forked from AuroraMiddleware/gtk
gl renderer: Don't use ops_get_scale() when rendering clip nodes
Differentiate between scale_x and scale_y. This works better for e.g. transform nodes using scaleX().
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84d2a33c10
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@ -1375,7 +1375,8 @@ render_rounded_clip_node (GskGLRenderer *self,
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GskRenderNode *node,
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RenderOpBuilder *builder)
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{
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const float scale = ops_get_scale (builder);
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const float scale_x = builder->scale_x;
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const float scale_y = builder->scale_y;
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const GskRoundedRect *clip = gsk_rounded_clip_node_peek_clip (node);
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GskRenderNode *child = gsk_rounded_clip_node_get_child (node);
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GskRoundedRect transformed_clip;
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@ -1388,8 +1389,8 @@ render_rounded_clip_node (GskGLRenderer *self,
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ops_transform_bounds_modelview (builder, &clip->bounds, &transformed_clip.bounds);
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for (i = 0; i < 4; i ++)
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{
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transformed_clip.corner[i].width = clip->corner[i].width * scale;
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transformed_clip.corner[i].height = clip->corner[i].height * scale;
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transformed_clip.corner[i].width = clip->corner[i].width * scale_x;
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transformed_clip.corner[i].height = clip->corner[i].height * scale_y;
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}
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if (builder->clip_is_rectilinear)
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@ -1447,16 +1448,16 @@ render_rounded_clip_node (GskGLRenderer *self,
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*
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* We do, however, apply the scale factor to the child clip of course.
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*/
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scaled_clip.bounds.origin.x = clip->bounds.origin.x * scale;
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scaled_clip.bounds.origin.y = clip->bounds.origin.y * scale;
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scaled_clip.bounds.size.width = clip->bounds.size.width * scale;
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scaled_clip.bounds.size.height = clip->bounds.size.height * scale;
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scaled_clip.bounds.origin.x = clip->bounds.origin.x * scale_x;
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scaled_clip.bounds.origin.y = clip->bounds.origin.y * scale_y;
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scaled_clip.bounds.size.width = clip->bounds.size.width * scale_x;
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scaled_clip.bounds.size.height = clip->bounds.size.height * scale_y;
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/* Increase corner radius size by scale factor */
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for (i = 0; i < 4; i ++)
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{
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scaled_clip.corner[i].width = clip->corner[i].width * scale;
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scaled_clip.corner[i].height = clip->corner[i].height * scale;
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scaled_clip.corner[i].width = clip->corner[i].width * scale_x;
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scaled_clip.corner[i].height = clip->corner[i].height * scale_y;
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}
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ops_push_clip (builder, &scaled_clip);
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