forked from AuroraMiddleware/gtk
puzzle: Add mouse support
Make it so that clicking on a puzzle piece moves enough pieces to move the empty space there, if it is possible.
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parent
ebf042d305
commit
1ee23d0d49
@ -219,6 +219,68 @@ puzzle_key_pressed (GtkEventControllerKey *controller,
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return TRUE;
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}
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static void
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puzzle_button_pressed (GtkGestureMultiPress *gesture,
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int n_press,
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double x,
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double y,
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GtkWidget *grid)
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{
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GtkWidget *child;
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int l, t, i;
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int pos;
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child = gtk_widget_pick (grid, x, y);
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if (!child)
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{
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gtk_widget_error_bell (grid);
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return;
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}
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gtk_container_child_get (GTK_CONTAINER (grid), child,
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"left-attach", &l,
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"top-attach", &t,
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NULL);
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if (l == pos_x && t == pos_y)
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{
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gtk_widget_error_bell (grid);
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}
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else if (l == pos_x)
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{
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pos = pos_y;
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for (i = t; i < pos; i++)
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{
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if (!move_puzzle (grid, 0, -1))
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gtk_widget_error_bell (grid);
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}
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for (i = pos; i < t; i++)
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{
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if (!move_puzzle (grid, 0, 1))
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gtk_widget_error_bell (grid);
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}
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}
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else if (t == pos_y)
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{
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pos = pos_x;
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for (i = l; i < pos; i++)
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{
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if (!move_puzzle (grid, -1, 0))
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gtk_widget_error_bell (grid);
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}
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for (i = pos; i < l; i++)
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{
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if (!move_puzzle (grid, 1, 0))
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gtk_widget_error_bell (grid);
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}
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}
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else
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{
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gtk_widget_error_bell (grid);
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}
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}
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static void
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start_puzzle (GdkPaintable *puzzle)
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{
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@ -244,6 +306,12 @@ start_puzzle (GdkPaintable *puzzle)
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grid);
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gtk_widget_add_controller (GTK_WIDGET (grid), controller);
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controller = gtk_gesture_multi_press_new ();
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g_signal_connect (controller, "pressed",
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G_CALLBACK (puzzle_button_pressed),
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grid);
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gtk_widget_add_controller (GTK_WIDGET (grid), controller);
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/* Make sure the cells have equal size */
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gtk_grid_set_row_homogeneous (GTK_GRID (grid), TRUE);
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gtk_grid_set_column_homogeneous (GTK_GRID (grid), TRUE);
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