gsk: Reuse VAOs with identical buffers

Just like we reuse texture ids with the same size we can, at the expense
of a little memory, reuse vertex buffers if they reference the same
attributes and contain the same data.

Each VAO is marked as free at the end of the frame, and if it's not
reused in the following frame, it gets dropped.
This commit is contained in:
Emmanuele Bassi 2016-08-09 11:24:05 +01:00
parent 56c93a7661
commit 0812d691b3
3 changed files with 92 additions and 21 deletions

View File

@ -22,6 +22,9 @@ typedef struct {
GLuint buffer_id;
GLuint position_id;
GLuint uv_id;
GskQuadVertex *quads;
int n_quads;
gboolean in_use : 1;
} Vao;
typedef struct {
@ -97,6 +100,7 @@ vao_free (gpointer data)
{
Vao *v = data;
g_free (v->quads);
glDeleteBuffers (1, &v->buffer_id);
glDeleteVertexArrays (1, &v->vao_id);
g_slice_free (Vao, v);
@ -238,14 +242,17 @@ gsk_gl_driver_end_frame (GskGLDriver *driver)
driver->in_frame = FALSE;
}
void
int
gsk_gl_driver_collect_textures (GskGLDriver *driver)
{
GHashTableIter iter;
gpointer value_p = NULL;
int old_size;
g_return_if_fail (GSK_IS_GL_DRIVER (driver));
g_return_if_fail (!driver->in_frame);
g_return_val_if_fail (GSK_IS_GL_DRIVER (driver), 0);
g_return_val_if_fail (!driver->in_frame, 0);
old_size = g_hash_table_size (driver->textures);
g_hash_table_iter_init (&iter, driver->textures);
while (g_hash_table_iter_next (&iter, NULL, &value_p))
@ -253,10 +260,41 @@ gsk_gl_driver_collect_textures (GskGLDriver *driver)
Texture *t = value_p;
if (t->in_use)
t->in_use = FALSE;
{
t->in_use = FALSE;
g_clear_pointer (&t->fbos, g_array_unref);
}
else
g_hash_table_iter_remove (&iter);
}
return old_size - g_hash_table_size (driver->textures);
}
int
gsk_gl_driver_collect_vaos (GskGLDriver *driver)
{
GHashTableIter iter;
gpointer value_p = NULL;
int old_size;
g_return_val_if_fail (GSK_IS_GL_DRIVER (driver), 0);
g_return_val_if_fail (!driver->in_frame, 0);
old_size = g_hash_table_size (driver->vaos);
g_hash_table_iter_init (&iter, driver->vaos);
while (g_hash_table_iter_next (&iter, NULL, &value_p))
{
Vao *v = value_p;
if (v->in_use)
v->in_use = FALSE;
else
g_hash_table_iter_remove (&iter);
}
return old_size - g_hash_table_size (driver->vaos);
}
static Texture *
@ -328,6 +366,8 @@ gsk_gl_driver_create_texture (GskGLDriver *driver,
t = find_texture_by_size (driver->textures, width, height);
if (t != NULL && !t->in_use)
{
GSK_NOTE (OPENGL, g_print ("Reusing Texture(%d) for size %dx%d\n",
t->texture_id, t->width, t->height));
t->in_use = TRUE;
return t->texture_id;
}
@ -346,6 +386,34 @@ gsk_gl_driver_create_texture (GskGLDriver *driver,
return t->texture_id;
}
static Vao *
find_vao (GHashTable *vaos,
int position_id,
int uv_id,
int n_quads,
GskQuadVertex *quads)
{
GHashTableIter iter;
gpointer value_p = NULL;
g_hash_table_iter_init (&iter, vaos);
while (g_hash_table_iter_next (&iter, NULL, &value_p))
{
Vao *v = value_p;
if (v->position_id != position_id || v->uv_id != uv_id)
continue;
if (v->n_quads != n_quads)
continue;
if (memcmp (v->quads, quads, sizeof (GskQuadVertex) * n_quads) == 0)
return v;
}
return NULL;
}
int
gsk_gl_driver_create_vao_for_quad (GskGLDriver *driver,
int position_id,
@ -360,6 +428,14 @@ gsk_gl_driver_create_vao_for_quad (GskGLDriver *driver,
g_return_val_if_fail (GSK_IS_GL_DRIVER (driver), -1);
g_return_val_if_fail (driver->in_frame, -1);
v = find_vao (driver->vaos, position_id, uv_id, n_quads, quads);
if (v != NULL && !v->in_use)
{
GSK_NOTE (OPENGL, g_print ("Reusing VAO(%d)\n", v->vao_id));
v->in_use = TRUE;
return v->vao_id;
}
glGenVertexArrays (1, &vao_id);
glBindVertexArray (vao_id);
@ -385,6 +461,9 @@ gsk_gl_driver_create_vao_for_quad (GskGLDriver *driver,
v->buffer_id = buffer_id;
v->position_id = position_id;
v->uv_id = uv_id;
v->n_quads = n_quads;
v->quads = g_memdup (quads, sizeof (GskQuadVertex) * n_quads);
v->in_use = TRUE;
g_hash_table_insert (driver->vaos, GINT_TO_POINTER (vao_id), v);
#ifdef G_ENABLE_DEBUG

View File

@ -56,7 +56,8 @@ void gsk_gl_driver_destroy_texture (GskGLDriver *driver
void gsk_gl_driver_destroy_vao (GskGLDriver *driver,
int vao_id);
void gsk_gl_driver_collect_textures (GskGLDriver *driver);
int gsk_gl_driver_collect_textures (GskGLDriver *driver);
int gsk_gl_driver_collect_vaos (GskGLDriver *driver);
G_END_DECLS

View File

@ -794,33 +794,24 @@ gsk_gl_renderer_validate_tree (GskGLRenderer *self,
return TRUE;
}
static void
render_item_clear (RenderItem *item,
GskGLRenderer *self)
{
gsk_gl_driver_destroy_vao (self->gl_driver, item->render_data.vao_id);
}
static void
gsk_gl_renderer_clear_tree (GskGLRenderer *self)
{
int i;
int removed_textures, removed_vaos;
if (self->gl_context == NULL)
return;
gdk_gl_context_make_current (self->gl_context);
for (i = 0; i < self->render_items->len; i++)
{
RenderItem *item = &g_array_index (self->render_items, RenderItem, i);
render_item_clear (item, self);
}
g_clear_pointer (&self->render_items, g_array_unref);
gsk_gl_driver_collect_textures (self->gl_driver);
removed_textures = gsk_gl_driver_collect_textures (self->gl_driver);
removed_vaos = gsk_gl_driver_collect_vaos (self->gl_driver);
GSK_NOTE (OPENGL, g_print ("Collected: %d textures, %d vaos\n",
removed_textures,
removed_vaos));
}
static void