Merge branch 'wip/otte/conic' into 'master'

Implement a GL shader for conic gradients

See merge request GNOME/gtk!2913
This commit is contained in:
Matthias Clasen 2020-12-03 17:14:01 +00:00
commit 0daa905a27
8 changed files with 185 additions and 7 deletions

View File

@ -54,6 +54,8 @@
glGetUniformLocation(programs->program_name ## _program.id, "u_" #uniform_basename);\
if (programs->program_name ## _program.program_name.uniform_basename ## _location == -1) \
{ \
g_set_error (error, GDK_GL_ERROR, GDK_GL_ERROR_LINK_FAILED, \
"Failed to find variable \"u_%s\" in shader program \"%s\"", #uniform_basename, #program_name); \
g_clear_pointer (&programs, gsk_gl_renderer_programs_unref); \
goto out; \
} \
@ -1481,6 +1483,35 @@ render_radial_gradient_node (GskGLRenderer *self,
}
}
static inline void
render_conic_gradient_node (GskGLRenderer *self,
GskRenderNode *node,
RenderOpBuilder *builder)
{
const int n_color_stops = gsk_conic_gradient_node_get_n_color_stops (node);
if (n_color_stops < GL_MAX_GRADIENT_STOPS)
{
const GskColorStop *stops = gsk_conic_gradient_node_get_color_stops (node, NULL);
const graphene_point_t *center = gsk_conic_gradient_node_get_center (node);
const float rotation = gsk_conic_gradient_node_get_rotation (node);
ops_set_program (builder, &self->programs->conic_gradient_program);
ops_set_conic_gradient (builder,
n_color_stops,
stops,
builder->dx + center->x,
builder->dy + center->y,
rotation);
load_vertex_data (ops_draw (builder, NULL), &node->bounds, builder);
}
else
{
render_fallback_node (self, node, builder);
}
}
static inline gboolean
rounded_inner_rect_contains_rect (const GskRoundedRect *rounded,
const graphene_rect_t *rect)
@ -3014,6 +3045,23 @@ apply_radial_gradient_op (const Program *program,
glUniform2f (program->radial_gradient.center_location, op->center[0], op->center[1]);
}
static inline void
apply_conic_gradient_op (const Program *program,
const OpConicGradient *op)
{
OP_PRINT (" -> Conic gradient");
if (op->n_color_stops.send)
glUniform1i (program->conic_gradient.num_color_stops_location, op->n_color_stops.value);
if (op->color_stops.send)
glUniform1fv (program->conic_gradient.color_stops_location,
op->n_color_stops.value * 5,
(float *)op->color_stops.value);
glUniform1f (program->conic_gradient.rotation_location, op->rotation);
glUniform2f (program->conic_gradient.center_location, op->center[0], op->center[1]);
}
static inline void
apply_border_op (const Program *program,
const OpBorder *op)
@ -3248,6 +3296,7 @@ gsk_gl_renderer_create_programs (GskGLRenderer *self,
{ "/org/gtk/libgsk/glsl/inset_shadow.glsl", "inset shadow" },
{ "/org/gtk/libgsk/glsl/linear_gradient.glsl", "linear gradient" },
{ "/org/gtk/libgsk/glsl/radial_gradient.glsl", "radial gradient" },
{ "/org/gtk/libgsk/glsl/conic_gradient.glsl", "conic gradient" },
{ "/org/gtk/libgsk/glsl/outset_shadow.glsl", "outset shadow" },
{ "/org/gtk/libgsk/glsl/repeat.glsl", "repeat" },
{ "/org/gtk/libgsk/glsl/unblurred_outset_shadow.glsl", "unblurred_outset shadow" },
@ -3310,6 +3359,12 @@ gsk_gl_renderer_create_programs (GskGLRenderer *self,
INIT_PROGRAM_UNIFORM_LOCATION (radial_gradient, end);
INIT_PROGRAM_UNIFORM_LOCATION (radial_gradient, radius);
/* conic gradient */
INIT_PROGRAM_UNIFORM_LOCATION (conic_gradient, color_stops);
INIT_PROGRAM_UNIFORM_LOCATION (conic_gradient, num_color_stops);
INIT_PROGRAM_UNIFORM_LOCATION (conic_gradient, center);
INIT_PROGRAM_UNIFORM_LOCATION (conic_gradient, rotation);
/* blur */
INIT_PROGRAM_UNIFORM_LOCATION (blur, blur_radius);
INIT_PROGRAM_UNIFORM_LOCATION (blur, blur_size);
@ -3361,9 +3416,8 @@ gsk_gl_renderer_create_programs (GskGLRenderer *self,
out:
gsk_gl_shader_builder_finish (&shader_builder);
if (error && !(*error) && !programs)
g_set_error (error, GDK_GL_ERROR, GDK_GL_ERROR_COMPILATION_FAILED,
"Failed to compile all shader programs"); /* Probably, eh. */
/* Check we indeed emitted an error if there was one */
g_assert (programs || !error || *error);
return programs;
}
@ -3662,6 +3716,10 @@ gsk_gl_renderer_add_render_ops (GskGLRenderer *self,
render_radial_gradient_node (self, node, builder);
break;
case GSK_CONIC_GRADIENT_NODE:
render_conic_gradient_node (self, node, builder);
break;
case GSK_CLIP_NODE:
render_clip_node (self, node, builder);
break;
@ -3723,7 +3781,6 @@ gsk_gl_renderer_add_render_ops (GskGLRenderer *self,
case GSK_REPEATING_LINEAR_GRADIENT_NODE:
case GSK_REPEATING_RADIAL_GRADIENT_NODE:
case GSK_CONIC_GRADIENT_NODE:
case GSK_CAIRO_NODE:
default:
{
@ -4026,6 +4083,10 @@ gsk_gl_renderer_render_ops (GskGLRenderer *self)
apply_radial_gradient_op (program, ptr);
break;
case OP_CHANGE_CONIC_GRADIENT:
apply_conic_gradient_op (program, ptr);
break;
case OP_CHANGE_BLUR:
apply_blur_op (program, ptr);
break;

