Remove old comment about guffaw scrolling

We no longer use guffaw scrolling since the client side windows
branch was merged.
This commit is contained in:
Alexander Larsson 2009-08-10 14:27:53 +02:00
parent 7f92684237
commit 0fc8c475a8

View File

@ -17,118 +17,6 @@
* Boston, MA 02111-1307, USA.
*/
/* gdkgeometry-x11.c: emulation of 32 bit coordinates within the
* limits of X.
*
* By Owen Taylor <otaylor@redhat.com>
* Copyright Red Hat, Inc. 2000
*
* The algorithms implemented in this file are an extension of the
* idea of guffaw scrolling, a technique (and name) taken from the classic
* Netscape source code. The basic idea of guffaw scrolling is a trick
* to get around a limitation of X: there is no way of scrolling the
* contents of a window. Guffaw scrolling exploits the X concepts of
* window gravity and bit gravity:
*
* window gravity: the window gravity of a window affects what happens
* to a windows position when _its parent_ is resized, or
* moved and resized simultaneously.
*
* bit gravity: the bit gravity of a window affects what happens to
* the pixels of a window when _it_ is is resized, or moved and
* resized simultaneously.
*
* These were basically intended to do things like have right
* justified widgets in a window automatically stay right justified
* when the window was resized, but there is also the special
* "StaticGravity" which means "do nothing." We can exploit
* StaticGravity to scroll a window:
*
* | VISIBLE |
*
* |abcdefghijk|
* |abcdefghijk | (1) Resize bigger
* | efghijk | (2) Move
* |efghijk | (3) Move-resize back to the original size
*
* Or, going the other way:
* |abcdefghijk|
* | abcdefghijk| (1) Move-resize bigger
* | abcdefghijk| (2) Move
* | abcdefg| (4) Resize back to the original size
*
* By using this technique, we can simulate scrolling around in a
* large virtual space without having to actually have windows that
* big; for the pixels of the window, this is all we have to do. For
* subwindows, we have to take care of one other detail - since
* coordinates in X are limited to 16 bits, subwindows scrolled off
* will wrap around and come back eventually. So, we have to take care
* to unmap windows that go outside the 16-bit range and remap them as
* they come back in.
*
* Since we are temporarily making the window bigger, this only looks
* good if the edges of the window are obscured. Typically, we do
* this by making the window we are scrolling the immediate child
* of a "clip window".
*
* But, this isn't a perfect API for applications for several reasons:
*
* - We have to use this inefficient technique even for small windows
* if the window _could_ be big.
* - Applications have to use a special scrolling API.
*
* What we'd like is to simply have windows with 32 bit coordinates
* so applications could scroll in the classic way - just move a big
* window around.
*
* It turns out that StaticGravity can also be used to achieve emulation
* of 32 bit coordinates with only 16 bit coordinates if we expand
* our horizons just a bit; what guffaw scrolling really is is a way
* to move the contents of a window a different amount than we move
* the borders of of the window. In the above example pictures we
* ended up with the borders of the window not moving at all, but
* that isn't necessary.
*
* So, what we do is set up a mapping from virtual 32 bit window position/size
* to:
*
* - Real window position/size
* - Offset between virtual coordinates and real coordinates for the window
* - Map state (mapped or unmapped)
*
* By the following rules:
*
* - If the window is less than 32767 pixels in width (resp. height), we use it's
* virtual width and position.
* - Otherwise, we use a width of 32767 and determine the position of the window
* so that the portion of the real window [16384, 16383] in _toplevel window
* coordinates_ is the same as the portion of the real window
*
* This is implemented in gdk_window_compute_position(). Then the algorithm
* for a moving a window (_window_move_resize_child ()) is:
*
* - Compute the new window mappings for the window and all subwindows
* - Expand out the boundary of the window and all subwindows by the amount
* that the real/virtual offset changes for each window.
* (compute_intermediate_position() computes expanded boundary)
* - Move the toplevel by the amount that it's contents need to translate.
* - Move/resize the window and all subwindows to the newly computed
* positions.
*
* If we just are scrolling (gdk_window_guffaw_scroll()), then things
* are similar, except that the final mappings for the toplevel are
* the same as the initial mappings, but we act as if it moved by the
* amount we are scrolling by.
*
* Note that we don't have to worry about a clip window in
* _gdk_window_move_resize() since we have set up our translation so
* that things in the range [16384,16383] in toplevel window
* coordinates look exactly as they would if we were simply moving the
* windows, and nothing outside this range is going to be visible
* unless the user has a _really_ huge screen.
*/
#include "config.h"
#include "gdk.h" /* For gdk_rectangle_intersect */
#include "gdkprivate-x11.h"