2014-10-09 08:45:44 +00:00
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/* GDK - The GIMP Drawing Kit
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*
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* gdkglcontext-x11.c: X11 specific OpenGL wrappers
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*
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* Copyright © 2014 Emmanuele Bassi
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "config.h"
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#include "gdkglcontext-x11.h"
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#include "gdkdisplay-x11.h"
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2016-10-27 21:27:49 +00:00
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#include "gdkprivate-x11.h"
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2014-10-09 08:45:44 +00:00
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#include "gdkscreen-x11.h"
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#include "gdkx11display.h"
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#include "gdkx11glcontext.h"
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#include "gdkx11screen.h"
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2018-03-20 10:46:11 +00:00
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#include "gdkx11surface.h"
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2017-11-01 02:44:15 +00:00
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#include "gdkvisual-x11.h"
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2014-10-29 12:33:08 +00:00
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#include "gdkx11property.h"
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#include <X11/Xatom.h>
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2014-10-09 08:45:44 +00:00
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#include "gdkinternals.h"
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#include "gdkintl.h"
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2021-03-16 08:51:40 +00:00
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#include <cairo-xlib.h>
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2014-10-09 08:45:44 +00:00
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2014-10-22 18:37:58 +00:00
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#include <epoxy/glx.h>
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2014-10-09 08:45:44 +00:00
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G_DEFINE_TYPE (GdkX11GLContext, gdk_x11_gl_context, GDK_TYPE_GL_CONTEXT)
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typedef struct {
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GdkDisplay *display;
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2014-10-09 14:09:05 +00:00
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GLXDrawable glx_drawable;
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Window dummy_xwin;
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GLXWindow dummy_glx;
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2014-10-09 08:45:44 +00:00
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guint32 last_frame_counter;
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} DrawableInfo;
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static void
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drawable_info_free (gpointer data_)
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{
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DrawableInfo *data = data_;
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2014-10-09 14:09:05 +00:00
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Display *dpy;
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2014-10-09 08:45:44 +00:00
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gdk_x11_display_error_trap_push (data->display);
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2014-10-09 14:09:05 +00:00
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dpy = gdk_x11_display_get_xdisplay (data->display);
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if (data->glx_drawable)
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glXDestroyWindow (dpy, data->glx_drawable);
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if (data->dummy_glx)
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glXDestroyWindow (dpy, data->dummy_glx);
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if (data->dummy_xwin)
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XDestroyWindow (dpy, data->dummy_xwin);
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2014-10-09 08:45:44 +00:00
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gdk_x11_display_error_trap_pop_ignored (data->display);
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g_slice_free (DrawableInfo, data);
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}
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static DrawableInfo *
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2018-03-20 14:14:10 +00:00
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get_glx_drawable_info (GdkSurface *surface)
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2014-10-09 08:45:44 +00:00
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{
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2018-03-20 14:14:10 +00:00
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return g_object_get_data (G_OBJECT (surface), "-gdk-x11-surface-glx-info");
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2014-10-09 08:45:44 +00:00
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}
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static void
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2018-03-20 14:14:10 +00:00
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set_glx_drawable_info (GdkSurface *surface,
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2014-10-09 08:45:44 +00:00
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DrawableInfo *info)
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{
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2018-03-20 14:14:10 +00:00
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g_object_set_data_full (G_OBJECT (surface), "-gdk-x11-surface-glx-info",
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2014-10-09 08:45:44 +00:00
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info,
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drawable_info_free);
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}
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static void
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maybe_wait_for_vblank (GdkDisplay *display,
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GLXDrawable drawable)
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{
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GdkX11Display *display_x11 = GDK_X11_DISPLAY (display);
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Display *dpy = gdk_x11_display_get_xdisplay (display);
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if (display_x11->has_glx_sync_control)
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{
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gint64 ust, msc, sbc;
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glXGetSyncValuesOML (dpy, drawable, &ust, &msc, &sbc);
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glXWaitForMscOML (dpy, drawable,
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0, 2, (msc + 1) % 2,
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&ust, &msc, &sbc);
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}
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else if (display_x11->has_glx_video_sync)
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{
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guint32 current_count;
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glXGetVideoSyncSGI (¤t_count);
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glXWaitVideoSyncSGI (2, (current_count + 1) % 2, ¤t_count);
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}
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}
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static void
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2016-12-01 00:38:20 +00:00
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gdk_x11_gl_context_end_frame (GdkDrawContext *draw_context,
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2018-04-23 21:26:14 +00:00
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cairo_region_t *painted)
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2014-10-09 08:45:44 +00:00
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{
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2016-12-01 00:38:20 +00:00
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GdkGLContext *context = GDK_GL_CONTEXT (draw_context);
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GdkX11GLContext *context_x11 = GDK_X11_GL_CONTEXT (context);
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2018-03-20 14:14:10 +00:00
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GdkSurface *surface = gdk_gl_context_get_surface (context);
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2014-11-03 12:20:55 +00:00
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GdkDisplay *display = gdk_gl_context_get_display (context);
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2014-10-09 08:45:44 +00:00
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Display *dpy = gdk_x11_display_get_xdisplay (display);
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GdkX11Display *display_x11 = GDK_X11_DISPLAY (display);
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2016-12-04 15:33:13 +00:00
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//GdkRectangle whole_window;
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2014-10-09 08:45:44 +00:00
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DrawableInfo *info;
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GLXDrawable drawable;
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2018-04-23 21:26:14 +00:00
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GDK_DRAW_CONTEXT_CLASS (gdk_x11_gl_context_parent_class)->end_frame (draw_context, painted);
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2016-12-01 00:38:20 +00:00
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if (gdk_gl_context_get_shared_context (context))
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return;
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gdk_gl_context_make_current (context);
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2014-10-09 08:45:44 +00:00
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2018-03-20 14:14:10 +00:00
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info = get_glx_drawable_info (surface);
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2014-10-09 08:45:44 +00:00
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2016-12-01 00:38:20 +00:00
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drawable = context_x11->attached_drawable;
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2014-10-09 08:45:44 +00:00
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2018-01-12 00:48:27 +00:00
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GDK_DISPLAY_NOTE (display, OPENGL,
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2016-02-29 02:29:16 +00:00
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g_message ("Flushing GLX buffers for drawable %lu (window: %lu), frame sync: %s",
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(unsigned long) drawable,
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2018-03-20 14:14:10 +00:00
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(unsigned long) gdk_x11_surface_get_xid (surface),
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2016-12-01 00:38:20 +00:00
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context_x11->do_frame_sync ? "yes" : "no"));
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2014-10-09 08:45:44 +00:00
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/* if we are going to wait for the vertical refresh manually
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* we need to flush pending redraws, and we also need to wait
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* for that to finish, otherwise we are going to tear.
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*
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* obviously, this condition should not be hit if we have
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* GLX_SGI_swap_control, and we ask the driver to do the right
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* thing.
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*/
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2016-12-01 00:38:20 +00:00
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if (context_x11->do_frame_sync)
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2014-10-09 08:45:44 +00:00
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{
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guint32 end_frame_counter = 0;
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gboolean has_counter = display_x11->has_glx_video_sync;
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gboolean can_wait = display_x11->has_glx_video_sync || display_x11->has_glx_sync_control;
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if (display_x11->has_glx_video_sync)
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glXGetVideoSyncSGI (&end_frame_counter);
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2016-12-01 00:38:20 +00:00
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if (context_x11->do_frame_sync && !display_x11->has_glx_swap_interval)
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2014-10-09 08:45:44 +00:00
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{
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glFinish ();
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if (has_counter && can_wait)
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{
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guint32 last_counter = info != NULL ? info->last_frame_counter : 0;
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if (last_counter == end_frame_counter)
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maybe_wait_for_vblank (display, drawable);
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}
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else if (can_wait)
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maybe_wait_for_vblank (display, drawable);
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}
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}
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2018-03-30 08:43:26 +00:00
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gdk_x11_surface_pre_damage (surface);
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2020-05-27 19:12:35 +00:00
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#ifdef HAVE_XDAMAGE
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2020-07-14 13:40:34 +00:00
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if (context_x11->xdamage != 0 && _gdk_x11_surface_syncs_frames (surface))
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2020-05-27 19:12:35 +00:00
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{
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g_assert (context_x11->frame_fence == 0);
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context_x11->frame_fence = glFenceSync (GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
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/* We consider the frame still getting painted until the GL operation is
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* finished, and the window gets damage reported from the X server.
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* It's only at this point the compositor can be sure it has full
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* access to the new updates.
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*/
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_gdk_x11_surface_set_frame_still_painting (surface, TRUE);
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}
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#endif
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2016-12-04 15:33:13 +00:00
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glXSwapBuffers (dpy, drawable);
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2014-10-09 08:45:44 +00:00
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2016-12-01 00:38:20 +00:00
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if (context_x11->do_frame_sync && info != NULL && display_x11->has_glx_video_sync)
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2014-10-09 08:45:44 +00:00
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glXGetVideoSyncSGI (&info->last_frame_counter);
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}
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2016-12-04 15:33:13 +00:00
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static cairo_region_t *
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gdk_x11_gl_context_get_damage (GdkGLContext *context)
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{
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GdkDisplay *display = gdk_draw_context_get_display (GDK_DRAW_CONTEXT (context));
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GdkX11Display *display_x11 = GDK_X11_DISPLAY (display);
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Display *dpy = gdk_x11_display_get_xdisplay (display);
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unsigned int buffer_age = 0;
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if (display_x11->has_glx_buffer_age)
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{
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GdkGLContext *shared;
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GdkX11GLContext *shared_x11;
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2018-11-30 12:14:00 +00:00
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2016-12-04 15:33:13 +00:00
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shared = gdk_gl_context_get_shared_context (context);
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if (shared == NULL)
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shared = context;
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shared_x11 = GDK_X11_GL_CONTEXT (shared);
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gdk_gl_context_make_current (shared);
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2018-11-30 12:14:00 +00:00
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glXQueryDrawable (dpy, shared_x11->attached_drawable,
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GLX_BACK_BUFFER_AGE_EXT, &buffer_age);
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2016-12-04 15:33:13 +00:00
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2018-11-30 12:14:00 +00:00
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switch (buffer_age)
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2016-12-04 15:33:13 +00:00
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{
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2018-11-30 12:14:00 +00:00
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case 1:
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return cairo_region_create ();
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break;
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case 2:
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if (context->old_updated_area[0])
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return cairo_region_copy (context->old_updated_area[0]);
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break;
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case 3:
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if (context->old_updated_area[0] &&
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context->old_updated_area[1])
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{
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cairo_region_t *damage = cairo_region_copy (context->old_updated_area[0]);
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cairo_region_union (damage, context->old_updated_area[1]);
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return damage;
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}
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break;
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default:
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;
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2016-12-04 15:33:13 +00:00
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}
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2018-11-30 12:14:00 +00:00
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2016-12-04 15:33:13 +00:00
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}
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return GDK_GL_CONTEXT_CLASS (gdk_x11_gl_context_parent_class)->get_damage (context);
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}
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GL: Split GL context creation in two phases
One of the major requests by OpenGL users has been the ability to
specify settings when creating a GL context, like the version to use
or whether the debug support should be enabled.
We have a couple of requirements in terms of API:
• avoid, if at all possible, the "C arrays of integers with
attribute, value pairs", which are hard to write and hard
to bind in non-C languages.
• allow failing in a recoverable way.
• do not make the GL context creation API a mess of arguments.
Looking at prior art, it seems that a common pattern is to split the
construction phase in two:
• a first phase that creates a GL context wrapper object and
does preliminary checks on the environment.
• a second phase that creates the backend-specific GL object.
We adopted a similar pattern:
• gdk_window_create_gl_context() creates a GdkGLContext
• gdk_gl_context_realize() creates the underlying resources
Calling gdk_gl_context_make_current() also realizes the context, so
simple GL users do not need to care. Advanced users will want to
call gdk_window_create_gl_context(), set up the optional requirements,
and then call gdk_gl_context_realize(). If either of these two steps
fails, it's possible to recover by changing the requirements, or simply
creating a new GdkGLContext instance.
https://bugzilla.gnome.org/show_bug.cgi?id=741946
2015-01-27 21:23:23 +00:00
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static XVisualInfo *
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find_xvisinfo_for_fbconfig (GdkDisplay *display,
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GLXFBConfig config)
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{
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Display *dpy = gdk_x11_display_get_xdisplay (display);
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return glXGetVisualFromFBConfig (dpy, config);
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}
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static GLXContext
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create_gl3_context (GdkDisplay *display,
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GLXFBConfig config,
|
2015-01-28 09:40:34 +00:00
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|
|
GdkGLContext *share,
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2015-10-06 17:59:35 +00:00
|
|
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int profile,
|
2015-01-28 09:40:34 +00:00
|
|
|
int flags,
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|
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int major,
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|
|
|
int minor)
|
GL: Split GL context creation in two phases
One of the major requests by OpenGL users has been the ability to
specify settings when creating a GL context, like the version to use
or whether the debug support should be enabled.
We have a couple of requirements in terms of API:
• avoid, if at all possible, the "C arrays of integers with
attribute, value pairs", which are hard to write and hard
to bind in non-C languages.
• allow failing in a recoverable way.
• do not make the GL context creation API a mess of arguments.
