forked from AuroraMiddleware/gtk
glsl: Add a comment
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@ -15,7 +15,7 @@ precision highp float;
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struct GskRoundedRect
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{
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vec4 bounds;
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vec4 bounds; // Top left and bottom right
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// Look, arrays can't be in structs if you want to return the struct
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// from a function in gles or whatever. Just kill me.
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vec4 corner_points1; // xy = top left, zw = top right
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