forked from AuroraMiddleware/gtk
Merge branch 'wip/otte/conic' into 'master'
Implement a GL shader for conic gradients See merge request GNOME/gtk!2913
This commit is contained in:
commit
0daa905a27
@ -54,6 +54,8 @@
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glGetUniformLocation(programs->program_name ## _program.id, "u_" #uniform_basename);\
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if (programs->program_name ## _program.program_name.uniform_basename ## _location == -1) \
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{ \
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g_set_error (error, GDK_GL_ERROR, GDK_GL_ERROR_LINK_FAILED, \
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"Failed to find variable \"u_%s\" in shader program \"%s\"", #uniform_basename, #program_name); \
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g_clear_pointer (&programs, gsk_gl_renderer_programs_unref); \
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goto out; \
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} \
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@ -1481,6 +1483,35 @@ render_radial_gradient_node (GskGLRenderer *self,
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}
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}
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static inline void
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render_conic_gradient_node (GskGLRenderer *self,
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GskRenderNode *node,
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RenderOpBuilder *builder)
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{
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const int n_color_stops = gsk_conic_gradient_node_get_n_color_stops (node);
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if (n_color_stops < GL_MAX_GRADIENT_STOPS)
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{
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const GskColorStop *stops = gsk_conic_gradient_node_get_color_stops (node, NULL);
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const graphene_point_t *center = gsk_conic_gradient_node_get_center (node);
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const float rotation = gsk_conic_gradient_node_get_rotation (node);
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ops_set_program (builder, &self->programs->conic_gradient_program);
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ops_set_conic_gradient (builder,
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n_color_stops,
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stops,
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builder->dx + center->x,
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builder->dy + center->y,
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rotation);
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load_vertex_data (ops_draw (builder, NULL), &node->bounds, builder);
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}
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else
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{
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render_fallback_node (self, node, builder);
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}
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}
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static inline gboolean
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rounded_inner_rect_contains_rect (const GskRoundedRect *rounded,
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const graphene_rect_t *rect)
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@ -3014,6 +3045,23 @@ apply_radial_gradient_op (const Program *program,
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glUniform2f (program->radial_gradient.center_location, op->center[0], op->center[1]);
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}
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static inline void
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apply_conic_gradient_op (const Program *program,
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const OpConicGradient *op)
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{
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OP_PRINT (" -> Conic gradient");
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if (op->n_color_stops.send)
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glUniform1i (program->conic_gradient.num_color_stops_location, op->n_color_stops.value);
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if (op->color_stops.send)
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glUniform1fv (program->conic_gradient.color_stops_location,
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op->n_color_stops.value * 5,
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(float *)op->color_stops.value);
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glUniform1f (program->conic_gradient.rotation_location, op->rotation);
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glUniform2f (program->conic_gradient.center_location, op->center[0], op->center[1]);
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}
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static inline void
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apply_border_op (const Program *program,
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const OpBorder *op)
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@ -3248,6 +3296,7 @@ gsk_gl_renderer_create_programs (GskGLRenderer *self,
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{ "/org/gtk/libgsk/glsl/inset_shadow.glsl", "inset shadow" },
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{ "/org/gtk/libgsk/glsl/linear_gradient.glsl", "linear gradient" },
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{ "/org/gtk/libgsk/glsl/radial_gradient.glsl", "radial gradient" },
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{ "/org/gtk/libgsk/glsl/conic_gradient.glsl", "conic gradient" },
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{ "/org/gtk/libgsk/glsl/outset_shadow.glsl", "outset shadow" },
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{ "/org/gtk/libgsk/glsl/repeat.glsl", "repeat" },
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{ "/org/gtk/libgsk/glsl/unblurred_outset_shadow.glsl", "unblurred_outset shadow" },
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@ -3310,6 +3359,12 @@ gsk_gl_renderer_create_programs (GskGLRenderer *self,
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INIT_PROGRAM_UNIFORM_LOCATION (radial_gradient, end);
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INIT_PROGRAM_UNIFORM_LOCATION (radial_gradient, radius);
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/* conic gradient */
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INIT_PROGRAM_UNIFORM_LOCATION (conic_gradient, color_stops);
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INIT_PROGRAM_UNIFORM_LOCATION (conic_gradient, num_color_stops);
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INIT_PROGRAM_UNIFORM_LOCATION (conic_gradient, center);
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INIT_PROGRAM_UNIFORM_LOCATION (conic_gradient, rotation);
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/* blur */
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INIT_PROGRAM_UNIFORM_LOCATION (blur, blur_radius);
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INIT_PROGRAM_UNIFORM_LOCATION (blur, blur_size);
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@ -3361,9 +3416,8 @@ gsk_gl_renderer_create_programs (GskGLRenderer *self,
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out:
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gsk_gl_shader_builder_finish (&shader_builder);
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if (error && !(*error) && !programs)
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g_set_error (error, GDK_GL_ERROR, GDK_GL_ERROR_COMPILATION_FAILED,