Looking at prior art, it seems that a common pattern is to split the
construction phase in two:
• a first phase that creates a GL context wrapper object and
does preliminary checks on the environment.
• a second phase that creates the backend-specific GL object.
We adopted a similar pattern:
• gdk_window_create_gl_context() creates a GdkGLContext
• gdk_gl_context_realize() creates the underlying resources
Calling gdk_gl_context_make_current() also realizes the context, so
simple GL users do not need to care. Advanced users will want to
call gdk_window_create_gl_context(), set up the optional requirements,
and then call gdk_gl_context_realize(). If either of these two steps
fails, it's possible to recover by changing the requirements, or simply
creating a new GdkGLContext instance.
https://bugzilla.gnome.org/show_bug.cgi?id=741946
2015-01-27 21:23:23 +00:00
|
|
|
{
|
2015-01-28 09:40:34 +00:00
|
|
|
int attrib_list[] = {
|
2015-10-06 17:59:35 +00:00
|
|
|
GLX_CONTEXT_PROFILE_MASK_ARB, profile,
|
2015-01-28 09:40:34 +00:00
|
|
|
GLX_CONTEXT_MAJOR_VERSION_ARB, major,
|
|
|
|
GLX_CONTEXT_MINOR_VERSION_ARB, minor,
|
|
|
|
GLX_CONTEXT_FLAGS_ARB, flags,
|
GL: Split GL context creation in two phases
One of the major requests by OpenGL users has been the ability to
specify settings when creating a GL context, like the version to use
or whether the debug support should be enabled.
We have a couple of requirements in terms of API:
• avoid, if at all possible, the "C arrays of integers with
attribute, value pairs", which are hard to write and hard
to bind in non-C languages.
• allow failing in a recoverable way.
• do not make the GL context creation API a mess of arguments.
Looking at prior art, it seems that a common pattern is to split the
construction phase in two:
• a first phase that creates a GL context wrapper object and
does preliminary checks on the environment.
• a second phase that creates the backend-specific GL object.
We adopted a similar pattern:
• gdk_window_create_gl_context() creates a GdkGLContext
• gdk_gl_context_realize() creates the underlying resources
Calling gdk_gl_context_make_current() also realizes the context, so
simple GL users do not need to care. Advanced users will want to
call gdk_window_create_gl_context(), set up the optional requirements,
and then call gdk_gl_context_realize(). If either of these two steps
fails, it's possible to recover by changing the requirements, or simply
creating a new GdkGLContext instance.
https://bugzilla.gnome.org/show_bug.cgi?id=741946
2015-01-27 21:23:23 +00:00
|
|
|
None,
|
|
|
|
};
|
2015-03-25 14:34:42 +00:00
|
|
|
GLXContext res;
|
GL: Split GL context creation in two phases
One of the major requests by OpenGL users has been the ability to
specify settings when creating a GL context, like the version to use
or whether the debug support should be enabled.
We have a couple of requirements in terms of API:
• avoid, if at all possible, the "C arrays of integers with
attribute, value pairs", which are hard to write and hard
to bind in non-C languages.
• allow failing in a recoverable way.
• do not make the GL context creation API a mess of arguments.
Looking at prior art, it seems that a common pattern is to split the
construction phase in two:
• a first phase that creates a GL context wrapper object and
does preliminary checks on the environment.
• a second phase that creates the backend-specific GL object.
We adopted a similar pattern:
• gdk_window_create_gl_context() creates a GdkGLContext
• gdk_gl_context_realize() creates the underlying resources
Calling gdk_gl_context_make_current() also realizes the context, so
simple GL users do not need to care. Advanced users will want to
call gdk_window_create_gl_context(), set up the optional requirements,
and then call gdk_gl_context_realize(). If either of these two steps
fails, it's possible to recover by changing the requirements, or simply
creating a new GdkGLContext instance.
https://bugzilla.gnome.org/show_bug.cgi?id=741946
2015-01-27 21:23:23 +00:00
|
|
|
|
2015-01-28 09:40:34 +00:00
|
|
|
GdkX11GLContext *share_x11 = NULL;
|
GL: Split GL context creation in two phases
One of the major requests by OpenGL users has been the ability to
specify settings when creating a GL context, like the version to use
or whether the debug support should be enabled.
We have a couple of requirements in terms of API:
• avoid, if at all possible, the "C arrays of integers with
attribute, value pairs", which are hard to write and hard
to bind in non-C languages.
• allow failing in a recoverable way.
• do not make the GL context creation API a mess of arguments.
Looking at prior art, it seems that a common pattern is to split the
construction phase in two:
• a first phase that creates a GL context wrapper object and
does preliminary checks on the environment.
• a second phase that creates the backend-specific GL object.
We adopted a similar pattern:
• gdk_window_create_gl_context() creates a GdkGLContext
• gdk_gl_context_realize() creates the underlying resources
Calling gdk_gl_context_make_current() also realizes the context, so
simple GL users do not need to care. Advanced users will want to
call gdk_window_create_gl_context(), set up the optional requirements,
and then call gdk_gl_context_realize(). If either of these two steps
fails, it's possible to recover by changing the requirements, or simply
creating a new GdkGLContext instance.
https://bugzilla.gnome.org/show_bug.cgi?id=741946
2015-01-27 21:23:23 +00:00
|
|
|
|
|
|
|
if (share != NULL)
|
2015-01-28 09:40:34 +00:00
|
|
|
share_x11 = GDK_X11_GL_CONTEXT (share);
|
GL: Split GL context creation in two phases
One of the major requests by OpenGL users has been the ability to
specify settings when creating a GL context, like the version to use
or whether the debug support should be enabled.
We have a couple of requirements in terms of API:
• avoid, if at all possible, the "C arrays of integers with
attribute, value pairs", which are hard to write and hard
to bind in non-C languages.
• allow failing in a recoverable way.
• do not make the GL context creation API a mess of arguments.
Looking at prior art, it seems that a common pattern is to split the
construction phase in two:
• a first phase that creates a GL context wrapper object and
does preliminary checks on the environment.
• a second phase that creates the backend-specific GL object.
We adopted a similar pattern:
• gdk_window_create_gl_context() creates a GdkGLContext
• gdk_gl_context_realize() creates the underlying resources
Calling gdk_gl_context_make_current() also realizes the context, so
simple GL users do not need to care. Advanced users will want to
call gdk_window_create_gl_context(), set up the optional requirements,
and then call gdk_gl_context_realize(). If either of these two steps
fails, it's possible to recover by changing the requirements, or simply
creating a new GdkGLContext instance.
https://bugzilla.gnome.org/show_bug.cgi?id=741946
2015-01-27 21:23:23 +00:00
|
|
|
|
2015-03-25 14:34:42 +00:00
|
|
|
gdk_x11_display_error_trap_push (display);
|
|
|
|
|
|
|
|
res = glXCreateContextAttribsARB (gdk_x11_display_get_xdisplay (display),
|
|
|
|
config,
|
|
|
|
share_x11 != NULL ? share_x11->glx_context : NULL,
|
|
|
|
True,
|
|
|
|
attrib_list);
|
|
|
|
|
|
|
|
if (gdk_x11_display_error_trap_pop (display))
|
|
|
|
return NULL;
|
|
|
|
|
|
|
|
return res;
|
GL: Split GL context creation in two phases
One of the major requests by OpenGL users has been the ability to
specify settings when creating a GL context, like the version to use
or whether the debug support should be enabled.
We have a couple of requirements in terms of API:
• avoid, if at all possible, the "C arrays of integers with
attribute, value pairs", which are hard to write and hard
to bind in non-C languages.
• allow failing in a recoverable way.
• do not make the GL context creation API a mess of arguments.
Looking at prior art, it seems that a common pattern is to split the
construction phase in two:
• a first phase that creates a GL context wrapper object and
does preliminary checks on the environment.
• a second phase that creates the backend-specific GL object.
We adopted a similar pattern:
• gdk_window_create_gl_context() creates a GdkGLContext
• gdk_gl_context_realize() creates the underlying resources
Calling gdk_gl_context_make_current() also realizes the context, so
simple GL users do not need to care. Advanced users will want to
call gdk_window_create_gl_context(), set up the optional requirements,
and then call gdk_gl_context_realize(). If either of these two steps
fails, it's possible to recover by changing the requirements, or simply
creating a new GdkGLContext instance.
https://bugzilla.gnome.org/show_bug.cgi?id=741946
2015-01-27 21:23:23 +00:00
|
|
|
}
|
|
|
|
|
2015-10-06 17:59:35 +00:00
|
|
|
static GLXContext
|
|
|
|
create_legacy_context (GdkDisplay *display,
|
|
|
|
GLXFBConfig config,
|
|
|
|
GdkGLContext *share)
|
|
|
|
{
|
|
|
|
GdkX11GLContext *share_x11 = NULL;
|
|
|
|
GLXContext res;
|
|
|
|
|
|
|
|
if (share != NULL)
|
|
|
|
share_x11 = GDK_X11_GL_CONTEXT (share);
|
|
|
|
|
|
|
|
gdk_x11_display_error_trap_push (display);
|
|
|
|
|
|
|
|
res = glXCreateNewContext (gdk_x11_display_get_xdisplay (display),
|
|
|
|
config,
|
|
|
|
GLX_RGBA_TYPE,
|
|
|
|
share_x11 != NULL ? share_x11->glx_context : NULL,
|
|
|
|
TRUE);
|
|
|
|
|
|
|
|
if (gdk_x11_display_error_trap_pop (display))
|
|
|
|
return NULL;
|
|
|
|
|
|
|
|
return res;
|
|
|
|
}
|
|
|
|
|
2020-05-27 19:12:35 +00:00
|
|
|
#ifdef HAVE_XDAMAGE
|
2020-06-29 14:21:58 +00:00
|
|
|
static void
|
|
|
|
finish_frame (GdkGLContext *context)
|
|
|
|
{
|
|
|
|
GdkX11GLContext *context_x11 = GDK_X11_GL_CONTEXT (context);
|
|
|
|
GdkSurface *surface = gdk_gl_context_get_surface (context);
|
|
|
|
|
|
|
|
if (context_x11->xdamage == 0)
|
|
|
|
return;
|
|
|
|
|
|
|
|
if (context_x11->frame_fence == 0)
|
|
|
|
return;
|
|
|
|
|
|
|
|
glDeleteSync (context_x11->frame_fence);
|
|
|
|
context_x11->frame_fence = 0;
|
|
|
|
_gdk_x11_surface_set_frame_still_painting (surface, FALSE);
|
|
|
|
}
|
|
|
|
|
2020-06-22 21:13:54 +00:00
|
|
|
static void
|
|
|
|
bind_context_for_frame_fence (GdkGLContext *context)
|
|
|
|
{
|
|
|
|
GdkGLContext *current_context;
|
|
|
|
GdkX11GLContext *current_context_x11;
|
|
|
|
GLXContext current_glx_context = NULL;
|
|
|
|
gboolean needs_binding = TRUE;
|
|
|
|
|
|
|
|
/* We don't care if the passed context is the current context,
|
|
|
|
* necessarily, but we do care that *some* context that can
|
|
|
|
* see the sync object is bound.
|
|
|
|
*
|
|
|
|
* If no context is bound at all, the GL dispatch layer will
|
|
|
|
* make glClientWaitSync() silently return 0.
|
|
|
|
*/
|
|
|
|
current_glx_context = glXGetCurrentContext ();
|
|
|
|
|
|
|
|
if (current_glx_context == NULL)
|
|
|
|
goto out;
|
|
|
|
|
|
|
|
current_context = gdk_gl_context_get_current ();
|
|
|
|
|
|
|
|
if (current_context == NULL)
|
|
|
|
goto out;
|
|
|
|
|
|
|
|
current_context_x11 = GDK_X11_GL_CONTEXT (current_context);
|
|
|
|
|
|
|
|
/* If the GLX context was changed out from under GDK, then
|
|
|
|
* that context may not be one that is able to see the
|
|
|
|
* created fence object.
|
|
|
|
*/
|
|
|
|
if (current_context_x11->glx_context != current_glx_context)
|
|
|
|
goto out;
|
|
|
|
|
|
|
|
needs_binding = FALSE;
|
|
|
|
out:
|
|
|
|
if (needs_binding)
|
|
|
|
gdk_gl_context_make_current (context);
|
|
|
|
}
|
|
|
|
|
2020-05-27 19:12:35 +00:00
|
|
|
static gboolean
|
|
|
|
on_gl_surface_xevent (GdkGLContext *context,
|
|
|
|
XEvent *xevent,
|
|
|
|
GdkX11Display *display_x11)
|
|
|
|
{
|
|
|
|
GdkX11GLContext *context_x11 = GDK_X11_GL_CONTEXT (context);
|
|
|
|
XDamageNotifyEvent *damage_xevent;
|
|
|
|
|
|
|
|
if (!context_x11->is_attached)
|
|
|
|
return FALSE;
|
|
|
|
|
|
|
|
if (xevent->type != (display_x11->damage_event_base + XDamageNotify))
|
|
|
|
return FALSE;
|
|
|
|
|
|
|
|
damage_xevent = (XDamageNotifyEvent *) xevent;
|
|
|
|
|
|
|
|
if (damage_xevent->damage != context_x11->xdamage)
|
|
|
|
return FALSE;
|
|
|
|
|
|
|
|
if (context_x11->frame_fence)
|
|
|
|
{
|
|
|
|
GLenum wait_result;
|
|
|
|
|
2020-06-22 21:13:54 +00:00
|
|
|
bind_context_for_frame_fence (context);
|
2020-06-22 21:13:54 +00:00
|
|
|
|
2020-05-27 19:12:35 +00:00
|
|
|
wait_result = glClientWaitSync (context_x11->frame_fence, 0, 0);
|
|
|
|
|
|
|
|
switch (wait_result)
|
|
|
|
{
|
|
|
|
/* We assume that if the fence has been signaled, that this damage
|
|
|
|
* event is the damage event that was triggered by the GL drawing
|
|
|
|
* associated with the fence. That's, technically, not necessarly
|
|
|
|
* always true. The X server could have generated damage for
|
|
|
|
* an unrelated event (say the size of the window changing), at
|
|
|
|
* just the right moment such that we're picking it up instead.
