gtk2/gdk/macos/gdkmacostoplevelsurface.c

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macos: prototype new GDK backend for macOS This is fairly substantial rewrite of the GDK backend for quartz and renamed to macOS to allow for a greenfield implementation. Many things have come across from the quartz implementation fairly intact such as the eventloop integration design and discovery of event windows from the NSEvent. However much has been changed to fit in with the new GDK design and how removal of child GdkWindow have been completely eliminated. Furthermore, the new GdkPopup allows for regular NSWindow to be used to provide popovers unlike the previous implementation. The object design more closely follows the ideal for a GDK backend. Views have been broken out into subclasses so that we can support multiple GSK renderer paths such as GL and Cairo (and Metal in the future). However mixed mode GL and Cairo will not be supported. Currently only the Cairo renderer has been implemented. A new frame clock implementation using CVDisplayLink provides more accurate information about when to draw drawing the next frame. Some testing will need to be done here to understand the power implications of this. This implementation has also gained edge snapping for CSD windows. Some work was also done to ensure that CSD windows have opaque regions registered with the display server. ** This is still very much a work-in-progress ** Some outstanding work that needs to be done: - Finish a GL context for macOS and alternate NSView for GL rendering (possibly using speciailized CALayer for OpenGL). - Input rework to ensure that we don't loose remapping of keys that was dropped from GDK during GTK 4 development. - Make sure input methods continue to work. - Drag-n-Drop is still very much a work in progress - High resolution input scrolling needs various work in GDK to land first before we can plumb that to NSEvent. - gtk/ has a number of things based on GDK_WINDOWING_QUARTZ that need to be updated to use the macOS backend. But this is good enough to start playing with and breaking things which is what I'd like to see.
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/*
* Copyright © 2020 Red Hat, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* SPDX-License-Identifier: LGPL-2.1-or-later
*/
#include "config.h"
#import "GdkMacosWindow.h"
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#include "gdkmacostoplevelsurface-private.h"
#include "gdkseatprivate.h"
macos: prototype new GDK backend for macOS This is fairly substantial rewrite of the GDK backend for quartz and renamed to macOS to allow for a greenfield implementation. Many things have come across from the quartz implementation fairly intact such as the eventloop integration design and discovery of event windows from the NSEvent. However much has been changed to fit in with the new GDK design and how removal of child GdkWindow have been completely eliminated. Furthermore, the new GdkPopup allows for regular NSWindow to be used to provide popovers unlike the previous implementation. The object design more closely follows the ideal for a GDK backend. Views have been broken out into subclasses so that we can support multiple GSK renderer paths such as GL and Cairo (and Metal in the future). However mixed mode GL and Cairo will not be supported. Currently only the Cairo renderer has been implemented. A new frame clock implementation using CVDisplayLink provides more accurate information about when to draw drawing the next frame. Some testing will need to be done here to understand the power implications of this. This implementation has also gained edge snapping for CSD windows. Some work was also done to ensure that CSD windows have opaque regions registered with the display server. ** This is still very much a work-in-progress ** Some outstanding work that needs to be done: - Finish a GL context for macOS and alternate NSView for GL rendering (possibly using speciailized CALayer for OpenGL). - Input rework to ensure that we don't loose remapping of keys that was dropped from GDK during GTK 4 development. - Make sure input methods continue to work. - Drag-n-Drop is still very much a work in progress - High resolution input scrolling needs various work in GDK to land first before we can plumb that to NSEvent. - gtk/ has a number of things based on GDK_WINDOWING_QUARTZ that need to be updated to use the macOS backend. But this is good enough to start playing with and breaking things which is what I'd like to see.
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#include "gdktoplevelprivate.h"
#include "gdkmacosdisplay-private.h"
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#include "gdkmacosmonitor-private.h"
macos: prototype new GDK backend for macOS This is fairly substantial rewrite of the GDK backend for quartz and renamed to macOS to allow for a greenfield implementation. Many things have come across from the quartz implementation fairly intact such as the eventloop integration design and discovery of event windows from the NSEvent. However much has been changed to fit in with the new GDK design and how removal of child GdkWindow have been completely eliminated. Furthermore, the new GdkPopup allows for regular NSWindow to be used to provide popovers unlike the previous implementation. The object design more closely follows the ideal for a GDK backend. Views have been broken out into subclasses so that we can support multiple GSK renderer paths such as GL and Cairo (and Metal in the future). However mixed mode GL and Cairo will not be supported. Currently only the Cairo renderer has been implemented. A new frame clock implementation using CVDisplayLink provides more accurate information about when to draw drawing the next frame. Some testing will need to be done here to understand the power implications of this. This implementation has also gained edge snapping for CSD windows. Some work was also done to ensure that CSD windows have opaque regions registered with the display server. ** This is still very much a work-in-progress ** Some outstanding work that needs to be done: - Finish a GL context for macOS and alternate NSView for GL rendering (possibly using speciailized CALayer for OpenGL). - Input rework to ensure that we don't loose remapping of keys that was dropped from GDK during GTK 4 development. - Make sure input methods continue to work. - Drag-n-Drop is still very much a work in progress - High resolution input scrolling needs various work in GDK to land first before we can plumb that to NSEvent. - gtk/ has a number of things based on GDK_WINDOWING_QUARTZ that need to be updated to use the macOS backend. But this is good enough to start playing with and breaking things which is what I'd like to see.
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#include "gdkmacosutils-private.h"
static void
_gdk_macos_toplevel_surface_fullscreen (GdkMacosToplevelSurface *self)
{
GdkMacosWindow *window;
macos: prototype new GDK backend for macOS This is fairly substantial rewrite of the GDK backend for quartz and renamed to macOS to allow for a greenfield implementation. Many things have come across from the quartz implementation fairly intact such as the eventloop integration design and discovery of event windows from the NSEvent. However much has been changed to fit in with the new GDK design and how removal of child GdkWindow have been completely eliminated. Furthermore, the new GdkPopup allows for regular NSWindow to be used to provide popovers unlike the previous implementation. The object design more closely follows the ideal for a GDK backend. Views have been broken out into subclasses so that we can support multiple GSK renderer paths such as GL and Cairo (and Metal in the future). However mixed mode GL and Cairo will not be supported. Currently only the Cairo renderer has been implemented. A new frame clock implementation using CVDisplayLink provides more accurate information about when to draw drawing the next frame. Some testing will need to be done here to understand the power implications of this. This implementation has also gained edge snapping for CSD windows. Some work was also done to ensure that CSD windows have opaque regions registered with the display server. ** This is still very much a work-in-progress ** Some outstanding work that needs to be done: - Finish a GL context for macOS and alternate NSView for GL rendering (possibly using speciailized CALayer for OpenGL). - Input rework to ensure that we don't loose remapping of keys that was dropped from GDK during GTK 4 development. - Make sure input methods continue to work. - Drag-n-Drop is still very much a work in progress - High resolution input scrolling needs various work in GDK to land first before we can plumb that to NSEvent. - gtk/ has a number of things based on GDK_WINDOWING_QUARTZ that need to be updated to use the macOS backend. But this is good enough to start playing with and breaking things which is what I'd like to see.
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g_assert (GDK_IS_MACOS_TOPLEVEL_SURFACE (self));
window = (GdkMacosWindow *)_gdk_macos_surface_get_native (GDK_MACOS_SURFACE (self));
macos: prototype new GDK backend for macOS This is fairly substantial rewrite of the GDK backend for quartz and renamed to macOS to allow for a greenfield implementation. Many things have come across from the quartz implementation fairly intact such as the eventloop integration design and discovery of event windows from the NSEvent. However much has been changed to fit in with the new GDK design and how removal of child GdkWindow have been completely eliminated. Furthermore, the new GdkPopup allows for regular NSWindow to be used to provide popovers unlike the previous implementation. The object design more closely follows the ideal for a GDK backend. Views have been broken out into subclasses so that we can support multiple GSK renderer paths such as GL and Cairo (and Metal in the future). However mixed mode GL and Cairo will not be supported. Currently only the Cairo renderer has been implemented. A new frame clock implementation using CVDisplayLink provides more accurate information about when to draw drawing the next frame. Some testing will need to be done here to understand the power implications of this. This implementation has also gained edge snapping for CSD windows. Some work was also done to ensure that CSD windows have opaque regions registered with the display server. ** This is still very much a work-in-progress ** Some outstanding work that needs to be done: - Finish a GL context for macOS and alternate NSView for GL rendering (possibly using speciailized CALayer for OpenGL). - Input rework to ensure that we don't loose remapping of keys that was dropped from GDK during GTK 4 development. - Make sure input methods continue to work. - Drag-n-Drop is still very much a work in progress - High resolution input scrolling needs various work in GDK to land first before we can plumb that to NSEvent. - gtk/ has a number of things based on GDK_WINDOWING_QUARTZ that need to be updated to use the macOS backend. But this is good enough to start playing with and breaking things which is what I'd like to see.
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if (![window inFullscreenTransition] && ([window styleMask] & NSWindowStyleMaskFullScreen) == 0)
macos: prototype new GDK backend for macOS This is fairly substantial rewrite of the GDK backend for quartz and renamed to macOS to allow for a greenfield implementation. Many things have come across from the quartz implementation fairly intact such as the eventloop integration design and discovery of event windows from the NSEvent. However much has been changed to fit in with the new GDK design and how removal of child GdkWindow have been completely eliminated. Furthermore, the new GdkPopup allows for regular NSWindow to be used to provide popovers unlike the previous implementation. The object design more closely follows the ideal for a GDK backend. Views have been broken out into subclasses so that we can support multiple GSK renderer paths such as GL and Cairo (and Metal in the future). However mixed mode GL and Cairo will not be supported. Currently only the Cairo renderer has been implemented. A new frame clock implementation using CVDisplayLink provides more accurate information about when to draw drawing the next frame. Some testing will need to be done here to understand the power implications of this. This implementation has also gained edge snapping for CSD windows. Some work was also done to ensure that CSD windows have opaque regions registered with the display server. ** This is still very much a work-in-progress ** Some outstanding work that needs to be done: - Finish a GL context for macOS and alternate NSView for GL rendering (possibly using speciailized CALayer for OpenGL). - Input rework to ensure that we don't loose remapping of keys that was dropped from GDK during GTK 4 development. - Make sure input methods continue to work. - Drag-n-Drop is still very much a work in progress - High resolution input scrolling needs various work in GDK to land first before we can plumb that to NSEvent. - gtk/ has a number of things based on GDK_WINDOWING_QUARTZ that need to be updated to use the macOS backend. But this is good enough to start playing with and breaking things which is what I'd like to see.
