2008-07-10 03:27:56 +00:00
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<!DOCTYPE refentry PUBLIC "-//OASIS//DTD DocBook XML V4.3//EN"
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"http://www.oasis-open.org/docbook/xml/4.3/docbookx.dtd" [
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]>
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2011-01-15 00:35:34 +00:00
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<refentry id="gtk-other-software">
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2002-04-30 15:58:51 +00:00
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<refmeta>
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<refentrytitle>Mixing GTK+ with other software</refentrytitle>
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<manvolnum>3</manvolnum>
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<refmiscinfo>Mixing GTK+ with other software</refmiscinfo>
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</refmeta>
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<refnamediv>
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<refname>Mixing GTK+ with other software</refname>
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<refpurpose>
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How to combine GTK+ with other code and event loops
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</refpurpose>
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</refnamediv>
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<refsect1>
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<title>Overview</title>
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<para>
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Often people want to use GTK+ in combination with another library or existing
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body of code that is not GTK+-aware. The general problem people encounter
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is that the control flow of the other code does not return to GTK+, so
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widgets do not repaint, mouse and keyboard events are ignored, and so forth.
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</para>
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<para>
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This section describes some approaches to solving this problem. The most
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suitable approach depends on the code that's involved, the platforms you're
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targetting, and your own familiarity with each approach.
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</para>
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</refsect1>
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<refsect1>
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<title>Periodically yield to GTK+ main loop</title>
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<para>
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This is the simplest method, but requires you to modify the non-GTK+ code.
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Say you have a function that does some kind of lengthy task:
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<informalexample>
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<programlisting>
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void
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do_lengthy_task (void)
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{
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int i;
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for (i = 0; i < BIG_NUMBER; ++i)
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{
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do_small_part_of_task ();
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}
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}
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</programlisting>
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</informalexample>
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You simply insert code into this function that processes pending main loop tasks, if any:
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<informalexample>
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<programlisting>
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void
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do_lengthy_task (void)
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{
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int i;
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for (i = 0; i < BIG_NUMBER; ++i)
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{
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do_small_part_of_task ();
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/* allow main loop to process pending events; NULL
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* means the default context.
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*/
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while (g_main_context_pending (NULL))
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g_main_context_iteration (NULL, FALSE);
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}
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}
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</programlisting>
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</informalexample>
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</para>
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<para>
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The primary disadvantage of this approach is that you have to trade off UI
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responsiveness and the performance of the task. That is, if
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do_small_part_of_task() does very little of the task, you'll spend lots of CPU
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time on <link
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linkend="g-main-context-iteration">g_main_context_iteration()</link>. While if
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do_small_part_of_task() does a lot of work, the GUI will seem noticeably
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"chunky" to the user.
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</para>
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<para>
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Another disadvantage to this approach is that you can't have more than one
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lengthy task at the same time, unless you manually integrate them.
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</para>
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<para>
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The big advantage of this approach is that it's simple and straightforward, and
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works fine for simple applications such as tossing up a progress bar during the
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lengthy task.
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</para>
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</refsect1>
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<refsect1>
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<title>Run the other code as a slave of the GTK+ main loop</title>
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<para>
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As a slightly cleaner solution, you can ask the main loop to run a small part of your
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task whenever it isn't busy — that is, when it's <firstterm>idle</firstterm>.
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GLib provides a function <link linkend="g-idle-add">g_idle_add()</link> that's useful
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for this. An "idle handler" added with <link linkend="g-idle-add">g_idle_add()</link>
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will be run continuously as long as it returns <literal>TRUE</literal>. However,
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the main loop gives higher priority to GUI-related tasks, so will run those instead
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when appropriate.
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</para>
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<para>
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Here's a simple example:
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<informalexample>
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<programlisting>
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gboolean
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my_idle_handler (gpointer user_data)
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{
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do_small_part_of_task ();
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if (task_complete)
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return FALSE; /* removes the idle handler */
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else
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return TRUE; /* runs the idle handler again */
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}
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g_idle_add (my_idle_handler, NULL);
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</programlisting>
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</informalexample>
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</para>
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<para>
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If your task involves reading data from the network, you should instead use
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<link linkend="g-input-add">g_input_add()</link>; this will allow the
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main loop to sleep until data is available on a file descriptor, then
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wake up to read that data.
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</para>
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<para>
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<link linkend="g-idle-add">g_idle_add()</link> returns a main loop source ID you can
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use to remove the idle handler with <link linkend="g-source-remove">g_source_remove()</link>.
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This is useful for cancelling a task, for example. Another approach is to keep a flag
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variable and have the idle handler itself return <literal>FALSE</literal> when appropriate.
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</para>
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</refsect1>
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<refsect1>
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<title>Use multiple processes</title>
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<para>
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If you can't break a task into small chunks — the
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"do_small_part_of_task()" function in the above examples — you'll have to
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separate your program into two parts, by spawning a child thread or process.
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A process does not share the same address space (variables and data) with its parent.
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A thread does share the same address space, so a change made to a variable in
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one thread will be visible to other threads as well.
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</para>
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<para>
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This manual can't go into full detail on processes, threads, and other UNIX
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programming topics. You may wish to get a book or two — two I'm familiar
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with are Beginning Linux Programming (WROX Press) and Advanced Programming in
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the UNIX Environment (by Richard Stevens.
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</para>
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<para>
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Those books also cover the central issue you'll need to address in order to have
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a multi-process application: how to communicate between the processes. The
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simplest solution is to use pipes; <link
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linkend="g-input-add">g_input_add()</link> in combination with <link
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linkend="g-spawn-async-with-pipes">g_spawn_async_with_pipes()</link> should make
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this reasonably convenient. There are other possibilities, of course, such as
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sockets, shared memory, and X Window System client message events, depending on
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your needs.
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</para>
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</refsect1>
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<refsect1>
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<title>Use multiple threads</title>
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<para>
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</para>
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</refsect1>
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<refsect1>
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<title>Integrate the GTK+ main loop with another main loop</title>
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<para>
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</para>
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</refsect1>
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<refsect1>
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<title>Things that won't work</title>
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<para>
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signals
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</para>
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</refsect1>
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</refentry>
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