gl renderer: Pull a local variable in the closest scope

This commit is contained in:
Timm Bäder 2020-01-17 16:37:29 +01:00
parent 26506b0a15
commit 433c8307b2

View File

@ -753,7 +753,6 @@ render_border_node (GskGLRenderer *self,
const GdkRGBA *colors = gsk_border_node_peek_colors (node); const GdkRGBA *colors = gsk_border_node_peek_colors (node);
const GskRoundedRect *rounded_outline = gsk_border_node_peek_outline (node); const GskRoundedRect *rounded_outline = gsk_border_node_peek_outline (node);
const float *og_widths = gsk_border_node_peek_widths (node); const float *og_widths = gsk_border_node_peek_widths (node);
GskRoundedRect outline;
float widths[4]; float widths[4];
int i; int i;
struct { struct {
@ -877,6 +876,7 @@ render_border_node (GskGLRenderer *self,
} }
}; };
int indices[4] = { 0, 1, 2, 3 }; int indices[4] = { 0, 1, 2, 3 };
GskRoundedRect outline;
/* We sort them by color */ /* We sort them by color */
sort_border_sides (colors, indices); sort_border_sides (colors, indices);