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[window toggleFullScreen:window];
}
static void
_gdk_macos_toplevel_surface_unfullscreen (GdkMacosToplevelSurface *self)
{
GdkMacosWindow *window;
macos: prototype new GDK backend for macOS This is fairly substantial rewrite of the GDK backend for quartz and renamed to macOS to allow for a greenfield implementation. Many things have come across from the quartz implementation fairly intact such as the eventloop integration design and discovery of event windows from the NSEvent. However much has been changed to fit in with the new GDK design and how removal of child GdkWindow have been completely eliminated. Furthermore, the new GdkPopup allows for regular NSWindow to be used to provide popovers unlike the previous implementation. The object design more closely follows the ideal for a GDK backend. Views have been broken out into subclasses so that we can support multiple GSK renderer paths such as GL and Cairo (and Metal in the future). However mixed mode GL and Cairo will not be supported. Currently only the Cairo renderer has been implemented. A new frame clock implementation using CVDisplayLink provides more accurate information about when to draw drawing the next frame. Some testing will need to be done here to understand the power implications of this. This implementation has also gained edge snapping for CSD windows. Some work was also done to ensure that CSD windows have opaque regions registered with the display server. ** This is still very much a work-in-progress ** Some outstanding work that needs to be done: - Finish a GL context for macOS and alternate NSView for GL rendering (possibly using speciailized CALayer for OpenGL). - Input rework to ensure that we don't loose remapping of keys that was dropped from GDK during GTK 4 development. - Make sure input methods continue to work. - Drag-n-Drop is still very much a work in progress - High resolution input scrolling needs various work in GDK to land first before we can plumb that to NSEvent. - gtk/ has a number of things based on GDK_WINDOWING_QUARTZ that need to be updated to use the macOS backend. But this is good enough to start playing with and breaking things which is what I'd like to see.
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g_assert (GDK_IS_MACOS_TOPLEVEL_SURFACE (self));
window = (GdkMacosWindow *)_gdk_macos_surface_get_native (GDK_MACOS_SURFACE (self));
macos: prototype new GDK backend for macOS This is fairly substantial rewrite of the GDK backend for quartz and renamed to macOS to allow for a greenfield implementation. Many things have come across from the quartz implementation fairly intact such as the eventloop integration design and discovery of event windows from the NSEvent. However much has been changed to fit in with the new GDK design and how removal of child GdkWindow have been completely eliminated. Furthermore, the new GdkPopup allows for regular NSWindow to be used to provide popovers unlike the previous implementation. The object design more closely follows the ideal for a GDK backend. Views have been broken out into subclasses so that we can support multiple GSK renderer paths such as GL and Cairo (and Metal in the future). However mixed mode GL and Cairo will not be supported. Currently only the Cairo renderer has been implemented. A new frame clock implementation using CVDisplayLink provides more accurate information about when to draw drawing the next frame. Some testing will need to be done here to understand the power implications of this. This implementation has also gained edge snapping for CSD windows. Some work was also done to ensure that CSD windows have opaque regions registered with the display server. ** This is still very much a work-in-progress ** Some outstanding work that needs to be done: - Finish a GL context for macOS and alternate NSView for GL rendering (possibly using speciailized CALayer for OpenGL). - Input rework to ensure that we don't loose remapping of keys that was dropped from GDK during GTK 4 development. - Make sure input methods continue to work. - Drag-n-Drop is still very much a work in progress - High resolution input scrolling needs various work in GDK to land first before we can plumb that to NSEvent. - gtk/ has a number of things based on GDK_WINDOWING_QUARTZ that need to be updated to use the macOS backend. But this is good enough to start playing with and breaking things which is what I'd like to see.
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if (![window inFullscreenTransition] && ([window styleMask] & NSWindowStyleMaskFullScreen) != 0)
macos: prototype new GDK backend for macOS This is fairly substantial rewrite of the GDK backend for quartz and renamed to macOS to allow for a greenfield implementation. Many things have come across from the quartz implementation fairly intact such as the eventloop integration design and discovery of event windows from the NSEvent. However much has been changed to fit in with the new GDK design and how removal of child GdkWindow have been completely eliminated. Furthermore, the new GdkPopup allows for regular NSWindow to be used to provide popovers unlike the previous implementation. The object design more closely follows the ideal for a GDK backend. Views have been broken out into subclasses so that we can support multiple GSK renderer paths such as GL and Cairo (and Metal in the future). However mixed mode GL and Cairo will not be supported. Currently only the Cairo renderer has been implemented. A new frame clock implementation using CVDisplayLink provides more accurate information about when to draw drawing the next frame. Some testing will need to be done here to understand the power implications of this. This implementation has also gained edge snapping for CSD windows. Some work was also done to ensure that CSD windows have opaque regions registered with the display server. ** This is still very much a work-in-progress ** Some outstanding work that needs to be done: - Finish a GL context for macOS and alternate NSView for GL rendering (possibly using speciailized CALayer for OpenGL). - Input rework to ensure that we don't loose remapping of keys that was dropped from GDK during GTK 4 development. - Make sure input methods continue to work. - Drag-n-Drop is still very much a work in progress - High resolution input scrolling needs various work in GDK to land first before we can plumb that to NSEvent. - gtk/ has a number of things based on GDK_WINDOWING_QUARTZ that need to be updated to use the macOS backend. But this is good enough to start playing with and breaking things which is what I'd like to see.
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[window toggleFullScreen:window];
}
static void
_gdk_macos_toplevel_surface_maximize (GdkMacosToplevelSurface *self)
{
NSWindow *window;
g_assert (GDK_IS_MACOS_TOPLEVEL_SURFACE (self));
window = _gdk_macos_surface_get_native (GDK_MACOS_SURFACE (self));
if (![window isZoomed])
[window zoom:window];
}
static void
_gdk_macos_toplevel_surface_unmaximize (GdkMacosToplevelSurface *self)
{
NSWindow *window;
g_assert (GDK_IS_MACOS_TOPLEVEL_SURFACE (self));
window = _gdk_macos_surface_get_native (GDK_MACOS_SURFACE (self));
if ([window isZoomed])
[window zoom:window];
}
static void
_gdk_macos_toplevel_surface_unminimize (GdkMacosToplevelSurface *self)
{
NSWindow *window;
g_assert (GDK_IS_MACOS_TOPLEVEL_SURFACE (self));
window = _gdk_macos_surface_get_native (GDK_MACOS_SURFACE (self));
if ([window isMiniaturized])
[window deminiaturize:window];
}
static void
macos: prototype new GDK backend for macOS This is fairly substantial rewrite of the GDK backend for quartz and renamed to macOS to allow for a greenfield implementation. Many things have come across from the quartz implementation fairly intact such as the eventloop integration design and discovery of event windows from the NSEvent. However much has been changed to fit in with the new GDK design and how removal of child GdkWindow have been completely eliminated. Furthermore, the new GdkPopup allows for regular NSWindow to be used to provide popovers unlike the previous implementation. The object design more closely follows the ideal for a GDK backend. Views have been broken out into subclasses so that we can support multiple GSK renderer paths such as GL and Cairo (and Metal in the future). However mixed mode GL and Cairo will not be supported. Currently only the Cairo renderer has been implemented. A new frame clock implementation using CVDisplayLink provides more accurate information about when to draw drawing the next frame. Some testing will need to be done here to understand the power implications of this. This implementation has also gained edge snapping for CSD windows. Some work was also done to ensure that CSD windows have opaque regions registered with the display server. ** This is still very much a work-in-progress ** Some outstanding work that needs to be done: - Finish a GL context for macOS and alternate NSView for GL rendering (possibly using speciailized CALayer for OpenGL). - Input rework to ensure that we don't loose remapping of keys that was dropped from GDK during GTK 4 development. - Make sure input methods continue to work. - Drag-n-Drop is still very much a work in progress - High resolution input scrolling needs various work in GDK to land first before we can plumb that to NSEvent. - gtk/ has a number of things based on GDK_WINDOWING_QUARTZ that need to be updated to use the macOS backend. But this is good enough to start playing with and breaking things which is what I'd like to see.
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_gdk_macos_toplevel_surface_present (GdkToplevel *toplevel,
GdkToplevelLayout *layout)
{
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GdkSurface *surface = GDK_SURFACE (toplevel);
macos: prototype new GDK backend for macOS This is fairly substantial rewrite of the GDK backend for quartz and renamed to macOS to allow for a greenfield implementation. Many things have come across from the quartz implementation fairly intact such as the eventloop integration design and discovery of event windows from the NSEvent. However much has been changed to fit in with the new GDK design and how removal of child GdkWindow have been completely eliminated. Furthermore, the new GdkPopup allows for regular NSWindow to be used to provide popovers unlike the previous implementation. The object design more closely follows the ideal for a GDK backend. Views have been broken out into subclasses so that we can support multiple GSK renderer paths such as GL and Cairo (and Metal in the future). However mixed mode GL and Cairo will not be supported. Currently only the Cairo renderer has been implemented. A new frame clock implementation using CVDisplayLink provides more accurate information about when to draw drawing the next frame. Some testing will need to be done here to understand the power implications of this. This implementation has also gained edge snapping for CSD windows. Some work was also done to ensure that CSD windows have opaque regions registered with the display server. ** This is still very much a work-in-progress ** Some outstanding work that needs to be done: - Finish a GL context for macOS and alternate NSView for GL rendering (possibly using speciailized CALayer for OpenGL). - Input rework to ensure that we don't loose remapping of keys that was dropped from GDK during GTK 4 development. - Make sure input methods continue to work. - Drag-n-Drop is still very much a work in progress - High resolution input scrolling needs various work in GDK to land first before we can plumb that to NSEvent. - gtk/ has a number of things based on GDK_WINDOWING_QUARTZ that need to be updated to use the macOS backend. But this is good enough to start playing with and breaking things which is what I'd like to see.
