forked from AuroraMiddleware/gtk
55 lines
1.7 KiB
Plaintext
55 lines
1.7 KiB
Plaintext
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A list of missing things and known bugs in the DirectFB GDK backend:
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- Implement more GDK drawing functions. The most important ones
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(including XOR) do work now. Other drawing functions are rarely
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used and would need support from DirectFB.
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- Implemenent extended input devices. Shouldn't be too hard.
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- Look into DND and selections. DND seems to work inside one
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application at least.
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- Consider using the recently added glyph cache in PangoFT2 to
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implement our glyph surface cache. Probably limit the number
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of cached glyphs or the size of the surface cache instead of
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keeping all glyphs from a number of fonts in the cache.
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Some things that will probably never happen:
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- Line styles, joining and related stuff. We could use code from the
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LinuxFB backend but it seems to be bloat for most applications.
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Implementing dashed lines would probably make sense and shouldn't
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be too hard.
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- Bitmaps (they are partly supported) and masks. This stuff should
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be entirely deprecated. Use real alpha channels instead!
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This is a simple list of unimplemented function stubs and there file
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to see the implementation check the x11 dir.
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Its not started yet.
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gdkcolor-directfb.c
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gdkcursor-directfb.c
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gdkdisplay-directfb.c
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gdkdnd-directfb.c
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gdkdrawable-directfb.c
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gdkevents-directfb.c
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gdkfont-directfb.c
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gdkgc-directfb.c
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gdkgeometry-directfb.c
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gdkglobals-directfb.c
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gdkimage-directfb.c
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gdkim-directfb.c
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gdkinput-directfb.c
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gdkkeys-directfb.c
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gdk_keymap_lookup_key
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gdk_keyval_convert_case
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gdkmain-directfb.c
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gdkpixmap-directfb.c
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gdkproperty-directfb.c
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gdkscreen-directfb.c
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gdkselection-directfb.c
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gdkspawn-directfb.c
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gdkvisual-directfb.c
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gdkwindow-directfb.c
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gdkwindowid.c
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glyphsurfacecache.c
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