdk_surface_get_surface_type git sed -f g window_at_position surface_at_position git sed -f g event_window event_surface git sed -f g window_coord surface_coord git sed -f g window_state surface_state git sed -f g window_cursor surface_cursor git sed -f g window_scale surface_scale git sed -f g window_events surface_events git sed -f g monitor_at_window monitor_at_surface git sed -f g window_under_pointer surface_under_pointer (cd gdk; git sed -f g for_window for_surface) git sed -f g window_anchor surface_anchor git sed -f g WINDOW_IS_TOPLEVEL SURFACE_IS_TOPLEVEL git sed -f g native_window native_surface git sed -f g source_window source_surface git sed -f g dest_window dest_surface git sed -f g drag_window drag_surface git sed -f g input_window input_surface git checkout NEWS* po-properties po docs/reference/gtk/migrating-3to4.xml
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gsk_renderer_get_surface (GskRenderer *renderer)
{
GskRendererPrivate *priv = gsk_renderer_get_instance_private (renderer);
g_return_val_if_fail (GSK_IS_RENDERER (renderer), NULL);
return priv->surface;
}
/*< private >
* gsk_renderer_get_root_node:
* @renderer: a #GskRenderer
*
* Retrieves the #GskRenderNode used by @renderer.
*
* Returns: (transfer none) (nullable): a #GskRenderNode
*/
GskRenderNode *
gsk_renderer_get_root_node (GskRenderer *renderer)
{
GskRendererPrivate *priv = gsk_renderer_get_instance_private (renderer);
g_return_val_if_fail (GSK_IS_RENDERER (renderer), NULL);
return priv->root_node;
}
/**
* gsk_renderer_is_realized: (attributes org.gtk.Method.get_property=realized)
* @renderer: a `GskRenderer`
*
* Checks whether the @renderer is realized or not.
*
* Returns: %TRUE if the `GskRenderer` was realized, and %FALSE otherwise
*/
gboolean
gsk_renderer_is_realized (GskRenderer *renderer)
{
GskRendererPrivate *priv = gsk_renderer_get_instance_private (renderer);
g_return_val_if_fail (GSK_IS_RENDERER (renderer), FALSE);
return priv->is_realized;
}
/**
* gsk_renderer_realize:
* @renderer: a `GskRenderer`
* @surface: the `GdkSurface` renderer will be used on
* @error: return location for an error
*
* Creates the resources needed by the @renderer to render the scene
* graph.
*/
gboolean
gsk_renderer_realize (GskRenderer *renderer,
GdkSurface *surface,
GError **error)
{
GskRendererPrivate *priv = gsk_renderer_get_instance_private (renderer);
g_return_val_if_fail (GSK_IS_RENDERER (renderer), FALSE);
g_return_val_if_fail (!gsk_renderer_is_realized (renderer), FALSE);
g_return_val_if_fail (GDK_IS_SURFACE (surface), FALSE);
g_return_val_if_fail (error == NULL || *error == NULL, FALSE);
priv->surface = g_object_ref (surface);
if (!GSK_RENDERER_GET_CLASS (renderer)->realize (renderer, surface, error))
{
g_clear_object (&priv->surface);
return FALSE;
}
priv->is_realized = TRUE;
return TRUE;
}
/**
* gsk_renderer_unrealize:
* @renderer: a `GskRenderer`
*
* Releases all the resources created by gsk_renderer_realize().
*/
void
gsk_renderer_unrealize (GskRenderer *renderer)
{
GskRendererPrivate *priv = gsk_renderer_get_instance_private (renderer);
g_return_if_fail (GSK_IS_RENDERER (renderer));
if (!priv->is_realized)
return;
GSK_RENDERER_GET_CLASS (renderer)->unrealize (renderer);
g_clear_pointer (&priv->prev_node, gsk_render_node_unref);
priv->is_realized = FALSE;
}
/**
* gsk_renderer_render_texture:
* @renderer: a realized `GskRenderer`
* @root: a `GskRenderNode`
* @viewport: (allow-none): the section to draw or %NULL to use @root's bounds
*
* Renders the scene graph, described by a tree of `GskRenderNode` instances,
* to a `GdkTexture`.