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GdkMacosToplevelSurface *self = (GdkMacosToplevelSurface *)toplevel;
NSWindow *nswindow = _gdk_macos_surface_get_native (GDK_MACOS_SURFACE (self));
GdkDisplay *display = gdk_surface_get_display (surface);
GdkMonitor *monitor;
GdkToplevelSize size;
int bounds_width, bounds_height;
int width, height;
macos: prototype new GDK backend for macOS This is fairly substantial rewrite of the GDK backend for quartz and renamed to macOS to allow for a greenfield implementation. Many things have come across from the quartz implementation fairly intact such as the eventloop integration design and discovery of event windows from the NSEvent. However much has been changed to fit in with the new GDK design and how removal of child GdkWindow have been completely eliminated. Furthermore, the new GdkPopup allows for regular NSWindow to be used to provide popovers unlike the previous implementation. The object design more closely follows the ideal for a GDK backend. Views have been broken out into subclasses so that we can support multiple GSK renderer paths such as GL and Cairo (and Metal in the future). However mixed mode GL and Cairo will not be supported. Currently only the Cairo renderer has been implemented. A new frame clock implementation using CVDisplayLink provides more accurate information about when to draw drawing the next frame. Some testing will need to be done here to understand the power implications of this. This implementation has also gained edge snapping for CSD windows. Some work was also done to ensure that CSD windows have opaque regions registered with the display server. ** This is still very much a work-in-progress ** Some outstanding work that needs to be done: - Finish a GL context for macOS and alternate NSView for GL rendering (possibly using speciailized CALayer for OpenGL). - Input rework to ensure that we don't loose remapping of keys that was dropped from GDK during GTK 4 development. - Make sure input methods continue to work. - Drag-n-Drop is still very much a work in progress - High resolution input scrolling needs various work in GDK to land first before we can plumb that to NSEvent. - gtk/ has a number of things based on GDK_WINDOWING_QUARTZ that need to be updated to use the macOS backend. But this is good enough to start playing with and breaking things which is what I'd like to see.
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GdkGeometry geometry;
GdkSurfaceHints mask;
NSWindowStyleMask style_mask;
gboolean maximize;
gboolean fullscreen;
macos: prototype new GDK backend for macOS This is fairly substantial rewrite of the GDK backend for quartz and renamed to macOS to allow for a greenfield implementation. Many things have come across from the quartz implementation fairly intact such as the eventloop integration design and discovery of event windows from the NSEvent. However much has been changed to fit in with the new GDK design and how removal of child GdkWindow have been completely eliminated. Furthermore, the new GdkPopup allows for regular NSWindow to be used to provide popovers unlike the previous implementation. The object design more closely follows the ideal for a GDK backend. Views have been broken out into subclasses so that we can support multiple GSK renderer paths such as GL and Cairo (and Metal in the future). However mixed mode GL and Cairo will not be supported. Currently only the Cairo renderer has been implemented. A new frame clock implementation using CVDisplayLink provides more accurate information about when to draw drawing the next frame. Some testing will need to be done here to understand the power implications of this. This implementation has also gained edge snapping for CSD windows. Some work was also done to ensure that CSD windows have opaque regions registered with the display server. ** This is still very much a work-in-progress ** Some outstanding work that needs to be done: - Finish a GL context for macOS and alternate NSView for GL rendering (possibly using speciailized CALayer for OpenGL). - Input rework to ensure that we don't loose remapping of keys that was dropped from GDK during GTK 4 development. - Make sure input methods continue to work. - Drag-n-Drop is still very much a work in progress - High resolution input scrolling needs various work in GDK to land first before we can plumb that to NSEvent. - gtk/ has a number of things based on GDK_WINDOWING_QUARTZ that need to be updated to use the macOS backend. But this is good enough to start playing with and breaking things which is what I'd like to see.
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g_assert (GDK_IS_MACOS_TOPLEVEL_SURFACE (self));
g_assert (GDK_IS_MACOS_WINDOW (nswindow));
if (layout != self->layout)
{
g_clear_pointer (&self->layout, gdk_toplevel_layout_unref);
self->layout = gdk_toplevel_layout_copy (layout);
}
_gdk_macos_toplevel_surface_attach_to_parent (self);
macos: prototype new GDK backend for macOS This is fairly substantial rewrite of the GDK backend for quartz and renamed to macOS to allow for a greenfield implementation. Many things have come across from the quartz implementation fairly intact such as the eventloop integration design and discovery of event windows from the NSEvent. However much has been changed to fit in with the new GDK design and how removal of child GdkWindow have been completely eliminated. Furthermore, the new GdkPopup allows for regular NSWindow to be used to provide popovers unlike the previous implementation. The object design more closely follows the ideal for a GDK backend. Views have been broken out into subclasses so that we can support multiple GSK renderer paths such as GL and Cairo (and Metal in the future). However mixed mode GL and Cairo will not be supported. Currently only the Cairo renderer has been implemented. A new frame clock implementation using CVDisplayLink provides more accurate information about when to draw drawing the next frame. Some testing will need to be done here to understand the power implications of this. This implementation has also gained edge snapping for CSD windows. Some work was also done to ensure that CSD windows have opaque regions registered with the display server. ** This is still very much a work-in-progress ** Some outstanding work that needs to be done: - Finish a GL context for macOS and alternate NSView for GL rendering (possibly using speciailized CALayer for OpenGL). - Input rework to ensure that we don't loose remapping of keys that was dropped from GDK during GTK 4 development. - Make sure input methods continue to work. - Drag-n-Drop is still very much a work in progress - High resolution input scrolling needs various work in GDK to land first before we can plumb that to NSEvent. - gtk/ has a number of things based on GDK_WINDOWING_QUARTZ that need to be updated to use the macOS backend. But this is good enough to start playing with and breaking things which is what I'd like to see.
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style_mask = [nswindow styleMask];
monitor = gdk_display_get_monitor_at_surface (display, surface);
if (monitor)
{
GdkRectangle workarea;
gdk_macos_monitor_get_workarea (monitor, &workarea);
bounds_width = workarea.width;
bounds_height = workarea.height;
}
else
{
bounds_width = G_MAXINT;
bounds_height = G_MAXINT;
}
gdk_toplevel_size_init (&size, bounds_width, bounds_height);
gdk_toplevel_notify_compute_size (toplevel, &size);
g_warn_if_fail (size.width > 0);
g_warn_if_fail (size.height > 0);
width = size.width;
height = size.height;
macos: prototype new GDK backend for macOS This is fairly substantial rewrite of the GDK backend for quartz and renamed to macOS to allow for a greenfield implementation. Many things have come across from the quartz implementation fairly intact such as the eventloop integration design and discovery of event windows from the NSEvent. However much has been changed to fit in with the new GDK design and how removal of child GdkWindow have been completely eliminated. Furthermore, the new GdkPopup allows for regular NSWindow to be used to provide popovers unlike the previous implementation. The object design more closely follows the ideal for a GDK backend. Views have been broken out into subclasses so that we can support multiple GSK renderer paths such as GL and Cairo (and Metal in the future). However mixed mode GL and Cairo will not be supported. Currently only the Cairo renderer has been implemented. A new frame clock implementation using CVDisplayLink provides more accurate information about when to draw drawing the next frame. Some testing will need to be done here to understand the power implications of this. This implementation has also gained edge snapping for CSD windows. Some work was also done to ensure that CSD windows have opaque regions registered with the display server. ** This is still very much a work-in-progress ** Some outstanding work that needs to be done: - Finish a GL context for macOS and alternate NSView for GL rendering (possibly using speciailized CALayer for OpenGL). - Input rework to ensure that we don't loose remapping of keys that was dropped from GDK during GTK 4 development. - Make sure input methods continue to work. - Drag-n-Drop is still very much a work in progress - High resolution input scrolling needs various work in GDK to land first before we can plumb that to NSEvent. - gtk/ has a number of things based on GDK_WINDOWING_QUARTZ that need to be updated to use the macOS backend. But this is good enough to start playing with and breaking things which is what I'd like to see.
2020-04-23 23:36:46 +00:00
if (gdk_toplevel_layout_get_resizable (layout))
{
geometry.min_width = size.min_width;
geometry.min_height = size.min_height;
macos: prototype new GDK backend for macOS This is fairly substantial rewrite of the GDK backend for quartz and renamed to macOS to allow for a greenfield implementation. Many things have come across from the quartz implementation fairly intact such as the eventloop integration design and discovery of event windows from the NSEvent. However much has been changed to fit in with the new GDK design and how removal of child GdkWindow have been completely eliminated. Furthermore, the new GdkPopup allows for regular NSWindow to be used to provide popovers unlike the previous implementation. The object design more closely follows the ideal for a GDK backend. Views have been broken out into subclasses so that we can support multiple GSK renderer paths such as GL and Cairo (and Metal in the future). However mixed mode GL and Cairo will not be supported. Currently only the Cairo renderer has been implemented. A new frame clock implementation using CVDisplayLink provides more accurate information about when to draw drawing the next frame. Some testing will need to be done here to understand the power implications of this. This implementation has also gained edge snapping for CSD windows. Some work was also done to ensure that CSD windows have opaque regions registered with the display server. ** This is still very much a work-in-progress ** Some outstanding work that needs to be done: - Finish a GL context for macOS and alternate NSView for GL rendering (possibly using speciailized CALayer for OpenGL). - Input rework to ensure that we don't loose remapping of keys that was dropped from GDK during GTK 4 development. - Make sure input methods continue to work. - Drag-n-Drop is still very much a work in progress - High resolution input scrolling needs various work in GDK to land first before we can plumb that to NSEvent. - gtk/ has a number of things based on GDK_WINDOWING_QUARTZ that need to be updated to use the macOS backend. But this is good enough to start playing with and breaking things which is what I'd like to see.