|
|
|
|
*
|
|
|
|
* We're choosing not to handle this edge case, but if it does ever
|
|
|
|
* happen in the wild, it could lead to slight underdrawing by
|
|
|
|
* the compositor for one frame. In the future, if we find out
|
|
|
|
* this edge case is noticeable, we can compensate by copying the
|
|
|
|
* painted region from gdk_x11_gl_context_end_frame and subtracting
|
|
|
|
* damaged areas from the copy as they come in. Once the copied
|
|
|
|
* region goes empty, we know that there won't be any underdraw,
|
|
|
|
* and can mark painting has finished. It's not worth the added
|
|
|
|
* complexity and resource usage to do this bookkeeping, however,
|
|
|
|
* unless the problem is practically visible.
|
|
|
|
*/
|
|
|
|
case GL_ALREADY_SIGNALED:
|
|
|
|
case GL_CONDITION_SATISFIED:
|
|
|
|
case GL_WAIT_FAILED:
|
|
|
|
if (wait_result == GL_WAIT_FAILED)
|
|
|
|
g_warning ("failed to wait on GL fence associated with last swap buffers call");
|
2020-06-29 14:21:58 +00:00
|
|
|
finish_frame (context);
|
2020-05-27 19:12:35 +00:00
|
|
|
break;
|
|
|
|
|
|
|
|
/* We assume that if the fence hasn't been signaled, that this
|
|
|
|
* damage event is not the damage event that was triggered by the
|
|
|
|
* GL drawing associated with the fence. That's only true for
|
|
|
|
* the Nvidia vendor driver. When using open source drivers, damage
|
|
|
|
* is emitted immediately on swap buffers, before the fence ever
|
|
|
|
* has a chance to signal.
|
|
|
|
*/
|
|
|
|
case GL_TIMEOUT_EXPIRED:
|
|
|
|
break;
|
|
|
|
default:
|
2020-06-22 15:07:32 +00:00
|
|
|
g_error ("glClientWaitSync returned unexpected result: %x", (guint) wait_result);
|
2020-05-27 19:12:35 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return FALSE;
|
|
|
|
}
|
2020-06-29 14:21:58 +00:00
|
|
|
|
|
|
|
static void
|
|
|
|
on_surface_state_changed (GdkGLContext *context)
|
|
|
|
{
|
|
|
|
GdkSurface *surface = gdk_gl_context_get_surface (context);
|
|
|
|
|
gdk: Replace 'WITHDRAWN' state with async 'is-mapped' boolean
It was used by all surfaces to track 'is-mapped', but still part of the
GdkToplevelState, and is now replaced with a separate boolean in the
GdkSurface structure.
It also caused issues when a widget was unmapped, and due to that
unmapped a popover which hid its corresponding surface. When this
surface was hidden, it emitted a state change event, which would then go
back into GTK and queue a resize on popover widget, which would travel
back down to the widget that was originally unmapped, causing confusino
when doing future allocations.
To summarize, one should not hide widgets during allocation, and to
avoid this, make this new is-mapped boolean asynchronous when hiding a
surface, meaning the notification event for the changed mapped state
will be emitted in an idle callback. This avoids the above described
reentry issue.
2020-12-07 17:18:38 +00:00
|
|
|
if (GDK_SURFACE_IS_MAPPED (surface))
|
2020-06-29 14:21:58 +00:00
|
|
|
return;
|
|
|
|
|
|
|
|
/* If we're about to withdraw the surface, then we don't care if the frame is
|
|
|
|
* still getting rendered by the GPU. The compositor is going to remove the surface
|
|
|
|
* from the scene anyway, so wrap up the frame.
|
|
|
|
*/
|
|
|
|
finish_frame (context);
|
|
|
|
}
|
2020-05-27 19:12:35 +00:00
|
|
|
#endif
|
|
|
|
|
GL: Split GL context creation in two phases
One of the major requests by OpenGL users has been the ability to
specify settings when creating a GL context, like the version to use
or whether the debug support should be enabled.
We have a couple of requirements in terms of API:
• avoid, if at all possible, the "C arrays of integers with
attribute, value pairs", which are hard to write and hard
to bind in non-C languages.
• allow failing in a recoverable way.
• do not make the GL context creation API a mess of arguments.
Looking at prior art, it seems that a common pattern is to split the
construction phase in two:
• a first phase that creates a GL context wrapper object and
does preliminary checks on the environment.
• a second phase that creates the backend-specific GL object.
We adopted a similar pattern:
• gdk_window_create_gl_context() creates a GdkGLContext
• gdk_gl_context_realize() creates the underlying resources
Calling gdk_gl_context_make_current() also realizes the context, so
simple GL users do not need to care. Advanced users will want to
call gdk_window_create_gl_context(), set up the optional requirements,
and then call gdk_gl_context_realize(). If either of these two steps
fails, it's possible to recover by changing the requirements, or simply
creating a new GdkGLContext instance.
https://bugzilla.gnome.org/show_bug.cgi?id=741946
2015-01-27 21:23:23 +00:00
|
|
|
static gboolean
|
|
|
|
gdk_x11_gl_context_realize (GdkGLContext *context,
|
|
|
|
GError **error)
|
|
|
|
{
|
2016-04-22 17:01:19 +00:00
|
|
|
GdkX11Display *display_x11;
|
GL: Split GL context creation in two phases
One of the major requests by OpenGL users has been the ability to
specify settings when creating a GL context, like the version to use
or whether the debug support should be enabled.
We have a couple of requirements in terms of API:
• avoid, if at all possible, the "C arrays of integers with
attribute, value pairs", which are hard to write and hard
to bind in non-C languages.
• allow failing in a recoverable way.
• do not make the GL context creation API a mess of arguments.
Looking at prior art, it seems that a common pattern is to split the
construction phase in two:
• a first phase that creates a GL context wrapper object and
does preliminary checks on the environment.
• a second phase that creates the backend-specific GL object.
We adopted a similar pattern:
• gdk_window_create_gl_context() creates a GdkGLContext
• gdk_gl_context_realize() creates the underlying resources
Calling gdk_gl_context_make_current() also realizes the context, so
simple GL users do not need to care. Advanced users will want to
call gdk_window_create_gl_context(), set up the optional requirements,
and then call gdk_gl_context_realize(). If either of these two steps
fails, it's possible to recover by changing the requirements, or simply
creating a new GdkGLContext instance.
https://bugzilla.gnome.org/show_bug.cgi?id=741946
2015-01-27 21:23:23 +00:00
|
|
|
GdkDisplay *display;
|
|
|
|
GdkX11GLContext *context_x11;
|
|
|
|
XVisualInfo *xvisinfo;
|
|
|
|
Display *dpy;
|
|
|
|
DrawableInfo *info;
|
|
|
|
GdkGLContext *share;
|
2019-06-04 21:26:28 +00:00
|
|
|
GdkGLContext *shared_data_context;
|
2018-03-20 14:14:10 +00:00
|
|
|
GdkSurface *surface;
|
2016-04-22 17:01:19 +00:00
|
|
|
gboolean debug_bit, compat_bit, legacy_bit, es_bit;
|
2015-02-12 17:30:42 +00:00
|
|
|
int major, minor, flags;
|
GL: Split GL context creation in two phases
One of the major requests by OpenGL users has been the ability to
specify settings when creating a GL context, like the version to use
or whether the debug support should be enabled.
We have a couple of requirements in terms of API:
• avoid, if at all possible, the "C arrays of integers with
attribute, value pairs", which are hard to write and hard
to bind in non-C languages.
• allow failing in a recoverable way.
• do not make the GL context creation API a mess of arguments.
Looking at prior art, it seems that a common pattern is to split the
construction phase in two:
• a first phase that creates a GL context wrapper object and
does preliminary checks on the environment.
• a second phase that creates the backend-specific GL object.
We adopted a similar pattern:
• gdk_window_create_gl_context() creates a GdkGLContext
• gdk_gl_context_realize() creates the underlying resources
Calling gdk_gl_context_make_current() also realizes the context, so
simple GL users do not need to care. Advanced users will want to
call gdk_window_create_gl_context(), set up the optional requirements,
and then call gdk_gl_context_realize(). If either of these two steps
fails, it's possible to recover by changing the requirements, or simply
creating a new GdkGLContext instance.
https://bugzilla.gnome.org/show_bug.cgi?id=741946
2015-01-27 21:23:23 +00:00
|
|
|
|
2018-03-20 14:14:10 +00:00
|
|
|
surface = gdk_gl_context_get_surface (context);
|
|
|
|
display = gdk_surface_get_display (surface);
|
GL: Split GL context creation in two phases
One of the major requests by OpenGL users has been the ability to
specify settings when creating a GL context, like the version to use
or whether the debug support should be enabled.
We have a couple of requirements in terms of API:
• avoid, if at all possible, the "C arrays of integers with
attribute, value pairs", which are hard to write and hard
to bind in non-C languages.
• allow failing in a recoverable way.
• do not make the GL context creation API a mess of arguments.
Looking at prior art, it seems that a common pattern is to split the
construction phase in two:
• a first phase that creates a GL context wrapper object and
does preliminary checks on the environment.
• a second phase that creates the backend-specific GL object.
We adopted a similar pattern:
• gdk_window_create_gl_context() creates a GdkGLContext
• gdk_gl_context_realize() creates the underlying resources
Calling gdk_gl_context_make_current() also realizes the context, so
simple GL users do not need to care. Advanced users will want to
call gdk_window_create_gl_context(), set up the optional requirements,
and then call gdk_gl_context_realize(). If either of these two steps
fails, it's possible to recover by changing the requirements, or simply
creating a new GdkGLContext instance.
https://bugzilla.gnome.org/show_bug.cgi?id=741946
2015-01-27 21:23:23 +00:00
|
|
|
dpy = gdk_x11_display_get_xdisplay (display);
|
|
|
|
context_x11 = GDK_X11_GL_CONTEXT (context);
|
2016-04-22 17:01:19 +00:00
|
|
|
display_x11 = GDK_X11_DISPLAY (display);
|
GL: Split GL context creation in two phases
One of the major requests by OpenGL users has been the ability to
specify settings when creating a GL context, like the version to use
or whether the debug support should be enabled.
We have a couple of requirements in terms of API:
• avoid, if at all possible, the "C arrays of integers with
attribute, value pairs", which are hard to write and hard
to bind in non-C languages.
• allow failing in a recoverable way.
• do not make the GL context creation API a mess of arguments.
Looking at prior art, it seems that a common pattern is to split the
construction phase in two:
• a first phase that creates a GL context wrapper object and
does preliminary checks on the environment.
• a second phase that creates the backend-specific GL object.
We adopted a similar pattern:
• gdk_window_create_gl_context() creates a GdkGLContext
• gdk_gl_context_realize() creates the underlying resources
Calling gdk_gl_context_make_current() also realizes the context, so
simple GL users do not need to care. Advanced users will want to
call gdk_window_create_gl_context(), set up the optional requirements,
and then call gdk_gl_context_realize(). If either of these two steps
fails, it's possible to recover by changing the requirements, or simply
creating a new GdkGLContext instance.
https://bugzilla.gnome.org/show_bug.cgi?id=741946
2015-01-27 21:23:23 +00:00
|
|
|
share = gdk_gl_context_get_shared_context (context);
|
2019-06-04 21:26:28 +00:00
|
|
|
shared_data_context = gdk_surface_get_shared_data_gl_context (surface);
|
GL: Split GL context creation in two phases
One of the major requests by OpenGL users has been the ability to
specify settings when creating a GL context, like the version to use
or whether the debug support should be enabled.
We have a couple of requirements in terms of API:
• avoid, if at all possible, the "C arrays of integers with
attribute, value pairs", which are hard to write and hard
to bind in non-C languages.
• allow failing in a recoverable way.
• do not make the GL context creation API a mess of arguments.
Looking at prior art, it seems that a common pattern is to split the
construction phase in two:
• a first phase that creates a GL context wrapper object and
does preliminary checks on the environment.
• a second phase that creates the backend-specific GL object.
