forked from AuroraMiddleware/gtk
gsk: Fix the gl texture cache
We need to include both the scale and the filtering in the key for the texture cache, since those affect the texture. This fixes misrendering in the recorder in the inspector whenever transforms are involved. An example where this was showing up is testrevealer's swing transition.
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9a927176df
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1057588a8f
@ -541,16 +541,37 @@ gsk_gl_driver_get_texture_for_texture (GskGLDriver *self,
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return t->texture_id;
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}
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static guint
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texture_key_hash (gconstpointer v)
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{
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const GskTextureKey *k = (GskTextureKey *)v;
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return GPOINTER_TO_UINT (k->pointer)
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+ (guint)(k->scale*100)
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+ (guint)k->filter;
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}
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static gboolean
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texture_key_equal (gconstpointer v1, gconstpointer v2)
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{
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const GskTextureKey *k1 = (GskTextureKey *)v1;
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const GskTextureKey *k2 = (GskTextureKey *)v2;
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return k1->pointer == k2->pointer &&
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k1->scale == k2->scale &&
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k1->filter == k2->filter;
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}
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int
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gsk_gl_driver_get_texture_for_pointer (GskGLDriver *self,
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gpointer pointer)
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gsk_gl_driver_get_texture_for_key (GskGLDriver *self,
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GskTextureKey *key)
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{
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int id = 0;
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if (G_UNLIKELY (self->pointer_textures == NULL))
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self->pointer_textures = g_hash_table_new (NULL, NULL);
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self->pointer_textures = g_hash_table_new_full (texture_key_hash, texture_key_equal, g_free, NULL);
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id = GPOINTER_TO_INT (g_hash_table_lookup (self->pointer_textures, pointer));
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id = GPOINTER_TO_INT (g_hash_table_lookup (self->pointer_textures, key));
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if (id != 0)
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{
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@ -566,14 +587,19 @@ gsk_gl_driver_get_texture_for_pointer (GskGLDriver *self,
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}
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void
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gsk_gl_driver_set_texture_for_pointer (GskGLDriver *self,
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gpointer pointer,
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int texture_id)
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gsk_gl_driver_set_texture_for_key (GskGLDriver *self,
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GskTextureKey *key,
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int texture_id)
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{
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if (G_UNLIKELY (self->pointer_textures == NULL))
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self->pointer_textures = g_hash_table_new (NULL, NULL);
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GskTextureKey *k;
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g_hash_table_insert (self->pointer_textures, pointer, GINT_TO_POINTER (texture_id));
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if (G_UNLIKELY (self->pointer_textures == NULL))
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self->pointer_textures = g_hash_table_new_full (texture_key_hash, texture_key_equal, g_free, NULL);
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k = g_new (GskTextureKey, 1);
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*k = *key;
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g_hash_table_insert (self->pointer_textures, k, GINT_TO_POINTER (texture_id));
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}
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int
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@ -21,6 +21,11 @@ typedef struct {
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guint texture_id;
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} TextureSlice;
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typedef struct {
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gpointer pointer;
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float scale;
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int filter;
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} GskTextureKey;
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GskGLDriver * gsk_gl_driver_new (GdkGLContext *context);
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GdkGLContext *gsk_gl_driver_get_gl_context (GskGLDriver *driver);
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@ -34,10 +39,10 @@ int gsk_gl_driver_get_texture_for_texture (GskGLDriver *driver
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GdkTexture *texture,
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int min_filter,
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int mag_filter);
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int gsk_gl_driver_get_texture_for_pointer (GskGLDriver *driver,
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gpointer pointer);
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void gsk_gl_driver_set_texture_for_pointer (GskGLDriver *driver,
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gpointer pointer,
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int gsk_gl_driver_get_texture_for_key (GskGLDriver *driver,
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GskTextureKey *key);
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void gsk_gl_driver_set_texture_for_key (GskGLDriver *driver,
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GskTextureKey *key,
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int texture_id);
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int gsk_gl_driver_create_texture (GskGLDriver *driver,
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float width,
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@ -572,12 +572,17 @@ render_fallback_node (GskGLRenderer *self,
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cairo_t *cr;
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int cached_id;
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int texture_id;
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GskTextureKey key;
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if (surface_width <= 0 ||
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surface_height <= 0)
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return;
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cached_id = gsk_gl_driver_get_texture_for_pointer (self->gl_driver, node);
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key.pointer = node;
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key.scale = scale;
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key.filter = GL_NEAREST;
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cached_id = gsk_gl_driver_get_texture_for_key (self->gl_driver, &key);
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if (cached_id != 0)
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{
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@ -659,7 +664,7 @@ render_fallback_node (GskGLRenderer *self,
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cairo_surface_destroy (surface);
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cairo_surface_destroy (rendered_surface);
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gsk_gl_driver_set_texture_for_pointer (self->gl_driver, node, texture_id);
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gsk_gl_driver_set_texture_for_key (self->gl_driver, &key, texture_id);
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ops_set_program (builder, &self->programs->blit_program);
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ops_set_texture (builder, texture_id);
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@ -1638,6 +1643,7 @@ render_blur_node (GskGLRenderer *self,