2020-04-23 23:36:46 +00:00
mask = GDK_HINT_MIN_SIZE;
/* Only set 'Resizable' mask to get native resize zones if the window is
* titled, otherwise we do this internally for CSD and do not need
* NSWindow to do it for us. Additionally, it can mess things up when
* doing a window resize since it can cause mouseDown to get passed
* through to the next window.
*/
if ((style_mask & NSWindowStyleMaskTitled) != 0)
style_mask |= NSWindowStyleMaskResizable;
else
style_mask &= ~NSWindowStyleMaskResizable;
}
else
{
geometry.max_width = geometry.min_width = width;
geometry.max_height = geometry.min_height = height;
mask = GDK_HINT_MIN_SIZE | GDK_HINT_MAX_SIZE;
style_mask &= ~NSWindowStyleMaskResizable;
}
if (style_mask != [nswindow styleMask])
[nswindow setStyleMask:style_mask];
if (size.shadow.is_valid)
_gdk_macos_surface_set_shadow (GDK_MACOS_SURFACE (surface),
size.shadow.top,
size.shadow.right,
size.shadow.bottom,
size.shadow.left);
macos: prototype new GDK backend for macOS This is fairly substantial rewrite of the GDK backend for quartz and renamed to macOS to allow for a greenfield implementation. Many things have come across from the quartz implementation fairly intact such as the eventloop integration design and discovery of event windows from the NSEvent. However much has been changed to fit in with the new GDK design and how removal of child GdkWindow have been completely eliminated. Furthermore, the new GdkPopup allows for regular NSWindow to be used to provide popovers unlike the previous implementation. The object design more closely follows the ideal for a GDK backend. Views have been broken out into subclasses so that we can support multiple GSK renderer paths such as GL and Cairo (and Metal in the future). However mixed mode GL and Cairo will not be supported. Currently only the Cairo renderer has been implemented. A new frame clock implementation using CVDisplayLink provides more accurate information about when to draw drawing the next frame. Some testing will need to be done here to understand the power implications of this. This implementation has also gained edge snapping for CSD windows. Some work was also done to ensure that CSD windows have opaque regions registered with the display server. ** This is still very much a work-in-progress ** Some outstanding work that needs to be done: - Finish a GL context for macOS and alternate NSView for GL rendering (possibly using speciailized CALayer for OpenGL). - Input rework to ensure that we don't loose remapping of keys that was dropped from GDK during GTK 4 development. - Make sure input methods continue to work. - Drag-n-Drop is still very much a work in progress - High resolution input scrolling needs various work in GDK to land first before we can plumb that to NSEvent. - gtk/ has a number of things based on GDK_WINDOWING_QUARTZ that need to be updated to use the macOS backend. But this is good enough to start playing with and breaking things which is what I'd like to see.
2020-04-23 23:36:46 +00:00
_gdk_macos_surface_set_geometry_hints (GDK_MACOS_SURFACE (self), &geometry, mask);
gdk_surface_constrain_size (&geometry, mask, width, height, &width, &height);
GDK_NOTE (MISC,
g_message ("Resizing \"%s\" to %dx%d",
GDK_MACOS_SURFACE (self)->title ?
GDK_MACOS_SURFACE (self)->title :
"untitled",
width, height));
macos: prototype new GDK backend for macOS This is fairly substantial rewrite of the GDK backend for quartz and renamed to macOS to allow for a greenfield implementation. Many things have come across from the quartz implementation fairly intact such as the eventloop integration design and discovery of event windows from the NSEvent. However much has been changed to fit in with the new GDK design and how removal of child GdkWindow have been completely eliminated. Furthermore, the new GdkPopup allows for regular NSWindow to be used to provide popovers unlike the previous implementation. The object design more closely follows the ideal for a GDK backend. Views have been broken out into subclasses so that we can support multiple GSK renderer paths such as GL and Cairo (and Metal in the future). However mixed mode GL and Cairo will not be supported. Currently only the Cairo renderer has been implemented. A new frame clock implementation using CVDisplayLink provides more accurate information about when to draw drawing the next frame. Some testing will need to be done here to understand the power implications of this. This implementation has also gained edge snapping for CSD windows. Some work was also done to ensure that CSD windows have opaque regions registered with the display server. ** This is still very much a work-in-progress ** Some outstanding work that needs to be done: - Finish a GL context for macOS and alternate NSView for GL rendering (possibly using speciailized CALayer for OpenGL). - Input rework to ensure that we don't loose remapping of keys that was dropped from GDK during GTK 4 development. - Make sure input methods continue to work. - Drag-n-Drop is still very much a work in progress - High resolution input scrolling needs various work in GDK to land first before we can plumb that to NSEvent. - gtk/ has a number of things based on GDK_WINDOWING_QUARTZ that need to be updated to use the macOS backend. But this is good enough to start playing with and breaking things which is what I'd like to see.
2020-04-23 23:36:46 +00:00
_gdk_macos_surface_resize (GDK_MACOS_SURFACE (self), width, height);
/* Maximized state */
if (gdk_toplevel_layout_get_maximized (layout, &maximize))
{
if (maximize)
_gdk_macos_toplevel_surface_maximize (self);
else
_gdk_macos_toplevel_surface_unmaximize (self);
}
macos: prototype new GDK backend for macOS This is fairly substantial rewrite of the GDK backend for quartz and renamed to macOS to allow for a greenfield implementation. Many things have come across from the quartz implementation fairly intact such as the eventloop integration design and discovery of event windows from the NSEvent. However much has been changed to fit in with the new GDK design and how removal of child GdkWindow have been completely eliminated. Furthermore, the new GdkPopup allows for regular NSWindow to be used to provide popovers unlike the previous implementation. The object design more closely follows the ideal for a GDK backend. Views have been broken out into subclasses so that we can support multiple GSK renderer paths such as GL and Cairo (and Metal in the future). However mixed mode GL and Cairo will not be supported. Currently only the Cairo renderer has been implemented. A new frame clock implementation using CVDisplayLink provides more accurate information about when to draw drawing the next frame. Some testing will need to be done here to understand the power implications of this. This implementation has also gained edge snapping for CSD windows. Some work was also done to ensure that CSD windows have opaque regions registered with the display server. ** This is still very much a work-in-progress ** Some outstanding work that needs to be done: - Finish a GL context for macOS and alternate NSView for GL rendering (possibly using speciailized CALayer for OpenGL). - Input rework to ensure that we don't loose remapping of keys that was dropped from GDK during GTK 4 development. - Make sure input methods continue to work. - Drag-n-Drop is still very much a work in progress - High resolution input scrolling needs various work in GDK to land first before we can plumb that to NSEvent. - gtk/ has a number of things based on GDK_WINDOWING_QUARTZ that need to be updated to use the macOS backend. But this is good enough to start playing with and breaking things which is what I'd like to see.
2020-04-23 23:36:46 +00:00
/* Fullscreen state */
if (gdk_toplevel_layout_get_fullscreen (layout, &fullscreen))
{
if (fullscreen)
_gdk_macos_toplevel_surface_fullscreen (self);
else
_gdk_macos_toplevel_surface_unfullscreen (self);
}
macos: prototype new GDK backend for macOS This is fairly substantial rewrite of the GDK backend for quartz and renamed to macOS to allow for a greenfield implementation. Many things have come across from the quartz implementation fairly intact such as the eventloop integration design and discovery of event windows from the NSEvent. However much has been changed to fit in with the new GDK design and how removal of child GdkWindow have been completely eliminated. Furthermore, the new GdkPopup allows for regular NSWindow to be used to provide popovers unlike the previous implementation. The object design more closely follows the ideal for a GDK backend. Views have been broken out into subclasses so that we can support multiple GSK renderer paths such as GL and Cairo (and Metal in the future). However mixed mode GL and Cairo will not be supported. Currently only the Cairo renderer has been implemented. A new frame clock implementation using CVDisplayLink provides more accurate information about when to draw drawing the next frame. Some testing will need to be done here to understand the power implications of this. This implementation has also gained edge snapping for CSD windows. Some work was also done to ensure that CSD windows have opaque regions registered with the display server. ** This is still very much a work-in-progress ** Some outstanding work that needs to be done: - Finish a GL context for macOS and alternate NSView for GL rendering (possibly using speciailized CALayer for OpenGL). - Input rework to ensure that we don't loose remapping of keys that was dropped from GDK during GTK 4 development. - Make sure input methods continue to work. - Drag-n-Drop is still very much a work in progress - High resolution input scrolling needs various work in GDK to land first before we can plumb that to NSEvent. - gtk/ has a number of things based on GDK_WINDOWING_QUARTZ that need to be updated to use the macOS backend. But this is good enough to start playing with and breaking things which is what I'd like to see.
2020-04-23 23:36:46 +00:00
_gdk_macos_toplevel_surface_unminimize (self);
if (!GDK_MACOS_SURFACE (self)->did_initial_present)
macos: prototype new GDK backend for macOS This is fairly substantial rewrite of the GDK backend for quartz and renamed to macOS to allow for a greenfield implementation. Many things have come across from the quartz implementation fairly intact such as the eventloop integration design and discovery of event windows from the NSEvent. However much has been changed to fit in with the new GDK design and how removal of child GdkWindow have been completely eliminated. Furthermore, the new GdkPopup allows for regular NSWindow to be used to provide popovers unlike the previous implementation. The object design more closely follows the ideal for a GDK backend. Views have been broken out into subclasses so that we can support multiple GSK renderer paths such as GL and Cairo (and Metal in the future). However mixed mode GL and Cairo will not be supported. Currently only the Cairo renderer has been implemented. A new frame clock implementation using CVDisplayLink provides more accurate information about when to draw drawing the next frame. Some testing will need to be done here to understand the power implications of this. This implementation has also gained edge snapping for CSD windows. Some work was also done to ensure that CSD windows have opaque regions registered with the display server. ** This is still very much a work-in-progress ** Some outstanding work that needs to be done: - Finish a GL context for macOS and alternate NSView for GL rendering (possibly using speciailized CALayer for OpenGL). - Input rework to ensure that we don't loose remapping of keys that was dropped from GDK during GTK 4 development. - Make sure input methods continue to work. - Drag-n-Drop is still very much a work in progress - High resolution input scrolling needs various work in GDK to land first before we can plumb that to NSEvent. - gtk/ has a number of things based on GDK_WINDOWING_QUARTZ that need to be updated to use the macOS backend. But this is good enough to start playing with and breaking things which is what I'd like to see.