View File

@ -1038,3 +1038,27 @@ ops_set_radial_gradient (RenderOpBuilder *self,
op->start = start;
op->end = end;
}
void
ops_set_conic_gradient (RenderOpBuilder *self,
guint n_color_stops,
const GskColorStop *color_stops,
float center_x,
float center_y,
float rotation)
{
const guint real_n_color_stops = MIN (GL_MAX_GRADIENT_STOPS, n_color_stops);
OpConicGradient *op;
/* TODO: State tracking? */
op = ops_begin (self, OP_CHANGE_CONIC_GRADIENT);
op->n_color_stops.value = real_n_color_stops;
op->n_color_stops.send = true;
op->color_stops.value = color_stops;
op->color_stops.send = true;
op->center[0] = center_x;
op->center[1] = center_y;
op->rotation = rotation;
}

View File

@ -13,7 +13,7 @@
#include "opbuffer.h"
#define GL_N_VERTICES 6
#define GL_N_PROGRAMS 14
#define GL_N_PROGRAMS 15
#define GL_MAX_GRADIENT_STOPS 6
typedef struct
@ -129,6 +129,12 @@ struct _Program
int end_location;
int radius_location;
} radial_gradient;
struct {
int num_color_stops_location;
int color_stops_location;
int center_location;
int rotation_location;
} conic_gradient;
struct {
int blur_radius_location;
int blur_size_location;
@ -193,6 +199,7 @@ typedef struct {
Program inset_shadow_program;
Program linear_gradient_program;
Program radial_gradient_program;
Program conic_gradient_program;
Program outset_shadow_program;
Program repeat_program;
Program unblurred_outset_shadow_program;
@ -327,6 +334,12 @@ void ops_set_radial_gradient (RenderOpBuilder *self,
float end,
float hradius,
float vradius);
void ops_set_conic_gradient (RenderOpBuilder *self,
guint n_color_stops,
const GskColorStop *color_stops,
float center_x,
float center_y,
float rotation);
GskQuadVertex * ops_draw (RenderOpBuilder *builder,
const GskQuadVertex vertex_data[GL_N_VERTICES]);

