forked from AuroraMiddleware/gtk
ngl: Fix opacity handling
We need to use an offscreen whenever there is overlapping children somewhere in the tree below, just checking the direct child of the opacity node is not enough. Fixes: #4261
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@ -2768,6 +2768,58 @@ gsk_ngl_render_job_visit_cross_fade_node (GskNglRenderJob *job,
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gsk_ngl_render_job_end_draw (job);
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}
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static gboolean
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is_non_branching (const GskRenderNode *node)
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{
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switch ((int)gsk_render_node_get_node_type (node))
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{
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case GSK_COLOR_NODE:
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case GSK_LINEAR_GRADIENT_NODE:
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case GSK_REPEATING_LINEAR_GRADIENT_NODE:
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case GSK_RADIAL_GRADIENT_NODE:
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case GSK_REPEATING_RADIAL_GRADIENT_NODE:
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case GSK_CONIC_GRADIENT_NODE:
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case GSK_BORDER_NODE:
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case GSK_TEXTURE_NODE:
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case GSK_INSET_SHADOW_NODE:
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case GSK_OUTSET_SHADOW_NODE:
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case GSK_TEXT_NODE:
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case GSK_CAIRO_NODE:
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return TRUE;
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case GSK_TRANSFORM_NODE:
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return is_non_branching (gsk_transform_node_get_child (node));
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case GSK_OPACITY_NODE:
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return is_non_branching (gsk_opacity_node_get_child (node));
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case GSK_COLOR_MATRIX_NODE:
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return is_non_branching (gsk_color_matrix_node_get_child (node));
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case GSK_CLIP_NODE:
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return is_non_branching (gsk_clip_node_get_child (node));
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case GSK_ROUNDED_CLIP_NODE:
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return is_non_branching (gsk_rounded_clip_node_get_child (node));
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case GSK_SHADOW_NODE:
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return is_non_branching (gsk_shadow_node_get_child (node));
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case GSK_BLUR_NODE:
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return is_non_branching (gsk_shadow_node_get_child (node));
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case GSK_DEBUG_NODE:
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return is_non_branching (gsk_debug_node_get_child (node));
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case GSK_CONTAINER_NODE:
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return gsk_container_node_get_n_children (node) == 1 &&
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is_non_branching (gsk_container_node_get_child (node, 0));
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default:
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return FALSE;
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}
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}
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static inline void
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gsk_ngl_render_job_visit_opacity_node (GskNglRenderJob *job,
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const GskRenderNode *node)
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@ -2780,7 +2832,16 @@ gsk_ngl_render_job_visit_opacity_node (GskNglRenderJob *job,
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{
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float prev_alpha = gsk_ngl_render_job_set_alpha (job, new_alpha);
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if (gsk_render_node_get_node_type (child) == GSK_CONTAINER_NODE)
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/* Handle a few easy cases without offscreen. We bail out
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* as soon as we see nodes with multiple children - in theory,
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* we would only need offscreens for overlapping children.
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*/
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if (is_non_branching (child))
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{
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gsk_ngl_render_job_visit_node (job, child);
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gsk_ngl_render_job_set_alpha (job, prev_alpha);
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}
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else
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{
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GskNglRenderOffscreen offscreen = {0};
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@ -2788,9 +2849,7 @@ gsk_ngl_render_job_visit_opacity_node (GskNglRenderJob *job,
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offscreen.force_offscreen = TRUE;
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offscreen.reset_clip = TRUE;
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/* The semantics of an opacity node mandate that when, e.g., two
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* color nodes overlap, there may not be any blending between them.
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*/
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/* Note: offscreen rendering resets alpha to 1.0 */
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if (!gsk_ngl_render_job_visit_node_with_offscreen (job, child, &offscreen))
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return;
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@ -2805,10 +2864,6 @@ gsk_ngl_render_job_visit_opacity_node (GskNglRenderJob *job,
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gsk_ngl_render_job_draw_offscreen (job, &node->bounds, &offscreen);
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gsk_ngl_render_job_end_draw (job);
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}
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else
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{
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gsk_ngl_render_job_visit_node (job, child);
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}
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gsk_ngl_render_job_set_alpha (job, prev_alpha);
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}
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@ -3999,7 +4054,7 @@ gsk_ngl_render_job_new (GskNglDriver *driver,
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job->scale_y = scale_factor;
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job->viewport = *viewport;
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gsk_ngl_render_job_set_alpha (job, 1.0);
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gsk_ngl_render_job_set_alpha (job, 1.0f);
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gsk_ngl_render_job_set_projection_from_rect (job, viewport, NULL);
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gsk_ngl_render_job_set_modelview (job, gsk_transform_scale (NULL, scale_factor, scale_factor));
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