2020-04-23 23:36:46 +00:00
{
int x = 0, y = 0;
macos: prototype new GDK backend for macOS This is fairly substantial rewrite of the GDK backend for quartz and renamed to macOS to allow for a greenfield implementation. Many things have come across from the quartz implementation fairly intact such as the eventloop integration design and discovery of event windows from the NSEvent. However much has been changed to fit in with the new GDK design and how removal of child GdkWindow have been completely eliminated. Furthermore, the new GdkPopup allows for regular NSWindow to be used to provide popovers unlike the previous implementation. The object design more closely follows the ideal for a GDK backend. Views have been broken out into subclasses so that we can support multiple GSK renderer paths such as GL and Cairo (and Metal in the future). However mixed mode GL and Cairo will not be supported. Currently only the Cairo renderer has been implemented. A new frame clock implementation using CVDisplayLink provides more accurate information about when to draw drawing the next frame. Some testing will need to be done here to understand the power implications of this. This implementation has also gained edge snapping for CSD windows. Some work was also done to ensure that CSD windows have opaque regions registered with the display server. ** This is still very much a work-in-progress ** Some outstanding work that needs to be done: - Finish a GL context for macOS and alternate NSView for GL rendering (possibly using speciailized CALayer for OpenGL). - Input rework to ensure that we don't loose remapping of keys that was dropped from GDK during GTK 4 development. - Make sure input methods continue to work. - Drag-n-Drop is still very much a work in progress - High resolution input scrolling needs various work in GDK to land first before we can plumb that to NSEvent. - gtk/ has a number of things based on GDK_WINDOWING_QUARTZ that need to be updated to use the macOS backend. But this is good enough to start playing with and breaking things which is what I'd like to see.
2020-04-23 23:36:46 +00:00
_gdk_macos_display_position_surface (GDK_MACOS_DISPLAY (display),
GDK_MACOS_SURFACE (self),
&x, &y);
macos: prototype new GDK backend for macOS This is fairly substantial rewrite of the GDK backend for quartz and renamed to macOS to allow for a greenfield implementation. Many things have come across from the quartz implementation fairly intact such as the eventloop integration design and discovery of event windows from the NSEvent. However much has been changed to fit in with the new GDK design and how removal of child GdkWindow have been completely eliminated. Furthermore, the new GdkPopup allows for regular NSWindow to be used to provide popovers unlike the previous implementation. The object design more closely follows the ideal for a GDK backend. Views have been broken out into subclasses so that we can support multiple GSK renderer paths such as GL and Cairo (and Metal in the future). However mixed mode GL and Cairo will not be supported. Currently only the Cairo renderer has been implemented. A new frame clock implementation using CVDisplayLink provides more accurate information about when to draw drawing the next frame. Some testing will need to be done here to understand the power implications of this. This implementation has also gained edge snapping for CSD windows. Some work was also done to ensure that CSD windows have opaque regions registered with the display server. ** This is still very much a work-in-progress ** Some outstanding work that needs to be done: - Finish a GL context for macOS and alternate NSView for GL rendering (possibly using speciailized CALayer for OpenGL). - Input rework to ensure that we don't loose remapping of keys that was dropped from GDK during GTK 4 development. - Make sure input methods continue to work. - Drag-n-Drop is still very much a work in progress - High resolution input scrolling needs various work in GDK to land first before we can plumb that to NSEvent. - gtk/ has a number of things based on GDK_WINDOWING_QUARTZ that need to be updated to use the macOS backend. But this is good enough to start playing with and breaking things which is what I'd like to see.
2020-04-23 23:36:46 +00:00
GDK_NOTE (MISC,
g_message ("Placing new toplevel \"%s\" at %d,%d",
GDK_MACOS_SURFACE (self)->title ?
GDK_MACOS_SURFACE (self)->title :
"untitled",
x, y));
_gdk_macos_surface_move (GDK_MACOS_SURFACE (self), x, y);
macos: prototype new GDK backend for macOS This is fairly substantial rewrite of the GDK backend for quartz and renamed to macOS to allow for a greenfield implementation. Many things have come across from the quartz implementation fairly intact such as the eventloop integration design and discovery of event windows from the NSEvent. However much has been changed to fit in with the new GDK design and how removal of child GdkWindow have been completely eliminated. Furthermore, the new GdkPopup allows for regular NSWindow to be used to provide popovers unlike the previous implementation. The object design more closely follows the ideal for a GDK backend. Views have been broken out into subclasses so that we can support multiple GSK renderer paths such as GL and Cairo (and Metal in the future). However mixed mode GL and Cairo will not be supported. Currently only the Cairo renderer has been implemented. A new frame clock implementation using CVDisplayLink provides more accurate information about when to draw drawing the next frame. Some testing will need to be done here to understand the power implications of this. This implementation has also gained edge snapping for CSD windows. Some work was also done to ensure that CSD windows have opaque regions registered with the display server. ** This is still very much a work-in-progress ** Some outstanding work that needs to be done: - Finish a GL context for macOS and alternate NSView for GL rendering (possibly using speciailized CALayer for OpenGL). - Input rework to ensure that we don't loose remapping of keys that was dropped from GDK during GTK 4 development. - Make sure input methods continue to work. - Drag-n-Drop is still very much a work in progress - High resolution input scrolling needs various work in GDK to land first before we can plumb that to NSEvent. - gtk/ has a number of things based on GDK_WINDOWING_QUARTZ that need to be updated to use the macOS backend. But this is good enough to start playing with and breaking things which is what I'd like to see.
2020-04-23 23:36:46 +00:00
}
_gdk_macos_surface_show (GDK_MACOS_SURFACE (self));
GDK_MACOS_SURFACE (self)->did_initial_present = TRUE;
}
static gboolean
_gdk_macos_toplevel_surface_minimize (GdkToplevel *toplevel)
{
GdkMacosToplevelSurface *self = (GdkMacosToplevelSurface *)toplevel;
NSWindow *window = _gdk_macos_surface_get_native (GDK_MACOS_SURFACE (self));
[window miniaturize:window];
return TRUE;
}
static gboolean
_gdk_macos_toplevel_surface_lower (GdkToplevel *toplevel)
{
GdkMacosToplevelSurface *self = (GdkMacosToplevelSurface *)toplevel;
NSWindow *window = _gdk_macos_surface_get_native (GDK_MACOS_SURFACE (self));
[window orderBack:window];
return TRUE;
}
static void
_gdk_macos_toplevel_surface_focus (GdkToplevel *toplevel,
guint32 timestamp)
{
GdkMacosToplevelSurface *self = (GdkMacosToplevelSurface *)toplevel;
NSWindow *nswindow;
if (GDK_SURFACE_DESTROYED (self))
return;
nswindow = _gdk_macos_surface_get_native (GDK_MACOS_SURFACE (self));
[nswindow makeKeyAndOrderFront:nswindow];
}
static void
_gdk_macos_toplevel_surface_begin_resize (GdkToplevel *toplevel,
GdkSurfaceEdge edge,
GdkDevice *device,
int button,
double root_x,
double root_y,
guint32 timestamp)
{
NSWindow *nswindow;
g_assert (GDK_IS_MACOS_SURFACE (toplevel));
if (GDK_SURFACE_DESTROYED (toplevel))
return;
/* Release passive grab */
if (button != 0)
gdk_seat_ungrab (gdk_device_get_seat (device));
if ((nswindow = _gdk_macos_surface_get_native (GDK_MACOS_SURFACE (toplevel))))
[(GdkMacosWindow *)nswindow beginManualResize:edge];
}
static void
_gdk_macos_toplevel_surface_begin_move (GdkToplevel *toplevel,
GdkDevice *device,
int button,
double root_x,
double root_y,
guint32 timestamp)
{
NSWindow *nswindow;
g_assert (GDK_IS_MACOS_SURFACE (toplevel));
if (GDK_SURFACE_DESTROYED (toplevel))
return;
/* Release passive grab */
if (button != 0)
gdk_seat_ungrab (gdk_device_get_seat (device));
if ((nswindow = _gdk_macos_surface_get_native (GDK_MACOS_SURFACE (toplevel))))
[(GdkMacosWindow *)nswindow beginManualMove];
}
static void
toplevel_iface_init (GdkToplevelInterface *iface)
{
iface->present = _gdk_macos_toplevel_surface_present;
iface->minimize = _gdk_macos_toplevel_surface_minimize;
iface->lower = _gdk_macos_toplevel_surface_lower;
iface->focus = _gdk_macos_toplevel_surface_focus;
iface->begin_resize = _gdk_macos_toplevel_surface_begin_resize;
