gtk2/tests/testglarea.c

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#include <math.h>
#include <stdlib.h>
#include <gtk/gtk.h>
#include <epoxy/gl.h>
enum {
X_AXIS,
Y_AXIS,
Z_AXIS,
N_AXIS
};
static float rotation_angles[N_AXIS] = { 0.0 };
static GtkWidget *gl_area;
static const GLfloat vertex_data[] = {
0.f, 0.5f, 0.f, 1.f,
0.5f, -0.366f, 0.f, 1.f,
-0.5f, -0.366f, 0.f, 1.f,
};
static void
init_buffers (GLuint *vao_out,
GLuint *buffer_out)
{
GLuint vao, buffer;
/* we only use one VAO, so we always keep it bound */
glGenVertexArrays (1, &vao);
glBindVertexArray (vao);
glGenBuffers (1, &buffer);
glBindBuffer (GL_ARRAY_BUFFER, buffer);
glBufferData (GL_ARRAY_BUFFER, sizeof (vertex_data), vertex_data, GL_STATIC_DRAW);
glBindBuffer (GL_ARRAY_BUFFER, 0);
if (vao_out != NULL)
*vao_out = vao;
if (buffer_out != NULL)
*buffer_out = buffer;
}
static GLuint
create_shader (int type, const char *src)
{
GLuint shader;
int status;
shader = glCreateShader (type);
glShaderSource (shader, 1, &src, NULL);
glCompileShader (shader);
glGetShaderiv (shader, GL_COMPILE_STATUS, &status);
if (status == GL_FALSE)
{
int log_len;
char *buffer;
glGetShaderiv (shader, GL_INFO_LOG_LENGTH, &log_len);
buffer = g_malloc (log_len + 1);
glGetShaderInfoLog (shader, log_len, NULL, buffer);
g_warning ("Compile failure in %s shader:\n%s",
type == GL_VERTEX_SHADER ? "vertex" : "fragment",
buffer);
g_free (buffer);
glDeleteShader (shader);
return 0;
}
return shader;
}
static const char *vertex_shader_code_gles =
"attribute vec4 position;\n" \
"uniform mat4 mvp;\n" \
"void main() {\n" \
" gl_Position = mvp * position;\n" \
"}";
static const char *fragment_shader_code_gles =
"precision mediump float;\n" \
"void main() {\n" \
" float lerpVal = gl_FragCoord.y / 400.0;\n" \
" gl_FragColor = mix(vec4(1.0, 0.85, 0.35, 1.0), vec4(0.2, 0.2, 0.2, 1.0), lerpVal);\n" \
"}";
static const char *vertex_shader_code_330 =
"#version 330\n" \
"\n" \
"layout(location = 0) in vec4 position;\n" \
"uniform mat4 mvp;\n"
"void main() {\n" \
" gl_Position = mvp * position;\n" \
"}";
static const char *vertex_shader_code_legacy =
"#version 130\n" \
"\n" \
"attribute vec4 position;\n" \
"uniform mat4 mvp;\n" \
"void main() {\n" \
" gl_Position = mvp * position;\n" \
"}";
static const char *fragment_shader_code_330 =
"#version 330\n" \
"\n" \
"out vec4 outputColor;\n" \
"void main() {\n" \
" float lerpVal = gl_FragCoord.y / 400.0f;\n" \
" outputColor = mix(vec4(1.0f, 0.85f, 0.35f, 1.0f), vec4(0.2f, 0.2f, 0.2f, 1.0f), lerpVal);\n" \
"}";
static const char *fragment_shader_code_legacy =
"#version 130\n" \
"\n" \
"void main() {\n" \
" float lerpVal = gl_FragCoord.y / 400.0f;\n" \
" gl_FragColor = mix(vec4(1.0f, 0.85f, 0.35f, 1.0f), vec4(0.2f, 0.2, 0.2f, 1.0f), lerpVal);\n" \
"}";
static void
init_shaders (const char *vertex_shader_code,
const char *fragment_shader_code,
GLuint *program_out,
GLuint *mvp_out)
{
GLuint vertex, fragment;
GLuint program = 0;
GLuint mvp = 0;
int status;
vertex = create_shader (GL_VERTEX_SHADER, vertex_shader_code);
if (vertex == 0)
{
*program_out = 0;
return;
}
fragment = create_shader (GL_FRAGMENT_SHADER, fragment_shader_code);
if (fragment == 0)
{
glDeleteShader (vertex);
*program_out = 0;
