forked from AuroraMiddleware/gtk
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c4607f72d1
commit
1aa86d23f4
287
gsk/gl/glutilsprivate.h
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287
gsk/gl/glutilsprivate.h
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@ -0,0 +1,287 @@
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#pragma once
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#define SANITY_CHECKS 0
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enum {
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NINE_SLICE_TOP_LEFT = 0,
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NINE_SLICE_TOP_CENTER = 1,
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NINE_SLICE_TOP_RIGHT = 2,
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NINE_SLICE_LEFT_CENTER = 3,
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NINE_SLICE_CENTER = 4,
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NINE_SLICE_RIGHT_CENTER = 5,
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NINE_SLICE_BOTTOM_LEFT = 6,
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NINE_SLICE_BOTTOM_CENTER = 7,
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NINE_SLICE_BOTTOM_RIGHT = 8,
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};
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#define NINE_SLICE_SIZE 9 /* Hah. */
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typedef struct
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{
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int texture_id;
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float x;
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float y;
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float x2;
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float y2;
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} TextureRegion;
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static inline bool G_GNUC_PURE
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slice_is_visible (const cairo_rectangle_int_t *r)
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{
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return (r->width > 0 && r->height > 0);
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}
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static inline void
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nine_slice_rounded_rect (const GskRoundedRect *rect,
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cairo_rectangle_int_t *out_rects)
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{
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const graphene_point_t *origin = &rect->bounds.origin;
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const graphene_size_t *size = &rect->bounds.size;
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const int top_height = ceilf (MAX (rect->corner[GSK_CORNER_TOP_LEFT].height,
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rect->corner[GSK_CORNER_TOP_RIGHT].height));
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const int bottom_height = ceilf (MAX (rect->corner[GSK_CORNER_BOTTOM_LEFT].height,
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rect->corner[GSK_CORNER_BOTTOM_RIGHT].height));
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const int right_width = ceilf (MAX (rect->corner[GSK_CORNER_TOP_RIGHT].width,
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rect->corner[GSK_CORNER_BOTTOM_RIGHT].width));
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const int left_width = ceilf (MAX (rect->corner[GSK_CORNER_TOP_LEFT].width,
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rect->corner[GSK_CORNER_BOTTOM_LEFT].width));
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/* Top left */
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out_rects[0] = (cairo_rectangle_int_t) {
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origin->x, origin->y,
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left_width, top_height,
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};
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/* Top center */
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out_rects[1] = (cairo_rectangle_int_t) {
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origin->x + size->width / 2.0 - 1, origin->y,
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1, top_height,
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};
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/* Top right */
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out_rects[2] = (cairo_rectangle_int_t) {
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origin->x + size->width - right_width, origin->y,
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right_width, top_height
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};
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/* Left center */
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out_rects[3] = (cairo_rectangle_int_t) {
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origin->x, origin->y + size->height / 2,
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left_width, 1,
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};
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/* center */
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out_rects[4] = (cairo_rectangle_int_t) {
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origin->x + size->width / 2.0,
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origin->y + size->height / 2.0,
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1, 1
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};