*
* The @renderer will acquire a reference on the `GskRenderNode` tree while
* the rendering is in progress.
*
* If you want to apply any transformations to @root, you should put it into a
* transform node and pass that node instead.
*
* Returns: (transfer full): a `GdkTexture` with the rendered contents of @root.
*/
GdkTexture *
gsk_renderer_render_texture (GskRenderer *renderer,
GskRenderNode *root,
const graphene_rect_t *viewport)
{
GskRendererPrivate *priv = gsk_renderer_get_instance_private (renderer);
graphene_rect_t real_viewport;
GdkTexture *texture;
g_return_val_if_fail (GSK_IS_RENDERER (renderer), NULL);
g_return_val_if_fail (priv->is_realized, NULL);
g_return_val_if_fail (GSK_IS_RENDER_NODE (root), NULL);
g_return_val_if_fail (priv->root_node == NULL, NULL);
priv->root_node = gsk_render_node_ref (root);
if (viewport == NULL)
{
gsk_render_node_get_bounds (root, &real_viewport);
viewport = &real_viewport;
}
texture = GSK_RENDERER_GET_CLASS (renderer)->render_texture (renderer, root, viewport);
#ifdef G_ENABLE_DEBUG
if (GSK_RENDERER_DEBUG_CHECK (renderer, RENDERER))
{
GString *buf = g_string_new ("*** Texture stats ***\n\n");
gsk_profiler_append_counters (priv->profiler, buf);
g_string_append_c (buf, '\n');
gsk_profiler_append_timers (priv->profiler, buf);
g_string_append_c (buf, '\n');
g_print ("%s\n***\n\n", buf->str);
g_string_free (buf, TRUE);
}
#endif
g_clear_pointer (&priv->root_node, gsk_render_node_unref);
return texture;
}
/**
* gsk_renderer_render:
* @renderer: a `GskRenderer`
* @root: a `GskRenderNode`
* @region: (nullable): the `cairo_region_t` that must be redrawn or %NULL
* for the whole window
*
* Renders the scene graph, described by a tree of `GskRenderNode` instances,
* ensuring that the given @region gets redrawn.
*
* Renderers must ensure that changes of the contents given by the @root
* node as well as the area given by @region are redrawn. They are however
* free to not redraw any pixel outside of @region if they can guarantee that
* it didn't change.
*
* The @renderer will acquire a reference on the `GskRenderNode` tree while
* the rendering is in progress.
*/
void
gsk_renderer_render (GskRenderer *renderer,
GskRenderNode *root,
const cairo_region_t *region)
{
GskRendererPrivate *priv = gsk_renderer_get_instance_private (renderer);
cairo_region_t *clip;
g_return_if_fail (GSK_IS_RENDERER (renderer));
g_return_if_fail (priv->is_realized);
g_return_if_fail (GSK_IS_RENDER_NODE (root));
g_return_if_fail (priv->root_node == NULL);
if (region == NULL || priv->prev_node == NULL || GSK_RENDERER_DEBUG_CHECK (renderer, FULL_REDRAW))
{
clip = cairo_region_create_rectangle (&(GdkRectangle) {
0, 0,
gdk_surface_get_width (priv->surface),
gdk_surface_get_height (priv->surface)
});
}
else
{
clip = cairo_region_copy (region);
gsk_render_node_diff (priv->prev_node, root, clip);
if (cairo_region_is_empty (clip))
{
cairo_region_destroy (clip);
return;
}
}
priv->root_node = gsk_render_node_ref (root);
GSK_RENDERER_GET_CLASS (renderer)->render (renderer, root, clip);
#ifdef G_ENABLE_DEBUG
if (GSK_RENDERER_DEBUG_CHECK (renderer, RENDERER))
{
GString *buf = g_string_new ("*** Frame stats ***\n\n");
gsk_profiler_append_counters (priv->profiler, buf);
g_string_append_c (buf, '\n');
gsk_profiler_append_timers (priv->profiler, buf);
g_string_append_c (buf, '\n');
g_print ("%s\n***\n\n", buf->str);
g_string_free (buf, TRUE);
}
#endif
g_clear_pointer (&priv->prev_node, gsk_render_node_unref);
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cairo_region_destroy (clip);
priv->prev_node = priv->root_node;
priv->root_node = NULL;
}
/*< private >
* gsk_renderer_get_profiler:
* @renderer: a #GskRenderer
*
* Retrieves a pointer to the GskProfiler instance of the renderer.
