gl: Fix downloading textures *again*

It turns out glReadPixels() cannot convert pixels and you are only
allowed to pass a single value into the function arguments. You need to
know which ones or things will explode.

GL is great.
This commit is contained in:
Benjamin Otte 2021-10-11 03:29:11 +02:00
parent c2368cc605
commit 31e9072906
2 changed files with 80 additions and 35 deletions

View File

@ -113,44 +113,105 @@ typedef struct _Download Download;
struct _Download
{
guint gl_internalformat;
guint gl_format;
guint gl_type;
GdkMemoryFormat format;
guchar *data;
gsize stride;
};
static gboolean
gdk_gl_texture_find_format (gboolean use_es,
GLint gl_format,
GLint gl_type,
GdkMemoryFormat *out_format)
{
GdkMemoryFormat format;
for (format = 0; format < GDK_MEMORY_N_FORMATS; format++)
{
GLenum q_internal_format, q_format, q_type;
if (!gdk_memory_format_gl_format (format, use_es, &q_internal_format, &q_format, &q_type))
continue;
if (q_format != gl_format || q_type != gl_type)
continue;
*out_format = format;
return TRUE;
}
return FALSE;
}
static inline void
gdk_gl_texture_do_download (gpointer texture_,
gpointer download_)
{
gsize expected_stride;
GdkGLTexture *self = texture_;
GdkTexture *texture = texture_;
Download *download = download_;
GLenum gl_internal_format, gl_format, gl_type;
if (gdk_gl_context_get_use_es (self->context))
expected_stride = texture->width * gdk_memory_format_bytes_per_pixel (download->format);
if (download->stride != expected_stride &&
!gdk_memory_format_gl_format (download->format, gdk_gl_context_get_use_es (self->context), &gl_internal_format, &gl_format, &gl_type))
{
glGetTexImage (GL_TEXTURE_2D,
0,
gl_format,
gl_type,
download->data);
}
else
{
GdkMemoryFormat actual_format;
GLint gl_read_format, gl_read_type;
GLuint fbo;
glGenFramebuffers (1, &fbo);
glBindFramebuffer (GL_FRAMEBUFFER, fbo);
glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, self->id, 0);
glReadPixels (0, 0,
texture->width, texture->height,
download->gl_format,
download->gl_type,
download->data);
glGetFramebufferParameteriv (GL_FRAMEBUFFER, GL_IMPLEMENTATION_COLOR_READ_FORMAT, &gl_read_format);
glGetFramebufferParameteriv (GL_FRAMEBUFFER, GL_IMPLEMENTATION_COLOR_READ_TYPE, &gl_read_type);
if (!gdk_gl_texture_find_format (gdk_gl_context_get_use_es (self->context), gl_read_format, gl_read_type, &actual_format))
actual_format = GDK_MEMORY_R8G8B8A8_PREMULTIPLIED; /* pray */
if (download->format == actual_format &&
(download->stride == expected_stride))
{
glReadPixels (0, 0,
texture->width, texture->height,
gl_read_format,
gl_read_type,
download->data);
}
else
{
gsize actual_bpp = gdk_memory_format_bytes_per_pixel (actual_format);
guchar *pixels = g_malloc_n (texture->width * actual_bpp, texture->height);
glReadPixels (0, 0,
texture->width, texture->height,
gl_read_format,
gl_read_type,
pixels);
gdk_memory_convert (download->data,
download->stride,
download->format,
pixels,
texture->width * actual_bpp,
actual_format,
texture->width,
texture->height);
g_free (pixels);
}
glBindFramebuffer (GL_FRAMEBUFFER, 0);
glDeleteFramebuffers (1, &fbo);
}
else
{
glGetTexImage (GL_TEXTURE_2D,
0,
download->gl_format,
download->gl_type,
download->data);
}
}
static void
@ -168,26 +229,10 @@ gdk_gl_texture_download (GdkTexture *texture,
return;
}
download.format = format;
download.data = data;
download.stride = stride;
if (stride != texture->width * gdk_memory_format_bytes_per_pixel (format) ||
!gdk_memory_format_gl_format (format,
gdk_gl_context_get_use_es (self->context),
&download.gl_internalformat,
&download.gl_format,
&download.gl_type))
{
GdkMemoryTexture *memtex;
memtex = gdk_memory_texture_from_texture (texture,
format == texture->format ? GDK_MEMORY_R8G8B8A8_PREMULTIPLIED
: texture->format);
gdk_texture_do_download (GDK_TEXTURE (memtex), format, data, stride);
g_object_unref (memtex);
return;
}
gdk_gl_texture_run (self, gdk_gl_texture_do_download, &download);
}

View File

@ -23,7 +23,7 @@
#include "config.h"
#include "gskngldriverprivate.h"
#include "gskgldriverprivate.h"
#include <gsk/gskdebugprivate.h>
#include <gsk/gskglshaderprivate.h>