forked from AuroraMiddleware/gtk
gl renderer: Don't draw all rounded clip nodes to a texture
We only need to do that if the rounde clip node intersects with the outer one.
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20f12f9ed7
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0336825537
@ -745,14 +745,37 @@ render_rounded_clip_node (GskGLRenderer *self,
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const float min_y = node->bounds.origin.y;
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const float max_x = min_x + node->bounds.size.width;
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const float max_y = min_y + node->bounds.size.height;
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graphene_matrix_t scale_matrix;
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GskRoundedRect child_clip = *gsk_rounded_clip_node_peek_clip (node);
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GskRoundedRect transformed_clip;
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GskRoundedRect prev_clip;
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GskRenderNode *child = gsk_rounded_clip_node_get_child (node);
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int texture_id;
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gboolean is_offscreen;
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int i;
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transformed_clip = child_clip;
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graphene_matrix_transform_bounds (&builder->current_modelview, &child_clip.bounds, &transformed_clip.bounds);
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if (graphene_rect_contains_rect (&builder->current_clip.bounds,
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&transformed_clip.bounds))
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{
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/* If they don't intersect at all, we can simply set
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* the new clip and add the render ops */
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for (i = 0; i < 4; i ++)
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{
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transformed_clip.corner[i].width *= scale;
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transformed_clip.corner[i].height *= scale;
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}
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prev_clip = ops_set_clip (builder, &transformed_clip);
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gsk_gl_renderer_add_render_ops (self, child, builder);
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ops_set_clip (builder, &prev_clip);
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}
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else if (graphene_rect_intersection (&builder->current_clip.bounds,
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&transformed_clip.bounds, NULL))
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{
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graphene_matrix_t scale_matrix;
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gboolean is_offscreen;
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int texture_id;
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/* NOTE: We are *not* transforming the clip by the current modelview here.
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* We instead draw the untransformed clip to a texture and then transform
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* that texture.
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@ -789,6 +812,8 @@ render_rounded_clip_node (GskGLRenderer *self,
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{ { max_x, min_y }, { 1, 1 }, },
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});
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}
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/* Else this node is entirely out of the current clip node and we don't draw it anyway. */
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}
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static inline void
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render_color_matrix_node (GskGLRenderer *self,
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