gsk: Remove RenderNode::anchor-point

This commit is contained in:
Benjamin Otte 2016-12-10 00:01:29 +01:00
parent 174d6a5613
commit 04a2c1499a
4 changed files with 0 additions and 29 deletions

View File

@ -44,7 +44,6 @@ gsk_render_node_get_n_children
gsk_render_node_contains
gsk_render_node_set_bounds
gsk_render_node_set_transform
gsk_render_node_set_anchor_point
gsk_render_node_set_opacity
gsk_render_node_set_hidden
gsk_render_node_is_hidden

View File

@ -186,8 +186,6 @@ gsk_render_node_init (GskRenderNode *self)
graphene_matrix_init_identity (&self->transform);
graphene_point3d_init (&self->anchor_point, 0.f, 0.f, 0.f);
self->opacity = 1.0;
self->min_filter = GSK_SCALING_FILTER_NEAREST;
@ -967,25 +965,6 @@ gsk_render_node_get_transform (GskRenderNode *node,
graphene_matrix_init_from_matrix (mv, &node->transform);
}
/**
* gsk_render_node_set_anchor_point:
* @node: a #GskRenderNode
* @offset: the anchor point
*
* Set the anchor point used when rendering the @node.
*
* Since: 3.90
*/
void
gsk_render_node_set_anchor_point (GskRenderNode *node,
const graphene_point3d_t *offset)
{
g_return_if_fail (GSK_IS_RENDER_NODE (node));
g_return_if_fail (node->is_mutable);
graphene_point3d_init_from_point (&node->anchor_point, offset);
}
/**
* gsk_render_node_set_opacity:
* @node: a #GskRenderNode
@ -1199,8 +1178,6 @@ gsk_render_node_update_world_matrix (GskRenderNode *node,
if (node->transform_set)
graphene_matrix_multiply (&tmp, &node->transform, &tmp);
graphene_matrix_translate (&tmp, &node->anchor_point);
graphene_matrix_multiply (&tmp, &parent->world_matrix, &node->world_matrix);
}

View File

@ -95,9 +95,6 @@ GDK_AVAILABLE_IN_3_90
void gsk_render_node_set_transform (GskRenderNode *node,
const graphene_matrix_t *transform);
GDK_AVAILABLE_IN_3_90
void gsk_render_node_set_anchor_point (GskRenderNode *node,
const graphene_point3d_t *offset);
GDK_AVAILABLE_IN_3_90
void gsk_render_node_set_opacity (GskRenderNode *node,
double opacity);
GDK_AVAILABLE_IN_3_90

View File

@ -56,8 +56,6 @@ struct _GskRenderNode
/* Transformations applied to the node */
graphene_matrix_t transform;
graphene_point3d_t anchor_point;
/* Bit fields; leave at the end */
gboolean is_mutable : 1;
gboolean hidden : 1;