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/* Right center */
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out_rects[5] = (cairo_rectangle_int_t) {
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origin->x + size->width - right_width,
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origin->y + (size->height / 2.0),
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right_width,
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1,
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};
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/* Bottom Left */
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out_rects[6] = (cairo_rectangle_int_t) {
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origin->x, origin->y + size->height - bottom_height,
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left_width, bottom_height,
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};
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/* Bottom center */
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out_rects[7] = (cairo_rectangle_int_t) {
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origin->x + (size->width / 2.0), origin->y + size->height - bottom_height,
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1, bottom_height,
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};
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/* Bottom right */
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out_rects[8] = (cairo_rectangle_int_t) {
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origin->x + size->width - right_width,
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origin->y + size->height - bottom_height,
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right_width, bottom_height,
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};
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#if SANITY_CHECKS
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g_assert_cmpfloat (size->width, >=, left_width + right_width);
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g_assert_cmpfloat (size->height, >=, top_height + bottom_height);
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#endif
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}
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static inline void
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nine_slice_grow (cairo_rectangle_int_t *slices,
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const int amount)
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{
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/* top left */
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slices[0].x -= amount;
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slices[0].y -= amount;
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if (amount > slices[0].width)
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slices[0].width += amount * 2;
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else
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slices[0].width += amount;
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if (amount > slices[0].height)
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slices[0].height += amount * 2;
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else
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slices[0].height += amount;
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/* Top center */
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slices[1].y -= amount;
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if (amount > slices[1].height)
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slices[1].height += amount * 2;
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else
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slices[1].height += amount;
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/* top right */
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slices[2].y -= amount;
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if (amount > slices[2].width)
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{
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slices[2].x -= amount;
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slices[2].width += amount * 2;
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}
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else
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{
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slices[2].width += amount;
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}
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if (amount > slices[2].height)
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slices[2].height += amount * 2;
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else
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slices[2].height += amount;
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slices[3].x -= amount;
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if (amount > slices[3].width)
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slices[3].width += amount * 2;
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else
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slices[3].width += amount;
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/* Leave Britney^Wcenter alone */
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if (amount > slices[5].width)
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{
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slices[5].x -= amount;
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slices[5].width += amount * 2;
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}
