uniform float u_progress;
uniform sampler2D u_source2;
void main() {
vec4 source1 = Texture(u_source, vUv); // start child
vec4 source2 = Texture(u_source2, vUv); // end child
float p = u_progress;
vec4 color = ((1.0 - p) * source1) + (p * source2);
setOutputColor(color);
}