forked from AuroraMiddleware/gtk
gsk/gl: avoid clearing opaque regions
If the rendering operation is over an opaque region, we can potentially avoid clearing a large section of the framebuffer destination. Some cases you do want to clear, such as when clearing the whole contents as some drivers have fast paths for that to avoid bringing data back into the framebuffer.
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f41fe7b8e4
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08d0575ed0
@ -188,6 +188,65 @@ get_render_region (GdkSurface *surface,
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return cairo_region_create_rectangle (&extents);
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}
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static gboolean
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update_area_requires_clear (GdkSurface *surface,
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const cairo_region_t *update_area)
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{
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cairo_rectangle_int_t rect;
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guint n_rects;
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g_assert (GDK_IS_SURFACE (surface));
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/* No opaque region, assume we have to clear */
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if (surface->opaque_region == NULL)
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return TRUE;
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/* If the update_area is the whole surface, then clear it
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* because many drivers optimize for this by avoiding extra
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* work to reload any contents.
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*/
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if (update_area == NULL)
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return TRUE;
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if (cairo_region_num_rectangles (update_area) == 1)
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{
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cairo_region_get_rectangle (update_area, 0, &rect);
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if (rect.x == 0 &&
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rect.y == 0 &&
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rect.width == surface->width &&
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rect.height == surface->height)
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return TRUE;
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}
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/* If the entire surface is opaque, then we can skip clearing
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* (with the exception of full surface clearing above).
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*/
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if (cairo_region_num_rectangles (surface->opaque_region) == 1)
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{
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cairo_region_get_rectangle (surface->opaque_region, 0, &rect);
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if (rect.x == 0 &&
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rect.y == 0 &&
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rect.width == surface->width &&
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rect.height == surface->height)
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return FALSE;
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}
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/* If any update_area rectangle overlaps our transparent
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* regions, then we need to clear the area.
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*/
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n_rects = cairo_region_num_rectangles (update_area);
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for (guint i = 0; i < n_rects; i++)
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{
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cairo_region_get_rectangle (update_area, i, &rect);
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if (cairo_region_contains_rectangle (surface->opaque_region, &rect) != CAIRO_REGION_OVERLAP_IN)
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return TRUE;
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}
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return FALSE;
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}
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static void
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gsk_gl_renderer_render (GskRenderer *renderer,
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GskRenderNode *root,
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@ -198,6 +257,7 @@ gsk_gl_renderer_render (GskRenderer *renderer,
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graphene_rect_t viewport;
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GskGLRenderJob *job;
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GdkSurface *surface;
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gboolean clear_framebuffer;
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float scale_factor;
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g_assert (GSK_IS_GL_RENDERER (renderer));
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@ -219,9 +279,10 @@ gsk_gl_renderer_render (GskRenderer *renderer,
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/* Must be called *AFTER* gdk_draw_context_begin_frame() */
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render_region = get_render_region (surface, self->context);
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clear_framebuffer = update_area_requires_clear (surface, render_region);
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gsk_gl_driver_begin_frame (self->driver, self->command_queue);
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job = gsk_gl_render_job_new (self->driver, &viewport, scale_factor, render_region, 0);
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job = gsk_gl_render_job_new (self->driver, &viewport, scale_factor, render_region, 0, clear_framebuffer);
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#ifdef G_ENABLE_DEBUG
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if (GSK_RENDERER_DEBUG_CHECK (GSK_RENDERER (self), FALLBACK))
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gsk_gl_render_job_set_debug_fallback (job, TRUE);
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@ -268,7 +329,7 @@ gsk_gl_renderer_render_texture (GskRenderer *renderer,
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&render_target))
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{
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gsk_gl_driver_begin_frame (self->driver, self->command_queue);
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job = gsk_gl_render_job_new (self->driver, viewport, 1, NULL, render_target->framebuffer_id);
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job = gsk_gl_render_job_new (self->driver, viewport, 1, NULL, render_target->framebuffer_id, TRUE);
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#ifdef G_ENABLE_DEBUG
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if (GSK_RENDERER_DEBUG_CHECK (GSK_RENDERER (self), FALLBACK))
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gsk_gl_render_job_set_debug_fallback (job, TRUE);
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@ -163,6 +163,11 @@ struct _GskGLRenderJob
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/* If we should be rendering red zones over fallback nodes */
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guint debug_fallback : 1;
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/* In some cases we might want to avoid clearing the framebuffer
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* because we're going to render over the existing contents.
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*/
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guint clear_framebuffer : 1;
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/* Format we want to use for intermediate textures, determined by
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* looking at the format of the framebuffer we are rendering on.
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*/
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@ -4083,7 +4088,8 @@ gsk_gl_render_job_render (GskGLRenderJob *job,
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start_time = GDK_PROFILER_CURRENT_TIME;
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gdk_gl_context_push_debug_group (job->command_queue->context, "Building command queue");
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gsk_gl_command_queue_bind_framebuffer (job->command_queue, job->framebuffer);
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gsk_gl_command_queue_clear (job->command_queue, 0, &job->viewport);
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if (job->clear_framebuffer)
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gsk_gl_command_queue_clear (job->command_queue, 0, &job->viewport);
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gsk_gl_render_job_visit_node (job, root);
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gdk_gl_context_pop_debug_group (job->command_queue->context);
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gdk_profiler_add_mark (start_time, GDK_PROFILER_CURRENT_TIME-start_time, "Build GL command queue", "");
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@ -4145,7 +4151,8 @@ gsk_gl_render_job_new (GskGLDriver *driver,
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const graphene_rect_t *viewport,
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float scale_factor,
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const cairo_region_t *region,
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guint framebuffer)
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guint framebuffer,
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gboolean clear_framebuffer)
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{
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const graphene_rect_t *clip_rect = viewport;
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graphene_rect_t transformed_extents;
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@ -4161,6 +4168,7 @@ gsk_gl_render_job_new (GskGLDriver *driver,
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job->clip = g_array_sized_new (FALSE, FALSE, sizeof (GskGLRenderClip), 16);
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job->modelview = g_array_sized_new (FALSE, FALSE, sizeof (GskGLRenderModelview), 16);
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job->framebuffer = framebuffer;
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job->clear_framebuffer = !!clear_framebuffer;
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job->offset_x = 0;
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job->offset_y = 0;
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job->scale_x = scale_factor;
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@ -27,7 +27,8 @@ GskGLRenderJob *gsk_gl_render_job_new (GskGLDriver *dri
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const graphene_rect_t *viewport,
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float scale_factor,
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const cairo_region_t *region,
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guint framebuffer);
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guint framebuffer,
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gboolean clear_framebuffer);
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void gsk_gl_render_job_free (GskGLRenderJob *job);
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void gsk_gl_render_job_render (GskGLRenderJob *job,
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GskRenderNode *root);
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