forked from AuroraMiddleware/gtk
gl renderer: Ignore 0-sized fallback nodes
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73d736d800
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165dab8265
@ -321,13 +321,19 @@ render_fallback_node (GskGLRenderer *self,
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const GskQuadVertex *vertex_data)
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{
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const float scale = ops_get_scale (builder);
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const int surface_width = ceilf (node->bounds.size.width) * scale;
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const int surface_height = ceilf (node->bounds.size.height) * scale;
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cairo_surface_t *surface;
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cairo_t *cr;
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int texture_id;
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if (surface_width <= 0 ||
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surface_height <= 0)
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return;
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surface = cairo_image_surface_create (CAIRO_FORMAT_ARGB32,
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ceilf (node->bounds.size.width) * scale,
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ceilf (node->bounds.size.height) * scale);
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surface_width,
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surface_height);
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cairo_surface_set_device_scale (surface, scale, scale);
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cr = cairo_create (surface);
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@ -349,8 +355,8 @@ render_fallback_node (GskGLRenderer *self,
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/* Upload the Cairo surface to a GL texture */
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texture_id = gsk_gl_driver_create_texture (self->gl_driver,
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cairo_image_surface_get_width (surface),
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cairo_image_surface_get_height (surface));
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surface_width,
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surface_height);
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gsk_gl_driver_bind_source_texture (self->gl_driver, texture_id);
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gsk_gl_driver_init_texture_with_surface (self->gl_driver,
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