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const float blur_radius = gsk_blur_node_get_radius (node);
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GskRenderNode *child = gsk_blur_node_get_child (node);
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TextureRegion blurred_region;
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GskTextureKey key;
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if (node_is_invisible (child))
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return;
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@ -1648,7 +1654,10 @@ render_blur_node (GskGLRenderer *self,
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return;
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}
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blurred_region.texture_id = gsk_gl_driver_get_texture_for_pointer (self->gl_driver, node);
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key.pointer = node;
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key.scale = ops_get_scale (builder);
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key.filter = GL_NEAREST;
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blurred_region.texture_id = gsk_gl_driver_get_texture_for_key (self->gl_driver, &key);
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if (blurred_region.texture_id == 0)
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blur_node (self, child, builder, blur_radius, 0, &blurred_region, NULL);
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@ -1660,7 +1669,7 @@ render_blur_node (GskGLRenderer *self,
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load_offscreen_vertex_data (ops_draw (builder, NULL), node, builder); /* Render result to screen */
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/* Add to cache for the blur node */
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gsk_gl_driver_set_texture_for_pointer (self->gl_driver, node, blurred_region.texture_id);
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gsk_gl_driver_set_texture_for_key (self->gl_driver, &key, blurred_region.texture_id);
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}
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static inline void
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@ -1698,13 +1707,17 @@ render_inset_shadow_node (GskGLRenderer *self,
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float texture_width;
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float texture_height;
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int blurred_texture_id;
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GskTextureKey key;
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g_assert (blur_radius > 0);
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texture_width = ceilf ((node_outline->bounds.size.width + blur_extra) * scale);
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texture_height = ceilf ((node_outline->bounds.size.height + blur_extra) * scale);
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blurred_texture_id = gsk_gl_driver_get_texture_for_pointer (self->gl_driver, node);
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key.pointer = node;
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key.scale = scale;
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key.filter = GL_NEAREST;
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blurred_texture_id = gsk_gl_driver_get_texture_for_key (self->gl_driver, &key);
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if (blurred_texture_id == 0)
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{
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const float spread = gsk_inset_shadow_node_get_spread (node) + (blur_extra / 2.0);
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@ -1800,7 +1813,7 @@ render_inset_shadow_node (GskGLRenderer *self,
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const float ty1 = blur_extra / 2.0 * scale / texture_height;
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const float ty2 = 1.0 - ty1;
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gsk_gl_driver_set_texture_for_pointer (self->gl_driver, node, blurred_texture_id);
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gsk_gl_driver_set_texture_for_key (self->gl_driver, &key, blurred_texture_id);
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if (needs_clip)
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{
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@ -3400,6 +3413,8 @@ add_offscreen_ops (GskGLRenderer *self,
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int texture_id = 0;
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int max_texture_size;
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int filter;
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GskTextureKey key;
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int cached_id;
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if (node_is_invisible (child_node))
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{
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@ -3421,18 +3436,24 @@ add_offscreen_ops (GskGLRenderer *self,
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return TRUE;
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}
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/* Check if we've already cached the drawn texture. */
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{
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const int cached_id = gsk_gl_driver_get_texture_for_pointer (self->gl_driver, child_node);
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if (flags & LINEAR_FILTER)
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filter = GL_LINEAR;
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else
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filter = GL_NEAREST;
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if (cached_id != 0)
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{
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init_full_texture_region (texture_region_out, cached_id);
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/* We didn't render it offscreen, but hand out an offscreen texture id */
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*is_offscreen = TRUE;
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return TRUE;
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}
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}
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/* Check if we've already cached the drawn texture. */
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key.pointer = child_node;
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key.scale = ops_get_scale (builder);
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key.filter = filter;
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cached_id = gsk_gl_driver_get_texture_for_key (self->gl_driver, &key);
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if (cached_id != 0)
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{
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init_full_texture_region (texture_region_out, cached_id);
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/* We didn't render it offscreen, but hand out an offscreen texture id */
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*is_offscreen = TRUE;
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return TRUE;
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}
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scale = ops_get_scale (builder);
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width = bounds->size.width;
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@ -3452,10 +3473,6 @@ add_offscreen_ops (GskGLRenderer *self,
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width = ceilf (width * scale);
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height = ceilf (height * scale);
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if (flags & LINEAR_FILTER)
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filter = GL_LINEAR;
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else
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filter = GL_NEAREST;
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gsk_gl_driver_create_render_target (self->gl_driver,
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width, height,
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filter, filter,
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@ -3534,7 +3551,7 @@ add_offscreen_ops (GskGLRenderer *self,
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init_full_texture_region (texture_region_out, texture_id);
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if ((flags & NO_CACHE_PLZ) == 0)
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gsk_gl_driver_set_texture_for_pointer (self->gl_driver, child_node, texture_id);
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gsk_gl_driver_set_texture_for_key (self->gl_driver, &key, texture_id);
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return TRUE;
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}
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