*
* Returns: (transfer none): the profiler
*/
GskProfiler *
gsk_renderer_get_profiler (GskRenderer *renderer)
{
GskRendererPrivate *priv = gsk_renderer_get_instance_private (renderer);
g_return_val_if_fail (GSK_IS_RENDERER (renderer), NULL);
return priv->profiler;
}
static GType
get_renderer_for_name (const char *renderer_name)
{
if (renderer_name == NULL)
return G_TYPE_INVALID;
#ifdef GDK_WINDOWING_BROADWAY
else if (g_ascii_strcasecmp (renderer_name, "broadway") == 0)
return GSK_TYPE_BROADWAY_RENDERER;
#endif
else if (g_ascii_strcasecmp (renderer_name, "cairo") == 0)
return GSK_TYPE_CAIRO_RENDERER;
else if (g_ascii_strcasecmp (renderer_name, "opengl") == 0
|| g_ascii_strcasecmp (renderer_name, "gl") == 0)
return GSK_TYPE_GL_RENDERER;
gsk: add OpenGL based GskNglRenderer The primary goal here was to cleanup the current GL renderer to make maintenance easier going forward. Furthermore, it tracks state to allow us to implement more advanced renderer features going forward. Reordering This renderer will reorder batches by render target to reduce the number of times render targets are changed. In the future, we could also reorder by program within the render target if we can determine that vertices do not overlap. Uniform Snapshots To allow for reordering of batches all uniforms need to be tracked for the programs. This allows us to create the full uniform state when the batch has been moved into a new position. Some care was taken as it can be performance sensitive. Attachment Snapshots Similar to uniform snapshots, we need to know all of the texture attachments so that we can rebind them when necessary. Render Jobs To help isolate the process of creating GL commands from the renderer abstraction a render job abstraction was added. This could be extended in the future if we decided to do tiling. Command Queue Render jobs create batches using the command queue. The command queue will snapshot uniform and attachment state so that it can reorder batches right before executing them. Currently, the only reordering done is to ensure that we only visit each render target once. We could extend this by tracking vertices, attachments, and others. This code currently uses an inline array helper to reduce overhead from GArray which was showing up on profiles. It could be changed to use GdkArray without too much work, but had roughly double the instructions. Cycle counts have not yet been determined. GLSL Programs This was simplified to use XMACROS so that we can just extend one file (gskglprograms.defs) instead of multiple places. The programs are added as fields in the driver for easy access. Driver The driver manages textures, render targets, access to atlases, programs, and more. There is one driver per display, by using the shared GL context. Some work could be done here to batch uploads so that we make fewer calls to upload when sending icon theme data to the GPU. We'd need to keep a copy of the atlas data for such purposes.
