forked from AuroraMiddleware/gtk
vulkan: Always render clip extents
Now that we have the full render nodes available, there is not much benefit in fine-grained control over multiple rectangles. In particular, it's causing pain with complex regions. There might be a benefit in clipping to the region's rectangles in cases like widget-factory where the whole diff is made up of the 2 rectangles of spinner and the pulsing progress bar, but it needs a good heuristic for where this is useful.
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@ -86,7 +86,12 @@ gsk_vulkan_render_setup (GskVulkanRender *self,
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}
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if (clip)
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{
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self->clip = cairo_region_reference ((cairo_region_t *) clip);
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cairo_rectangle_int_t extents;
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cairo_region_get_extents (clip, &extents);
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self->clip = cairo_region_create_rectangle (&(cairo_rectangle_int_t) {
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extents.x, extents.y,
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extents.width, extents.height
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});
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}
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else
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{
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