We adopted a similar pattern:
• gdk_window_create_gl_context() creates a GdkGLContext
• gdk_gl_context_realize() creates the underlying resources
Calling gdk_gl_context_make_current() also realizes the context, so
simple GL users do not need to care. Advanced users will want to
call gdk_window_create_gl_context(), set up the optional requirements,
and then call gdk_gl_context_realize(). If either of these two steps
fails, it's possible to recover by changing the requirements, or simply
creating a new GdkGLContext instance.
https://bugzilla.gnome.org/show_bug.cgi?id=741946
2015-01-27 21:23:23 +00:00
|
|
|
|
2015-02-12 17:30:42 +00:00
|
|
|
gdk_gl_context_get_required_version (context, &major, &minor);
|
|
|
|
debug_bit = gdk_gl_context_get_debug_enabled (context);
|
|
|
|
compat_bit = gdk_gl_context_get_forward_compatible (context);
|
2015-02-12 12:34:28 +00:00
|
|
|
|
2015-10-06 17:59:35 +00:00
|
|
|
/* If there is no glXCreateContextAttribsARB() then we default to legacy */
|
2018-01-12 00:48:27 +00:00
|
|
|
legacy_bit = !display_x11->has_glx_create_context || GDK_DISPLAY_DEBUG_CHECK (display, GL_LEGACY);
|
2015-10-06 17:59:35 +00:00
|
|
|
|
2018-01-12 00:48:27 +00:00
|
|
|
es_bit = (GDK_DISPLAY_DEBUG_CHECK (display, GL_GLES) || (share != NULL && gdk_gl_context_get_use_es (share))) &&
|
2016-04-22 17:01:19 +00:00
|
|
|
(display_x11->has_glx_create_context && display_x11->has_glx_create_es2_context);
|
|
|
|
|
2015-10-06 17:59:35 +00:00
|
|
|
/* We cannot share legacy contexts with core profile ones, so the
|
|
|
|
* shared context is the one that decides if we're going to create
|
|
|
|
* a legacy context or not.
|
|
|
|
*/
|
|
|
|
if (share != NULL && gdk_gl_context_is_legacy (share))
|
|
|
|
legacy_bit = TRUE;
|
|
|
|
|
2015-02-12 17:30:42 +00:00
|
|
|
flags = 0;
|
|
|
|
if (debug_bit)
|
|
|
|
flags |= GLX_CONTEXT_DEBUG_BIT_ARB;
|
|
|
|
if (compat_bit)
|
|
|
|
flags |= GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB;
|
GL: Split GL context creation in two phases
One of the major requests by OpenGL users has been the ability to
specify settings when creating a GL context, like the version to use
or whether the debug support should be enabled.
We have a couple of requirements in terms of API:
• avoid, if at all possible, the "C arrays of integers with
attribute, value pairs", which are hard to write and hard
to bind in non-C languages.
• allow failing in a recoverable way.
• do not make the GL context creation API a mess of arguments.
Looking at prior art, it seems that a common pattern is to split the
construction phase in two:
• a first phase that creates a GL context wrapper object and
does preliminary checks on the environment.
• a second phase that creates the backend-specific GL object.
We adopted a similar pattern:
• gdk_window_create_gl_context() creates a GdkGLContext
• gdk_gl_context_realize() creates the underlying resources
Calling gdk_gl_context_make_current() also realizes the context, so
simple GL users do not need to care. Advanced users will want to
call gdk_window_create_gl_context(), set up the optional requirements,
and then call gdk_gl_context_realize(). If either of these two steps
fails, it's possible to recover by changing the requirements, or simply
creating a new GdkGLContext instance.
https://bugzilla.gnome.org/show_bug.cgi?id=741946
2015-01-27 21:23:23 +00:00
|
|
|
|
2018-01-12 00:48:27 +00:00
|
|
|
GDK_DISPLAY_NOTE (display, OPENGL,
|
2016-04-22 17:01:19 +00:00
|
|
|
g_message ("Creating GLX context (version:%d.%d, debug:%s, forward:%s, legacy:%s, es:%s)",
|
2016-02-29 02:29:16 +00:00
|
|
|
major, minor,
|
|
|
|
debug_bit ? "yes" : "no",
|
|
|
|
compat_bit ? "yes" : "no",
|
2016-04-22 17:01:19 +00:00
|
|
|
legacy_bit ? "yes" : "no",
|
|
|
|
es_bit ? "yes" : "no"));
|
2015-10-06 17:59:35 +00:00
|
|
|
|
|
|
|
/* If we have access to GLX_ARB_create_context_profile then we can ask for
|
|
|
|
* a compatibility profile; if we don't, then we have to fall back to the
|
|
|
|
* old GLX 1.3 API.
|
|
|
|
*/
|
|
|
|
if (legacy_bit && !GDK_X11_DISPLAY (display)->has_glx_create_context)
|
|
|
|
{
|
2018-01-12 00:48:27 +00:00
|
|
|
GDK_DISPLAY_NOTE (display, OPENGL, g_message ("Creating legacy GL context on request"));
|
2019-06-04 21:26:28 +00:00
|
|
|
context_x11->glx_context = create_legacy_context (display, context_x11->glx_config, share ? share : shared_data_context);
|
2015-10-06 17:59:35 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2016-04-22 17:01:19 +00:00
|
|
|
int profile;
|
|
|
|
|
|
|
|
if (es_bit)
|
|
|
|
profile = GLX_CONTEXT_ES2_PROFILE_BIT_EXT;
|
|
|
|
else
|
|
|
|
profile = legacy_bit ? GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB
|
|
|
|
: GLX_CONTEXT_CORE_PROFILE_BIT_ARB;
|
2015-10-06 17:59:35 +00:00
|
|
|
|
|
|
|
/* We need to tweak the version, otherwise we may end up requesting
|
|
|
|
* a compatibility context with a minimum version of 3.2, which is
|
|
|
|
* an error
|
|
|
|
*/
|
|
|
|
if (legacy_bit)
|
|
|
|
{
|
|
|
|
major = 3;
|
|
|
|
minor = 0;
|
|
|
|
}
|
|
|
|
|
2018-01-12 00:48:27 +00:00
|
|
|
GDK_DISPLAY_NOTE (display, OPENGL, g_message ("Creating GL3 context"));
|
2015-10-06 17:59:35 +00:00
|
|
|
context_x11->glx_context = create_gl3_context (display,
|
|
|
|
context_x11->glx_config,
|
2019-06-04 21:26:28 +00:00
|
|
|
share ? share : shared_data_context,
|
2015-10-06 17:59:35 +00:00
|
|
|
profile, flags, major, minor);
|
|
|
|
|
|
|
|
/* Fall back to legacy in case the GL3 context creation failed */
|
|
|
|
if (context_x11->glx_context == NULL)
|
|
|
|
{
|
2018-01-12 00:48:27 +00:00
|
|
|
GDK_DISPLAY_NOTE (display, OPENGL, g_message ("Creating fallback legacy context"));
|
2019-06-04 21:26:28 +00:00
|
|
|
context_x11->glx_context = create_legacy_context (display, context_x11->glx_config, share ? share : shared_data_context);
|
2015-10-06 17:59:35 +00:00
|
|
|
legacy_bit = TRUE;
|
2016-04-22 17:01:19 +00:00
|
|
|
es_bit = FALSE;
|
2015-10-06 17:59:35 +00:00
|
|
|
}
|
|
|
|
}
|
2015-02-12 17:30:42 +00:00
|
|
|
|
GL: Split GL context creation in two phases
One of the major requests by OpenGL users has been the ability to
specify settings when creating a GL context, like the version to use
or whether the debug support should be enabled.
We have a couple of requirements in terms of API:
• avoid, if at all possible, the "C arrays of integers with
attribute, value pairs", which are hard to write and hard
to bind in non-C languages.
• allow failing in a recoverable way.
• do not make the GL context creation API a mess of arguments.
Looking at prior art, it seems that a common pattern is to split the
construction phase in two:
• a first phase that creates a GL context wrapper object and
does preliminary checks on the environment.
• a second phase that creates the backend-specific GL object.
We adopted a similar pattern:
• gdk_window_create_gl_context() creates a GdkGLContext
• gdk_gl_context_realize() creates the underlying resources
Calling gdk_gl_context_make_current() also realizes the context, so
simple GL users do not need to care. Advanced users will want to
call gdk_window_create_gl_context(), set up the optional requirements,
and then call gdk_gl_context_realize(). If either of these two steps
fails, it's possible to recover by changing the requirements, or simply
creating a new GdkGLContext instance.
https://bugzilla.gnome.org/show_bug.cgi?id=741946
2015-01-27 21:23:23 +00:00
|
|
|
if (context_x11->glx_context == NULL)
|
|
|
|
{
|
|
|
|
g_set_error_literal (error, GDK_GL_ERROR,
|
|
|
|
GDK_GL_ERROR_NOT_AVAILABLE,
|
|
|
|
_("Unable to create a GL context"));
|
|
|
|
return FALSE;
|
|
|
|
}
|
|
|
|
|
2015-10-06 17:59:35 +00:00
|
|
|
/* Ensure that any other context is created with a legacy bit set */
|
|
|
|
gdk_gl_context_set_is_legacy (context, legacy_bit);
|
|
|
|
|
2019-08-25 12:52:24 +00:00
|
|
|
/* Ensure that any other context is created with an ES bit set */
|
2016-04-22 17:01:19 +00:00
|
|
|
gdk_gl_context_set_use_es (context, es_bit);
|
|
|
|
|
GL: Split GL context creation in two phases
One of the major requests by OpenGL users has been the ability to
specify settings when creating a GL context, like the version to use
or whether the debug support should be enabled.
We have a couple of requirements in terms of API:
• avoid, if at all possible, the "C arrays of integers with
attribute, value pairs", which are hard to write and hard
to bind in non-C languages.
• allow failing in a recoverable way.
• do not make the GL context creation API a mess of arguments.
Looking at prior art, it seems that a common pattern is to split the
construction phase in two:
• a first phase that creates a GL context wrapper object and
does preliminary checks on the environment.
• a second phase that creates the backend-specific GL object.
We adopted a similar pattern:
• gdk_window_create_gl_context() creates a GdkGLContext
• gdk_gl_context_realize() creates the underlying resources
Calling gdk_gl_context_make_current() also realizes the context, so
simple GL users do not need to care. Advanced users will want to
call gdk_window_create_gl_context(), set up the optional requirements,
and then call gdk_gl_context_realize(). If either of these two steps
fails, it's possible to recover by changing the requirements, or simply
creating a new GdkGLContext instance.
https://bugzilla.gnome.org/show_bug.cgi?id=741946
2015-01-27 21:23:23 +00:00
|
|
|
xvisinfo = find_xvisinfo_for_fbconfig (display, context_x11->glx_config);
|
|
|
|
|
2019-04-22 01:14:46 +00:00
|
|
|
info = get_glx_drawable_info (surface);
|
GL: Split GL context creation in two phases
One of the major requests by OpenGL users has been the ability to
specify settings when creating a GL context, like the version to use
or whether the debug support should be enabled.
We have a couple of requirements in terms of API:
• avoid, if at all possible, the "C arrays of integers with
attribute, value pairs", which are hard to write and hard
to bind in non-C languages.
• allow failing in a recoverable way.
• do not make the GL context creation API a mess of arguments.
Looking at prior art, it seems that a common pattern is to split the
construction phase in two:
• a first phase that creates a GL context wrapper object and
does preliminary checks on the environment.
• a second phase that creates the backend-specific GL object.
We adopted a similar pattern:
• gdk_window_create_gl_context() creates a GdkGLContext
• gdk_gl_context_realize() creates the underlying resources
Calling gdk_gl_context_make_current() also realizes the context, so
simple GL users do not need to care. Advanced users will want to
call gdk_window_create_gl_context(), set up the optional requirements,
and then call gdk_gl_context_realize(). If either of these two steps
fails, it's possible to recover by changing the requirements, or simply
creating a new GdkGLContext instance.
https://bugzilla.gnome.org/show_bug.cgi?id=741946
2015-01-27 21:23:23 +00:00
|
|
|
if (info == NULL)
|
|
|
|
{
|
|
|
|
XSetWindowAttributes attrs;
|
|
|
|
unsigned long mask;
|
|
|
|
|
|
|
|
gdk_x11_display_error_trap_push (display);
|
|
|
|
|
|
|
|
info = g_slice_new0 (DrawableInfo);
|
|
|
|
info->display = display;
|
|
|
|
info->last_frame_counter = 0;
|
|
|
|
|
|
|
|
attrs.override_redirect = True;
|
|
|
|
attrs.colormap = XCreateColormap (dpy, DefaultRootWindow (dpy), xvisinfo->visual, AllocNone);
|
|
|
|
attrs.border_pixel = 0;
|
|
|
|
mask = CWOverrideRedirect | CWColormap | CWBorderPixel;
|
|
|
|
info->dummy_xwin = XCreateWindow (dpy, DefaultRootWindow (dpy),
|
|
|
|
-100, -100, 1, 1,
|
|
|
|
0,
|
|
|
|
xvisinfo->depth,
|
|
|
|
CopyFromParent,
|
|
|
|
xvisinfo->visual,
|
|
|
|
mask,
|
|
|
|
&attrs);
|
|
|
|
XMapWindow(dpy, info->dummy_xwin);
|
|
|
|
|
|
|
|
if (GDK_X11_DISPLAY (display)->glx_version >= 13)
|
|
|
|
{
|
|
|
|
info->glx_drawable = glXCreateWindow (dpy, context_x11->glx_config,
|
2019-04-22 01:14:46 +00:00
|
|
|
gdk_x11_surface_get_xid (surface),
|
GL: Split GL context creation in two phases
One of the major requests by OpenGL users has been the ability to
specify settings when creating a GL context, like the version to use
or whether the debug support should be enabled.