return;
}
program = glCreateProgram ();
glAttachShader (program, vertex);
glAttachShader (program, fragment);
glLinkProgram (program);
glGetProgramiv (program, GL_LINK_STATUS, &status);
if (status == GL_FALSE)
{
int log_len;
char *buffer;
glGetProgramiv (program, GL_INFO_LOG_LENGTH, &log_len);
buffer = g_malloc (log_len + 1);
glGetProgramInfoLog (program, log_len, NULL, buffer);
g_warning ("Linking failure:\n%s", buffer);
g_free (buffer);
glDeleteProgram (program);
program = 0;
goto out;
}
mvp = glGetUniformLocation (program, "mvp");
glDetachShader (program, vertex);
glDetachShader (program, fragment);
out:
glDeleteShader (vertex);
glDeleteShader (fragment);
if (program_out != NULL)
*program_out = program;
if (mvp_out != NULL)
*mvp_out = mvp;
}
static void
compute_mvp (float *res,
float phi,
float theta,
float psi)
{
float x = phi * (G_PI / 180.f);
float y = theta * (G_PI / 180.f);
float z = psi * (G_PI / 180.f);
float c1 = cosf (x), s1 = sinf (x);
float c2 = cosf (y), s2 = sinf (y);
float c3 = cosf (z), s3 = sinf (z);
float c3c2 = c3 * c2;
float s3c1 = s3 * c1;
float c3s2s1 = c3 * s2 * s1;
float s3s1 = s3 * s1;
float c3s2c1 = c3 * s2 * c1;
float s3c2 = s3 * c2;
float c3c1 = c3 * c1;
float s3s2s1 = s3 * s2 * s1;
float c3s1 = c3 * s1;
float s3s2c1 = s3 * s2 * c1;
float c2s1 = c2 * s1;
float c2c1 = c2 * c1;
/* initialize to the identity matrix */
res[0] = 1.f; res[4] = 0.f; res[8] = 0.f; res[12] = 0.f;
res[1] = 0.f; res[5] = 1.f; res[9] = 0.f; res[13] = 0.f;
res[2] = 0.f; res[6] = 0.f; res[10] = 1.f; res[14] = 0.f;
res[3] = 0.f; res[7] = 0.f; res[11] = 0.f; res[15] = 1.f;
/* apply all three rotations using the three matrices:
*
* c3 s3 0 c2 0 -s2 1 0 0
* -s3 c3 0 0 1 0 0 c1 s1
* 0 0 1 s2 0 c2 0 -s1 c1
*/
res[0] = c3c2; res[4] = s3c1 + c3s2s1; res[8] = s3s1 - c3s2c1; res[12] = 0.f;
res[1] = -s3c2; res[5] = c3c1 - s3s2s1; res[9] = c3s1 + s3s2c1; res[13] = 0.f;
res[2] = s2; res[6] = -c2s1; res[10] = c2c1; res[14] = 0.f;
res[3] = 0.f; res[7] = 0.f; res[11] = 0.f; res[15] = 1.f;
}
static GLuint position_buffer;
static GLuint program;
static GLuint mvp_location;
static void
realize (GtkWidget *widget)
{
const char *fragment, *vertex;
GdkGLContext *context;
gtk_gl_area_make_current (GTK_GL_AREA (widget));
if (gtk_gl_area_get_error (GTK_GL_AREA (widget)) != NULL)
return;
context = gtk_gl_area_get_context (GTK_GL_AREA (widget));
if (gdk_gl_context_get_use_es (context))
{
vertex = vertex_shader_code_gles;
fragment = fragment_shader_code_gles;
}
else
{
if (!gdk_gl_context_is_legacy (context))
{
vertex = vertex_shader_code_330;
fragment = fragment_shader_code_330;
}
else
{
vertex = vertex_shader_code_legacy;
fragment = fragment_shader_code_legacy;
}
}
init_buffers (&position_buffer, NULL);
init_shaders (vertex, fragment, &program, &mvp_location);
}
static void
unrealize (GtkWidget *widget)
{
gtk_gl_area_make_current (GTK_GL_AREA (widget));
if (gtk_gl_area_get_error (GTK_GL_AREA (widget)) != NULL)
return;
glDeleteBuffers (1, &position_buffer);
glDeleteProgram (program);
}
static void
draw_triangle (void)
{
float mvp[16];
g_assert (position_buffer != 0);
g_assert (program != 0);
compute_mvp (mvp,
rotation_angles[X_AXIS],
rotation_angles[Y_AXIS],
rotation_angles[Z_AXIS]);
