gtk2/demos/gtk-demo/crosswarp.glsl

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uniform float progress;
uniform sampler2D u_texture1;
uniform sampler2D u_texture2;
vec4 getFromColor (vec2 uv) {
return GskTexture(u_texture1, uv);
}
vec4 getToColor (vec2 uv) {
return GskTexture(u_texture2, uv);
}
// Source: https://gl-transitions.com/editor/crosswarp
// Author: Eke Péter <peterekepeter@gmail.com>
// License: MIT
vec4 transition(vec2 p) {
float x = progress;
x=smoothstep(.0,1.0,(x*2.0+p.x-1.0));
return mix(getFromColor((p-.5)*(1.-x)+.5), getToColor((p-.5)*x+.5), x);
}
void mainImage(out vec4 fragColor, in vec2 fragCoord, in vec2 resolution, in vec2 uv)
{
fragColor = transition(uv);
}