We have a couple of requirements in terms of API:
• avoid, if at all possible, the "C arrays of integers with
attribute, value pairs", which are hard to write and hard
to bind in non-C languages.
• allow failing in a recoverable way.
• do not make the GL context creation API a mess of arguments.
Looking at prior art, it seems that a common pattern is to split the
construction phase in two:
• a first phase that creates a GL context wrapper object and
does preliminary checks on the environment.
• a second phase that creates the backend-specific GL object.
We adopted a similar pattern:
• gdk_window_create_gl_context() creates a GdkGLContext
• gdk_gl_context_realize() creates the underlying resources
Calling gdk_gl_context_make_current() also realizes the context, so
simple GL users do not need to care. Advanced users will want to
call gdk_window_create_gl_context(), set up the optional requirements,
and then call gdk_gl_context_realize(). If either of these two steps
fails, it's possible to recover by changing the requirements, or simply
creating a new GdkGLContext instance.
https://bugzilla.gnome.org/show_bug.cgi?id=741946
2015-01-27 21:23:23 +00:00
|
|
|
NULL);
|
|
|
|
info->dummy_glx = glXCreateWindow (dpy, context_x11->glx_config, info->dummy_xwin, NULL);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (gdk_x11_display_error_trap_pop (display))
|
|
|
|
{
|
|
|
|
g_set_error_literal (error, GDK_GL_ERROR,
|
|
|
|
GDK_GL_ERROR_NOT_AVAILABLE,
|
|
|
|
_("Unable to create a GL context"));
|
|
|
|
|
|
|
|
XFree (xvisinfo);
|
|
|
|
drawable_info_free (info);
|
|
|
|
glXDestroyContext (dpy, context_x11->glx_context);
|
|
|
|
context_x11->glx_context = NULL;
|
|
|
|
|
|
|
|
return FALSE;
|
|
|
|
}
|
|
|
|
|
2019-04-22 01:14:46 +00:00
|
|
|
set_glx_drawable_info (surface, info);
|
GL: Split GL context creation in two phases
One of the major requests by OpenGL users has been the ability to
specify settings when creating a GL context, like the version to use
or whether the debug support should be enabled.
We have a couple of requirements in terms of API:
• avoid, if at all possible, the "C arrays of integers with
attribute, value pairs", which are hard to write and hard
to bind in non-C languages.
• allow failing in a recoverable way.
• do not make the GL context creation API a mess of arguments.
Looking at prior art, it seems that a common pattern is to split the
construction phase in two:
• a first phase that creates a GL context wrapper object and
does preliminary checks on the environment.
• a second phase that creates the backend-specific GL object.
We adopted a similar pattern:
• gdk_window_create_gl_context() creates a GdkGLContext
• gdk_gl_context_realize() creates the underlying resources
Calling gdk_gl_context_make_current() also realizes the context, so
simple GL users do not need to care. Advanced users will want to
call gdk_window_create_gl_context(), set up the optional requirements,
and then call gdk_gl_context_realize(). If either of these two steps
fails, it's possible to recover by changing the requirements, or simply
creating a new GdkGLContext instance.
https://bugzilla.gnome.org/show_bug.cgi?id=741946
2015-01-27 21:23:23 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
XFree (xvisinfo);
|
|
|
|
|
2019-04-22 01:14:46 +00:00
|
|
|
context_x11->attached_drawable = info->glx_drawable ? info->glx_drawable : gdk_x11_surface_get_xid (surface);
|
2016-11-23 04:18:43 +00:00
|
|
|
context_x11->unattached_drawable = info->dummy_glx ? info->dummy_glx : info->dummy_xwin;
|
GL: Split GL context creation in two phases
One of the major requests by OpenGL users has been the ability to
specify settings when creating a GL context, like the version to use
or whether the debug support should be enabled.
We have a couple of requirements in terms of API:
• avoid, if at all possible, the "C arrays of integers with
attribute, value pairs", which are hard to write and hard
to bind in non-C languages.
• allow failing in a recoverable way.
• do not make the GL context creation API a mess of arguments.
Looking at prior art, it seems that a common pattern is to split the
construction phase in two:
• a first phase that creates a GL context wrapper object and
does preliminary checks on the environment.
• a second phase that creates the backend-specific GL object.
We adopted a similar pattern:
• gdk_window_create_gl_context() creates a GdkGLContext
• gdk_gl_context_realize() creates the underlying resources
Calling gdk_gl_context_make_current() also realizes the context, so
simple GL users do not need to care. Advanced users will want to
call gdk_window_create_gl_context(), set up the optional requirements,
and then call gdk_gl_context_realize(). If either of these two steps
fails, it's possible to recover by changing the requirements, or simply
creating a new GdkGLContext instance.
https://bugzilla.gnome.org/show_bug.cgi?id=741946
2015-01-27 21:23:23 +00:00
|
|
|
|
2020-05-27 19:12:35 +00:00
|
|
|
#ifdef HAVE_XDAMAGE
|
|
|
|
if (display_x11->have_damage && display_x11->has_async_glx_swap_buffers)
|
|
|
|
{
|
|
|
|
gdk_x11_display_error_trap_push (display);
|
|
|
|
context_x11->xdamage = XDamageCreate (dpy,
|
|
|
|
gdk_x11_surface_get_xid (surface),
|
|
|
|
XDamageReportRawRectangles);
|
|
|
|
if (gdk_x11_display_error_trap_pop (display))
|
2020-06-29 14:21:58 +00:00
|
|
|
{
|
|
|
|
context_x11->xdamage = 0;
|
|
|
|
}
|
2020-05-27 19:12:35 +00:00
|
|
|
else
|
2020-06-29 14:21:58 +00:00
|
|
|
{
|
|
|
|
g_signal_connect_object (G_OBJECT (display),
|
|
|
|
"xevent",
|
|
|
|
G_CALLBACK (on_gl_surface_xevent),
|
|
|
|
context,
|
|
|
|
G_CONNECT_SWAPPED);
|
|
|
|
g_signal_connect_object (G_OBJECT (surface),
|
|
|
|
"notify::state",
|
|
|
|
G_CALLBACK (on_surface_state_changed),
|
|
|
|
context,
|
|
|
|
G_CONNECT_SWAPPED);
|
|
|
|
|
|
|
|
}
|
2020-05-27 19:12:35 +00:00
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
GL: Split GL context creation in two phases
One of the major requests by OpenGL users has been the ability to
specify settings when creating a GL context, like the version to use
or whether the debug support should be enabled.
We have a couple of requirements in terms of API:
• avoid, if at all possible, the "C arrays of integers with
attribute, value pairs", which are hard to write and hard
to bind in non-C languages.
• allow failing in a recoverable way.
• do not make the GL context creation API a mess of arguments.
Looking at prior art, it seems that a common pattern is to split the
construction phase in two:
• a first phase that creates a GL context wrapper object and
does preliminary checks on the environment.
• a second phase that creates the backend-specific GL object.
We adopted a similar pattern:
• gdk_window_create_gl_context() creates a GdkGLContext
• gdk_gl_context_realize() creates the underlying resources
Calling gdk_gl_context_make_current() also realizes the context, so
simple GL users do not need to care. Advanced users will want to
call gdk_window_create_gl_context(), set up the optional requirements,
and then call gdk_gl_context_realize(). If either of these two steps
fails, it's possible to recover by changing the requirements, or simply
creating a new GdkGLContext instance.
https://bugzilla.gnome.org/show_bug.cgi?id=741946
2015-01-27 21:23:23 +00:00
|
|
|
context_x11->is_direct = glXIsDirect (dpy, context_x11->glx_context);
|
|
|
|
|
2018-01-12 00:48:27 +00:00
|
|
|
GDK_DISPLAY_NOTE (display, OPENGL,
|
2016-02-29 02:29:16 +00:00
|
|
|
g_message ("Realized GLX context[%p], %s",
|
|
|
|
context_x11->glx_context,
|
|
|
|
context_x11->is_direct ? "direct" : "indirect"));
|
GL: Split GL context creation in two phases
One of the major requests by OpenGL users has been the ability to
specify settings when creating a GL context, like the version to use
or whether the debug support should be enabled.
We have a couple of requirements in terms of API:
• avoid, if at all possible, the "C arrays of integers with
attribute, value pairs", which are hard to write and hard
to bind in non-C languages.
• allow failing in a recoverable way.
• do not make the GL context creation API a mess of arguments.
Looking at prior art, it seems that a common pattern is to split the
construction phase in two:
• a first phase that creates a GL context wrapper object and
does preliminary checks on the environment.
• a second phase that creates the backend-specific GL object.
We adopted a similar pattern:
• gdk_window_create_gl_context() creates a GdkGLContext
• gdk_gl_context_realize() creates the underlying resources
Calling gdk_gl_context_make_current() also realizes the context, so
simple GL users do not need to care. Advanced users will want to
call gdk_window_create_gl_context(), set up the optional requirements,
and then call gdk_gl_context_realize(). If either of these two steps
fails, it's possible to recover by changing the requirements, or simply
creating a new GdkGLContext instance.
https://bugzilla.gnome.org/show_bug.cgi?id=741946
2015-01-27 21:23:23 +00:00
|
|
|
|
|
|
|
return TRUE;
|
|
|
|
}
|
|
|
|
|
2014-10-30 10:46:09 +00:00
|
|
|
static void
|
|
|
|
gdk_x11_gl_context_dispose (GObject *gobject)
|
|
|
|
{
|
|
|
|
GdkX11GLContext *context_x11 = GDK_X11_GL_CONTEXT (gobject);
|
|
|
|
|
|
|
|
if (context_x11->glx_context != NULL)
|
|
|
|
{
|
|
|
|
GdkGLContext *context = GDK_GL_CONTEXT (gobject);
|
2014-11-03 12:20:55 +00:00
|
|
|
GdkDisplay *display = gdk_gl_context_get_display (context);
|
2014-10-30 10:46:09 +00:00
|
|
|
Display *dpy = gdk_x11_display_get_xdisplay (display);
|
|
|
|
|
|
|
|
if (glXGetCurrentContext () == context_x11->glx_context)
|
|
|
|
glXMakeContextCurrent (dpy, None, None, NULL);
|
|
|
|
|
2018-01-12 00:48:27 +00:00
|
|
|
GDK_DISPLAY_NOTE (display, OPENGL, g_message ("Destroying GLX context"));
|
2014-10-30 10:46:09 +00:00
|
|
|
glXDestroyContext (dpy, context_x11->glx_context);
|
|
|
|
context_x11->glx_context = NULL;
|
|
|
|
}
|
|
|
|
|
2020-05-27 19:12:35 +00:00
|
|
|
#ifdef HAVE_XDAMAGE
|
|
|
|
context_x11->xdamage = 0;
|
|
|
|
#endif
|
|
|
|
|
2014-10-30 10:46:09 +00:00
|
|
|
G_OBJECT_CLASS (gdk_x11_gl_context_parent_class)->dispose (gobject);
|
|
|
|
}
|
|
|
|
|
2014-10-09 08:45:44 +00:00
|
|
|
static void
|
|
|
|
gdk_x11_gl_context_class_init (GdkX11GLContextClass *klass)
|
|
|
|
{
|
|
|
|
GdkGLContextClass *context_class = GDK_GL_CONTEXT_CLASS (klass);
|
2016-12-01 00:38:20 +00:00
|
|
|
GdkDrawContextClass *draw_context_class = GDK_DRAW_CONTEXT_CLASS (klass);
|
2014-10-30 10:46:09 +00:00
|
|
|
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
|
2014-10-09 08:45:44 +00:00
|
|
|
|
GL: Split GL context creation in two phases
One of the major requests by OpenGL users has been the ability to
specify settings when creating a GL context, like the version to use
or whether the debug support should be enabled.
We have a couple of requirements in terms of API:
• avoid, if at all possible, the "C arrays of integers with
attribute, value pairs", which are hard to write and hard
to bind in non-C languages.
• allow failing in a recoverable way.
• do not make the GL context creation API a mess of arguments.
Looking at prior art, it seems that a common pattern is to split the
construction phase in two:
• a first phase that creates a GL context wrapper object and
does preliminary checks on the environment.
• a second phase that creates the backend-specific GL object.
