gl renderer: Ignore 0-sized fallback nodes

This commit is contained in:
Timm Bäder 2018-06-26 21:40:59 +02:00
parent 73d736d800
commit 165dab8265

View File

@ -321,13 +321,19 @@ render_fallback_node (GskGLRenderer *self,
const GskQuadVertex *vertex_data)
{
const float scale = ops_get_scale (builder);
const int surface_width = ceilf (node->bounds.size.width) * scale;
const int surface_height = ceilf (node->bounds.size.height) * scale;
cairo_surface_t *surface;
cairo_t *cr;
int texture_id;
if (surface_width <= 0 ||
surface_height <= 0)
return;
surface = cairo_image_surface_create (CAIRO_FORMAT_ARGB32,
ceilf (node->bounds.size.width) * scale,
ceilf (node->bounds.size.height) * scale);
surface_width,
surface_height);
cairo_surface_set_device_scale (surface, scale, scale);
cr = cairo_create (surface);
@ -349,8 +355,8 @@ render_fallback_node (GskGLRenderer *self,
/* Upload the Cairo surface to a GL texture */
texture_id = gsk_gl_driver_create_texture (self->gl_driver,
cairo_image_surface_get_width (surface),
cairo_image_surface_get_height (surface));
surface_width,
surface_height);
gsk_gl_driver_bind_source_texture (self->gl_driver, texture_id);
gsk_gl_driver_init_texture_with_surface (self->gl_driver,