gl renderer: Use scale_x and scale_y everywhere

Try to handle two different values for scale in horizontal and vertical
direction better.

Fixes #3431
This commit is contained in:
Timm Bäder 2020-12-04 21:12:34 +01:00
parent 894f893223
commit 05928608ec
5 changed files with 51 additions and 46 deletions

View File

@ -586,7 +586,8 @@ texture_key_hash (gconstpointer v)
const GskTextureKey *k = (GskTextureKey *)v;
return GPOINTER_TO_UINT (k->pointer)
+ (guint)(k->scale*100)
+ (guint)(k->scale_x * 100)
+ (guint)(k->scale_y * 100)
+ (guint)k->filter * 2 +
+ (guint)k->pointer_is_child;
}
@ -598,7 +599,8 @@ texture_key_equal (gconstpointer v1, gconstpointer v2)
const GskTextureKey *k2 = (GskTextureKey *)v2;
return k1->pointer == k2->pointer &&
k1->scale == k2->scale &&
k1->scale_x == k2->scale_x &&
k1->scale_y == k2->scale_y &&
k1->filter == k2->filter &&
k1->pointer_is_child == k2->pointer_is_child &&
(!k1->pointer_is_child || graphene_rect_equal (&k1->parent_rect, &k2->parent_rect));

View File

@ -23,7 +23,8 @@ typedef struct {
typedef struct {
gpointer pointer;
float scale;
float scale_x;
float scale_y;
int filter;
int pointer_is_child;
graphene_rect_t parent_rect; /* Only set if pointer_is_child */