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else
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{
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slices[5].width += amount;
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}
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/* Bottom left */
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slices[6].x -= amount;
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if (amount > slices[6].width)
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{
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slices[6].width += amount * 2;
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}
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else
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{
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slices[6].width += amount;
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}
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if (amount > slices[6].height)
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{
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slices[6].y -= amount;
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slices[6].height += amount * 2;
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}
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else
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{
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slices[6].height += amount;
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}
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/* Bottom center */
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if (amount > slices[7].height)
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{
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slices[7].y -= amount;
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slices[7].height += amount * 2;
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}
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else
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{
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slices[7].height += amount;
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}
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if (amount > slices[8].width)
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{
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slices[8].x -= amount;
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slices[8].width += amount * 2;
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}
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else
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{
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slices[8].width += amount;
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}
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if (amount > slices[8].height)
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{
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slices[8].y -= amount;
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slices[8].height += amount * 2;
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}
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else
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{
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slices[8].height += amount;
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}
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#if SANITY_CHECKS
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{
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for (int i = 0; i < 9; i ++)
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{
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g_assert_cmpint (slices[i].x, >=, 0);
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g_assert_cmpint (slices[i].y, >=, 0);
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g_assert_cmpint (slices[i].width, >=, 0);
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g_assert_cmpint (slices[i].height, >=, 0);
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}
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/* Rows don't overlap */
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for (int i = 0; i < 3; i++)
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{
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g_assert_cmpint (slices[i * 3 + 0].x + slices[i * 3 + 0].width, <, slices[i * 3 + 1].x);
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}
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}
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#endif
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}
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static inline void
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nine_slice_to_texture_coords (const cairo_rectangle_int_t *slices,
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const int texture_width,
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const int texture_height,
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TextureRegion *out_regions)
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{
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const float fw = (float)texture_width;
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const float fh = (float)texture_height;
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int i;
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for (i = 0; i < 9; i++)
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{
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out_regions[i] = (TextureRegion) {
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0, /* Texture id */
