forked from AuroraMiddleware/gtk
Add gdk_gl_texture_quad() helper
Right now this just centralizes the glBegin/glEnd code, but this will be replaced with buffer objects later.
This commit is contained in:
parent
3c34ca3405
commit
10a44e8f7a
57
gdk/gdkgl.c
57
gdk/gdkgl.c
@ -35,6 +35,28 @@ gdk_cairo_surface_mark_as_direct (cairo_surface_t *surface,
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g_object_ref (window), g_object_unref);
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}
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void
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gdk_gl_texture_quad (float x1, float y1,
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float x2, float y2,
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float u1, float v1,
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float u2, float v2)
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{
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glBegin (GL_QUADS);
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glTexCoord2f (u1, v2);
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glVertex2f (x1, y2);
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glTexCoord2f (u2, v2);
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glVertex2f (x2, y2);
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glTexCoord2f (u2, v1);
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glVertex2f (x2, y1);
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glTexCoord2f (u1, v1);
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glVertex2f (x1, y1);
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glEnd();
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}
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/* x,y,width,height describes a rectangle in the gl render buffer
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coordinate space, and its top left corner is drawn at the current
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position according to the cairo translation. */
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@ -304,19 +326,10 @@ gdk_cairo_draw_from_gl (cairo_t *cr,
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int clipped_src_x = x + (dest.x - dx * window_scale);
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int clipped_src_y = y + (height - dest.height - (dest.y - dy * window_scale));
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glBegin (GL_QUADS);
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glTexCoord2f (clipped_src_x / (float)texture_width, clipped_src_y / (float)texture_height);
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glVertex2f (dest.x, FLIP_Y(dest.y + dest.height));
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glTexCoord2f ((clipped_src_x + dest.width) / (float)texture_width, clipped_src_y / (float)texture_height);
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glVertex2f (dest.x + dest.width, FLIP_Y(dest.y + dest.height));
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glTexCoord2f ((clipped_src_x + dest.width) / (float)texture_width, (clipped_src_y + dest.height) / (float)texture_height);
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glVertex2f (dest.x + dest.width, FLIP_Y(dest.y));
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glTexCoord2f (clipped_src_x / (float)texture_width, (clipped_src_y + dest.height) / (float)texture_height);
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glVertex2f (dest.x, FLIP_Y(dest.y));
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glEnd();
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gdk_gl_texture_quad (dest.x, FLIP_Y(dest.y),
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dest.x + dest.width, FLIP_Y(dest.y + dest.height),
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clipped_src_x / (float)texture_width, (clipped_src_y + dest.height) / (float)texture_height,
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(clipped_src_x + dest.width) / (float)texture_width, clipped_src_y / (float)texture_height);
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if (impl_window->current_paint.flushed_region)
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{
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@ -425,7 +438,6 @@ gdk_gl_texture_from_surface (cairo_surface_t *surface,
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return;
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/* Software fallback */
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use_texture_rectangle = gdk_gl_context_use_texture_rectangle (current);
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window = gdk_gl_context_get_window (current);
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@ -492,19 +504,10 @@ gdk_gl_texture_from_surface (cairo_surface_t *surface,
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vmax = 1.0;
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}
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glBegin (GL_QUADS);
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glTexCoord2f (0, vmax);
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glVertex2f (rect.x * window_scale, FLIP_Y(rect.y + rect.height) * window_scale);
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glTexCoord2f (umax, vmax);
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glVertex2f ((rect.x + rect.width) * window_scale, FLIP_Y(rect.y + rect.height) * window_scale);
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glTexCoord2f (umax, 0);
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glVertex2f ((rect.x + rect.width) * window_scale, FLIP_Y(rect.y) * window_scale);
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glTexCoord2f (0, 0);
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glVertex2f (rect.x * window_scale, FLIP_Y(rect.y) * window_scale);
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glEnd();
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gdk_gl_texture_quad (rect.x * window_scale, FLIP_Y(rect.y) * window_scale,
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(rect.x + rect.width) * window_scale, FLIP_Y(rect.y + rect.height) * window_scale,
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0, 0,
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umax, vmax);
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}
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glDisable (target);
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@ -341,6 +341,10 @@ gboolean _gdk_cairo_surface_extents (cairo_surface_t *surface,
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GdkRectangle *extents);
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void gdk_gl_texture_from_surface (cairo_surface_t *surface,
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cairo_region_t *region);
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void gdk_gl_texture_quad (float x1, float y1,
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float x2, float y2,
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float u1, float v1,
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float u2, float v2);
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void gdk_cairo_surface_mark_as_direct (cairo_surface_t *surface,
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GdkWindow *window);
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cairo_region_t *gdk_cairo_region_from_clip (cairo_t *cr);
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@ -469,19 +469,10 @@ gdk_x11_gl_context_texture_from_surface (GdkGLContext *context,
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vscale = 1.0 / cairo_xlib_surface_get_height (surface);
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}
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glBegin (GL_QUADS);
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glTexCoord2f (uscale * src_x, vscale * (src_y + src_height));
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glVertex2f (rect.x * window_scale, FLIP_Y(rect.y + rect.height) * window_scale);
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glTexCoord2f (uscale * (src_x + src_width), vscale * (src_y + src_height));
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glVertex2f ((rect.x + rect.width) * window_scale, FLIP_Y(rect.y + rect.height) * window_scale);
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glTexCoord2f (uscale * (src_x + src_width), vscale * src_y);
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glVertex2f ((rect.x + rect.width) * window_scale, FLIP_Y(rect.y) * window_scale);
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glTexCoord2f (uscale * src_x, vscale * src_y);
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glVertex2f (rect.x * window_scale, FLIP_Y(rect.y) * window_scale);
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glEnd();
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gdk_gl_texture_quad (rect.x * window_scale, FLIP_Y(rect.y) * window_scale,
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(rect.x + rect.width) * window_scale, FLIP_Y(rect.y + rect.height) * window_scale,
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uscale * src_x, vscale * src_y,
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uscale * (src_x + src_width), vscale * (src_y + src_height));
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}
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glXReleaseTexImageEXT (glx_pixmap->display, glx_pixmap->drawable,
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