forked from AuroraMiddleware/gtk
vulkan: Get rid of color in push constants
The color comes in instance data now, no need to abuse push constants for it.
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@ -2,11 +2,6 @@
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layout(location = 0) in vec4 inColor;
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layout(push_constant) uniform PushConstants {
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mat4 mvp;
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vec4 color;
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} push;
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layout(location = 0) out vec4 color;
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void main()
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