glUseProgram (program);
glUniformMatrix4fv (mvp_location, 1, GL_FALSE, &mvp[0]);
glBindBuffer (GL_ARRAY_BUFFER, position_buffer);
glEnableVertexAttribArray (0);
glVertexAttribPointer (0, 4, GL_FLOAT, GL_FALSE, 0, 0);
glDrawArrays (GL_TRIANGLES, 0, 3);
glDisableVertexAttribArray (0);
glUseProgram (0);
}
static gboolean
render (GtkGLArea *area,
GdkGLContext *context)
{
glClearColor (0.5, 0.5, 0.5, 1.0);
glClear (GL_COLOR_BUFFER_BIT);
draw_triangle ();
glFlush ();
return TRUE;
}
static void
on_axis_value_change (GtkAdjustment *adjustment,
gpointer data)
{
int axis = GPOINTER_TO_INT (data);
if (axis < 0 || axis >= N_AXIS)
return;
rotation_angles[axis] = gtk_adjustment_get_value (adjustment);
gtk_widget_queue_draw (gl_area);
}
static GtkWidget *
create_axis_slider (int axis)
{
GtkWidget *box, *label, *slider;
GtkAdjustment *adj;
const char *text;
box = gtk_box_new (GTK_ORIENTATION_HORIZONTAL, FALSE);
switch (axis)
{
case X_AXIS:
text = "X axis";
break;
case Y_AXIS:
text = "Y axis";
break;
case Z_AXIS:
text = "Z axis";
break;
default:
g_assert_not_reached ();
}
label = gtk_label_new (text);
gtk_box_append (GTK_BOX (box), label);
adj = gtk_adjustment_new (0.0, 0.0, 360.0, 1.0, 12.0, 0.0);
g_signal_connect (adj, "value-changed",
G_CALLBACK (on_axis_value_change),
GINT_TO_POINTER (axis));
slider = gtk_scale_new (GTK_ORIENTATION_HORIZONTAL, adj);
gtk_box_append (GTK_BOX (box), slider);
gtk_widget_set_hexpand (slider, TRUE);
return box;
}
static void
quit_cb (GtkWidget *widget,
gpointer data)
{
gboolean *done = data;
*done = TRUE;
g_main_context_wakeup (NULL);
}
int
main (int argc, char *argv[])
{
GtkWidget *window, *box, *button, *controls;
int i;
gboolean done = FALSE;
gtk_init ();
/* create a new pixel format; we use this to configure the
* GL context, and to check for features
*/
window = gtk_window_new ();
gtk_window_set_title (GTK_WINDOW (window), "GtkGLArea - Triangle");
gtk_window_set_default_size (GTK_WINDOW (window), 400, 600);
g_signal_connect (window, "destroy", G_CALLBACK (quit_cb), &done);
box = gtk_box_new (GTK_ORIENTATION_VERTICAL, FALSE);
gtk_widget_set_margin_start (box, 12);
gtk_widget_set_margin_end (box, 12);
gtk_widget_set_margin_top (box, 12);
gtk_widget_set_margin_bottom (box, 12);
gtk_box_set_spacing (GTK_BOX (box), 6);
gtk_window_set_child (GTK_WINDOW (window), box);
gl_area = gtk_gl_area_new ();
gtk_widget_set_hexpand (gl_area, TRUE);
gtk_widget_set_vexpand (gl_area, TRUE);
gtk_box_append (GTK_BOX (box), gl_area);
g_signal_connect (gl_area, "realize", G_CALLBACK (realize), NULL);
g_signal_connect (gl_area, "unrealize", G_CALLBACK (unrealize), NULL);
g_signal_connect (gl_area, "render", G_CALLBACK (render), NULL);
controls = gtk_box_new (GTK_ORIENTATION_VERTICAL, FALSE);
gtk_box_append (GTK_BOX (box), controls);
gtk_widget_set_hexpand (controls, TRUE);
for (i = 0; i < N_AXIS; i++)
gtk_box_append (GTK_BOX (controls), create_axis_slider (i));
button = gtk_button_new_with_label ("Quit");
gtk_widget_set_hexpand (button, TRUE);
gtk_box_append (GTK_BOX (box), button);
g_signal_connect_swapped (button, "clicked", G_CALLBACK (gtk_window_destroy), window);
gtk_widget_show (window);
while (!done)
g_main_context_iteration (NULL, TRUE);
return EXIT_SUCCESS;
}