Add gdk_gl_texture_quad() helper

Right now this just centralizes the glBegin/glEnd code, but
this will be replaced with buffer objects later.
This commit is contained in:
Alexander Larsson 2014-11-05 15:42:06 +01:00
parent 3c34ca3405
commit 10a44e8f7a
3 changed files with 38 additions and 40 deletions

View File

@ -35,6 +35,28 @@ gdk_cairo_surface_mark_as_direct (cairo_surface_t *surface,
g_object_ref (window), g_object_unref);
}
void
gdk_gl_texture_quad (float x1, float y1,
float x2, float y2,
float u1, float v1,
float u2, float v2)
{
glBegin (GL_QUADS);
glTexCoord2f (u1, v2);
glVertex2f (x1, y2);
glTexCoord2f (u2, v2);
glVertex2f (x2, y2);
glTexCoord2f (u2, v1);
glVertex2f (x2, y1);
glTexCoord2f (u1, v1);
glVertex2f (x1, y1);
glEnd();
}
/* x,y,width,height describes a rectangle in the gl render buffer
coordinate space, and its top left corner is drawn at the current
position according to the cairo translation. */
@ -304,19 +326,10 @@ gdk_cairo_draw_from_gl (cairo_t *cr,
int clipped_src_x = x + (dest.x - dx * window_scale);
int clipped_src_y = y + (height - dest.height - (dest.y - dy * window_scale));
glBegin (GL_QUADS);
glTexCoord2f (clipped_src_x / (float)texture_width, clipped_src_y / (float)texture_height);
glVertex2f (dest.x, FLIP_Y(dest.y + dest.height));
glTexCoord2f ((clipped_src_x + dest.width) / (float)texture_width, clipped_src_y / (float)texture_height);
glVertex2f (dest.x + dest.width, FLIP_Y(dest.y + dest.height));
glTexCoord2f ((clipped_src_x + dest.width) / (float)texture_width, (clipped_src_y + dest.height) / (float)texture_height);
glVertex2f (dest.x + dest.width, FLIP_Y(dest.y));
glTexCoord2f (clipped_src_x / (float)texture_width, (clipped_src_y + dest.height) / (float)texture_height);
glVertex2f (dest.x, FLIP_Y(dest.y));
glEnd();
gdk_gl_texture_quad (dest.x, FLIP_Y(dest.y),
dest.x + dest.width, FLIP_Y(dest.y + dest.height),
clipped_src_x / (float)texture_width, (clipped_src_y + dest.height) / (float)texture_height,
(clipped_src_x + dest.width) / (float)texture_width, clipped_src_y / (float)texture_height);
if (impl_window->current_paint.flushed_region)
{
@ -425,7 +438,6 @@ gdk_gl_texture_from_surface (cairo_surface_t *surface,
return;
/* Software fallback */
use_texture_rectangle = gdk_gl_context_use_texture_rectangle (current);
window = gdk_gl_context_get_window (current);
@ -492,19 +504,10 @@ gdk_gl_texture_from_surface (cairo_surface_t *surface,
vmax = 1.0;
}
glBegin (GL_QUADS);
glTexCoord2f (0, vmax);
glVertex2f (rect.x * window_scale, FLIP_Y(rect.y + rect.height) * window_scale);
glTexCoord2f (umax, vmax);
glVertex2f ((rect.x + rect.width) * window_scale, FLIP_Y(rect.y + rect.height) * window_scale);
glTexCoord2f (umax, 0);
glVertex2f ((rect.x + rect.width) * window_scale, FLIP_Y(rect.y) * window_scale);
glTexCoord2f (0, 0);
glVertex2f (rect.x * window_scale, FLIP_Y(rect.y) * window_scale);
glEnd();
gdk_gl_texture_quad (rect.x * window_scale, FLIP_Y(rect.y) * window_scale,
(rect.x + rect.width) * window_scale, FLIP_Y(rect.y + rect.height) * window_scale,
0, 0,
umax, vmax);
}
glDisable (target);

View File

@ -341,6 +341,10 @@ gboolean _gdk_cairo_surface_extents (cairo_surface_t *surface,
GdkRectangle *extents);
void gdk_gl_texture_from_surface (cairo_surface_t *surface,
cairo_region_t *region);
void gdk_gl_texture_quad (float x1, float y1,
float x2, float y2,
float u1, float v1,
float u2, float v2);
void gdk_cairo_surface_mark_as_direct (cairo_surface_t *surface,
GdkWindow *window);
cairo_region_t *gdk_cairo_region_from_clip (cairo_t *cr);

View File

@ -469,19 +469,10 @@ gdk_x11_gl_context_texture_from_surface (GdkGLContext *context,
vscale = 1.0 / cairo_xlib_surface_get_height (surface);
}
glBegin (GL_QUADS);
glTexCoord2f (uscale * src_x, vscale * (src_y + src_height));
glVertex2f (rect.x * window_scale, FLIP_Y(rect.y + rect.height) * window_scale);
glTexCoord2f (uscale * (src_x + src_width), vscale * (src_y + src_height));
glVertex2f ((rect.x + rect.width) * window_scale, FLIP_Y(rect.y + rect.height) * window_scale);
glTexCoord2f (uscale * (src_x + src_width), vscale * src_y);
glVertex2f ((rect.x + rect.width) * window_scale, FLIP_Y(rect.y) * window_scale);
glTexCoord2f (uscale * src_x, vscale * src_y);
glVertex2f (rect.x * window_scale, FLIP_Y(rect.y) * window_scale);
glEnd();
gdk_gl_texture_quad (rect.x * window_scale, FLIP_Y(rect.y) * window_scale,
(rect.x + rect.width) * window_scale, FLIP_Y(rect.y + rect.height) * window_scale,
uscale * src_x, vscale * src_y,
uscale * (src_x + src_width), vscale * (src_y + src_height));
}
glXReleaseTexImageEXT (glx_pixmap->display, glx_pixmap->drawable,