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slices[i].x / fw,
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1.0 - ((slices[i].y + slices[i].height) / fh),
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(slices[i].x + slices[i].width) / fw,
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1.0 - (slices[i].y / fh),
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};
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}
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#if SANITY_CHECKS
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{
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for (i = 0; i < 9; i++)
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{
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const TextureRegion *r = &out_regions[i];
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g_assert_cmpfloat (r->x, >=, 0);
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g_assert_cmpfloat (r->x, <=, 1);
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g_assert_cmpfloat (r->y, >=, 0);
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g_assert_cmpfloat (r->y, <=, 1);
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g_assert_cmpfloat (r->x, <, r->x2);
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g_assert_cmpfloat (r->y, <, r->y2);
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}
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}
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#endif
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}
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#include "gskglshadowcacheprivate.h"
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#include "gskglnodesampleprivate.h"
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#include "gsktransform.h"
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#include "glutilsprivate.h"
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#include "gskprivate.h"
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@ -73,15 +74,6 @@ typedef enum
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NO_CACHE_PLZ = 1 << 5,
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} OffscreenFlags;
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typedef struct
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{
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int texture_id;
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float x;
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float y;
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float x2;
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float y2;
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} TextureRegion;
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static inline void
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init_full_texture_region (TextureRegion *r,
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int texture_id)
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@ -1712,6 +1704,8 @@ render_unblurred_outset_shadow_node (GskGLRenderer *self,
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load_vertex_data (ops_draw (builder, NULL), node, builder);
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}
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static GdkRGBA COLOR_WHITE = { 1, 1, 1, 1 };
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static inline void
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render_outset_shadow_node (GskGLRenderer *self,
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@ -1727,8 +1721,7 @@ render_outset_shadow_node (GskGLRenderer *self,
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const float dx = gsk_outset_shadow_node_get_dx (node);
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const float dy = gsk_outset_shadow_node_get_dy (node);
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GskRoundedRect scaled_outline;
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GskRoundedRect unscaled_outline;
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float texture_width, texture_height;
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int texture_width, texture_height;
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OpShadow *shadow;
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int blurred_texture_id;
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int cached_tid;
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@ -1740,15 +1733,14 @@ render_outset_shadow_node (GskGLRenderer *self,
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gsk_rounded_rect_shrink_to_minimum (&scaled_outline);
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/* Increase by the spread */
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gsk_rounded_rect_shrink (&scaled_outline, -spread, -spread, -spread, -spread);
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/* Grow bounds but don't grow corners */
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graphene_rect_inset (&scaled_outline.bounds, - blur_extra / 2.0 * scale, - blur_extra / 2.0 * scale);
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/* For the center part, we add a few pixels */
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scaled_outline.bounds.size.width += SHADOW_EXTRA_SIZE;
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scaled_outline.bounds.size.height += SHADOW_EXTRA_SIZE;
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texture_width = ceil ((scaled_outline.bounds.size.width + (blur_extra)) * scale);
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texture_height = ceil ((scaled_outline.bounds.size.height + (blur_extra)) * scale);
