forked from AuroraMiddleware/gtk
build: Check for EGL support in libepoxy on Windows
...EGL support needs to be explicitly enabled during the build of libepoxy on Windows as it is not enabled by default on Windows. With this, we can add an EGL renderer for Windows that make use of Google's libANGLE, which is a library that translates OpenGL/ES calls to Direct3D 9/11, which will provide better hardware compatibility on Windows and would act as one of the foundations to resolve issue #105.
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0b11e78064
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12a23162b3
@ -43,6 +43,12 @@ gdk_win32_public_headers = files([
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install_headers(gdk_win32_public_headers, 'gdkwin32.h', subdir: 'gtk-4.0/gdk/win32/')
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GDK_WIN32_EGL_CFLAGS = []
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if win32_has_egl
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GDK_WIN32_EGL_CFLAGS = ['-DGDK_WIN32_ENABLE_EGL']
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endif
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gdk_win32_deps = [ # FIXME
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pangowin32_dep
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]
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@ -50,5 +56,5 @@ gdk_win32_deps = [ # FIXME
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libgdk_win32 = static_library('gdk-win32',
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gdk_win32_sources, gdkconfig, gdkenum_h,
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include_directories: [confinc, gdkinc],
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c_args: ['-DGTK_COMPILATION', '-DG_LOG_DOMAIN="Gdk"', '-DINSIDE_GDK_WIN32'],
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c_args: ['-DGTK_COMPILATION', '-DG_LOG_DOMAIN="Gdk"', '-DINSIDE_GDK_WIN32'] + GDK_WIN32_EGL_CFLAGS,
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dependencies: [gdk_deps, gdk_win32_deps])
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16
meson.build
16
meson.build
@ -607,6 +607,22 @@ if win32_enabled
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endif
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pc_gdk_extra_libs += ['-lwinmm', '-ldwmapi', '-lsetupapi', '-lcfgmgr32']
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backend_immodules += ['ime']
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# Check whether libepoxy is built with EGL support on Windows
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win32_has_egl = cc.links(
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'''
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#include <epoxy/egl.h>
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int main(int argc, char *argv[])
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{
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EGLDisplay disp = EGL_NO_DISPLAY;
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return epoxy_egl_version (disp);
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}
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''',
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dependencies : epoxy_dep,
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name : 'libepoxy supports EGL on Windows'
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)
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endif
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# Check for bind_textdomain_codeset, including -lintl if GLib brings it in by
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