forked from AuroraMiddleware/gtk
Remove old comment about guffaw scrolling
We no longer use guffaw scrolling since the client side windows branch was merged.
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@ -17,118 +17,6 @@
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* Boston, MA 02111-1307, USA.
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*/
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/* gdkgeometry-x11.c: emulation of 32 bit coordinates within the
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* limits of X.
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*
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* By Owen Taylor <otaylor@redhat.com>
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* Copyright Red Hat, Inc. 2000
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*
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* The algorithms implemented in this file are an extension of the
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* idea of guffaw scrolling, a technique (and name) taken from the classic
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* Netscape source code. The basic idea of guffaw scrolling is a trick
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* to get around a limitation of X: there is no way of scrolling the
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* contents of a window. Guffaw scrolling exploits the X concepts of
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* window gravity and bit gravity:
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*
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* window gravity: the window gravity of a window affects what happens
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* to a windows position when _its parent_ is resized, or
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* moved and resized simultaneously.
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*
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* bit gravity: the bit gravity of a window affects what happens to
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* the pixels of a window when _it_ is is resized, or moved and
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* resized simultaneously.
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*
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* These were basically intended to do things like have right
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* justified widgets in a window automatically stay right justified
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* when the window was resized, but there is also the special
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* "StaticGravity" which means "do nothing." We can exploit
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* StaticGravity to scroll a window:
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*
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* | VISIBLE |
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*
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* |abcdefghijk|
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* |abcdefghijk | (1) Resize bigger
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* | efghijk | (2) Move
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* |efghijk | (3) Move-resize back to the original size
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*
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* Or, going the other way:
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* |abcdefghijk|
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* | abcdefghijk| (1) Move-resize bigger
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* | abcdefghijk| (2) Move
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* | abcdefg| (4) Resize back to the original size
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*
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* By using this technique, we can simulate scrolling around in a
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* large virtual space without having to actually have windows that
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* big; for the pixels of the window, this is all we have to do. For
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* subwindows, we have to take care of one other detail - since
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* coordinates in X are limited to 16 bits, subwindows scrolled off
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* will wrap around and come back eventually. So, we have to take care
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* to unmap windows that go outside the 16-bit range and remap them as
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* they come back in.
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*
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* Since we are temporarily making the window bigger, this only looks
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* good if the edges of the window are obscured. Typically, we do
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* this by making the window we are scrolling the immediate child
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* of a "clip window".
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*
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* But, this isn't a perfect API for applications for several reasons:
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*
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* - We have to use this inefficient technique even for small windows
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* if the window _could_ be big.
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* - Applications have to use a special scrolling API.
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*
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* What we'd like is to simply have windows with 32 bit coordinates
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* so applications could scroll in the classic way - just move a big
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* window around.
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*
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* It turns out that StaticGravity can also be used to achieve emulation
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* of 32 bit coordinates with only 16 bit coordinates if we expand
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* our horizons just a bit; what guffaw scrolling really is is a way
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* to move the contents of a window a different amount than we move
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* the borders of of the window. In the above example pictures we
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* ended up with the borders of the window not moving at all, but
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* that isn't necessary.
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*
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* So, what we do is set up a mapping from virtual 32 bit window position/size
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* to:
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*
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* - Real window position/size
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* - Offset between virtual coordinates and real coordinates for the window
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* - Map state (mapped or unmapped)
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*
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* By the following rules:
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*
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* - If the window is less than 32767 pixels in width (resp. height), we use it's
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* virtual width and position.
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* - Otherwise, we use a width of 32767 and determine the position of the window
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* so that the portion of the real window [16384, 16383] in _toplevel window
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* coordinates_ is the same as the portion of the real window
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*
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* This is implemented in gdk_window_compute_position(). Then the algorithm
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* for a moving a window (_window_move_resize_child ()) is:
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*
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* - Compute the new window mappings for the window and all subwindows
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* - Expand out the boundary of the window and all subwindows by the amount
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* that the real/virtual offset changes for each window.
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* (compute_intermediate_position() computes expanded boundary)
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* - Move the toplevel by the amount that it's contents need to translate.
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* - Move/resize the window and all subwindows to the newly computed
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* positions.
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*
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* If we just are scrolling (gdk_window_guffaw_scroll()), then things
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* are similar, except that the final mappings for the toplevel are
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* the same as the initial mappings, but we act as if it moved by the
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* amount we are scrolling by.
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*
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* Note that we don't have to worry about a clip window in
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* _gdk_window_move_resize() since we have set up our translation so
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* that things in the range [16384,16383] in toplevel window
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* coordinates look exactly as they would if we were simply moving the
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* windows, and nothing outside this range is going to be visible
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* unless the user has a _really_ huge screen.
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*/
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#include "config.h"
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#include "gdk.h" /* For gdk_rectangle_intersect */
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#include "gdkprivate-x11.h"
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