iface->begin_move = _gdk_macos_toplevel_surface_begin_move;
}
G_DEFINE_TYPE_WITH_CODE (GdkMacosToplevelSurface, _gdk_macos_toplevel_surface, GDK_TYPE_MACOS_SURFACE,
G_IMPLEMENT_INTERFACE (GDK_TYPE_TOPLEVEL, toplevel_iface_init))
enum {
PROP_0,
LAST_PROP
};
static void
_gdk_macos_toplevel_surface_set_transient_for (GdkMacosToplevelSurface *self,
GdkMacosSurface *parent)
{
g_assert (GDK_IS_MACOS_TOPLEVEL_SURFACE (self));
g_assert (!parent || GDK_IS_MACOS_SURFACE (parent));
_gdk_macos_toplevel_surface_detach_from_parent (self);
g_clear_object (&GDK_SURFACE (self)->transient_for);
if (g_set_object (&GDK_SURFACE (self)->transient_for, GDK_SURFACE (parent)))
_gdk_macos_toplevel_surface_attach_to_parent (self);
}
static void
_gdk_macos_toplevel_surface_set_decorated (GdkMacosToplevelSurface *self,
gboolean decorated)
{
g_assert (GDK_IS_MACOS_TOPLEVEL_SURFACE (self));
decorated = !!decorated;
if (decorated != self->decorated)
{
NSWindow *window = _gdk_macos_surface_get_native (GDK_MACOS_SURFACE (self));
self->decorated = decorated;
[(GdkMacosWindow *)window setDecorated:(BOOL)decorated];
}
}
static void
_gdk_macos_toplevel_surface_hide (GdkSurface *surface)
{
GdkMacosToplevelSurface *self = (GdkMacosToplevelSurface *)surface;
_gdk_macos_toplevel_surface_detach_from_parent (self);
GDK_SURFACE_CLASS (_gdk_macos_toplevel_surface_parent_class)->hide (surface);
}
static gboolean
_gdk_macos_toplevel_surface_compute_size (GdkSurface *surface)
{
GdkMacosToplevelSurface *self = (GdkMacosToplevelSurface *)surface;
GdkMacosSurface *macos_surface = (GdkMacosSurface *)surface;
GdkToplevelSize size;
GdkDisplay *display;
GdkMonitor *monitor;
int bounds_width, bounds_height;
GdkGeometry geometry;
GdkSurfaceHints mask;
g_assert (GDK_IS_MACOS_TOPLEVEL_SURFACE (self));
if (!GDK_MACOS_SURFACE (surface)->geometry_dirty)
return FALSE;
GDK_MACOS_SURFACE (surface)->geometry_dirty = FALSE;
display = gdk_surface_get_display (surface);
monitor = gdk_display_get_monitor_at_surface (display, surface);
if (monitor)
{
GdkRectangle workarea;
gdk_macos_monitor_get_workarea (monitor, &workarea);
bounds_width = workarea.width;
bounds_height = workarea.height;
}
else
{
bounds_width = G_MAXINT;
bounds_height = G_MAXINT;
}
gdk_toplevel_size_init (&size, bounds_width, bounds_height);
gdk_toplevel_notify_compute_size (GDK_TOPLEVEL (surface), &size);
g_warn_if_fail (size.width > 0);
g_warn_if_fail (size.height > 0);
if (self->layout != NULL &&
gdk_toplevel_layout_get_resizable (self->layout))
{
geometry.min_width = size.min_width;
geometry.min_height = size.min_height;
mask = GDK_HINT_MIN_SIZE;
}
else
{
geometry.max_width = geometry.min_width = size.width;
geometry.max_height = geometry.min_height = size.height;
mask = GDK_HINT_MIN_SIZE | GDK_HINT_MAX_SIZE;
}
if (size.shadow.is_valid)
_gdk_macos_surface_set_shadow (macos_surface,
size.shadow.top,
size.shadow.right,
size.shadow.bottom,
size.shadow.left);
_gdk_macos_surface_set_geometry_hints (macos_surface, &geometry, mask);
if (surface->state & (GDK_TOPLEVEL_STATE_FULLSCREEN |
GDK_TOPLEVEL_STATE_MAXIMIZED |
GDK_TOPLEVEL_STATE_TILED |
GDK_TOPLEVEL_STATE_TOP_TILED |
GDK_TOPLEVEL_STATE_RIGHT_TILED |
GDK_TOPLEVEL_STATE_BOTTOM_TILED |
GDK_TOPLEVEL_STATE_LEFT_TILED |
GDK_TOPLEVEL_STATE_MINIMIZED) ||
[macos_surface->window inLiveResize])
return FALSE;
/* If we delayed a user resize until the beginning of the frame,
* apply it now so we can start processing updates for it.
*/
if (macos_surface->next_layout.width > 0 &&
macos_surface->next_layout.height > 0)
{
int root_x = macos_surface->next_layout.root_x;
int root_y = macos_surface->next_layout.root_y;
int width = macos_surface->next_layout.width;
int height = macos_surface->next_layout.height;
gdk_surface_constrain_size (&geometry, mask,
width, height,
&width, &height);
macos_surface->next_layout.width = 0;
macos_surface->next_layout.height = 0;
_gdk_macos_surface_move_resize (macos_surface,
root_x, root_y,
width, height);
return FALSE;
}
gdk_surface_constrain_size (&geometry, mask,
size.width, size.height,
&size.width, &size.height);
if ((size.width != self->last_computed_width ||
size.height != self->last_computed_height) &&
(size.width != surface->width ||
size.height != surface->height))
{
self->last_computed_width = size.width;
self->last_computed_height = size.height;
_gdk_macos_surface_resize (macos_surface, size.width, size.height);
}
return FALSE;
}
static void
_gdk_macos_toplevel_surface_request_layout (GdkSurface *surface)
{
GDK_MACOS_SURFACE (surface)->geometry_dirty = TRUE;
}
macos: prototype new GDK backend for macOS This is fairly substantial rewrite of the GDK backend for quartz and renamed to macOS to allow for a greenfield implementation. Many things have come across from the quartz implementation fairly intact such as the eventloop integration design and discovery of event windows from the NSEvent. However much has been changed to fit in with the new GDK design and how removal of child GdkWindow have been completely eliminated. Furthermore, the new GdkPopup allows for regular NSWindow to be used to provide popovers unlike the previous implementation. The object design more closely follows the ideal for a GDK backend. Views have been broken out into subclasses so that we can support multiple GSK renderer paths such as GL and Cairo (and Metal in the future). However mixed mode GL and Cairo will not be supported. Currently only the Cairo renderer has been implemented. A new frame clock implementation using CVDisplayLink provides more accurate information about when to draw drawing the next frame. Some testing will need to be done here to understand the power implications of this. This implementation has also gained edge snapping for CSD windows. Some work was also done to ensure that CSD windows have opaque regions registered with the display server. ** This is still very much a work-in-progress ** Some outstanding work that needs to be done: - Finish a GL context for macOS and alternate NSView for GL rendering (possibly using speciailized CALayer for OpenGL). - Input rework to ensure that we don't loose remapping of keys that was dropped from GDK during GTK 4 development. - Make sure input methods continue to work. - Drag-n-Drop is still very much a work in progress - High resolution input scrolling needs various work in GDK to land first before we can plumb that to NSEvent. - gtk/ has a number of things based on GDK_WINDOWING_QUARTZ that need to be updated to use the macOS backend. But this is good enough to start playing with and breaking things which is what I'd like to see.
2020-04-23 23:36:46 +00:00
static void
_gdk_macos_toplevel_surface_destroy (GdkSurface *surface,
gboolean foreign_destroy)
{
GdkMacosToplevelSurface *self = (GdkMacosToplevelSurface *)surface;
g_clear_object (&GDK_SURFACE (self)->transient_for);
g_clear_pointer (&self->layout, gdk_toplevel_layout_unref);
macos: prototype new GDK backend for macOS This is fairly substantial rewrite of the GDK backend for quartz and renamed to macOS to allow for a greenfield implementation. Many things have come across from the quartz implementation fairly intact such as the eventloop integration design and discovery of event windows from the NSEvent. However much has been changed to fit in with the new GDK design and how removal of child GdkWindow have been completely eliminated. Furthermore, the new GdkPopup allows for regular NSWindow to be used to provide popovers unlike the previous implementation. The object design more closely follows the ideal for a GDK backend. Views have been broken out into subclasses so that we can support multiple GSK renderer paths such as GL and Cairo (and Metal in the future). However mixed mode GL and Cairo will not be supported. Currently only the Cairo renderer has been implemented. A new frame clock implementation using CVDisplayLink provides more accurate information about when to draw drawing the next frame. Some testing will need to be done here to understand the power implications of this. This implementation has also gained edge snapping for CSD windows. Some work was also done to ensure that CSD windows have opaque regions registered with the display server. ** This is still very much a work-in-progress ** Some outstanding work that needs to be done: - Finish a GL context for macOS and alternate NSView for GL rendering (possibly using speciailized CALayer for OpenGL). - Input rework to ensure that we don't loose remapping of keys that was dropped from GDK during GTK 4 development. - Make sure input methods continue to work. - Drag-n-Drop is still very much a work in progress - High resolution input scrolling needs various work in GDK to land first before we can plumb that to NSEvent. - gtk/ has a number of things based on GDK_WINDOWING_QUARTZ that need to be updated to use the macOS backend. But this is good enough to start playing with and breaking things which is what I'd like to see.
