forked from AuroraMiddleware/gtk
Progress bar: Handle 'no more pulse'
Before smooth animation, stopping the pulse would abruptly stop the bouncy bar. This change makes it so that we slow down for a bit, and then stop.
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@ -588,11 +588,17 @@ tick_cb (GtkWidget *widget,
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g_assert (priv->pulse2 > priv->pulse1);
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g_assert (frame2 > priv->frame1);
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if (frame2 - priv->pulse2 > 3 * (priv->pulse2 - priv->pulse1))
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{
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priv->pulse1 = 0;
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return G_SOURCE_CONTINUE;
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}
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/* Determine the fraction to move the block from one frame
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* to the next when pulse_fraction is how far the block should
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* move between two calls to gtk_progress_bar_pulse().
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*/
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fraction = priv->pulse_fraction * (frame2 - priv->frame1) / (priv->pulse2 - priv->pulse1);
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fraction = priv->pulse_fraction * (frame2 - priv->frame1) / MAX (frame2 - priv->pulse2, priv->pulse2 - priv->pulse1);
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priv->frame1 = frame2;
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