forked from AuroraMiddleware/gtk
Proper connection to a toplevel window destroy signal
Only connect to the destroy of a toplevel window if it was really added to the toplevel list of windows. The destroy callback was added to remove the window from the toplevel list. The callback doesn't cause a error, but would iterate on the toplevel list without success.
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@ -237,8 +237,11 @@ gail_toplevel_show_event_watcher (GSignalInvocationHint *ihint,
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* Add the window to the list & emit the signal.
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* Add the window to the list & emit the signal.
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* Don't do this for tooltips (Bug #150649).
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* Don't do this for tooltips (Bug #150649).
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*/
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*/
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if (atk_object_get_role (child) != ATK_ROLE_TOOL_TIP)
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if (atk_object_get_role (child) == ATK_ROLE_TOOL_TIP)
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{
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{
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return TRUE;
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}
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toplevel->window_list = g_list_append (toplevel->window_list, widget);
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toplevel->window_list = g_list_append (toplevel->window_list, widget);
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n_children = g_list_length (toplevel->window_list);
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n_children = g_list_length (toplevel->window_list);
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@ -251,7 +254,6 @@ gail_toplevel_show_event_watcher (GSignalInvocationHint *ihint,
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g_signal_emit_by_name (atk_obj, "children-changed::add",
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g_signal_emit_by_name (atk_obj, "children-changed::add",
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n_children - 1,
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n_children - 1,
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child, NULL);
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child, NULL);
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}
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/* Connect destroy signal callback */
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/* Connect destroy signal callback */
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g_signal_connect (G_OBJECT(object),
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g_signal_connect (G_OBJECT(object),
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