forked from AuroraMiddleware/gtk
Use the projection to flip around the content
Since we use an FBO to render the contents of the render node tree, the coordinate space is going to be flipped in GL. We can undo the flip by using an appropriate projection matrix, instead of changing the sampling coordinates in the shaders and updating all our coordinates at render time.
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parent
6c92846936
commit
1ab1fd4391
@ -618,7 +618,6 @@ gsk_gl_renderer_add_render_item (GskGLRenderer *self,
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else
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item.parent_data = NULL;
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/* Select the render target; -1 is the default */
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if (render_node_needs_render_target (node))
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{
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item.render_data.render_target_id =
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@ -839,7 +838,6 @@ gsk_gl_renderer_render (GskRenderer *renderer,
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glBlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE);
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glBlendEquation (GL_FUNC_ADD);
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/* Transparent pass: back-to-front */
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GSK_NOTE (OPENGL, g_print ("Rendering %u items\n", self->render_items->len));
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for (i = 0; i < self->render_items->len; i++)
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{
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@ -851,7 +849,7 @@ gsk_gl_renderer_render (GskRenderer *renderer,
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/* Draw the output of the GL rendering to the window */
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gsk_gl_driver_end_frame (self->gl_driver);
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gpu_time = gsk_gl_profiler_end_gpu_region (self->gl_profiler);
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GSK_NOTE (OPENGL, g_print ("GPU time: %" G_GUINT64_FORMAT " nsec\n", gpu_time));
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GSK_NOTE (OPENGL, g_print ("GPU time: %g usec\n", (double) gpu_time / 1000.0));
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out:
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/* XXX: Add GdkDrawingContext API */
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@ -28,8 +28,8 @@ vec3 BlendLighten(vec3 Cb, vec3 Cs) {
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}
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void main() {
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vec4 Cb = Texture(uSource, vUv);
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vec4 Cs = Texture(uMask, vUv);
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vec4 Cs = Texture(uSource, vUv);
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vec4 Cb = Texture(uMask, vUv);
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vec3 res;
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if (uBlendMode == 0) {
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@ -2,5 +2,5 @@ void main() {
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gl_Position = uMVP * vec4(aPosition, 0.0, 1.0);
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// Flip the sampling
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vUv = vec2(aUv.x, 1.0 - aUv.y);
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vUv = vec2(aUv.x, aUv.y);
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}
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@ -2,5 +2,5 @@ void main() {
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gl_Position = uMVP * vec4(aPosition, 0.0, 1.0);
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// Flip the sampling
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vUv = vec2(aUv.x, 1.0 - aUv.y);
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vUv = vec2(aUv.x, aUv.y);
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}
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@ -161,6 +161,9 @@
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* instead.
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*/
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#define ORTHO_NEAR_PLANE -10000
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#define ORTHO_FAR_PLANE 10000
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typedef struct _GtkWindowPopover GtkWindowPopover;
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struct _GtkWindowPopover
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@ -446,8 +449,6 @@ static void gtk_window_real_activate_focus (GtkWindow *window);
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static void gtk_window_keys_changed (GtkWindow *window);
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static gboolean gtk_window_enable_debugging (GtkWindow *window,
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gboolean toggle);
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static gint gtk_window_draw (GtkWidget *widget,
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cairo_t *cr);
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static GskRenderNode *gtk_window_get_render_node (GtkWidget *widget,
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GskRenderer *renderer);
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static void gtk_window_unset_transient_for (GtkWindow *window);
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@ -7263,8 +7264,9 @@ _gtk_window_set_allocation (GtkWindow *window,
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graphene_matrix_init_ortho (&projection,
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0, allocation->width * scale,
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0, allocation->height * scale,
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-1, 1);
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allocation->height * scale, 0,
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ORTHO_NEAR_PLANE,
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ORTHO_FAR_PLANE);
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gsk_renderer_set_projection (priv->renderer, &projection);
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graphene_matrix_init_translate (&modelview,
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