2020-04-23 23:36:46 +00:00
GDK_SURFACE_CLASS (_gdk_macos_toplevel_surface_parent_class)->destroy (surface, foreign_destroy);
}
static void
_gdk_macos_toplevel_surface_get_property (GObject *object,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
GdkSurface *surface = GDK_SURFACE (object);
GdkMacosSurface *base = GDK_MACOS_SURFACE (surface);
GdkMacosToplevelSurface *toplevel = GDK_MACOS_TOPLEVEL_SURFACE (base);
switch (prop_id)
{
case LAST_PROP + GDK_TOPLEVEL_PROP_STATE:
g_value_set_flags (value, surface->state);
break;
case LAST_PROP + GDK_TOPLEVEL_PROP_TITLE:
g_value_set_string (value, _gdk_macos_surface_get_title (base));
break;
case LAST_PROP + GDK_TOPLEVEL_PROP_STARTUP_ID:
g_value_set_string (value, "");
break;
case LAST_PROP + GDK_TOPLEVEL_PROP_TRANSIENT_FOR:
g_value_set_object (value, GDK_SURFACE (toplevel)->transient_for);
break;
case LAST_PROP + GDK_TOPLEVEL_PROP_MODAL:
g_value_set_boolean (value, GDK_SURFACE (toplevel)->modal_hint);
break;
case LAST_PROP + GDK_TOPLEVEL_PROP_ICON_LIST:
g_value_set_pointer (value, NULL);
break;
case LAST_PROP + GDK_TOPLEVEL_PROP_DECORATED:
g_value_set_boolean (value, toplevel->decorated);
break;
case LAST_PROP + GDK_TOPLEVEL_PROP_DELETABLE:
break;
case LAST_PROP + GDK_TOPLEVEL_PROP_FULLSCREEN_MODE:
g_value_set_enum (value, surface->fullscreen_mode);
break;
case LAST_PROP + GDK_TOPLEVEL_PROP_SHORTCUTS_INHIBITED:
g_value_set_boolean (value, surface->shortcuts_inhibited);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
_gdk_macos_toplevel_surface_set_property (GObject *object,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
GdkSurface *surface = GDK_SURFACE (object);
GdkMacosSurface *base = GDK_MACOS_SURFACE (surface);
GdkMacosToplevelSurface *toplevel = GDK_MACOS_TOPLEVEL_SURFACE (base);
switch (prop_id)
{
case LAST_PROP + GDK_TOPLEVEL_PROP_TITLE:
_gdk_macos_surface_set_title (base, g_value_get_string (value));
g_object_notify_by_pspec (G_OBJECT (surface), pspec);
break;
case LAST_PROP + GDK_TOPLEVEL_PROP_STARTUP_ID:
break;
case LAST_PROP + GDK_TOPLEVEL_PROP_TRANSIENT_FOR:
_gdk_macos_toplevel_surface_set_transient_for (toplevel, g_value_get_object (value));
g_object_notify_by_pspec (G_OBJECT (surface), pspec);
break;
case LAST_PROP + GDK_TOPLEVEL_PROP_MODAL:
GDK_SURFACE (surface)->modal_hint = g_value_get_boolean (value);
g_object_notify_by_pspec (G_OBJECT (surface), pspec);
break;
case LAST_PROP + GDK_TOPLEVEL_PROP_ICON_LIST:
break;
case LAST_PROP + GDK_TOPLEVEL_PROP_DECORATED:
_gdk_macos_toplevel_surface_set_decorated (toplevel, g_value_get_boolean (value));
break;
case LAST_PROP + GDK_TOPLEVEL_PROP_DELETABLE:
break;
case LAST_PROP + GDK_TOPLEVEL_PROP_FULLSCREEN_MODE:
surface->fullscreen_mode = g_value_get_enum (value);
g_object_notify_by_pspec (G_OBJECT (surface), pspec);
break;
case LAST_PROP + GDK_TOPLEVEL_PROP_SHORTCUTS_INHIBITED:
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
_gdk_macos_toplevel_surface_class_init (GdkMacosToplevelSurfaceClass *klass)
{
GObjectClass *object_class = G_OBJECT_CLASS (klass);
GdkSurfaceClass *surface_class = GDK_SURFACE_CLASS (klass);
object_class->get_property = _gdk_macos_toplevel_surface_get_property;
object_class->set_property = _gdk_macos_toplevel_surface_set_property;
surface_class->destroy = _gdk_macos_toplevel_surface_destroy;
surface_class->hide = _gdk_macos_toplevel_surface_hide;
surface_class->compute_size = _gdk_macos_toplevel_surface_compute_size;
surface_class->request_layout = _gdk_macos_toplevel_surface_request_layout;
macos: prototype new GDK backend for macOS This is fairly substantial rewrite of the GDK backend for quartz and renamed to macOS to allow for a greenfield implementation. Many things have come across from the quartz implementation fairly intact such as the eventloop integration design and discovery of event windows from the NSEvent. However much has been changed to fit in with the new GDK design and how removal of child GdkWindow have been completely eliminated. Furthermore, the new GdkPopup allows for regular NSWindow to be used to provide popovers unlike the previous implementation. The object design more closely follows the ideal for a GDK backend. Views have been broken out into subclasses so that we can support multiple GSK renderer paths such as GL and Cairo (and Metal in the future). However mixed mode GL and Cairo will not be supported. Currently only the Cairo renderer has been implemented. A new frame clock implementation using CVDisplayLink provides more accurate information about when to draw drawing the next frame. Some testing will need to be done here to understand the power implications of this. This implementation has also gained edge snapping for CSD windows. Some work was also done to ensure that CSD windows have opaque regions registered with the display server. ** This is still very much a work-in-progress ** Some outstanding work that needs to be done: - Finish a GL context for macOS and alternate NSView for GL rendering (possibly using speciailized CALayer for OpenGL). - Input rework to ensure that we don't loose remapping of keys that was dropped from GDK during GTK 4 development. - Make sure input methods continue to work. - Drag-n-Drop is still very much a work in progress - High resolution input scrolling needs various work in GDK to land first before we can plumb that to NSEvent. - gtk/ has a number of things based on GDK_WINDOWING_QUARTZ that need to be updated to use the macOS backend. But this is good enough to start playing with and breaking things which is what I'd like to see.
2020-04-23 23:36:46 +00:00
gdk_toplevel_install_properties (object_class, LAST_PROP);
}
static void
_gdk_macos_toplevel_surface_init (GdkMacosToplevelSurface *self)
{
self->decorated = TRUE;
}
GdkMacosSurface *
_gdk_macos_toplevel_surface_new (GdkMacosDisplay *display,
GdkSurface *parent,
GdkFrameClock *frame_clock,
int x,
int y,
int width,
int height)
{
GDK_BEGIN_MACOS_ALLOC_POOL;
GdkMacosWindow *window;
GdkMacosSurface *self;
NSUInteger style_mask;
NSRect content_rect;
NSRect visible_frame;
NSScreen *screen;
macos: prototype new GDK backend for macOS This is fairly substantial rewrite of the GDK backend for quartz and renamed to macOS to allow for a greenfield implementation. Many things have come across from the quartz implementation fairly intact such as the eventloop integration design and discovery of event windows from the NSEvent. However much has been changed to fit in with the new GDK design and how removal of child GdkWindow have been completely eliminated. Furthermore, the new GdkPopup allows for regular NSWindow to be used to provide popovers unlike the previous implementation. The object design more closely follows the ideal for a GDK backend. Views have been broken out into subclasses so that we can support multiple GSK renderer paths such as GL and Cairo (and Metal in the future). However mixed mode GL and Cairo will not be supported. Currently only the Cairo renderer has been implemented. A new frame clock implementation using CVDisplayLink provides more accurate information about when to draw drawing the next frame. Some testing will need to be done here to understand the power implications of this. This implementation has also gained edge snapping for CSD windows. Some work was also done to ensure that CSD windows have opaque regions registered with the display server. ** This is still very much a work-in-progress ** Some outstanding work that needs to be done: - Finish a GL context for macOS and alternate NSView for GL rendering (possibly using speciailized CALayer for OpenGL). - Input rework to ensure that we don't loose remapping of keys that was dropped from GDK during GTK 4 development. - Make sure input methods continue to work. - Drag-n-Drop is still very much a work in progress - High resolution input scrolling needs various work in GDK to land first before we can plumb that to NSEvent. - gtk/ has a number of things based on GDK_WINDOWING_QUARTZ that need to be updated to use the macOS backend. But this is good enough to start playing with and breaking things which is what I'd like to see.
2020-04-23 23:36:46 +00:00
int nx;
int ny;
g_return_val_if_fail (GDK_IS_MACOS_DISPLAY (display), NULL);
g_return_val_if_fail (!frame_clock || GDK_IS_FRAME_CLOCK (frame_clock), NULL);
g_return_val_if_fail (!parent || GDK_IS_MACOS_SURFACE (parent), NULL);
style_mask = (NSWindowStyleMaskTitled |
NSWindowStyleMaskClosable |
NSWindowStyleMaskMiniaturizable |
NSWindowStyleMaskResizable);
if (parent != NULL)
{
x += GDK_MACOS_SURFACE (parent)->root_x;
y += GDK_MACOS_SURFACE (parent)->root_y;
}
_gdk_macos_display_to_display_coords (display, x, y + height, &nx, &ny);
macos: prototype new GDK backend for macOS This is fairly substantial rewrite of the GDK backend for quartz and renamed to macOS to allow for a greenfield implementation. Many things have come across from the quartz implementation fairly intact such as the eventloop integration design and discovery of event windows from the NSEvent. However much has been changed to fit in with the new GDK design and how removal of child GdkWindow have been completely eliminated. Furthermore, the new GdkPopup allows for regular NSWindow to be used to provide popovers unlike the previous implementation. The object design more closely follows the ideal for a GDK backend. Views have been broken out into subclasses so that we can support multiple GSK renderer paths such as GL and Cairo (and Metal in the future). However mixed mode GL and Cairo will not be supported. Currently only the Cairo renderer has been implemented. A new frame clock implementation using CVDisplayLink provides more accurate information about when to draw drawing the next frame. Some testing will need to be done here to understand the power implications of this. This implementation has also gained edge snapping for CSD windows. Some work was also done to ensure that CSD windows have opaque regions registered with the display server. ** This is still very much a work-in-progress ** Some outstanding work that needs to be done: - Finish a GL context for macOS and alternate NSView for GL rendering (possibly using speciailized CALayer for OpenGL). - Input rework to ensure that we don't loose remapping of keys that was dropped from GDK during GTK 4 development. - Make sure input methods continue to work. - Drag-n-Drop is still very much a work in progress - High resolution input scrolling needs various work in GDK to land first before we can plumb that to NSEvent. - gtk/ has a number of things based on GDK_WINDOWING_QUARTZ that need to be updated to use the macOS backend. But this is good enough to start playing with and breaking things which is what I'd like to see.
2020-04-23 23:36:46 +00:00
screen = _gdk_macos_display_get_screen_at_display_coords (display, nx, ny);
visible_frame = [screen visibleFrame];
content_rect = NSMakeRect (nx - visible_frame.origin.x, ny - visible_frame.origin.y, width, height);
macos: prototype new GDK backend for macOS This is fairly substantial rewrite of the GDK backend for quartz and renamed to macOS to allow for a greenfield implementation. Many things have come across from the quartz implementation fairly intact such as the eventloop integration design and discovery of event windows from the NSEvent. However much has been changed to fit in with the new GDK design and how removal of child GdkWindow have been completely eliminated. Furthermore, the new GdkPopup allows for regular NSWindow to be used to provide popovers unlike the previous implementation. The object design more closely follows the ideal for a GDK backend. Views have been broken out into subclasses so that we can support multiple GSK renderer paths such as GL and Cairo (and Metal in the future). However mixed mode GL and Cairo will not be supported. Currently only the Cairo renderer has been implemented. A new frame clock implementation using CVDisplayLink provides more accurate information about when to draw drawing the next frame. Some testing will need to be done here to understand the power implications of this. This implementation has also gained edge snapping for CSD windows. Some work was also done to ensure that CSD windows have opaque regions registered with the display server. ** This is still very much a work-in-progress ** Some outstanding work that needs to be done: - Finish a GL context for macOS and alternate NSView for GL rendering (possibly using speciailized CALayer for OpenGL). - Input rework to ensure that we don't loose remapping of keys that was dropped from GDK during GTK 4 development. - Make sure input methods continue to work. - Drag-n-Drop is still very much a work in progress - High resolution input scrolling needs various work in GDK to land first before we can plumb that to NSEvent. - gtk/ has a number of things based on GDK_WINDOWING_QUARTZ that need to be updated to use the macOS backend. But this is good enough to start playing with and breaking things which is what I'd like to see.