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/* Preserve this for usage later */
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unscaled_outline = scaled_outline;
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texture_width = (int)ceil ((scaled_outline.bounds.size.width + blur_extra) * scale);
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texture_height = (int)ceil ((scaled_outline.bounds.size.height + blur_extra) * scale);
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scaled_outline.bounds.origin.x = blur_extra / 2.0 * scale;
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scaled_outline.bounds.origin.y = blur_extra / 2.0 * scale;
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@ -1782,6 +1774,7 @@ render_outset_shadow_node (GskGLRenderer *self,
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gdk_gl_context_label_object_printf (self->gl_context, GL_FRAMEBUFFER, render_target,
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"Outset Shadow FB Temp %d", render_target);
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ops_set_program (builder, &self->programs->color_program);
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graphene_matrix_init_ortho (&item_proj,
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0, texture_width, 0, texture_height,
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ORTHO_NEAR_PLANE, ORTHO_FAR_PLANE);
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@ -1794,7 +1787,6 @@ render_outset_shadow_node (GskGLRenderer *self,
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prev_viewport = ops_set_viewport (builder, &GRAPHENE_RECT_INIT (0, 0, texture_width, texture_height));
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/* Draw outline */
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ops_set_program (builder, &self->programs->color_program);
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ops_push_clip (builder, &scaled_outline);
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ops_set_color (builder, &COLOR_WHITE);
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ops_draw (builder, (GskQuadVertex[GL_N_VERTICES]) {
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@ -1843,42 +1835,30 @@ render_outset_shadow_node (GskGLRenderer *self,
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const float min_y = builder->dy + outline->bounds.origin.y - spread - (blur_extra / 2.0) + dy;
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const float max_x = min_x + outline->bounds.size.width + (spread + (blur_extra / 2.0)) * 2;
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const float max_y = min_y + outline->bounds.size.height + (spread + (blur_extra / 2.0)) * 2;
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const float left_width = MAX (MAX (unscaled_outline.corner[GSK_CORNER_TOP_LEFT].width,
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unscaled_outline.corner[GSK_CORNER_BOTTOM_LEFT].width),
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blur_extra / 2.0);
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const float top_height = MAX (MAX (unscaled_outline.corner[GSK_CORNER_TOP_LEFT].height,
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unscaled_outline.corner[GSK_CORNER_TOP_RIGHT].height),
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blur_extra / 2.0);
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const float right_width = MAX (MAX (unscaled_outline.corner[GSK_CORNER_TOP_RIGHT].width,
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unscaled_outline.corner[GSK_CORNER_BOTTOM_RIGHT].width),
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blur_extra / 2.0);
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const float bottom_height = MAX (MAX (unscaled_outline.corner[GSK_CORNER_BOTTOM_LEFT].height,
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unscaled_outline.corner[GSK_CORNER_BOTTOM_RIGHT].height),
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blur_extra / 2.0);
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const float center_width = (max_x - min_x) - left_width - right_width;
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const float center_height = (max_y - min_y) - top_height - bottom_height;
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float x1, x2, y1, y2, tx1, tx2, ty1, ty2;
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cairo_rectangle_int_t slices[9];
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TextureRegion tregs[9];
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/* TODO: The slicing never changes and could just go into the cache */
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nine_slice_rounded_rect (&scaled_outline, slices);
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nine_slice_grow (slices, blur_extra / 2.0 * scale);
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nine_slice_to_texture_coords (slices, texture_width, texture_height, tregs);
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/* Our texture coordinates MUST be scaled, while the actual vertex coords
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* MUST NOT be scaled. */
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/* Top left */
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if (top_height > 0 && left_width > 0)
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if (slice_is_visible (&slices[NINE_SLICE_TOP_LEFT]))
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{
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x1 = min_x;
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x2 = min_x + left_width;
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x2 = min_x + (slices[NINE_SLICE_TOP_LEFT].width / scale);