2020-12-19 01:36:59 +00:00
else if (g_ascii_strcasecmp (renderer_name, "ngl") == 0)
return GSK_TYPE_NGL_RENDERER;
#ifdef GDK_RENDERING_VULKAN
else if (g_ascii_strcasecmp (renderer_name, "vulkan") == 0)
2017-03-18 12:17:44 +00:00
return GSK_TYPE_VULKAN_RENDERER;
#endif
else if (g_ascii_strcasecmp (renderer_name, "help") == 0)
{
g_print ("Supported arguments for GSK_RENDERER environment variable:\n");
#ifdef GDK_WINDOWING_BROADWAY
g_print ("broadway - Use the Broadway specific renderer\n");
#else
g_print ("broadway - disabled during GTK build\n");
#endif
g_print (" cairo - Use the Cairo fallback renderer\n");
g_print (" opengl - Use the default OpenGL renderer\n");
g_print (" gl - Same as opengl\n");
g_print (" ngl - Another OpenGL renderer\n");
#ifdef GDK_RENDERING_VULKAN
g_print (" vulkan - Use the Vulkan renderer\n");
#else
g_print (" vulkan - Disabled during GTK build\n");
#endif
g_print (" help - Print this help\n\n");
g_print ("Other arguments will cause a warning and be ignored.\n");
}
else
{
g_warning ("Unrecognized renderer \"%s\". Try GSK_RENDERER=help", renderer_name);
}
return G_TYPE_INVALID;
}
static GType
get_renderer_for_display (GdkSurface *surface)
{
GdkDisplay *display = gdk_surface_get_display (surface);
const char *renderer_name;
2017-03-19 13:26:02 +00:00
renderer_name = g_object_get_data (G_OBJECT (display), "gsk-renderer");
return get_renderer_for_name (renderer_name);
}
static GType
get_renderer_for_env_var (GdkSurface *surface)
{
static GType env_var_type = G_TYPE_NONE;
if (env_var_type == G_TYPE_NONE)
{
const char *renderer_name = g_getenv ("GSK_RENDERER");
env_var_type = get_renderer_for_name (renderer_name);
}
return env_var_type;
}
static GType
get_renderer_for_backend (GdkSurface *surface)
{
#ifdef GDK_WINDOWING_X11
if (GDK_IS_X11_SURFACE (surface))
return GSK_TYPE_GL_RENDERER;
#endif
#ifdef GDK_WINDOWING_WAYLAND
if (GDK_IS_WAYLAND_SURFACE (surface))
return GSK_TYPE_GL_RENDERER;
2016-07-25 16:36:33 +00:00
#endif
#ifdef GDK_WINDOWING_BROADWAY
if (GDK_IS_BROADWAY_SURFACE (surface))
return GSK_TYPE_BROADWAY_RENDERER;
#endif
macos: prototype new GDK backend for macOS This is fairly substantial rewrite of the GDK backend for quartz and renamed to macOS to allow for a greenfield implementation. Many things have come across from the quartz implementation fairly intact such as the eventloop integration design and discovery of event windows from the NSEvent. However much has been changed to fit in with the new GDK design and how removal of child GdkWindow have been completely eliminated. Furthermore, the new GdkPopup allows for regular NSWindow to be used to provide popovers unlike the previous implementation. The object design more closely follows the ideal for a GDK backend. Views have been broken out into subclasses so that we can support multiple GSK renderer paths such as GL and Cairo (and Metal in the future). However mixed mode GL and Cairo will not be supported. Currently only the Cairo renderer has been implemented. A new frame clock implementation using CVDisplayLink provides more accurate information about when to draw drawing the next frame. Some testing will need to be done here to understand the power implications of this. This implementation has also gained edge snapping for CSD windows. Some work was also done to ensure that CSD windows have opaque regions registered with the display server. ** This is still very much a work-in-progress ** Some outstanding work that needs to be done: - Finish a GL context for macOS and alternate NSView for GL rendering (possibly using speciailized CALayer for OpenGL). - Input rework to ensure that we don't loose remapping of keys that was dropped from GDK during GTK 4 development. - Make sure input methods continue to work. - Drag-n-Drop is still very much a work in progress - High resolution input scrolling needs various work in GDK to land first before we can plumb that to NSEvent. - gtk/ has a number of things based on GDK_WINDOWING_QUARTZ that need to be updated to use the macOS backend. But this is good enough to start playing with and breaking things which is what I'd like to see.