We adopted a similar pattern:
• gdk_window_create_gl_context() creates a GdkGLContext
• gdk_gl_context_realize() creates the underlying resources
Calling gdk_gl_context_make_current() also realizes the context, so
simple GL users do not need to care. Advanced users will want to
call gdk_window_create_gl_context(), set up the optional requirements,
and then call gdk_gl_context_realize(). If either of these two steps
fails, it's possible to recover by changing the requirements, or simply
creating a new GdkGLContext instance.
https://bugzilla.gnome.org/show_bug.cgi?id=741946
2015-01-27 21:23:23 +00:00
|
|
|
context_class->realize = gdk_x11_gl_context_realize;
|
2016-12-04 15:33:13 +00:00
|
|
|
context_class->get_damage = gdk_x11_gl_context_get_damage;
|
2014-10-30 10:46:09 +00:00
|
|
|
|
2016-12-01 00:38:20 +00:00
|
|
|
draw_context_class->end_frame = gdk_x11_gl_context_end_frame;
|
|
|
|
|
2014-10-30 10:46:09 +00:00
|
|
|
gobject_class->dispose = gdk_x11_gl_context_dispose;
|
2014-10-09 08:45:44 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
gdk_x11_gl_context_init (GdkX11GLContext *self)
|
|
|
|
{
|
2014-11-05 11:02:18 +00:00
|
|
|
self->do_frame_sync = TRUE;
|
2014-10-09 08:45:44 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
gboolean
|
2017-11-17 15:37:52 +00:00
|
|
|
gdk_x11_screen_init_gl (GdkX11Screen *screen)
|
2014-10-09 08:45:44 +00:00
|
|
|
{
|
2017-11-01 23:41:45 +00:00
|
|
|
GdkDisplay *display = GDK_SCREEN_DISPLAY (screen);
|
2014-10-09 08:45:44 +00:00
|
|
|
GdkX11Display *display_x11 = GDK_X11_DISPLAY (display);
|
|
|
|
Display *dpy;
|
|
|
|
int error_base, event_base;
|
|
|
|
int screen_num;
|
|
|
|
|
|
|
|
if (display_x11->have_glx)
|
|
|
|
return TRUE;
|
|
|
|
|
2018-01-12 00:48:27 +00:00
|
|
|
if (GDK_DISPLAY_DEBUG_CHECK (display, GL_DISABLE))
|
2014-12-19 17:27:31 +00:00
|
|
|
return FALSE;
|
|
|
|
|
2014-10-09 08:45:44 +00:00
|
|
|
dpy = gdk_x11_display_get_xdisplay (display);
|
|
|
|
|
2017-02-16 00:04:50 +00:00
|
|
|
if (!epoxy_has_glx (dpy))
|
|
|
|
return FALSE;
|
|
|
|
|
2014-10-09 08:45:44 +00:00
|
|
|
if (!glXQueryExtension (dpy, &error_base, &event_base))
|
|
|
|
return FALSE;
|
|
|
|
|
2017-11-17 15:37:52 +00:00
|
|
|
screen_num = screen->screen_num;
|
2014-10-09 08:45:44 +00:00
|
|
|
|
|
|
|
display_x11->have_glx = TRUE;
|
|
|
|
|
|
|
|
display_x11->glx_version = epoxy_glx_version (dpy, screen_num);
|
|
|
|
display_x11->glx_error_base = error_base;
|
|
|
|
display_x11->glx_event_base = event_base;
|
|
|
|
|
|
|
|
display_x11->has_glx_create_context =
|
|
|
|
epoxy_has_glx_extension (dpy, screen_num, "GLX_ARB_create_context_profile");
|
2016-04-22 17:01:19 +00:00
|
|
|
display_x11->has_glx_create_es2_context =
|
|
|
|
epoxy_has_glx_extension (dpy, screen_num, "GLX_EXT_create_context_es2_profile");
|
2014-10-09 08:45:44 +00:00
|
|
|
display_x11->has_glx_swap_interval =
|
|
|
|
epoxy_has_glx_extension (dpy, screen_num, "GLX_SGI_swap_control");
|
|
|
|
display_x11->has_glx_texture_from_pixmap =
|
|
|
|
epoxy_has_glx_extension (dpy, screen_num, "GLX_EXT_texture_from_pixmap");
|
|
|
|
display_x11->has_glx_video_sync =
|
|
|
|
epoxy_has_glx_extension (dpy, screen_num, "GLX_SGI_video_sync");
|
|
|
|
display_x11->has_glx_buffer_age =
|
|
|
|
epoxy_has_glx_extension (dpy, screen_num, "GLX_EXT_buffer_age");
|
|
|
|
display_x11->has_glx_sync_control =
|
|
|
|
epoxy_has_glx_extension (dpy, screen_num, "GLX_OML_sync_control");
|
2014-10-29 11:35:07 +00:00
|
|
|
display_x11->has_glx_multisample =
|
|
|
|
epoxy_has_glx_extension (dpy, screen_num, "GLX_ARB_multisample");
|
|
|
|
display_x11->has_glx_visual_rating =
|
|
|
|
epoxy_has_glx_extension (dpy, screen_num, "GLX_EXT_visual_rating");
|
2014-10-09 08:45:44 +00:00
|
|
|
|
2020-05-27 19:12:35 +00:00
|
|
|
if (g_strcmp0 (glXGetClientString (dpy, GLX_VENDOR), "NVIDIA Corporation") == 0)
|
|
|
|
{
|
|
|
|
/* With the mesa based drivers, we can safely assume the compositor can
|
|
|
|
* access the updated surface texture immediately after glXSwapBuffers is
|
|
|
|
* run, because the kernel ensures there is an implicit synchronization
|
|
|
|
* operation upon texture access. This is not true with the Nvidia vendor
|
|
|
|
* driver. There is a window of time after glXSwapBuffers before other
|
|
|
|
* processes can see the updated drawing. We need to take special care,
|
|
|
|
* in that case, to defer telling the compositor our latest frame is
|
|
|
|
* ready until after the GPU has completed all issued commands related
|
|
|
|
* to the frame, and that the X server says the frame has been drawn.
|
|
|
|
*/
|
|
|
|
display_x11->has_async_glx_swap_buffers = TRUE;
|
|
|
|
}
|
|
|
|
|
2018-01-12 00:48:27 +00:00
|
|
|
GDK_DISPLAY_NOTE (display, OPENGL,
|
2016-02-29 02:29:16 +00:00
|
|
|
g_message ("GLX version %d.%d found\n"
|
|
|
|
" - Vendor: %s\n"
|
|
|
|
" - Checked extensions:\n"
|
|
|
|
"\t* GLX_ARB_create_context_profile: %s\n"
|
2016-04-22 17:01:19 +00:00
|
|
|
"\t* GLX_EXT_create_context_es2_profile: %s\n"
|
2016-02-29 02:29:16 +00:00
|
|
|
"\t* GLX_SGI_swap_control: %s\n"
|
|
|
|
"\t* GLX_EXT_texture_from_pixmap: %s\n"
|
|
|
|
"\t* GLX_SGI_video_sync: %s\n"
|
|
|
|
"\t* GLX_EXT_buffer_age: %s\n"
|
2020-09-10 21:30:28 +00:00
|
|
|
"\t* GLX_OML_sync_control: %s"
|
|
|
|
"\t* GLX_ARB_multisample: %s"
|
|
|
|
"\t* GLX_EXT_visual_rating: %s",
|
2014-10-09 08:45:44 +00:00
|
|
|
display_x11->glx_version / 10,
|
|
|
|
display_x11->glx_version % 10,
|
|
|
|
glXGetClientString (dpy, GLX_VENDOR),
|
|
|
|
display_x11->has_glx_create_context ? "yes" : "no",
|
2016-04-22 17:01:19 +00:00
|
|
|
display_x11->has_glx_create_es2_context ? "yes" : "no",
|
2014-10-09 08:45:44 +00:00
|
|
|
display_x11->has_glx_swap_interval ? "yes" : "no",
|
|
|
|
display_x11->has_glx_texture_from_pixmap ? "yes" : "no",
|
|
|
|
display_x11->has_glx_video_sync ? "yes" : "no",
|
|
|
|
display_x11->has_glx_buffer_age ? "yes" : "no",
|
2020-09-10 21:30:28 +00:00
|
|
|
display_x11->has_glx_sync_control ? "yes" : "no",
|
|
|
|
display_x11->has_glx_multisample ? "yes" : "no",
|
|
|
|
display_x11->has_glx_visual_rating ? "yes" : "no"));
|
2014-10-09 08:45:44 +00:00
|
|
|
|
|
|
|
return TRUE;
|
|
|
|
}
|
|
|
|
|
|
|
|
#define MAX_GLX_ATTRS 30
|
|
|
|
|
|
|
|
static gboolean
|
2016-11-03 04:38:07 +00:00
|
|
|
find_fbconfig (GdkDisplay *display,
|
|
|
|
GLXFBConfig *fb_config_out,
|
|
|
|
GError **error)
|
2014-10-09 08:45:44 +00:00
|
|
|
{
|
|
|
|
static int attrs[MAX_GLX_ATTRS];
|
|
|
|
Display *dpy = gdk_x11_display_get_xdisplay (display);
|
|
|
|
GLXFBConfig *configs;
|
|
|
|
int n_configs, i;
|
|
|
|
gboolean retval = FALSE;
|
2016-11-03 21:40:36 +00:00
|
|
|
VisualID xvisual_id = XVisualIDFromVisual (gdk_x11_display_get_window_visual (GDK_X11_DISPLAY (display)));
|
2014-10-09 08:45:44 +00:00
|
|
|
|
|
|
|
i = 0;
|
|
|
|
attrs[i++] = GLX_DRAWABLE_TYPE;
|
|
|
|
attrs[i++] = GLX_WINDOW_BIT;
|
|
|
|
|
|
|
|
attrs[i++] = GLX_RENDER_TYPE;
|
|
|
|
attrs[i++] = GLX_RGBA_BIT;
|
|
|
|
|
|
|
|
attrs[i++] = GLX_DOUBLEBUFFER;
|
|
|
|
attrs[i++] = GL_TRUE;
|
|
|
|
|
|
|
|
attrs[i++] = GLX_RED_SIZE;
|
2014-10-28 15:43:38 +00:00
|
|
|
attrs[i++] = 1;
|
2014-10-09 08:45:44 +00:00
|
|
|
attrs[i++] = GLX_GREEN_SIZE;
|
2014-10-28 15:43:38 +00:00
|
|
|
attrs[i++] = 1;
|
2014-10-09 08:45:44 +00:00
|
|
|
attrs[i++] = GLX_BLUE_SIZE;
|
2014-10-28 15:43:38 +00:00
|
|
|
attrs[i++] = 1;
|
2014-10-09 08:45:44 +00:00
|
|
|
|
2016-11-03 04:38:07 +00:00
|
|
|
if (gdk_display_is_rgba (display))
|
2014-10-09 08:45:44 +00:00
|
|
|
{
|
|
|
|
attrs[i++] = GLX_ALPHA_SIZE;
|
|
|
|
attrs[i++] = 1;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
attrs[i++] = GLX_ALPHA_SIZE;
|
|
|
|
attrs[i++] = GLX_DONT_CARE;
|
|
|
|
}
|
|
|
|
|
|
|
|
attrs[i++] = None;
|
|
|
|
|
|
|
|
g_assert (i < MAX_GLX_ATTRS);
|
|
|
|
|
|
|
|
configs = glXChooseFBConfig (dpy, DefaultScreen (dpy), attrs, &n_configs);
|
|
|
|
if (configs == NULL || n_configs == 0)
|
|
|
|
{
|
|
|
|
g_set_error_literal (error, GDK_GL_ERROR,
|
|
|
|
GDK_GL_ERROR_UNSUPPORTED_FORMAT,
|
|
|
|
_("No available configurations for the given pixel format"));
|
|
|
|
return FALSE;
|
|
|
|
}
|
|
|
|
|
|
|
|
for (i = 0; i < n_configs; i++)
|
|
|
|
{
|
|
|
|
XVisualInfo *visinfo;
|
|
|
|
|
|
|
|
visinfo = glXGetVisualFromFBConfig (dpy, configs[i]);
|
|
|
|
if (visinfo == NULL)
|
2014-10-29 10:25:21 +00:00
|
|
|
continue;
|
2014-10-09 08:45:44 +00:00
|
|
|
|
2014-10-28 15:43:38 +00:00
|
|
|
if (visinfo->visualid != xvisual_id)
|
GL: Split GL context creation in two phases
One of the major requests by OpenGL users has been the ability to
specify settings when creating a GL context, like the version to use
or whether the debug support should be enabled.
We have a couple of requirements in terms of API:
• avoid, if at all possible, the "C arrays of integers with
attribute, value pairs", which are hard to write and hard
to bind in non-C languages.
• allow failing in a recoverable way.
• do not make the GL context creation API a mess of arguments.
Looking at prior art, it seems that a common pattern is to split the
construction phase in two:
• a first phase that creates a GL context wrapper object and
does preliminary checks on the environment.
• a second phase that creates the backend-specific GL object.
We adopted a similar pattern:
• gdk_window_create_gl_context() creates a GdkGLContext
• gdk_gl_context_realize() creates the underlying resources
Calling gdk_gl_context_make_current() also realizes the context, so
simple GL users do not need to care. Advanced users will want to
call gdk_window_create_gl_context(), set up the optional requirements,
and then call gdk_gl_context_realize(). If either of these two steps
fails, it's possible to recover by changing the requirements, or simply
creating a new GdkGLContext instance.
https://bugzilla.gnome.org/show_bug.cgi?id=741946
2015-01-27 21:23:23 +00:00
|
|
|
{
|
|
|
|
XFree (visinfo);
|
|
|
|
continue;
|
|
|
|
}
|
2014-10-09 08:45:44 +00:00
|
|
|
|
2014-10-28 15:43:38 +00:00
|
|
|
if (fb_config_out != NULL)
|
|
|
|
*fb_config_out = configs[i];
|
2014-10-09 08:45:44 +00:00
|
|
|
|
GL: Split GL context creation in two phases
One of the major requests by OpenGL users has been the ability to
specify settings when creating a GL context, like the version to use
or whether the debug support should be enabled.