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y1 = min_y;
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y2 = min_y + top_height;
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y2 = min_y + (slices[NINE_SLICE_TOP_LEFT].height / scale);
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tx1 = 0;
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tx2 = (left_width * scale) / texture_width;
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ty1 = 1 - (top_height * scale / texture_height);
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ty2 = 1;
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g_assert_cmpfloat (x1, <=, x2);
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g_assert_cmpfloat (y1, <=, y2);
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g_assert_cmpfloat (tx1, <=, tx2);
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g_assert_cmpfloat (ty1, <=, ty2);
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tx1 = tregs[NINE_SLICE_TOP_LEFT].x;
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tx2 = tregs[NINE_SLICE_TOP_LEFT].x2;
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ty1 = tregs[NINE_SLICE_TOP_LEFT].y;
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ty2 = tregs[NINE_SLICE_TOP_LEFT].y2;
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ops_draw (builder, (GskQuadVertex[GL_N_VERTICES]) {
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{ { x1, y1 }, { tx1, ty2 }, },
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@ -1891,23 +1871,18 @@ render_outset_shadow_node (GskGLRenderer *self,
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});
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}
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/* Top side */
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if (top_height > 0 && center_width > 0)
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/* Top center */
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if (slice_is_visible (&slices[NINE_SLICE_TOP_CENTER]))
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{
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x1 = min_x + left_width;
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x2 = x1 + center_width;
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x1 = min_x + (slices[NINE_SLICE_TOP_LEFT].width / scale);
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x2 = max_x - (slices[NINE_SLICE_TOP_RIGHT].width / scale);
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y1 = min_y;
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y2 = min_y + top_height;
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y2 = min_y + (slices[NINE_SLICE_TOP_CENTER].height / scale);
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tx1 = left_width * scale / texture_width;
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tx2 = 1.0 - (right_width * scale / texture_width);
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ty1 = 1 - (top_height * scale / texture_height);
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ty2 = 1;
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g_assert_cmpfloat (x1, <=, x2);
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||||
g_assert_cmpfloat (y1, <=, y2);
|
||||
g_assert_cmpfloat (tx1, <=, tx2);
|
||||
g_assert_cmpfloat (ty1, <=, ty2);
|
||||
tx1 = tregs[NINE_SLICE_TOP_CENTER].x;
|
||||
tx2 = tregs[NINE_SLICE_TOP_CENTER].x2;
|
||||
ty1 = tregs[NINE_SLICE_TOP_CENTER].y;
|
||||
ty2 = tregs[NINE_SLICE_TOP_CENTER].y2;
|
||||
|
||||
ops_draw (builder, (GskQuadVertex[GL_N_VERTICES]) {
|
||||
{ { x1, y1 }, { tx1, ty2 }, },
|
||||
@ -1921,20 +1896,23 @@ render_outset_shadow_node (GskGLRenderer *self,
|
||||
}
|
||||
|
||||
/* Top right */
|
||||
if (top_height > 0 && right_width > 0)
|
||||
{
|
||||
x1 = max_x - right_width;
|
||||
x2 = max_x;
|
||||
y1 = min_y;
|
||||
y2 = min_y + top_height;
|
||||
tx1 = 1 - (right_width * scale / texture_width);
|
||||
tx2 = 1;
|
||||
ty1 = 1 - (top_height * scale / texture_height);
|
||||
ty2 = 1;
|
||||
ops_draw (builder, (GskQuadVertex[GL_N_VERTICES]) {
|
||||
{ { x1, y1 }, { tx1, ty2 }, },
|
||||
{ { x1, y2 }, { tx1, ty1 }, },
|
||||
{ { x2, y1 }, { tx2, ty2 }, },
|
||||
if (slice_is_visible (&slices[NINE_SLICE_TOP_RIGHT]))
|
||||
{
|
||||
x1 = max_x - (slices[NINE_SLICE_TOP_RIGHT].width / scale);
|
||||
x2 = max_x;
|
||||
y1 = min_y;
|
||||
y2 = min_y + (slices[NINE_SLICE_TOP_RIGHT].height / scale);
|
||||
|
||||
tx1 = tregs[NINE_SLICE_TOP_RIGHT].x;
|
||||
tx2 = tregs[NINE_SLICE_TOP_RIGHT].x2;
|
||||
|
||||
ty1 = tregs[NINE_SLICE_TOP_RIGHT].y;
|
||||
ty2 = tregs[NINE_SLICE_TOP_RIGHT].y2;
|
||||
|
||||
ops_draw (builder, (GskQuadVertex[GL_N_VERTICES]) {
|
||||
{ { x1, y1 }, { tx1, ty2 }, },
|
||||
{ { x1, y2 }, { tx1, ty1 }, },
|
||||
{ { x2, y1 }, { tx2, ty2 }, },
|
||||
|
||||
{ { x2, y2 }, { tx2, ty1 }, },
|
||||
{ { x1, y2 }, { tx1, ty1 }, },
|
||||
@ -1943,16 +1921,17 @@ render_outset_shadow_node (GskGLRenderer *self,
|
||||
}
|
||||
|
||||
/* Bottom right */
|
||||
if (bottom_height > 0 && left_width > 0)
|
||||
if (slice_is_visible (&slices[NINE_SLICE_BOTTOM_RIGHT]))
|
||||
{
|
||||
x1 = max_x - right_width;
|
||||
x1 = max_x - (slices[NINE_SLICE_BOTTOM_RIGHT].width / scale);
|
||||
x2 = max_x;
|
||||
y1 = max_y - bottom_height;
|
||||
y1 = max_y - (slices[NINE_SLICE_BOTTOM_RIGHT].height / scale);
|
||||
y2 = max_y;
|
||||
tx1 = 1 - (right_width * scale / texture_width);
|
||||
tx2 = 1;
|
||||
ty1 = 0;
|
||||
ty2 = (bottom_height * scale / texture_height);
|
||||
tx1 = tregs[NINE_SLICE_BOTTOM_RIGHT].x;
|
||||
tx2 = tregs[NINE_SLICE_BOTTOM_RIGHT].x2;
|
||||
