forked from AuroraMiddleware/gtk
gl renderer: Fix blend shader
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c8865459fc
commit
3e2107846d
@ -264,22 +264,22 @@ void main() {
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vec4 result;
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switch(u_mode) {
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case 0: result = normal(bottom_color, top_color); break;
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case 1: result = multiply(bottom_color, top_color); break;
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case 2: result = screen(bottom_color, top_color); break;
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case 3: result = overlay(bottom_color, top_color); break;
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case 4: result = darken(bottom_color, top_color); break;
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case 5: result = lighten(bottom_color, top_color); break;
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case 6: result = color_dodge(bottom_color, top_color); break;
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case 7: result = color_burn(bottom_color, top_color); break;
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case 8: result = hard_light(bottom_color, top_color); break;
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case 9: result = soft_light(bottom_color, top_color); break;
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case 10: result = difference(bottom_color, top_color); break;
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case 11: result = exclusion(bottom_color, top_color); break;
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case 12: result = color(bottom_color, top_color); break;
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case 13: result = hue(bottom_color, top_color); break;
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case 14: result = saturation(bottom_color, top_color); break;
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case 15: result = luminosity(bottom_color, top_color); break;
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case 0: result = normal(top_color, bottom_color); break;
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case 1: result = multiply(top_color, bottom_color); break;
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case 2: result = screen(top_color, bottom_color); break;
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case 3: result = overlay(top_color, bottom_color); break;
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case 4: result = darken(top_color, bottom_color); break;
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case 5: result = lighten(top_color, bottom_color); break;
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case 6: result = color_dodge(top_color, bottom_color); break;
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case 7: result = color_burn(top_color, bottom_color); break;
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case 8: result = hard_light(top_color, bottom_color); break;
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case 9: result = soft_light(top_color, bottom_color); break;
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case 10: result = difference(top_color, bottom_color); break;
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case 11: result = exclusion(top_color, bottom_color); break;
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case 12: result = color(top_color, bottom_color); break;
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case 13: result = hue(top_color, bottom_color); break;
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case 14: result = saturation(top_color, bottom_color); break;
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case 15: result = luminosity(top_color, bottom_color); break;
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default: discard;
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}
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