forked from AuroraMiddleware/gtk
build: List resource files explicitly
This way, we ensure that files that are built during make always get properly listed. And we ensure that creating the resources actually depends on them.
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@ -172,7 +172,10 @@ gskenumtypes.c: $(gsk_public_source_h) gskenumtypes.c.template
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EXTRA_DIST += gskenumtypes.h.template gskenumtypes.c.template
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DISTCLEANFILES += gskenumtypes.h gskenumtypes.c
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resource_files = $(shell $(GLIB_COMPILE_RESOURCES) --sourcedir=$(srcdir) --generate-dependencies $(builddir)/gsk.resources.xml)
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resource_files = \
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$(gsk_private_source_shaders) \
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$(gsk_private_vulkan_compiled_shaders) \
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$(gsk_private_vulkan_shaders)
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resources/vulkan/%.frag.spv: resources/vulkan/%.frag.glsl
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@if test -z "$(GLSLC)"; then echo "Missing glslc. See https://github.com/google/shaderc"; exit 1; fi
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@ -201,7 +204,7 @@ gsk.resources.xml: Makefile.am
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echo " </gresource>" >> $@; \
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echo "</gresources>" >> $@
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gskresources.h: gsk.resources.xml
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gskresources.h: gsk.resources.xml $(resource_files)
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$(AM_V_GEN) $(GLIB_COMPILE_RESOURCES) $< \
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--target=$@ --sourcedir=$(srcdir) --c-name _gsk --generate-header --manual-register
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