2020-04-23 23:36:46 +00:00
window = [[GdkMacosWindow alloc] initWithContentRect:content_rect
styleMask:style_mask
backing:NSBackingStoreBuffered
defer:NO
screen:screen];
/* Allow NSWindow to go fullscreen */
[window setCollectionBehavior:NSWindowCollectionBehaviorFullScreenPrimary];
macos: prototype new GDK backend for macOS This is fairly substantial rewrite of the GDK backend for quartz and renamed to macOS to allow for a greenfield implementation. Many things have come across from the quartz implementation fairly intact such as the eventloop integration design and discovery of event windows from the NSEvent. However much has been changed to fit in with the new GDK design and how removal of child GdkWindow have been completely eliminated. Furthermore, the new GdkPopup allows for regular NSWindow to be used to provide popovers unlike the previous implementation. The object design more closely follows the ideal for a GDK backend. Views have been broken out into subclasses so that we can support multiple GSK renderer paths such as GL and Cairo (and Metal in the future). However mixed mode GL and Cairo will not be supported. Currently only the Cairo renderer has been implemented. A new frame clock implementation using CVDisplayLink provides more accurate information about when to draw drawing the next frame. Some testing will need to be done here to understand the power implications of this. This implementation has also gained edge snapping for CSD windows. Some work was also done to ensure that CSD windows have opaque regions registered with the display server. ** This is still very much a work-in-progress ** Some outstanding work that needs to be done: - Finish a GL context for macOS and alternate NSView for GL rendering (possibly using speciailized CALayer for OpenGL). - Input rework to ensure that we don't loose remapping of keys that was dropped from GDK during GTK 4 development. - Make sure input methods continue to work. - Drag-n-Drop is still very much a work in progress - High resolution input scrolling needs various work in GDK to land first before we can plumb that to NSEvent. - gtk/ has a number of things based on GDK_WINDOWING_QUARTZ that need to be updated to use the macOS backend. But this is good enough to start playing with and breaking things which is what I'd like to see.
2020-04-23 23:36:46 +00:00
self = g_object_new (GDK_TYPE_MACOS_TOPLEVEL_SURFACE,
"display", display,
"frame-clock", frame_clock,
"native", window,
NULL);
GDK_END_MACOS_ALLOC_POOL;
return g_steal_pointer (&self);
}
void
_gdk_macos_toplevel_surface_attach_to_parent (GdkMacosToplevelSurface *self)
{
GdkSurface *surface = (GdkSurface *)self;
g_return_if_fail (GDK_IS_MACOS_TOPLEVEL_SURFACE (self));
if (GDK_SURFACE_DESTROYED (surface))
return;
if (surface->transient_for != NULL &&
!GDK_SURFACE_DESTROYED (surface->transient_for))
{
NSWindow *parent = _gdk_macos_surface_get_native (GDK_MACOS_SURFACE (surface->transient_for));
NSWindow *window = _gdk_macos_surface_get_native (GDK_MACOS_SURFACE (self));
int x, y;
macos: prototype new GDK backend for macOS This is fairly substantial rewrite of the GDK backend for quartz and renamed to macOS to allow for a greenfield implementation. Many things have come across from the quartz implementation fairly intact such as the eventloop integration design and discovery of event windows from the NSEvent. However much has been changed to fit in with the new GDK design and how removal of child GdkWindow have been completely eliminated. Furthermore, the new GdkPopup allows for regular NSWindow to be used to provide popovers unlike the previous implementation. The object design more closely follows the ideal for a GDK backend. Views have been broken out into subclasses so that we can support multiple GSK renderer paths such as GL and Cairo (and Metal in the future). However mixed mode GL and Cairo will not be supported. Currently only the Cairo renderer has been implemented. A new frame clock implementation using CVDisplayLink provides more accurate information about when to draw drawing the next frame. Some testing will need to be done here to understand the power implications of this. This implementation has also gained edge snapping for CSD windows. Some work was also done to ensure that CSD windows have opaque regions registered with the display server. ** This is still very much a work-in-progress ** Some outstanding work that needs to be done: - Finish a GL context for macOS and alternate NSView for GL rendering (possibly using speciailized CALayer for OpenGL). - Input rework to ensure that we don't loose remapping of keys that was dropped from GDK during GTK 4 development. - Make sure input methods continue to work. - Drag-n-Drop is still very much a work in progress - High resolution input scrolling needs various work in GDK to land first before we can plumb that to NSEvent. - gtk/ has a number of things based on GDK_WINDOWING_QUARTZ that need to be updated to use the macOS backend. But this is good enough to start playing with and breaking things which is what I'd like to see.
2020-04-23 23:36:46 +00:00
[parent addChildWindow:window ordered:NSWindowAbove];
if (GDK_SURFACE (self)->modal_hint)
[window setLevel:NSModalPanelWindowLevel];
surface->x = 0;
surface->y = 0;
macos: prototype new GDK backend for macOS This is fairly substantial rewrite of the GDK backend for quartz and renamed to macOS to allow for a greenfield implementation. Many things have come across from the quartz implementation fairly intact such as the eventloop integration design and discovery of event windows from the NSEvent. However much has been changed to fit in with the new GDK design and how removal of child GdkWindow have been completely eliminated. Furthermore, the new GdkPopup allows for regular NSWindow to be used to provide popovers unlike the previous implementation. The object design more closely follows the ideal for a GDK backend. Views have been broken out into subclasses so that we can support multiple GSK renderer paths such as GL and Cairo (and Metal in the future). However mixed mode GL and Cairo will not be supported. Currently only the Cairo renderer has been implemented. A new frame clock implementation using CVDisplayLink provides more accurate information about when to draw drawing the next frame. Some testing will need to be done here to understand the power implications of this. This implementation has also gained edge snapping for CSD windows. Some work was also done to ensure that CSD windows have opaque regions registered with the display server. ** This is still very much a work-in-progress ** Some outstanding work that needs to be done: - Finish a GL context for macOS and alternate NSView for GL rendering (possibly using speciailized CALayer for OpenGL). - Input rework to ensure that we don't loose remapping of keys that was dropped from GDK during GTK 4 development. - Make sure input methods continue to work. - Drag-n-Drop is still very much a work in progress - High resolution input scrolling needs various work in GDK to land first before we can plumb that to NSEvent. - gtk/ has a number of things based on GDK_WINDOWING_QUARTZ that need to be updated to use the macOS backend. But this is good enough to start playing with and breaking things which is what I'd like to see.
2020-04-23 23:36:46 +00:00
_gdk_macos_display_clear_sorting (GDK_MACOS_DISPLAY (surface->display));
_gdk_macos_display_position_surface (GDK_MACOS_DISPLAY (surface->display),
GDK_MACOS_SURFACE (surface),
&x, &y);
_gdk_macos_surface_move (GDK_MACOS_SURFACE (surface), x, y);
macos: prototype new GDK backend for macOS This is fairly substantial rewrite of the GDK backend for quartz and renamed to macOS to allow for a greenfield implementation. Many things have come across from the quartz implementation fairly intact such as the eventloop integration design and discovery of event windows from the NSEvent. However much has been changed to fit in with the new GDK design and how removal of child GdkWindow have been completely eliminated. Furthermore, the new GdkPopup allows for regular NSWindow to be used to provide popovers unlike the previous implementation. The object design more closely follows the ideal for a GDK backend. Views have been broken out into subclasses so that we can support multiple GSK renderer paths such as GL and Cairo (and Metal in the future). However mixed mode GL and Cairo will not be supported. Currently only the Cairo renderer has been implemented. A new frame clock implementation using CVDisplayLink provides more accurate information about when to draw drawing the next frame. Some testing will need to be done here to understand the power implications of this. This implementation has also gained edge snapping for CSD windows. Some work was also done to ensure that CSD windows have opaque regions registered with the display server. ** This is still very much a work-in-progress ** Some outstanding work that needs to be done: - Finish a GL context for macOS and alternate NSView for GL rendering (possibly using speciailized CALayer for OpenGL). - Input rework to ensure that we don't loose remapping of keys that was dropped from GDK during GTK 4 development. - Make sure input methods continue to work. - Drag-n-Drop is still very much a work in progress - High resolution input scrolling needs various work in GDK to land first before we can plumb that to NSEvent. - gtk/ has a number of things based on GDK_WINDOWING_QUARTZ that need to be updated to use the macOS backend. But this is good enough to start playing with and breaking things which is what I'd like to see.
2020-04-23 23:36:46 +00:00
}
}
void
_gdk_macos_toplevel_surface_detach_from_parent (GdkMacosToplevelSurface *self)
{
GdkSurface *surface = (GdkSurface *)self;
g_return_if_fail (GDK_IS_MACOS_TOPLEVEL_SURFACE (self));
if (GDK_SURFACE_DESTROYED (surface))
return;
if (surface->transient_for != NULL &&
!GDK_SURFACE_DESTROYED (surface->transient_for))
{
NSWindow *parent = _gdk_macos_surface_get_native (GDK_MACOS_SURFACE (surface->transient_for));
NSWindow *window = _gdk_macos_surface_get_native (GDK_MACOS_SURFACE (self));
[parent removeChildWindow:window];
[window setLevel:NSNormalWindowLevel];
_gdk_macos_display_clear_sorting (GDK_MACOS_DISPLAY (surface->display));
}
}