forked from AuroraMiddleware/gtk
gdkgl: Make some helper functions static
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@ -50,7 +50,7 @@ get_vertex_type_name (int type)
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return "unknown";
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}
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guint
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static guint
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create_shader (int type, const char const *code)
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{
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guint shader;
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@ -82,7 +82,7 @@ create_shader (int type, const char const *code)
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return shader;
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}
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guint
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static guint
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make_program (const char const *vertex_shader_code, const char const *fragment_shader_code)
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{
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guint program, vertex_shader, fragment_shader;
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