ty1 = tregs[NINE_SLICE_BOTTOM_RIGHT].y;
|
||||
ty2 = tregs[NINE_SLICE_BOTTOM_RIGHT].y2;
|
||||
|
||||
ops_draw (builder, (GskQuadVertex[GL_N_VERTICES]) {
|
||||
{ { x1, y1 }, { tx1, ty2 }, },
|
||||
{ { x1, y2 }, { tx1, ty1 }, },
|
||||
@ -1965,16 +1944,18 @@ render_outset_shadow_node (GskGLRenderer *self,
|
||||
}
|
||||
|
||||
/* Bottom left */
|
||||
if (bottom_height > 0 && left_width > 0)
|
||||
if (slice_is_visible (&slices[NINE_SLICE_BOTTOM_LEFT]))
|
||||
{
|
||||
x1 = min_x;
|
||||
x2 = min_x + left_width;
|
||||
y1 = max_y - bottom_height;
|
||||
x2 = min_x + (slices[NINE_SLICE_BOTTOM_LEFT].width / scale);
|
||||
y1 = max_y - (slices[NINE_SLICE_BOTTOM_LEFT].height / scale);
|
||||
y2 = max_y;
|
||||
tx1 = 0;
|
||||
tx2 = left_width * scale / texture_width;
|
||||
ty1 = 0;
|
||||
ty2 = bottom_height * scale / texture_height;
|
||||
|
||||
tx1 = tregs[NINE_SLICE_BOTTOM_LEFT].x;
|
||||
tx2 = tregs[NINE_SLICE_BOTTOM_LEFT].x2;
|
||||
ty1 = tregs[NINE_SLICE_BOTTOM_LEFT].y;
|
||||
ty2 = tregs[NINE_SLICE_BOTTOM_LEFT].y2;
|
||||
|
||||
ops_draw (builder, (GskQuadVertex[GL_N_VERTICES]) {
|
||||
{ { x1, y1 }, { tx1, ty2 }, },
|
||||
{ { x1, y2 }, { tx1, ty1 }, },
|
||||
@ -1987,21 +1968,16 @@ render_outset_shadow_node (GskGLRenderer *self,
|
||||
}
|
||||
|
||||
/* Left side */
|
||||
if (left_width > 0)
|
||||
if (slice_is_visible (&slices[NINE_SLICE_LEFT_CENTER]))
|
||||
{
|
||||
x1 = min_x;
|
||||
x2 = min_x + left_width;
|
||||
y1 = min_y + top_height;
|
||||
y2 = y1 + center_height;
|
||||
tx1 = 0;
|
||||
tx2 = left_width * scale / texture_width;
|
||||
ty1 = top_height * scale / texture_height;
|
||||
ty2 = 1.0 - (bottom_height * scale / texture_height);
|
||||
|
||||
g_assert_cmpfloat (x1, <=, x2);
|
||||
g_assert_cmpfloat (y1, <=, y2);
|
||||
g_assert_cmpfloat (tx1, <=, tx2);
|
||||
g_assert_cmpfloat (ty1, <=, ty2);
|
||||
x2 = min_x + (slices[NINE_SLICE_LEFT_CENTER].width / scale);
|
||||
y1 = min_y + (slices[NINE_SLICE_TOP_LEFT].height / scale);
|
||||
y2 = max_y - (slices[NINE_SLICE_BOTTOM_LEFT].height / scale);
|
||||
tx1 = tregs[NINE_SLICE_LEFT_CENTER].x;
|
||||
tx2 = tregs[NINE_SLICE_LEFT_CENTER].x2;
|
||||
ty1 = tregs[NINE_SLICE_LEFT_CENTER].y;
|
||||
ty2 = tregs[NINE_SLICE_LEFT_CENTER].y2;
|
||||
|
||||
ops_draw (builder, (GskQuadVertex[GL_N_VERTICES]) {
|
||||
{ { x1, y1 }, { tx1, ty2 }, },
|
||||
@ -2015,16 +1991,19 @@ render_outset_shadow_node (GskGLRenderer *self,
|
||||
}
|
||||
|
||||
/* Right side */
|
||||
if (right_width > 0)
|
||||
if (slice_is_visible (&slices[NINE_SLICE_RIGHT_CENTER]))
|
||||
{
|
||||
x1 = max_x - right_width;
|
||||
x1 = max_x - (slices[NINE_SLICE_RIGHT_CENTER].width / scale);
|
||||
x2 = max_x;
|
||||
y1 = min_y + top_height;
|
||||
y2 = y1 + center_height;
|
||||
tx1 = 1 - (right_width * scale / texture_width);
|
||||
tx2 = 1;
|
||||
ty1 = top_height * scale / texture_height;
|
||||
ty2 = 1.0 - (bottom_height * scale / texture_height);
|
||||
y1 = min_y + (slices[NINE_SLICE_TOP_RIGHT].height / scale);
|
||||
y2 = max_y - (slices[NINE_SLICE_BOTTOM_RIGHT].height / scale);
|
||||
|
||||
tx1 = tregs[NINE_SLICE_RIGHT_CENTER].x;
|
||||
tx2 = tregs[NINE_SLICE_RIGHT_CENTER].x2;
|
||||
|
||||
ty1 = tregs[NINE_SLICE_RIGHT_CENTER].y;
|
||||
ty2 = tregs[NINE_SLICE_RIGHT_CENTER].y2;
|
||||
|
||||
ops_draw (builder, (GskQuadVertex[GL_N_VERTICES]) {
|
||||
{ { x1, y1 }, { tx1, ty2 }, },
|
||||
{ { x1, y2 }, { tx1, ty1 }, },
|
||||
@ -2037,16 +2016,20 @@ render_outset_shadow_node (GskGLRenderer *self,
|
||||
}
|
||||
|
||||
/* Bottom side */
|
||||
if (bottom_height > 0)
|
||||
if (slice_is_visible (&slices[NINE_SLICE_BOTTOM_CENTER]))
|
||||
{
|
||||
x1 = min_x + left_width;
|
||||
x2 = max_x - right_width;
|
||||
y1 = max_y - bottom_height;
|
||||
x1 = min_x + (slices[NINE_SLICE_BOTTOM_LEFT].width / scale);
|
||||
x2 = max_x - (slices[NINE_SLICE_BOTTOM_RIGHT].width / scale);
|
||||
y1 = max_y - (slices[NINE_SLICE_BOTTOM_CENTER].height / scale);
|
||||
y2 = max_y;
|
||||
tx1 = left_width * scale / texture_width;
|
||||
tx2 = 1.0 - (right_width * scale / texture_width);
|
||||
ty1 = 0;
|
||||
ty2 = bottom_height * scale / texture_height;
|
||||
|
||||
tx1 = tregs[NINE_SLICE_BOTTOM_CENTER].x;
|
||||
tx2 = tregs[NINE_SLICE_BOTTOM_CENTER].x2;
|
||||
|
||||
ty1 = tregs[NINE_SLICE_BOTTOM_CENTER].y;
|
||||
ty2 = tregs[NINE_SLICE_BOTTOM_CENTER].y2;
|
||||
|
||||
|
||||
ops_draw (builder, (GskQuadVertex[GL_N_VERTICES]) {
|
||||
{ { x1, y1 }, { tx1, ty2 }, },
|
||||
{ { x1, y2 }, { tx1, ty1 }, },
|
||||
@ -2059,16 +2042,19 @@ render_outset_shadow_node (GskGLRenderer *self,
|
||||
}
|
||||
|
||||
/* Middle */
|
||||
if (center_width > 0 && center_height > 0)
|
||||
if (slice_is_visible (&slices[NINE_SLICE_CENTER]))
|
||||
{
|
||||
x1 = min_x + left_width;
|
||||
x2 = max_x - right_width;
|
||||
y1 = min_y + top_height;
|
||||
y2 = max_y - bottom_height;
|
||||
tx1 = left_width * scale / texture_width;
|
||||
tx2 = 1.0 - (right_width * scale / texture_width);
|
||||
ty1 = top_height * scale / texture_height;
|
||||
ty2 = 1.0 - (bottom_height * scale / texture_height);
|
||||
x1 = min_x + (slices[NINE_SLICE_LEFT_CENTER].width / scale);
|
||||
x2 = max_x - (slices[NINE_SLICE_RIGHT_CENTER].width / scale);
|
||||
y1 = min_y + (slices[NINE_SLICE_TOP_CENTER].height / scale);
|
||||
y2 = max_y - (slices[NINE_SLICE_BOTTOM_CENTER].height / scale);
|
||||
|
||||
tx1 = tregs[NINE_SLICE_CENTER].x;
|
||||
tx2 = tregs[NINE_SLICE_CENTER].x2;
|
||||
|
||||
ty1 = tregs[NINE_SLICE_CENTER].y;
|
||||
ty2 = tregs[NINE_SLICE_CENTER].y2;
|
||||
|
||||
ops_draw (builder, (GskQuadVertex[GL_N_VERTICES]) {
|
||||
{ { x1, y1 }, { tx1, ty2 }, },
|
||||
{ { x1, y2 }, { tx1, ty1 }, },
|
||||
|
Loading…
Reference in New Issue
Block a user