gl renderer: Remove an unnecessary block

This commit is contained in:
Timm Bäder 2017-12-30 10:01:12 +01:00
parent 9ef700b161
commit 0e57d173b3

View File

@ -385,10 +385,8 @@ render_text_node (GskGLRenderer *self,
/* e.g. whitespace */
if (glyph->draw_width <= 0 || glyph->draw_height <= 0)
{
x_position += gi->geometry.width;
continue;
}
goto next;
cx = (double)(x_position + gi->geometry.x_offset) / PANGO_SCALE;
cy = (double)(gi->geometry.y_offset) / PANGO_SCALE;
@ -405,8 +403,7 @@ render_text_node (GskGLRenderer *self,
glyph_w = glyph->draw_width;
glyph_h = glyph->draw_height;
{
const GskQuadVertex vertex_data[GL_N_VERTICES] = {
ops_draw (builder, (GskQuadVertex[GL_N_VERTICES]) {
{ { glyph_x, glyph_y }, { tx, ty }, },
{ { glyph_x, glyph_y + glyph_h }, { tx, ty2 }, },
{ { glyph_x + glyph_w, glyph_y }, { tx2, ty }, },
@ -414,11 +411,9 @@ render_text_node (GskGLRenderer *self,
{ { glyph_x + glyph_w, glyph_y + glyph_h }, { tx2, ty2 }, },
{ { glyph_x, glyph_y + glyph_h }, { tx, ty2 }, },
{ { glyph_x + glyph_w, glyph_y }, { tx2, ty }, },
};
ops_draw (builder, vertex_data);
}
});
next:
x_position += gi->geometry.width;
}
}