View File

@ -632,10 +632,11 @@ render_fallback_node (GskGLRenderer *self,
GskRenderNode *node,
RenderOpBuilder *builder)
{
const float scale_x = builder->scale_x;
const float scale_y = builder->scale_y;
const int surface_width = ceilf (node->bounds.size.width * scale_x);
const int surface_height = ceilf (node->bounds.size.height * scale_y);
GdkTexture *texture;
const float scale = ops_get_scale (builder);
const int surface_width = ceilf (node->bounds.size.width * scale);
const int surface_height = ceilf (node->bounds.size.height * scale);
cairo_surface_t *surface;
cairo_surface_t *rendered_surface;
cairo_t *cr;
@ -649,7 +650,8 @@ render_fallback_node (GskGLRenderer *self,
key.pointer = node;
key.pointer_is_child = FALSE;
key.scale = scale;
key.scale_x = scale_x;
key.scale_y = scale_y;
key.filter = GL_NEAREST;
cached_id = gsk_gl_driver_get_texture_for_key (self->gl_driver, &key);
@ -671,7 +673,7 @@ render_fallback_node (GskGLRenderer *self,
surface_width,
surface_height);
cairo_surface_set_device_scale (rendered_surface, scale, scale);
cairo_surface_set_device_scale (rendered_surface, scale_x, scale_y);
cr = cairo_create (rendered_surface);
cairo_save (cr);
@ -684,15 +686,15 @@ render_fallback_node (GskGLRenderer *self,
surface = cairo_image_surface_create (CAIRO_FORMAT_ARGB32,
surface_width,
surface_height);
cairo_surface_set_device_scale (surface, scale, scale);
cairo_surface_set_device_scale (surface, scale_x, scale_y);
cr = cairo_create (surface);
/* We draw upside down here, so it matches what GL does. */
cairo_save (cr);
cairo_scale (cr, 1, -1);
cairo_translate (cr, 0, - surface_height / scale);
cairo_translate (cr, 0, - surface_height / scale_y);
cairo_set_source_surface (cr, rendered_surface, 0, 0);
cairo_rectangle (cr, 0, 0, surface_width / scale, surface_height / scale);
cairo_rectangle (cr, 0, 0, surface_width / scale_x, surface_height / scale_y);
cairo_fill (cr);
cairo_restore (cr);
@ -754,7 +756,7 @@ render_text_node (GskGLRenderer *self,
{
const PangoFont *font = gsk_text_node_get_font (node);
const PangoGlyphInfo *glyphs = gsk_text_node_get_glyphs (node, NULL);
const float text_scale = ops_get_scale (builder);
const float text_scale = MAX (builder->scale_x, builder->scale_y); /* TODO: Fix for uneven scales? */
const graphene_point_t *offset = gsk_text_node_get_offset (node);
const guint num_glyphs = gsk_text_node_get_num_glyphs (node);
const float x = offset->x + builder->dx;
@ -1978,7 +1980,8 @@ render_blur_node (GskGLRenderer *self,
key.pointer = node;
key.pointer_is_child = FALSE;
key.scale = ops_get_scale (builder);
key.scale_x = builder->scale_x;
key.scale_y = builder->scale_y;
key.filter = GL_NEAREST;
blurred_region.texture_id = gsk_gl_driver_get_texture_for_key (self->gl_driver, &key);
blur_node (self, child, builder, blur_radius, 0, &blurred_region,
@ -2041,7 +2044,8 @@ render_inset_shadow_node (GskGLRenderer *self,
key.pointer = node;
key.pointer_is_child = FALSE;
key.scale = MAX (scale_x, scale_y); /* TODO: Use scale_x/scale_y here? */
key.scale_x = scale_x;
key.scale_y = scale_y;
key.filter = GL_NEAREST;
blurred_texture_id = gsk_gl_driver_get_texture_for_key (self->gl_driver, &key);
if (blurred_texture_id == 0)
@ -2228,14 +2232,13 @@ render_outset_shadow_node (GskGLRenderer *self,
GskRenderNode *node,
RenderOpBuilder *builder)
{
const float scale = ops_get_scale (builder);
const float scale_x = builder->scale_x;
const float scale_y = builder->scale_y;
const GskRoundedRect *outline = gsk_outset_shadow_node_get_outline (node);
const GdkRGBA *color = gsk_outset_shadow_node_get_color (node);
const float blur_radius = gsk_outset_shadow_node_get_blur_radius (node);
const float blur_extra = blur_radius * 2.0f; /* 2.0 = shader radius_multiplier */
const int extra_blur_pixels = (int) ceilf(blur_extra / 2.0 * scale);
const int extra_blur_pixels = (int) ceilf(blur_extra / 2.0 * MAX (scale_x, scale_y)); /* TODO: No need to MAX() her actually */
const float spread = gsk_outset_shadow_node_get_spread (node);
const float dx = gsk_outset_shadow_node_get_dx (node);
const float dy = gsk_outset_shadow_node_get_dy (node);
@ -3798,9 +3801,11 @@ add_offscreen_ops (GskGLRenderer *self,
gboolean *is_offscreen,
guint flags)
{
float scale, width, height, size, scaled_size;
float width, height;
const float dx = builder->dx;
const float dy = builder->dy;
float scale_x;
float scale_y;
int render_target;
int prev_render_target;
graphene_matrix_t prev_projection;
@ -3808,7 +3813,6 @@ add_offscreen_ops (GskGLRenderer *self,
graphene_matrix_t item_proj;
float prev_opacity = 1.0;
int texture_id = 0;
int max_texture_size;
int filter;
GskTextureKey key;
int cached_id;
@ -3841,7 +3845,8 @@ add_offscreen_ops (GskGLRenderer *self,
key.pointer = child_node;
key.pointer_is_child = TRUE; /* Don't conflict with the child using the cache too */
key.parent_rect = *bounds;
key.scale = ops_get_scale (builder);
key.scale_x = builder->scale_x;
key.scale_y = builder->scale_y;
key.filter = filter;
cached_id = gsk_gl_driver_get_texture_for_key (self->gl_driver, &key);
@ -3853,23 +3858,32 @@ add_offscreen_ops (GskGLRenderer *self,
return TRUE;
}
scale = ops_get_scale (builder);
width = bounds->size.width;
height = bounds->size.height;
scale_x = builder->scale_x;
scale_y = builder->scale_y;
/* Tweak the scale factor so that the required texture doesn't
* exceed the max texture limit. This will render with a lower
* resolution, but this is better than clipping.
*/
{
const int max_texture_size = gsk_gl_driver_get_max_texture_size (self->gl_driver);
size = MAX (width, height);
scaled_size = ceilf (size * scale);
max_texture_size = gsk_gl_driver_get_max_texture_size (self->gl_driver);
if (scaled_size > max_texture_size)
scale *= (float) max_texture_size / scaled_size;
width = ceilf (width * scale_x);
if (width > max_texture_size)
{
scale_x *= (float)max_texture_size / width;
width = max_texture_size;
}
width = ceilf (width * scale);
height = ceilf (height * scale);
height = ceilf (height * scale_y);
if (height > max_texture_size)
{
scale_y *= (float)max_texture_size / height;
height = max_texture_size;
}
}
gsk_gl_driver_create_render_target (self->gl_driver,
width, height,
@ -3889,8 +3903,8 @@ add_offscreen_ops (GskGLRenderer *self,
init_projection_matrix (&item_proj,
&GRAPHENE_RECT_INIT (
bounds->origin.x * scale,
bounds->origin.y * scale,
bounds->origin.x * scale_x,
bounds->origin.y * scale_y,
width, height
));
@ -3898,15 +3912,15 @@ add_offscreen_ops (GskGLRenderer *self,
/* Clear since we use this rendertarget for the first time */
ops_begin (builder, OP_CLEAR);
prev_projection = ops_set_projection (builder, &item_proj);
ops_set_modelview (builder, gsk_transform_scale (NULL, scale, scale));
ops_set_modelview (builder, gsk_transform_scale (NULL, scale_x, scale_y));
prev_viewport = ops_set_viewport (builder,
&GRAPHENE_RECT_INIT (bounds->origin.x * scale,
bounds->origin.y * scale,
&GRAPHENE_RECT_INIT (bounds->origin.x * scale_x,
bounds->origin.y * scale_y,
width, height));
if (flags & RESET_CLIP)
ops_push_clip (builder,
&GSK_ROUNDED_RECT_INIT (bounds->origin.x * scale,
bounds->origin.y * scale,
&GSK_ROUNDED_RECT_INIT (bounds->origin.x * scale_x,
bounds->origin.y * scale_y,
width, height));
builder->dx = 0;

View File

@ -120,16 +120,6 @@ ops_pop_debug_group (RenderOpBuilder *builder)
ops_begin (builder, OP_POP_DEBUG_GROUP);
}
float
ops_get_scale (const RenderOpBuilder *builder)
{
g_assert (builder->mv_stack != NULL);
g_assert (builder->mv_stack->len >= 1);
/* TODO: Use two separate values */
return MAX (builder->scale_x, builder->scale_y);
}
static void
extract_matrix_metadata (GskTransform *transform,
OpsMatrixMetadata *md)

View File

@ -255,8 +255,6 @@ void ops_push_modelview (RenderOpBuilder *builder,
void ops_set_modelview (RenderOpBuilder *builder,
GskTransform *transform);
void ops_pop_modelview (RenderOpBuilder *builder);
float ops_get_scale (const RenderOpBuilder *builder);
void ops_set_program (RenderOpBuilder *builder,
Program *program);