We have a couple of requirements in terms of API:
• avoid, if at all possible, the "C arrays of integers with
attribute, value pairs", which are hard to write and hard
to bind in non-C languages.
• allow failing in a recoverable way.
• do not make the GL context creation API a mess of arguments.
Looking at prior art, it seems that a common pattern is to split the
construction phase in two:
• a first phase that creates a GL context wrapper object and
does preliminary checks on the environment.
• a second phase that creates the backend-specific GL object.
We adopted a similar pattern:
• gdk_window_create_gl_context() creates a GdkGLContext
• gdk_gl_context_realize() creates the underlying resources
Calling gdk_gl_context_make_current() also realizes the context, so
simple GL users do not need to care. Advanced users will want to
call gdk_window_create_gl_context(), set up the optional requirements,
and then call gdk_gl_context_realize(). If either of these two steps
fails, it's possible to recover by changing the requirements, or simply
creating a new GdkGLContext instance.
https://bugzilla.gnome.org/show_bug.cgi?id=741946
2015-01-27 21:23:23 +00:00
|
|
|
XFree (visinfo);
|
2014-10-28 15:43:38 +00:00
|
|
|
retval = TRUE;
|
|
|
|
goto out;
|
2014-10-09 08:45:44 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
g_set_error (error, GDK_GL_ERROR,
|
|
|
|
GDK_GL_ERROR_UNSUPPORTED_FORMAT,
|
|
|
|
_("No available configurations for the given RGBA pixel format"));
|
|
|
|
|
|
|
|
out:
|
|
|
|
XFree (configs);
|
|
|
|
|
|
|
|
return retval;
|
|
|
|
}
|
|
|
|
|
2014-10-29 11:35:07 +00:00
|
|
|
struct glvisualinfo {
|
|
|
|
int supports_gl;
|
|
|
|
int double_buffer;
|
|
|
|
int stereo;
|
|
|
|
int alpha_size;
|
|
|
|
int depth_size;
|
|
|
|
int stencil_size;
|
|
|
|
int num_multisample;
|
|
|
|
int visual_caveat;
|
|
|
|
};
|
|
|
|
|
|
|
|
static gboolean
|
2017-11-01 02:44:15 +00:00
|
|
|
visual_compatible (const GdkX11Visual *a, const GdkX11Visual *b)
|
2014-10-29 11:35:07 +00:00
|
|
|
{
|
|
|
|
return a->type == b->type &&
|
|
|
|
a->depth == b->depth &&
|
|
|
|
a->red_mask == b->red_mask &&
|
|
|
|
a->green_mask == b->green_mask &&
|
|
|
|
a->blue_mask == b->blue_mask &&
|
|
|
|
a->colormap_size == b->colormap_size &&
|
|
|
|
a->bits_per_rgb == b->bits_per_rgb;
|
|
|
|
}
|
|
|
|
|
|
|
|
static gboolean
|
2017-11-01 02:44:15 +00:00
|
|
|
visual_is_rgba (const GdkX11Visual *visual)
|
2014-10-29 11:35:07 +00:00
|
|
|
{
|
|
|
|
return
|
|
|
|
visual->depth == 32 &&
|
|
|
|
visual->red_mask == 0xff0000 &&
|
|
|
|
visual->green_mask == 0x00ff00 &&
|
|
|
|
visual->blue_mask == 0x0000ff;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* This picks a compatible (as in has the same X visual details) visual
|
|
|
|
that has "better" characteristics on the GL side */
|
2017-11-01 02:44:15 +00:00
|
|
|
static GdkX11Visual *
|
2014-10-29 11:35:07 +00:00
|
|
|
pick_better_visual_for_gl (GdkX11Screen *x11_screen,
|
|
|
|
struct glvisualinfo *gl_info,
|
2017-11-01 02:44:15 +00:00
|
|
|
GdkX11Visual *compatible)
|
2014-10-29 11:35:07 +00:00
|
|
|
{
|
2017-11-01 02:44:15 +00:00
|
|
|
GdkX11Visual *visual;
|
2014-10-29 11:35:07 +00:00
|
|
|
int i;
|
|
|
|
gboolean want_alpha = visual_is_rgba (compatible);
|
|
|
|
|
|
|
|
/* First look for "perfect match", i.e:
|
|
|
|
* supports gl
|
|
|
|
* double buffer
|
|
|
|
* alpha iff visual is an rgba visual
|
|
|
|
* no unnecessary stuff
|
|
|
|
*/
|
|
|
|
for (i = 0; i < x11_screen->nvisuals; i++)
|
|
|
|
{
|
|
|
|
visual = x11_screen->visuals[i];
|
|
|
|
if (visual_compatible (visual, compatible) &&
|
|
|
|
gl_info[i].supports_gl &&
|
|
|
|
gl_info[i].double_buffer &&
|
|
|
|
!gl_info[i].stereo &&
|
|
|
|
(want_alpha ? (gl_info[i].alpha_size > 0) : (gl_info[i].alpha_size == 0)) &&
|
|
|
|
(gl_info[i].depth_size == 0) &&
|
|
|
|
(gl_info[i].stencil_size == 0) &&
|
|
|
|
(gl_info[i].num_multisample == 0) &&
|
|
|
|
(gl_info[i].visual_caveat == GLX_NONE_EXT))
|
|
|
|
return visual;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!want_alpha)
|
|
|
|
{
|
|
|
|
/* Next, allow alpha even if we don't want it: */
|
|
|
|
for (i = 0; i < x11_screen->nvisuals; i++)
|
|
|
|
{
|
|
|
|
visual = x11_screen->visuals[i];
|
|
|
|
if (visual_compatible (visual, compatible) &&
|
|
|
|
gl_info[i].supports_gl &&
|
|
|
|
gl_info[i].double_buffer &&
|
|
|
|
!gl_info[i].stereo &&
|
|
|
|
(gl_info[i].depth_size == 0) &&
|
|
|
|
(gl_info[i].stencil_size == 0) &&
|
|
|
|
(gl_info[i].num_multisample == 0) &&
|
|
|
|
(gl_info[i].visual_caveat == GLX_NONE_EXT))
|
|
|
|
return visual;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Next, allow depth and stencil buffers: */
|
|
|
|
for (i = 0; i < x11_screen->nvisuals; i++)
|
|
|
|
{
|
|
|
|
visual = x11_screen->visuals[i];
|
|
|
|
if (visual_compatible (visual, compatible) &&
|
|
|
|
gl_info[i].supports_gl &&
|
|
|
|
gl_info[i].double_buffer &&
|
|
|
|
!gl_info[i].stereo &&
|
|
|
|
(gl_info[i].num_multisample == 0) &&
|
|
|
|
(gl_info[i].visual_caveat == GLX_NONE_EXT))
|
|
|
|
return visual;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Next, allow multisample: */
|
|
|
|
for (i = 0; i < x11_screen->nvisuals; i++)
|
|
|
|
{
|
|
|
|
visual = x11_screen->visuals[i];
|
|
|
|
if (visual_compatible (visual, compatible) &&
|
|
|
|
gl_info[i].supports_gl &&
|
|
|
|
gl_info[i].double_buffer &&
|
|
|
|
!gl_info[i].stereo &&
|
|
|
|
(gl_info[i].visual_caveat == GLX_NONE_EXT))
|
|
|
|
return visual;
|
|
|
|
}
|
|
|
|
|
|
|
|
return compatible;
|
|
|
|
}
|
|
|
|
|
2014-10-29 12:33:08 +00:00
|
|
|
static gboolean
|
|
|
|
get_cached_gl_visuals (GdkDisplay *display, int *system, int *rgba)
|
|
|
|
{
|
|
|
|
gboolean found;
|
|
|
|
Atom type_return;
|
2020-07-24 13:54:49 +00:00
|
|
|
int format_return;
|
2014-10-29 12:33:08 +00:00
|
|
|
gulong nitems_return;
|
|
|
|
gulong bytes_after_return;
|
|
|
|
guchar *data = NULL;
|
|
|
|
Display *dpy;
|
|
|
|
|
|
|
|
dpy = gdk_x11_display_get_xdisplay (display);
|
|
|
|
|
|
|
|
found = FALSE;
|
|
|
|
|
|
|
|
gdk_x11_display_error_trap_push (display);
|
|
|
|
if (XGetWindowProperty (dpy, DefaultRootWindow (dpy),
|
|
|
|
gdk_x11_get_xatom_by_name_for_display (display, "GDK_VISUALS"),
|
|
|
|
0, 2, False, XA_INTEGER, &type_return,
|
|
|
|
&format_return, &nitems_return,
|
|
|
|
&bytes_after_return, &data) == Success)
|
|
|
|
{
|
|
|
|
if (type_return == XA_INTEGER &&
|
|
|
|
format_return == 32 &&
|
|
|
|
nitems_return == 2 &&
|
|
|
|
data != NULL)
|
|
|
|
{
|
|
|
|
long *visuals = (long *) data;
|
|
|
|
|
|
|
|
*system = (int)visuals[0];
|
|
|
|
*rgba = (int)visuals[1];
|
|
|
|
found = TRUE;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
gdk_x11_display_error_trap_pop_ignored (display);
|
|
|
|
|
|
|
|
if (data)
|
|
|
|
XFree (data);
|
|
|
|
|
|
|
|
return found;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
save_cached_gl_visuals (GdkDisplay *display, int system, int rgba)
|
|
|
|
{
|
|
|
|
long visualdata[2];
|
|
|
|
Display *dpy;
|
|
|
|
|
|
|
|
dpy = gdk_x11_display_get_xdisplay (display);
|
|
|
|
|
|
|
|
visualdata[0] = system;
|
|
|
|
visualdata[1] = rgba;
|
|
|
|
|
|
|
|
gdk_x11_display_error_trap_push (display);
|
GL: Split GL context creation in two phases
One of the major requests by OpenGL users has been the ability to
specify settings when creating a GL context, like the version to use
or whether the debug support should be enabled.
We have a couple of requirements in terms of API:
• avoid, if at all possible, the "C arrays of integers with
attribute, value pairs", which are hard to write and hard
to bind in non-C languages.
• allow failing in a recoverable way.
• do not make the GL context creation API a mess of arguments.
Looking at prior art, it seems that a common pattern is to split the
construction phase in two:
• a first phase that creates a GL context wrapper object and
does preliminary checks on the environment.
• a second phase that creates the backend-specific GL object.
We adopted a similar pattern:
• gdk_window_create_gl_context() creates a GdkGLContext
• gdk_gl_context_realize() creates the underlying resources
Calling gdk_gl_context_make_current() also realizes the context, so
simple GL users do not need to care. Advanced users will want to
call gdk_window_create_gl_context(), set up the optional requirements,
and then call gdk_gl_context_realize(). If either of these two steps
fails, it's possible to recover by changing the requirements, or simply
creating a new GdkGLContext instance.