2020-04-23 23:36:46 +00:00
#ifdef GDK_WINDOWING_MACOS
if (GDK_IS_MACOS_SURFACE (surface))
return GSK_TYPE_GL_RENDERER;
macos: prototype new GDK backend for macOS This is fairly substantial rewrite of the GDK backend for quartz and renamed to macOS to allow for a greenfield implementation. Many things have come across from the quartz implementation fairly intact such as the eventloop integration design and discovery of event windows from the NSEvent. However much has been changed to fit in with the new GDK design and how removal of child GdkWindow have been completely eliminated. Furthermore, the new GdkPopup allows for regular NSWindow to be used to provide popovers unlike the previous implementation. The object design more closely follows the ideal for a GDK backend. Views have been broken out into subclasses so that we can support multiple GSK renderer paths such as GL and Cairo (and Metal in the future). However mixed mode GL and Cairo will not be supported. Currently only the Cairo renderer has been implemented. A new frame clock implementation using CVDisplayLink provides more accurate information about when to draw drawing the next frame. Some testing will need to be done here to understand the power implications of this. This implementation has also gained edge snapping for CSD windows. Some work was also done to ensure that CSD windows have opaque regions registered with the display server. ** This is still very much a work-in-progress ** Some outstanding work that needs to be done: - Finish a GL context for macOS and alternate NSView for GL rendering (possibly using speciailized CALayer for OpenGL). - Input rework to ensure that we don't loose remapping of keys that was dropped from GDK during GTK 4 development. - Make sure input methods continue to work. - Drag-n-Drop is still very much a work in progress - High resolution input scrolling needs various work in GDK to land first before we can plumb that to NSEvent. - gtk/ has a number of things based on GDK_WINDOWING_QUARTZ that need to be updated to use the macOS backend. But this is good enough to start playing with and breaking things which is what I'd like to see.
2020-04-23 23:36:46 +00:00
#endif
#ifdef GDK_WINDOWING_WIN32
if (GDK_IS_WIN32_SURFACE (surface))
/* remove check for OpenGL/ES when OpenGL/ES 2.0 shader is ready */
{
GdkDisplay *display = gdk_surface_get_display (surface);
if (!(GDK_DISPLAY_DEBUG_CHECK (display, GL_GLES) ||
GDK_WIN32_DISPLAY (display)->running_on_arm64))
return GSK_TYPE_GL_RENDERER;
}
#endif
return G_TYPE_INVALID;
}
static GType
get_renderer_fallback (GdkSurface *surface)
{
return GSK_TYPE_CAIRO_RENDERER;
}
static struct {
GType (* get_renderer) (GdkSurface *surface);
} renderer_possibilities[] = {
{ get_renderer_for_display },
{ get_renderer_for_env_var },
{ get_renderer_for_backend },
{ get_renderer_fallback },
};
/**
GdkSurface: Rename various functions and variables This is an automatic rename of various things related to the window->surface rename. Public symbols changed by this is: GDK_MODE_WINDOW gdk_device_get_window_at_position gdk_device_get_window_at_position_double gdk_device_get_last_event_window gdk_display_get_monitor_at_window gdk_drag_context_get_source_window gdk_drag_context_get_dest_window gdk_drag_context_get_drag_window gdk_draw_context_get_window gdk_drawing_context_get_window gdk_gl_context_get_window gdk_synthesize_window_state gdk_surface_get_window_type gdk_x11_display_set_window_scale gsk_renderer_new_for_window