forked from AuroraMiddleware/gtk
ngl: Rewrite gsk_ngl_render_job_visit_text_node
Make this more compact, and thus easier to read.
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@ -2668,7 +2668,6 @@ gsk_ngl_render_job_visit_text_node (GskNglRenderJob *job,
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GskNglCommandBatch *batch;
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int x_position = 0;
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GskNglGlyphKey lookup;
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GskNglProgram *program;
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guint last_texture = 0;
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GskNglDrawVertex *vertices;
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guint used = 0;
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@ -2677,8 +2676,6 @@ gsk_ngl_render_job_visit_text_node (GskNglRenderJob *job,
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if (num_glyphs == 0)
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return;
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program = CHOOSE_PROGRAM (job, coloring);
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/* If the font has color glyphs, we don't need to recolor anything.
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* We tell the shader by setting the color to vec4(-1).
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*/
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@ -2690,7 +2687,7 @@ gsk_ngl_render_job_visit_text_node (GskNglRenderJob *job,
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lookup.font = (PangoFont *)font;
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lookup.scale = (guint) (text_scale * 1024);
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gsk_ngl_render_job_begin_draw (job, program);
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gsk_ngl_render_job_begin_draw (job, CHOOSE_PROGRAM (job, coloring));
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batch = gsk_ngl_command_queue_get_batch (job->command_queue);
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vertices = gsk_ngl_command_queue_add_n_vertices (job->command_queue, num_glyphs);
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@ -2738,7 +2735,7 @@ gsk_ngl_render_job_visit_text_node (GskNglRenderJob *job,
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batch->draw.vbo_offset = vbo_offset;
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}
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gsk_ngl_program_set_uniform_texture (program,
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gsk_ngl_program_set_uniform_texture (job->current_program,
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UNIFORM_SHARED_SOURCE, 0,
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GL_TEXTURE_2D,
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GL_TEXTURE0,
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@ -2756,59 +2753,13 @@ gsk_ngl_render_job_visit_text_node (GskNglRenderJob *job,
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glyph_x2 = glyph_x + glyph->ink_rect.width;
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glyph_y2 = glyph_y + glyph->ink_rect.height;
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vertices[base+0].position[0] = glyph_x;
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vertices[base+0].position[1] = glyph_y;
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vertices[base+0].uv[0] = tx;
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vertices[base+0].uv[1] = ty;
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vertices[base+0].color[0] = c.red;
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vertices[base+0].color[1] = c.green;
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vertices[base+0].color[2] = c.blue;
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vertices[base+0].color[3] = c.alpha;
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vertices[base+0] = (GskNglDrawVertex) { { glyph_x, glyph_y }, { tx, ty }, { c.red, c.green, c.blue, c.alpha } };
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vertices[base+1] = (GskNglDrawVertex) { { glyph_x, glyph_y2 }, { tx, ty2 }, { c.red, c.green, c.blue, c.alpha } };
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vertices[base+2] = (GskNglDrawVertex) { { glyph_x2, glyph_y }, { tx2, ty }, { c.red, c.green, c.blue, c.alpha } };
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vertices[base+1].position[0] = glyph_x;
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vertices[base+1].position[1] = glyph_y2;
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vertices[base+1].uv[0] = tx;
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vertices[base+1].uv[1] = ty2;
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vertices[base+1].color[0] = c.red;
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vertices[base+1].color[1] = c.green;
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vertices[base+1].color[2] = c.blue;
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vertices[base+1].color[3] = c.alpha;
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vertices[base+2].position[0] = glyph_x2;
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vertices[base+2].position[1] = glyph_y;
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vertices[base+2].uv[0] = tx2;
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vertices[base+2].uv[1] = ty;
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vertices[base+2].color[0] = c.red;
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vertices[base+2].color[1] = c.green;
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vertices[base+2].color[2] = c.blue;
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vertices[base+2].color[3] = c.alpha;
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vertices[base+3].position[0] = glyph_x2;
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vertices[base+3].position[1] = glyph_y2;
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vertices[base+3].uv[0] = tx2;
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vertices[base+3].uv[1] = ty2;
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vertices[base+3].color[0] = c.red;
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vertices[base+3].color[1] = c.green;
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vertices[base+3].color[2] = c.blue;
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vertices[base+3].color[3] = c.alpha;
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vertices[base+4].position[0] = glyph_x;
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vertices[base+4].position[1] = glyph_y2;
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vertices[base+4].uv[0] = tx;
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vertices[base+4].uv[1] = ty2;
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vertices[base+4].color[0] = c.red;
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vertices[base+4].color[1] = c.green;
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vertices[base+4].color[2] = c.blue;
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vertices[base+4].color[3] = c.alpha;
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vertices[base+5].position[0] = glyph_x2;
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vertices[base+5].position[1] = glyph_y;
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vertices[base+5].uv[0] = tx2;
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vertices[base+5].uv[1] = ty;
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vertices[base+5].color[0] = c.red;
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vertices[base+5].color[1] = c.green;
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vertices[base+5].color[2] = c.blue;
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vertices[base+5].color[3] = c.alpha;
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vertices[base+3] = (GskNglDrawVertex) { { glyph_x2, glyph_y2 }, { tx2, ty2 }, { c.red, c.green, c.blue, c.alpha } };
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vertices[base+4] = (GskNglDrawVertex) { { glyph_x, glyph_y2 }, { tx, ty2 }, { c.red, c.green, c.blue, c.alpha } };
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vertices[base+5] = (GskNglDrawVertex) { { glyph_x2, glyph_y }, { tx2, ty }, { c.red, c.green, c.blue, c.alpha } };
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batch->draw.vbo_count += GSK_NGL_N_VERTICES;
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used++;
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