https://bugzilla.gnome.org/show_bug.cgi?id=741946
2015-01-27 21:23:23 +00:00
|
|
|
XChangeProperty (dpy, DefaultRootWindow (dpy),
|
|
|
|
gdk_x11_get_xatom_by_name_for_display (display, "GDK_VISUALS"),
|
|
|
|
XA_INTEGER, 32, PropModeReplace,
|
|
|
|
(unsigned char *)visualdata, 2);
|
2014-10-29 12:33:08 +00:00
|
|
|
gdk_x11_display_error_trap_pop_ignored (display);
|
|
|
|
}
|
|
|
|
|
2014-10-29 11:35:07 +00:00
|
|
|
void
|
2017-11-17 15:18:20 +00:00
|
|
|
_gdk_x11_screen_update_visuals_for_gl (GdkX11Screen *x11_screen)
|
2014-10-29 11:35:07 +00:00
|
|
|
{
|
|
|
|
GdkDisplay *display;
|
|
|
|
GdkX11Display *display_x11;
|
|
|
|
Display *dpy;
|
|
|
|
struct glvisualinfo *gl_info;
|
|
|
|
int i;
|
2014-10-29 12:33:08 +00:00
|
|
|
int system_visual_id, rgba_visual_id;
|
2014-10-29 11:35:07 +00:00
|
|
|
|
|
|
|
display = x11_screen->display;
|
|
|
|
display_x11 = GDK_X11_DISPLAY (display);
|
2014-10-29 12:33:08 +00:00
|
|
|
dpy = gdk_x11_display_get_xdisplay (display);
|
|
|
|
|
|
|
|
/* We save the default visuals as a property on the root window to avoid
|
|
|
|
having to initialize GL each time, as it may not be used later. */
|
|
|
|
if (get_cached_gl_visuals (display, &system_visual_id, &rgba_visual_id))
|
|
|
|
{
|
|
|
|
for (i = 0; i < x11_screen->nvisuals; i++)
|
|
|
|
{
|
2017-11-01 02:44:15 +00:00
|
|
|
GdkX11Visual *visual = x11_screen->visuals[i];
|
2014-10-29 12:33:08 +00:00
|
|
|
int visual_id = gdk_x11_visual_get_xvisual (visual)->visualid;
|
|
|
|
|
|
|
|
if (visual_id == system_visual_id)
|
|
|
|
x11_screen->system_visual = visual;
|
|
|
|
if (visual_id == rgba_visual_id)
|
|
|
|
x11_screen->rgba_visual = visual;
|
|
|
|
}
|
|
|
|
|
|
|
|
return;
|
|
|
|
}
|
2014-10-29 11:35:07 +00:00
|
|
|
|
2017-11-17 15:18:20 +00:00
|
|
|
if (!gdk_x11_screen_init_gl (x11_screen))
|
2014-10-29 11:35:07 +00:00
|
|
|
return;
|
|
|
|
|
|
|
|
gl_info = g_new0 (struct glvisualinfo, x11_screen->nvisuals);
|
|
|
|
|
|
|
|
for (i = 0; i < x11_screen->nvisuals; i++)
|
|
|
|
{
|
|
|
|
XVisualInfo *visual_list;
|
|
|
|
XVisualInfo visual_template;
|
|
|
|
int nxvisuals;
|
|
|
|
|
|
|
|
visual_template.screen = x11_screen->screen_num;
|
|
|
|
visual_template.visualid = gdk_x11_visual_get_xvisual (x11_screen->visuals[i])->visualid;
|
|
|
|
visual_list = XGetVisualInfo (x11_screen->xdisplay, VisualIDMask| VisualScreenMask, &visual_template, &nxvisuals);
|
|
|
|
|
|
|
|
if (visual_list == NULL)
|
|
|
|
continue;
|
|
|
|
|
|
|
|
glXGetConfig (dpy, &visual_list[0], GLX_USE_GL, &gl_info[i].supports_gl);
|
|
|
|
glXGetConfig (dpy, &visual_list[0], GLX_DOUBLEBUFFER, &gl_info[i].double_buffer);
|
|
|
|
glXGetConfig (dpy, &visual_list[0], GLX_STEREO, &gl_info[i].stereo);
|
|
|
|
glXGetConfig (dpy, &visual_list[0], GLX_ALPHA_SIZE, &gl_info[i].alpha_size);
|
|
|
|
glXGetConfig (dpy, &visual_list[0], GLX_DEPTH_SIZE, &gl_info[i].depth_size);
|
|
|
|
glXGetConfig (dpy, &visual_list[0], GLX_STENCIL_SIZE, &gl_info[i].stencil_size);
|
|
|
|
|
|
|
|
if (display_x11->has_glx_multisample)
|
|
|
|
glXGetConfig(dpy, &visual_list[0], GLX_SAMPLE_BUFFERS_ARB, &gl_info[i].num_multisample);
|
|
|
|
|
|
|
|
if (display_x11->has_glx_visual_rating)
|
|
|
|
glXGetConfig(dpy, &visual_list[0], GLX_VISUAL_CAVEAT_EXT, &gl_info[i].visual_caveat);
|
|
|
|
else
|
|
|
|
gl_info[i].visual_caveat = GLX_NONE_EXT;
|
|
|
|
|
|
|
|
XFree (visual_list);
|
|
|
|
}
|
|
|
|
|
|
|
|
x11_screen->system_visual = pick_better_visual_for_gl (x11_screen, gl_info, x11_screen->system_visual);
|
|
|
|
if (x11_screen->rgba_visual)
|
|
|
|
x11_screen->rgba_visual = pick_better_visual_for_gl (x11_screen, gl_info, x11_screen->rgba_visual);
|
2014-10-29 12:33:08 +00:00
|
|
|
|
2014-10-29 12:52:04 +00:00
|
|
|
g_free (gl_info);
|
|
|
|
|
2014-10-29 12:33:08 +00:00
|
|
|
save_cached_gl_visuals (display,
|
|
|
|
gdk_x11_visual_get_xvisual (x11_screen->system_visual)->visualid,
|
|
|
|
x11_screen->rgba_visual ? gdk_x11_visual_get_xvisual (x11_screen->rgba_visual)->visualid : 0);
|
2014-10-29 11:35:07 +00:00
|
|
|
}
|
|
|
|
|
2014-10-09 08:45:44 +00:00
|
|
|
GdkGLContext *
|
2018-03-20 14:14:10 +00:00
|
|
|
gdk_x11_surface_create_gl_context (GdkSurface *surface,
|
GL: Split GL context creation in two phases
One of the major requests by OpenGL users has been the ability to
specify settings when creating a GL context, like the version to use
or whether the debug support should be enabled.
We have a couple of requirements in terms of API:
• avoid, if at all possible, the "C arrays of integers with
attribute, value pairs", which are hard to write and hard
to bind in non-C languages.
• allow failing in a recoverable way.
• do not make the GL context creation API a mess of arguments.
Looking at prior art, it seems that a common pattern is to split the
construction phase in two:
• a first phase that creates a GL context wrapper object and
does preliminary checks on the environment.
• a second phase that creates the backend-specific GL object.
We adopted a similar pattern:
• gdk_window_create_gl_context() creates a GdkGLContext
• gdk_gl_context_realize() creates the underlying resources
Calling gdk_gl_context_make_current() also realizes the context, so
simple GL users do not need to care. Advanced users will want to
call gdk_window_create_gl_context(), set up the optional requirements,
and then call gdk_gl_context_realize(). If either of these two steps
fails, it's possible to recover by changing the requirements, or simply
creating a new GdkGLContext instance.
https://bugzilla.gnome.org/show_bug.cgi?id=741946
2015-01-27 21:23:23 +00:00
|
|
|
gboolean attached,
|
|
|
|
GdkGLContext *share,
|
|
|
|
GError **error)
|
2014-10-09 08:45:44 +00:00
|
|
|
{
|
2014-10-09 14:09:05 +00:00
|
|
|
GdkDisplay *display;
|
2014-10-09 08:45:44 +00:00
|
|
|
GdkX11GLContext *context;
|
|
|
|
GLXFBConfig config;
|
|
|
|
|
2018-03-20 14:14:10 +00:00
|
|
|
display = gdk_surface_get_display (surface);
|
2014-10-09 14:09:05 +00:00
|
|
|
|
2018-03-20 14:14:10 +00:00
|
|
|
if (!gdk_x11_screen_init_gl (GDK_SURFACE_SCREEN (surface)))
|
2014-10-09 08:45:44 +00:00
|
|
|
{
|
|
|
|
g_set_error_literal (error, GDK_GL_ERROR,
|
|
|
|
GDK_GL_ERROR_NOT_AVAILABLE,
|
|
|
|
_("No GL implementation is available"));
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
2016-11-03 04:38:07 +00:00
|
|
|
if (!find_fbconfig (display, &config, error))
|
2014-10-09 08:45:44 +00:00
|
|
|
return NULL;
|
|
|
|
|
2014-10-22 03:39:05 +00:00
|
|
|
context = g_object_new (GDK_TYPE_X11_GL_CONTEXT,
|
2018-03-20 14:14:10 +00:00
|
|
|
"surface", surface,
|
2014-10-30 11:04:23 +00:00
|
|
|
"shared-context", share,
|
2014-10-09 08:45:44 +00:00
|
|
|
NULL);
|
|
|
|
|
|
|
|
context->glx_config = config;
|
2014-10-09 14:09:05 +00:00
|
|
|
context->is_attached = attached;
|
2014-10-09 08:45:44 +00:00
|
|
|
|
|
|
|
return GDK_GL_CONTEXT (context);
|
|
|
|
}
|
|
|
|
|
2014-10-30 10:46:09 +00:00
|
|
|
gboolean
|
2014-10-09 08:45:44 +00:00
|
|
|
gdk_x11_display_make_gl_context_current (GdkDisplay *display,
|
|
|
|
GdkGLContext *context)
|
|
|
|
{
|
|
|
|
GdkX11GLContext *context_x11;
|
|
|
|
Display *dpy = gdk_x11_display_get_xdisplay (display);
|
|
|
|
gboolean do_frame_sync = FALSE;
|
2016-11-23 04:18:43 +00:00
|
|
|
GLXWindow drawable;
|
2014-10-09 08:45:44 +00:00
|
|
|
|
|
|
|
if (context == NULL)
|
|
|
|
{
|
|
|
|
glXMakeContextCurrent (dpy, None, None, NULL);
|
2014-10-30 10:46:09 +00:00
|
|
|
return TRUE;
|
2014-10-09 08:45:44 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
context_x11 = GDK_X11_GL_CONTEXT (context);
|
2015-03-25 15:18:44 +00:00
|
|
|
if (context_x11->glx_context == NULL)
|
|
|
|
{
|
|
|
|
g_critical ("No GLX context associated to the GdkGLContext; you must "
|
|
|
|
"call gdk_gl_context_realize() first.");
|
|
|
|
return FALSE;
|
|
|
|
}
|
2014-10-09 08:45:44 +00:00
|
|
|
|
2018-04-23 16:24:29 +00:00
|
|
|
if (context_x11->is_attached || gdk_draw_context_is_in_frame (GDK_DRAW_CONTEXT (context)))
|
2016-11-23 04:18:43 +00:00
|
|
|
drawable = context_x11->attached_drawable;
|
|
|
|
else
|
|
|
|
drawable = context_x11->unattached_drawable;
|
|
|
|
|
2018-01-12 00:48:27 +00:00
|
|
|
GDK_DISPLAY_NOTE (display, OPENGL,
|
2016-11-23 04:18:43 +00:00
|
|
|
g_message ("Making GLX context %p current to drawable %lu",
|
|
|
|
context, (unsigned long) drawable));
|
2014-10-09 08:45:44 +00:00
|
|
|
|
2016-11-23 04:18:43 +00:00
|
|
|
if (!glXMakeContextCurrent (dpy, drawable, drawable,
|
2014-10-30 10:46:09 +00:00
|
|
|
context_x11->glx_context))
|
|
|
|
{
|
2018-01-12 00:48:27 +00:00
|
|
|
GDK_DISPLAY_NOTE (display, OPENGL,
|
2016-02-29 02:29:16 +00:00
|
|
|
g_message ("Making GLX context current failed"));
|
2014-10-30 10:46:09 +00:00
|
|
|
return FALSE;
|
|
|
|
}
|
2014-10-09 08:45:44 +00:00
|
|
|
|
2014-10-09 14:09:05 +00:00
|
|
|
if (context_x11->is_attached && GDK_X11_DISPLAY (display)->has_glx_swap_interval)
|
2014-10-09 08:45:44 +00:00
|
|
|
{
|
2014-10-30 15:04:28 +00:00
|
|
|
/* If the WM is compositing there is no particular need to delay
|
|
|
|
* the swap when drawing on the offscreen, rendering to the screen
|
|
|
|
* happens later anyway, and its up to the compositor to sync that
|
|
|
|
* to the vblank. */
|
2016-10-29 02:37:20 +00:00
|
|
|
do_frame_sync = ! gdk_display_is_composited (display);
|
2014-10-30 15:04:28 +00:00
|
|
|
|
2014-11-05 11:02:18 +00:00
|
|
|
if (do_frame_sync != context_x11->do_frame_sync)
|
|
|
|
{
|
|
|
|
context_x11->do_frame_sync = do_frame_sync;
|
2014-10-30 15:04:28 +00:00
|
|
|
|
2014-11-05 11:02:18 +00:00
|
|
|
if (do_frame_sync)
|
|
|
|
glXSwapIntervalSGI (1);
|
|
|
|
else
|
|
|
|
glXSwapIntervalSGI (0);
|
|
|
|
}
|
2014-10-09 08:45:44 +00:00
|
|
|
}
|
2014-10-30 10:46:09 +00:00
|
|
|
|
|
|
|
return TRUE;
|
2014-10-09 08:45:44 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* gdk_x11_display_get_glx_version:
|
2020-07-31 17:11:23 +00:00
|
|
|
* @display: (type GdkX11Display): a #GdkDisplay
|
2014-10-09 08:45:44 +00:00
|
|
|
* @major: (out): return location for the GLX major version
|
|
|
|
* @minor: (out): return location for the GLX minor version
|
|
|
|
*
|
|
|
|
* Retrieves the version of the GLX implementation.
|
|
|
|
*
|
|
|
|
* Returns: %TRUE if GLX is available
|
|
|
|
*/
|
|
|
|
gboolean
|
|
|
|
gdk_x11_display_get_glx_version (GdkDisplay *display,
|
2020-07-24 13:54:49 +00:00
|
|
|
int *major,
|
|
|
|
int *minor)
|
2014-10-09 08:45:44 +00:00
|
|
|
{
|
|
|
|
g_return_val_if_fail (GDK_IS_DISPLAY (display), FALSE);
|
|
|
|
|
|
|
|
if (!GDK_IS_X11_DISPLAY (display))
|
|
|
|
return FALSE;
|
|
|
|
|
2017-11-01 22:06:24 +00:00
|
|
|
if (!gdk_x11_screen_init_gl (GDK_X11_DISPLAY (display)->screen))
|
2014-10-09 08:45:44 +00:00
|
|
|
return FALSE;
|
|
|
|
|
|
|
|
if (major != NULL)
|
|
|
|
*major = GDK_X11_DISPLAY (display)->glx_version / 10;
|
|
|
|
if (minor != NULL)
|
|
|
|
*minor = GDK_X11_DISPLAY (display)->glx_version % 10;
|
|
|
|
|
|
|
|
return TRUE;
|
|
|
|
}
|