gsk_renderer_get_window gtk_text_view_buffer_to_window_coords gtk_tree_view_convert_widget_to_bin_window_coords gtk_tree_view_convert_tree_to_bin_window_coords The commands that generated this are: git sed -f g "GDK window" "GDK surface" git sed -f g window_impl surface_impl (cd gdk; git sed -f g impl_window impl_surface) git sed -f g WINDOW_IMPL SURFACE_IMPL git sed -f g GDK_MODE_WINDOW GDK_MODE_SURFACE git sed -f g gdk_draw_context_get_window gdk_draw_context_get_surface git sed -f g gdk_drawing_context_get_window gdk_drawing_context_get_surface git sed -f g gdk_gl_context_get_window gdk_gl_context_get_surface git sed -f g gsk_renderer_get_window gsk_renderer_get_surface git sed -f g gsk_renderer_new_for_window gsk_renderer_new_for_surface (cd gdk; git sed -f g window_type surface_type) git sed -f g gdk_surface_get_window_type gdk_surface_get_surface_type git sed -f g window_at_position surface_at_position git sed -f g event_window event_surface git sed -f g window_coord surface_coord git sed -f g window_state surface_state git sed -f g window_cursor surface_cursor git sed -f g window_scale surface_scale git sed -f g window_events surface_events git sed -f g monitor_at_window monitor_at_surface git sed -f g window_under_pointer surface_under_pointer (cd gdk; git sed -f g for_window for_surface) git sed -f g window_anchor surface_anchor git sed -f g WINDOW_IS_TOPLEVEL SURFACE_IS_TOPLEVEL git sed -f g native_window native_surface git sed -f g source_window source_surface git sed -f g dest_window dest_surface git sed -f g drag_window drag_surface git sed -f g input_window input_surface git checkout NEWS* po-properties po docs/reference/gtk/migrating-3to4.xml
2018-03-20 11:05:26 +00:00
* gsk_renderer_new_for_surface:
* @surface: a `GdkSurface`
*
* Creates an appropriate `GskRenderer` instance for the given @surface.
*
* If the `GSK_RENDERER` environment variable is set, GSK will
* try that renderer first, before trying the backend-specific
* default. The ultimate fallback is the cairo renderer.
*
* The renderer will be realized before it is returned.
*
* Returns: (transfer full) (nullable): a `GskRenderer`
*/
GskRenderer *
gsk_renderer_new_for_surface (GdkSurface *surface)
{
GType renderer_type;
GskRenderer *renderer;
GError *error = NULL;
guint i;
g_return_val_if_fail (GDK_IS_SURFACE (surface), NULL);
for (i = 0; i < G_N_ELEMENTS (renderer_possibilities); i++)
{
renderer_type = renderer_possibilities[i].get_renderer (surface);
if (renderer_type == G_TYPE_INVALID)
continue;
renderer = g_object_new (renderer_type, NULL);
if (gsk_renderer_realize (renderer, surface, &error))
{
GSK_RENDERER_NOTE (renderer, RENDERER,
g_message ("Using renderer of type '%s' for surface '%s'\n",
G_OBJECT_TYPE_NAME (renderer),
G_OBJECT_TYPE_NAME (surface)));
return renderer;
}
g_message ("Failed to realize renderer of type '%s' for surface '%s': %s\n",
G_OBJECT_TYPE_NAME (renderer),
G_OBJECT_TYPE_NAME (surface),
error->message);
g_object_unref (renderer);
g_clear_error (&error);
}
g_assert_not_reached ();
return NULL;
}
GskDebugFlags
gsk_renderer_get_debug_flags (GskRenderer *renderer)
{
GskRendererPrivate *priv = gsk_renderer_get_instance_private (renderer);
g_return_val_if_fail (GSK_IS_RENDERER (renderer), 0);
return priv->debug_flags;
}
void
gsk_renderer_set_debug_flags (GskRenderer *renderer,
GskDebugFlags flags)
{
GskRendererPrivate *priv = gsk_renderer_get_instance_private (renderer);
g_return_if_fail (GSK_IS_RENDERER (renderer));
priv->debug_flags = flags;
}