View File

@ -33,6 +33,7 @@ static guint op_sizes[OP_LAST] = {
sizeof (OpBlend),
sizeof (OpGLShader),
sizeof (OpExtraTexture),
sizeof (OpConicGradient),
};
void

View File

@ -41,6 +41,7 @@ typedef enum
OP_CHANGE_BLEND = 27,
OP_CHANGE_GL_SHADER_ARGS = 28,
OP_CHANGE_EXTRA_SOURCE_TEXTURE = 29,
OP_CHANGE_CONIC_GRADIENT = 30,
OP_LAST
} OpKind;
@ -156,6 +157,14 @@ typedef struct
float center[2];
} OpRadialGradient;
typedef struct
{
ColorStopUniformValue color_stops;
IntUniformValue n_color_stops;
float center[2];
float rotation;
} OpConicGradient;
typedef struct
{
const graphene_matrix_t *matrix;

View File

@ -5333,8 +5333,8 @@ gsk_render_node_init_types_once (void)
{
const GskRenderNodeTypeInfo node_info =
{
GSK_REPEATING_RADIAL_GRADIENT_NODE,
sizeof (GskRadialGradientNode),
GSK_CONIC_GRADIENT_NODE,
sizeof (GskConicGradientNode),
NULL,
gsk_conic_gradient_node_finalize,
gsk_conic_gradient_node_draw,

View File

@ -8,6 +8,7 @@ gsk_private_gl_shaders = [
'resources/glsl/color.glsl',
'resources/glsl/linear_gradient.glsl',
'resources/glsl/radial_gradient.glsl',
'resources/glsl/conic_gradient.glsl',
'resources/glsl/color_matrix.glsl',
'resources/glsl/blur.glsl',
'resources/glsl/inset_shadow.glsl',

View File

@ -0,0 +1,69 @@
// VERTEX_SHADER
uniform vec2 u_center;
uniform float u_rotation;
uniform float u_color_stops[6 * 5];
uniform int u_num_color_stops;
const float PI = 3.1415926535897932384626433832795;
_OUT_ vec2 center;
_OUT_ float rotation;
_OUT_ vec4 color_stops[6];
_OUT_ float color_offsets[6];
void main() {
gl_Position = u_projection * u_modelview * vec4(aPosition, 0.0, 1.0);
// The -90 is because conics point to the top by default
rotation = mod (u_rotation - 90, 360.0);
if (rotation < 0)
rotation += 360.0;
rotation = PI / 180.0 * rotation;
center = (u_modelview * vec4(u_center, 0, 1)).xy;
for (int i = 0; i < u_num_color_stops; i ++) {
color_offsets[i] = u_color_stops[(i * 5) + 0];
color_stops[i] = gsk_premultiply(vec4(u_color_stops[(i * 5) + 1],
u_color_stops[(i * 5) + 2],
u_color_stops[(i * 5) + 3],
u_color_stops[(i * 5) + 4]));
}
}
// FRAGMENT_SHADER:
#ifdef GSK_LEGACY
uniform int u_num_color_stops;
#else
uniform highp int u_num_color_stops; // Why? Because it works like this.
#endif
const float PI = 3.1415926535897932384626433832795;
_IN_ vec2 center;
_IN_ float rotation;
_IN_ vec4 color_stops[6];
_IN_ float color_offsets[6];
void main() {
// Position relative to center
vec2 pos = gsk_get_frag_coord() - center;
// direction of point in range [-PI, PI]
float angle = atan (pos.y, pos.x);
// rotate, it's now [-2 * PI, PI]
angle -= rotation;
// fract() does the modulo here, so now we have progress
// into the current conic
float offset = fract (angle / 2 / PI + 2);
vec4 color = color_stops[0];
for (int i = 1; i < u_num_color_stops; i ++) {
if (offset >= color_offsets[i - 1]) {
float o = (offset - color_offsets[i - 1]) / (color_offsets[i] - color_offsets[i - 1]);
color = mix(color_stops[i - 1], color_stops[i], clamp(o, 0.0, 1.0));
}
}
gskSetOutputColor(color * u_alpha);
}