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"Failed to compile all shader programs"); /* Probably, eh. */
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/* Check we indeed emitted an error if there was one */
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g_assert (programs || !error || *error);
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return programs;
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}
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@ -3662,6 +3716,10 @@ gsk_gl_renderer_add_render_ops (GskGLRenderer *self,
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render_radial_gradient_node (self, node, builder);
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break;
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case GSK_CONIC_GRADIENT_NODE:
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render_conic_gradient_node (self, node, builder);
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break;
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case GSK_CLIP_NODE:
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render_clip_node (self, node, builder);
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break;
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@ -3723,7 +3781,6 @@ gsk_gl_renderer_add_render_ops (GskGLRenderer *self,
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case GSK_REPEATING_LINEAR_GRADIENT_NODE:
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case GSK_REPEATING_RADIAL_GRADIENT_NODE:
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case GSK_CONIC_GRADIENT_NODE:
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case GSK_CAIRO_NODE:
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default:
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{
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@ -4026,6 +4083,10 @@ gsk_gl_renderer_render_ops (GskGLRenderer *self)
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apply_radial_gradient_op (program, ptr);
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break;
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case OP_CHANGE_CONIC_GRADIENT:
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apply_conic_gradient_op (program, ptr);
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break;
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case OP_CHANGE_BLUR:
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apply_blur_op (program, ptr);
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break;
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@ -1038,3 +1038,27 @@ ops_set_radial_gradient (RenderOpBuilder *self,
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op->start = start;
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op->end = end;
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}
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void
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ops_set_conic_gradient (RenderOpBuilder *self,
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guint n_color_stops,
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const GskColorStop *color_stops,
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float center_x,
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float center_y,
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float rotation)
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{
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const guint real_n_color_stops = MIN (GL_MAX_GRADIENT_STOPS, n_color_stops);
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OpConicGradient *op;
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/* TODO: State tracking? */
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op = ops_begin (self, OP_CHANGE_CONIC_GRADIENT);
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op->n_color_stops.value = real_n_color_stops;
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op->n_color_stops.send = true;
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op->color_stops.value = color_stops;
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op->color_stops.send = true;
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op->center[0] = center_x;
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op->center[1] = center_y;
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op->rotation = rotation;
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}
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@ -13,7 +13,7 @@
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#include "opbuffer.h"
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#define GL_N_VERTICES 6
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#define GL_N_PROGRAMS 14
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#define GL_N_PROGRAMS 15
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#define GL_MAX_GRADIENT_STOPS 6
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typedef struct
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@ -129,6 +129,12 @@ struct _Program
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int end_location;
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int radius_location;
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} radial_gradient;
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struct {
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int num_color_stops_location;
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int color_stops_location;
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int center_location;
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int rotation_location;
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} conic_gradient;
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struct {
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int blur_radius_location;
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int blur_size_location;
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@ -193,6 +199,7 @@ typedef struct {
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Program inset_shadow_program;
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Program linear_gradient_program;
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Program radial_gradient_program;
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Program conic_gradient_program;
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Program outset_shadow_program;
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Program repeat_program;
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Program unblurred_outset_shadow_program;
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@ -327,6 +334,12 @@ void ops_set_radial_gradient (RenderOpBuilder *self,
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float end,
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float hradius,
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float vradius);
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void ops_set_conic_gradient (RenderOpBuilder *self,
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guint n_color_stops,
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const GskColorStop *color_stops,
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float center_x,
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float center_y,
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float rotation);
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GskQuadVertex * ops_draw (RenderOpBuilder *builder,
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const GskQuadVertex vertex_data[GL_N_VERTICES]);
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@ -33,6 +33,7 @@ static guint op_sizes[OP_LAST] = {
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sizeof (OpBlend),
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sizeof (OpGLShader),
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sizeof (OpExtraTexture),
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sizeof (OpConicGradient),
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};
