gl renderer: Reset opacity when rendering blend node children

We render those on a texture, so we need to reset the opacity because
that will be applied when rendering the resulting texture.
This commit is contained in:
Timm Bäder 2020-12-06 20:01:36 +01:00
parent 7b61ef9e0f
commit 1ee4f6138b

View File

@ -2735,7 +2735,7 @@ render_blend_node (GskGLRenderer *self,
&node->bounds,
bottom_child,
&bottom_region, &is_offscreen1,
FORCE_OFFSCREEN | RESET_CLIP))
FORCE_OFFSCREEN | RESET_CLIP | RESET_OPACITY))
{
gsk_gl_renderer_add_render_ops (self, top_child, builder);
return;
@ -2745,7 +2745,7 @@ render_blend_node (GskGLRenderer *self,
&node->bounds,
top_child,
&top_region, &is_offscreen2,
FORCE_OFFSCREEN | RESET_CLIP))
FORCE_OFFSCREEN | RESET_CLIP | RESET_OPACITY))
{
load_vertex_data_with_region (ops_draw (builder, NULL),
&node->bounds,