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void
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@ -41,6 +41,7 @@ typedef enum
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OP_CHANGE_BLEND = 27,
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OP_CHANGE_GL_SHADER_ARGS = 28,
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OP_CHANGE_EXTRA_SOURCE_TEXTURE = 29,
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OP_CHANGE_CONIC_GRADIENT = 30,
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OP_LAST
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} OpKind;
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@ -156,6 +157,14 @@ typedef struct
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float center[2];
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} OpRadialGradient;
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typedef struct
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{
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ColorStopUniformValue color_stops;
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IntUniformValue n_color_stops;
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float center[2];
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float rotation;
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} OpConicGradient;
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typedef struct
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{
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const graphene_matrix_t *matrix;
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@ -5333,8 +5333,8 @@ gsk_render_node_init_types_once (void)
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{
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const GskRenderNodeTypeInfo node_info =
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{
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GSK_REPEATING_RADIAL_GRADIENT_NODE,
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sizeof (GskRadialGradientNode),
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GSK_CONIC_GRADIENT_NODE,
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sizeof (GskConicGradientNode),
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NULL,
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gsk_conic_gradient_node_finalize,
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gsk_conic_gradient_node_draw,
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@ -8,6 +8,7 @@ gsk_private_gl_shaders = [
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'resources/glsl/color.glsl',
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'resources/glsl/linear_gradient.glsl',
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'resources/glsl/radial_gradient.glsl',
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'resources/glsl/conic_gradient.glsl',
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'resources/glsl/color_matrix.glsl',
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'resources/glsl/blur.glsl',
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'resources/glsl/inset_shadow.glsl',
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69
gsk/resources/glsl/conic_gradient.glsl
Normal file
69
gsk/resources/glsl/conic_gradient.glsl
Normal file
@ -0,0 +1,69 @@
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// VERTEX_SHADER
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uniform vec2 u_center;
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uniform float u_rotation;
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uniform float u_color_stops[6 * 5];
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uniform int u_num_color_stops;
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const float PI = 3.1415926535897932384626433832795;
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_OUT_ vec2 center;
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_OUT_ float rotation;
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_OUT_ vec4 color_stops[6];
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_OUT_ float color_offsets[6];
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void main() {
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gl_Position = u_projection * u_modelview * vec4(aPosition, 0.0, 1.0);
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// The -90 is because conics point to the top by default
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rotation = mod (u_rotation - 90, 360.0);
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if (rotation < 0)
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rotation += 360.0;
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rotation = PI / 180.0 * rotation;
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center = (u_modelview * vec4(u_center, 0, 1)).xy;
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for (int i = 0; i < u_num_color_stops; i ++) {
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color_offsets[i] = u_color_stops[(i * 5) + 0];
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color_stops[i] = gsk_premultiply(vec4(u_color_stops[(i * 5) + 1],
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u_color_stops[(i * 5) + 2],
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u_color_stops[(i * 5) + 3],
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u_color_stops[(i * 5) + 4]));
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}
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}
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// FRAGMENT_SHADER:
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#ifdef GSK_LEGACY
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uniform int u_num_color_stops;
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#else
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uniform highp int u_num_color_stops; // Why? Because it works like this.
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#endif
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const float PI = 3.1415926535897932384626433832795;
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_IN_ vec2 center;
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_IN_ float rotation;
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_IN_ vec4 color_stops[6];
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_IN_ float color_offsets[6];
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void main() {
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// Position relative to center
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vec2 pos = gsk_get_frag_coord() - center;
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// direction of point in range [-PI, PI]
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float angle = atan (pos.y, pos.x);
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// rotate, it's now [-2 * PI, PI]
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angle -= rotation;
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// fract() does the modulo here, so now we have progress
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// into the current conic
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float offset = fract (angle / 2 / PI + 2);
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vec4 color = color_stops[0];
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for (int i = 1; i < u_num_color_stops; i ++) {
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if (offset >= color_offsets[i - 1]) {
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float o = (offset - color_offsets[i - 1]) / (color_offsets[i] - color_offsets[i - 1]);
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color = mix(color_stops[i - 1], color_stops[i], clamp(o, 0.0, 1.0));
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}
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}
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gskSetOutputColor(color * u_alpha);
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}
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